DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing
원문 초록
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion
Dense 3D Displacement Estimation for Landslide Monitoring via Fusion of TLS Point Clouds and Embedded RGB Images
ScaleLSD: Scalable Deep Line Segment Detection Streamlined
GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control
Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos
Textured mesh Quality Assessment using Geometry and Color Field Similarity
토론
이 논문과 연결된 포럼 글이 아직 없습니다.