Deep Reinforcement Learning for Playing 2.5D Fighting Games
원문 초록
Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such games typically involve particular sequential action orders, which also makes the network design very difficult. Based on the network of Asynchronous Advantage Actor-Critic (A3C), we create an OpenAI-gym-like gaming environment with the game of Little Fighter 2 (LF2), and present a novel A3C+ network for learning RL agents. The introduced model includes a Recurrent Info network, which utilizes game-related info features with recurrent layers to observe combo skills for fighting. In the experiments, we consider LF2 in different settings, which successfully demonstrates the use of our proposed model for learning 2.5D fighting games.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Deep Reinforcement Learning with Gradient Eligibility Traces
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under Uncertainty
Margin Trader: A Reinforcement Learning Framework for Portfolio Management with Margin and Constraints
Task Independent Capsule-Based Agents for Deep Q-Learning
A State Representation Dueling Network for Deep Reinforcement Learning
Drafting in Collectible Card Games via Reinforcement Learning
토론
이 논문과 연결된 포럼 글이 아직 없습니다.