Monocular Total Capture: Posing Face, Body, and Hands in the Wild
원문 초록
We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable mesh model. We use an efficient representation called 3D Part Orientation Fields (POFs), to encode the 3D orientations of all body parts in the common 2D image space. POFs are predicted by a Fully Convolutional Network (FCN), along with the joint confidence maps. To train our network, we collect a new 3D human motion dataset capturing diverse total body motion of 40 subjects in a multiview system. We leverage a 3D deformable human model to reconstruct total body pose from the CNN outputs by exploiting the pose and shape prior in the model. We also present a texture-based tracking method to obtain temporally coherent motion capture output. We perform thorough quantitative evaluations including comparison with the existing body-specific and hand-specific methods, and performance analysis on camera viewpoint and human pose changes. Finally, we demonstrate the results of our total body motion capture on various challenging in-the-wild videos. Our code and newly collected human motion dataset will be publicly shared.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation
Dual-stream Transformer-GCN Model with Contextualized Representations Learning for Monocular 3D Human Pose Estimation
TCPFormer: Learning Temporal Correlation with Implicit Pose Proxy for 3D Human Pose Estimation
PoseMamba: Monocular 3D Human Pose Estimation with Bidirectional Global-Local Spatio-Temporal State Space Model
KTPFormer: Kinematics and Trajectory Prior Knowledge-Enhanced Transformer for 3D Human Pose Estimation
Disentangled Diffusion-Based 3D Human Pose Estimation with Hierarchical Spatial and Temporal Denoiser
토론
이 논문과 연결된 포럼 글이 아직 없습니다.