4D Association Graph for Realtime Multi-person Motion Capture Using Multiple Video Cameras
원문 초록
This paper contributes a novel realtime multi-person motion capture algorithm using multiview video inputs. Due to the heavy occlusions in each view, joint optimization on the multiview images and multiple temporal frames is indispensable, which brings up the essential challenge of realtime efficiency. To this end, for the first time, we unify per-view parsing, cross-view matching, and temporal tracking into a single optimization framework, i.e., a 4D association graph that each dimension (image space, viewpoint and time) can be treated equally and simultaneously. To solve the 4D association graph efficiently, we further contribute the idea of 4D limb bundle parsing based on heuristic searching, followed with limb bundle assembling by proposing a bundle Kruskal's algorithm. Our method enables a realtime online motion capture system running at 30fps using 5 cameras on a 5-person scene. Benefiting from the unified parsing, matching and tracking constraints, our method is robust to noisy detection, and achieves high-quality online pose reconstruction quality. The proposed method outperforms the state-of-the-art method quantitatively without using high-level appearance information. We also contribute a multiview video dataset synchronized with a marker-based motion capture system for scientific evaluation.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot
Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wild
Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement
AdaptivePose++: A Powerful Single-Stage Network for Multi-Person Pose Regression
Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection
VirtualPose: Learning Generalizable 3D Human Pose Models from Virtual Data
토론
이 논문과 연결된 포럼 글이 아직 없습니다.