Controlled Spectral Uplifting for Indirect-Light-Metamerism
원문 초록
Spectral rendering has received increasing attention in recent years. Yet, solutions to define spectral reflectances are mostly limited to uplifting techniques which deterministically augment existing RGB inputs. Only recently has uplifting been able to ensure a certain surface appearance under direct illuminants. Yet, prior work in this area limits artist expressiveness and is not well suited for designing the appearance of a scene, as indirect illumination is ignored entirely. We present an uplifting technique with fine-grained spectral appearance control under direct and indirect illumination, even enabling the placement of spectral constraints in a specific scene. Our approach allows for a flexible authoring process, and solves for the resulting spectra efficiently. Additionally, we show that our method’s memory overhead during rendering is kept small, by introducing a compact spectral texture format.
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Towards Metamerism via Foveated Style Transfer
Controlling the color appearance of objects by optimizing the illumination spectrum
Deep-learning-based on-chip rapid spectral imaging with high spatial resolution
Polarimetric Spatio-Temporal Light Transport Probing
Statistical properties of color matching functions
Generating Reflectance Curves from sRGB Triplets
토론
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