ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation
원문 초록
The uptake of deep learning in natural language generation (NLG) led to the release of both small and relatively large parallel corpora for training neural models. The existing data-to-text datasets are, however, aimed at task-oriented dialogue systems, and often thus limited in diversity and versatility. They are typically crowdsourced, with much of the noise left in them. Moreover, current neural NLG models do not take full advantage of large training data, and due to their strong generalizing properties produce sentences that look template-like regardless. We therefore present a new corpus of 7K samples, which (1) is clean despite being crowdsourced, (2) has utterances of 9 generalizable and conversational dialogue act types, making it more suitable for open-domain dialogue systems, and (3) explores the domain of video games, which is new to dialogue systems despite having excellent potential for supporting rich conversations.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Advancing Decoding Strategies: Enhancements in Locally Typical Sampling for LLMs
LLM-Driven E-Commerce Marketing Content Optimization: Balancing Creativity and Conversion
Coherent Visual Storytelling via Parallel Top-Down Visual and Topic Attention
Making Language Model a Hierarchical Classifier and Generator
Mitigating Object Hallucinations via Sentence-Level Early Intervention
The Devil behind the mask: An emergent safety vulnerability of Diffusion LLMs
토론
이 논문과 연결된 포럼 글이 아직 없습니다.