Learning Language Games through Interaction
원문 초록
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.
함께 살펴볼 논문
공통 태그를 근거로 연결했습니다. 실제 인용 관계나 논문의 우수성을 뜻하지 않습니다.
Where, What, Why: Towards Explainable Driver Attention Prediction
Sigma: A dataset for text-to-code semantic parsing with statistical analysis
Diverse In-Context Example Selection After Decomposing Programs and Aligned Utterances Improves Semantic Parsing
Disambiguate First Parse Later: Generating Interpretations for Ambiguity Resolution in Semantic Parsing
LP-LM: No Hallucinations in Question Answering with Logic Programming
Ontology-Guided, Hybrid Prompt Learning for Generalization in Knowledge Graph Question Answering
토론
이 논문과 연결된 포럼 글이 아직 없습니다.