Learning models for visual 3D localization with implicit mapping
원문 초록
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query Networks (GQNs, Eslami et al. 2018), asking the following questions: 1) Can GQN capture more complex scenes than those it was originally demonstrated on? 2) Can GQN be used for localization in those scenes? To study this approach we consider procedurally generated Minecraft worlds, for which we can generate images of complex 3D scenes along with camera pose coordinates. We first show that GQNs, enhanced with a novel attention mechanism can capture the structure of 3D scenes in Minecraft, as evidenced by their samples. We then apply the models to the localization problem, comparing the results to a discriminative baseline, and comparing the ways each approach captures the task uncertainty.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
OracleFusion: Assisting the Decipherment of Oracle Bone Script with Structurally Constrained Semantic Typography
Matrix-Game: Interactive World Foundation Model
TransDreamerV3: Implanting Transformer In DreamerV3
Toward Memory-Aided World Models: Benchmarking via Spatial Consistency
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents
Why Not Replace? Sustaining Long-Term Visual Localization via Handcrafted-Learned Feature Collaboration on CPU
토론
이 논문과 연결된 포럼 글이 아직 없습니다.