Nanyang Technological University

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arXiv:2505.23686공식 코드 · Papers with Code

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

Developing AI agents capable of collaborating with previously unseen partners is a fundamental generalization challenge in multi-agent learning, known as Ad Hoc Teamwork (AHT). Existing AHT approaches typically adopt a two-stage pipeline, where first, a fixed population of teammates is generated with the idea that they should be representative of the teammates that will be seen at deployment time, and second, an AHT agent is trained to collaborate well with agents in the population. To date, the research community has focused on designing separate algorithms for each stage. This separation has led to algorithms that generate teammate pools with limited coverage of possible behaviors, and that ignore whether the generated teammates are easy to learn from for the AHT agent. Furthermore, algorithms for training AHT agents typically treat the set of training teammates as static, thus attempting to generalize to previously unseen partner agents without assuming any control over the distribution of training teammates. In this paper, we present a unified framework for AHT by reformulating the problem as an open-ended learning process between an ad hoc agent and an adversarial teammate generator. We introduce ROTATE, a regret-driven, open-ended training algorithm that alternates between improving the AHT agent and generating teammates that probe its deficiencies. Extensive experiments across diverse AHT environments demonstrate that ROTATE significantly outperforms baselines at generalizing to an unseen set of evaluation teammates, thus establishing a new standard for robust and generalizable teamwork.

arXiv:2504.18882공식 코드 · Papers with Code

SPD Learning for Covariance-Based Neuroimaging Analysis: Perspectives, Methods, and Challenges

Neuroimaging provides a critical framework for characterizing brain activity by quantifying connectivity patterns and functional architecture across modalities. While modern machine learning has significantly advanced our understanding of neural processing mechanisms through these datasets, decoding task-specific signatures must contend with inherent neuroimaging constraints, for example, low signal-to-noise ratios in raw electrophysiological recordings, cross-session non-stationarity, and limited sample sizes. This review focuses on machine learning approaches for covariance-based neuroimaging data, where often symmetric positive definite (SPD) matrices under full-rank conditions encode inter-channel relationships. By equipping the space of SPD matrices with Riemannian metrics (e.g., affine-invariant or log-Euclidean), their space forms a Riemannian manifold enabling geometric analysis. We unify methodologies operating on this manifold under the SPD learning framework, which systematically leverages the SPD manifold's geometry to process covariance features, thereby advancing brain imaging analytics.

arXiv:2411.15723공식 코드 · Papers with Code

GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision

Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these approaches often suffer from slow training and rendering speeds compared to 3D Gaussian splatting (3DGS). Current state-of-the-art techniques attempt to fuse depth information to extract geometry from 3DGS, but frequently result in incomplete reconstructions and fragmented surfaces. In this paper, we introduce GSurf, a novel end-to-end method for learning a signed distance field directly from Gaussian primitives. The continuous and smooth nature of SDF addresses common issues in the 3DGS family, such as holes resulting from noisy or missing depth data. By using Gaussian splatting for rendering, GSurf avoids the redundant volume rendering typically required in other GS and SDF integrations. Consequently, GSurf achieves faster training and rendering speeds while delivering 3D reconstruction quality comparable to neural implicit surface methods, such as VolSDF and NeuS. Experimental results across various benchmark datasets demonstrate the effectiveness of our method in producing high-fidelity 3D reconstructions.

arXiv:2407.07111공식 코드 · Papers with Code

Diffusion Model-Based Video Editing: A Survey

The rapid development of diffusion models (DMs) has significantly advanced image and video applications, making "what you want is what you see" a reality. Among these, video editing has gained substantial attention and seen a swift rise in research activity, necessitating a comprehensive and systematic review of the existing literature. This paper reviews diffusion model-based video editing techniques, including theoretical foundations and practical applications. We begin by overviewing the mathematical formulation and image domain's key methods. Subsequently, we categorize video editing approaches by the inherent connections of their core technologies, depicting evolutionary trajectory. This paper also dives into novel applications, including point-based editing and pose-guided human video editing. Additionally, we present a comprehensive comparison using our newly introduced V2VBench. Building on the progress achieved to date, the paper concludes with ongoing challenges and potential directions for future research.

arXiv:2403.01560공식 코드 · Papers with Code

Rethinking CLIP-based Video Learners in Cross-Domain Open-Vocabulary Action Recognition

Building upon the impressive success of CLIP (Contrastive Language-Image Pretraining), recent pioneer works have proposed to adapt the powerful CLIP to video data, leading to efficient and effective video learners for open-vocabulary action recognition. Inspired by that humans perform actions in diverse environments, our work delves into an intriguing question: Can CLIP-based video learners effectively generalize to video domains they have not encountered during training? To answer this, we establish a CROSS-domain Open-Vocabulary Action recognition benchmark named XOV-Action, and conduct a comprehensive evaluation of five state-of-the-art CLIP-based video learners under various types of domain gaps. The evaluation demonstrates that previous methods exhibit limited action recognition performance in unseen video domains, revealing potential challenges of the cross-domain open-vocabulary action recognition task. In this paper, we focus on one critical challenge of the task, namely scene bias, and accordingly contribute a novel scene-aware video-text alignment method. Our key idea is to distinguish video representations apart from scene-encoded text representations, aiming to learn scene-agnostic video representations for recognizing actions across domains. Extensive experiments demonstrate the effectiveness of our method. The benchmark and code will be available at https://github.com/KunyuLin/XOV-Action/.

arXiv:2402.02399공식 코드 · Papers with Code

FreDF: Learning to Forecast in the Frequency Domain

Time series modeling presents unique challenges due to autocorrelation in both historical data and future sequences. While current research predominantly addresses autocorrelation within historical data, the correlations among future labels are often overlooked. Specifically, modern forecasting models primarily adhere to the Direct Forecast (DF) paradigm, generating multi-step forecasts independently and disregarding label autocorrelation over time. In this work, we demonstrate that the learning objective of DF is biased in the presence of label autocorrelation. To address this issue, we propose the Frequency-enhanced Direct Forecast (FreDF), which mitigates label autocorrelation by learning to forecast in the frequency domain, thereby reducing estimation bias. Our experiments show that FreDF significantly outperforms existing state-of-the-art methods and is compatible with a variety of forecast models. Code is available at https://github.com/Master-PLC/FreDF.