Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision
원문 초록
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.
함께 살펴볼 논문
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TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
ACT-R: Adaptive Camera Trajectories for Single View 3D Reconstruction
Mono3R: Exploiting Monocular Cues for Geometric 3D Reconstruction
Regist3R: Incremental Registration with Stereo Foundation Model
Sub-Image Recapture for Multi-View 3D Reconstruction
토론
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