arXiv:1905.08853
공식 코드 · Papers with Code
Efficient Plane-Based Optimization of Geometry and Texture for Indoor RGB-D Reconstruction
원문 초록
We propose a novel approach to reconstruct RGB-D indoor scene based on plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed from it, and generates a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. Compared to existing methods which only cover large planar regions in the scene, our method builds the entire scene by adaptive planes without losing geometry details and also preserves sharp features in the mesh. Experiments show that our method is more efficient to generate textured mesh from RGB-D data than state-of-the-arts.
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High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF
Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera
Depth-supervised NeRF: Fewer Views and Faster Training for Free
DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data
Passive Snapshot Coded Aperture Dual-Pixel RGB-D Imaging
토론
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