Fast Exploration with Simplified Models and Approximately Optimistic Planning in Model Based Reinforcement Learning
원문 초록
Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by this, we investigate two issues in leveraging model-based RL for sample efficiency. First we investigate how to perform strategic exploration when exact planning is not feasible and empirically show that optimistic Monte Carlo Tree Search outperforms posterior sampling methods. Second we show how to learn simple deterministic models to support fast learning using object representation. We illustrate the benefit of these ideas by introducing a novel algorithm, Strategic Object Oriented Reinforcement Learning (SOORL), that outperforms state-of-the-art algorithms in the game of Pitfall! in less than 50 episodes.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
High-Throughput Distributed Reinforcement Learning via Adaptive Policy Synchronization
Exploring the robustness of TractOracle methods in RL-based tractography
Deep Reinforcement Learning with Gradient Eligibility Traces
AutoTriton: Automatic Triton Programming with Reinforcement Learning in LLMs
OctoThinker: Mid-training Incentivizes Reinforcement Learning Scaling
Partially Observable Residual Reinforcement Learning for PV-Inverter-Based Voltage Control in Distribution Grids
토론
이 논문과 연결된 포럼 글이 아직 없습니다.