Embodied Vision-and-Language Navigation with Dynamic Convolutional Filters
원문 초록
In Vision-and-Language Navigation (VLN), an embodied agent needs to reach a target destination with the only guidance of a natural language instruction. To explore the environment and progress towards the target location, the agent must perform a series of low-level actions, such as rotate, before stepping ahead. In this paper, we propose to exploit dynamic convolutional filters to encode the visual information and the lingual description in an efficient way. Differently from some previous works that abstract from the agent perspective and use high-level navigation spaces, we design a policy which decodes the information provided by dynamic convolution into a series of low-level, agent friendly actions. Results show that our model exploiting dynamic filters performs better than other architectures with traditional convolution, being the new state of the art for embodied VLN in the low-level action space. Additionally, we attempt to categorize recent work on VLN depending on their architectural choices and distinguish two main groups: we call them low-level actions and high-level actions models. To the best of our knowledge, we are the first to propose this analysis and categorization for VLN.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments
A Navigation Framework Utilizing Vision-Language Models
Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation
FlightGPT: Towards Generalizable and Interpretable UAV Vision-and-Language Navigation with Vision-Language Models
Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation
CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory
토론
이 논문과 연결된 포럼 글이 아직 없습니다.