Information-Directed Exploration for Deep Reinforcement Learning
원문 초록
Efficient exploration remains a major challenge for reinforcement learning. One reason is that the variability of the returns often depends on the current state and action, and is therefore heteroscedastic. Classical exploration strategies such as upper confidence bound algorithms and Thompson sampling fail to appropriately account for heteroscedasticity, even in the bandit setting. Motivated by recent findings that address this issue in bandits, we propose to use Information-Directed Sampling (IDS) for exploration in reinforcement learning. As our main contribution, we build on recent advances in distributional reinforcement learning and propose a novel, tractable approximation of IDS for deep Q-learning. The resulting exploration strategy explicitly accounts for both parametric uncertainty and heteroscedastic observation noise. We evaluate our method on Atari games and demonstrate a significant improvement over alternative approaches.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Automatic Reward Shaping from Confounded Offline Data
PGDQN: Preference-Guided Deep Q-Network
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across Domains
ADDQ: Adaptive Distributional Double Q-Learning
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments
Unraveling the Rainbow: can value-based methods schedule?
토론
이 논문과 연결된 포럼 글이 아직 없습니다.