arXiv:1905.08853 공식 코드 · Papers with Code

Efficient Plane-Based Optimization of Geometry and Texture for Indoor RGB-D Reconstruction

Chao Wang, Xiaohu Guo

제출 2019-05-21

원문 초록

We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. Compared to existing methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and also preserves sharp features in the mesh. Experiments show that our method is more efficient to generate textured mesh from RGB-D data than state-of-the-arts.

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