Modeling the rich prosodic variations inherent in human speech is essential for generating natural-sounding speech. While speaker embeddings are commonly used as conditioning inputs in personalized speech generation, they are typically optimized for speaker recognition, which encourages the loss of intra-speaker variation. This strategy makes them suboptimal for speech generation in terms of modeling the rich variations at the output speech distribution. In this work, we propose a novel speaker embedding network that employs multiple sub-centers per speaker class during training, instead of a single center as in conventional approaches. This sub-center modeling allows the embedding to capture a broader range of speaker-specific variations while maintaining speaker classification performance. We demonstrate the effectiveness of the proposed embeddings on a voice conversion task, showing improved naturalness and prosodic expressiveness in the synthesized speech.
In sequential anytime-valid inference, any admissible procedure must be based on e-processes: generalizations of test martingales that quantify the accumulated evidence against a composite null hypothesis at any stopping time. This paper proposes a method for combining e-processes constructed in different filtrations but for the same null. Although e-processes in the same filtration can be combined effortlessly (by averaging), e-processes in different filtrations cannot because their validity in a coarser filtration does not translate to a finer filtration. This issue arises in sequential tests of randomness and independence, as well as in the evaluation of sequential forecasters. We establish that a class of functions called adjusters can lift arbitrary e-processes across filtrations. The result yields a generally applicable "adjust-then-combine" procedure, which we demonstrate on the problem of testing randomness in real-world financial data. Furthermore, we prove a characterization theorem for adjusters that formalizes a sense in which using adjusters is necessary. There are two major implications. First, if we have a powerful e-process in a coarsened filtration, then we readily have a powerful e-process in the original filtration. Second, when we coarsen the filtration to construct an e-process, there is a logarithmic cost to recovering validity in the original filtration.
Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is known. Our aim is to explore ways of leveraging this possibility to achieve more cooperative outcomes in strategic settings. In this paper, we study an interaction between AI agents where the agents run a recursive joint simulation. That is, the agents first jointly observe a simulation of the situation they face. This simulation in turn recursively includes additional simulations (with a small chance of failure, to avoid infinite recursion), and the results of all these nested simulations are observed before an action is chosen. We show that the resulting interaction is strategically equivalent to an infinitely repeated version of the original game, allowing a direct transfer of existing results such as the various folk theorems.