Skeleton-based Action Recognition of People Handling Objects
원문 초록
In visual surveillance systems, it is necessary to recognize the behavior of people handling objects such as a phone, a cup, or a plastic bag. In this paper, to address this problem, we propose a new framework for recognizing object-related human actions by graph convolutional networks using human and object poses. In this framework, we construct skeletal graphs of reliable human poses by selectively sampling the informative frames in a video, which include human joints with high confidence scores obtained in pose estimation. The skeletal graphs generated from the sampled frames represent human poses related to the object position in both the spatial and temporal domains, and these graphs are used as inputs to the graph convolutional networks. Through experiments over an open benchmark and our own data sets, we verify the validity of our framework in that our method outperforms the state-of-the-art method for skeleton-based action recognition.
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Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action Recognition
MMNet: A Model-Based Multimodal Network for Human Action Recognition in RGB-D Videos
Fisherposes for Human Action Recognition Using Kinect Sensor Data
3D CNNs on Distance Matrices for Human Action Recognition
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