Texture Synthesis with Spatial Generative Adversarial Networks
원문 초록
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector to a whole spatial tensor, we create an architecture with properties well suited to the task of texture synthesis, which we call spatial GAN (SGAN). To our knowledge, this is the first successful completely data-driven texture synthesis method based on GANs. Our method has the following features which make it a state of the art algorithm for texture synthesis: high image quality of the generated textures, very high scalability w.r.t. the output texture size, fast real-time forward generation, the ability to fuse multiple diverse source images in complex textures. To illustrate these capabilities we present multiple experiments with different classes of texture images and use cases. We also discuss some limitations of our method with respect to the types of texture images it can synthesize, and compare it to other neural techniques for texture generation.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
TexTailor: Customized Text-aligned Texturing via Effective Resampling
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
토론
이 논문과 연결된 포럼 글이 아직 없습니다.