Reinforcement Learning (RL) has demonstrated excellent decision-making potential in platoon coordination problems. However, due to the variability of coordination goals, the complexity of the decision problem, and the time-consumption of trial-and-error in manual design, finding a well performance reward function to guide RL training to solve complex platoon coordination problems remains challenging. In this paper, we formally define the Platoon Coordination Reward Design Problem (PCRDP), extending the RL-based cooperative platoon coordination problem to incorporate automated reward function generation. To address PCRDP, we propose a Large Language Model (LLM)-based Platoon coordination Reward Design (PCRD) framework, which systematically automates reward function discovery through LLM-driven initialization and iterative optimization. In this method, LLM first initializes reward functions based on environment code and task requirements with an Analysis and Initial Reward (AIR) module, and then iteratively optimizes them based on training feedback with an evolutionary module. The AIR module guides LLM to deepen their understanding of code and tasks through a chain of thought, effectively mitigating hallucination risks in code generation. The evolutionary module fine-tunes and reconstructs the reward function, achieving a balance between exploration diversity and convergence stability for training. To validate our approach, we establish six challenging coordination scenarios with varying complexity levels within the Yangtze River Delta transportation network simulation. Comparative experimental results demonstrate that RL agents utilizing PCRD-generated reward functions consistently outperform human-engineered reward functions, achieving an average of 10\% higher performance metrics in all scenarios.
The convergence of text, visual, and audio data is a key step towards human-like artificial intelligence, however the current Vision-Language-Speech landscape is dominated by encoder-only models which lack generative abilities. We propose closing this gap with i-Code V2, the first model capable of generating natural language from any combination of Vision, Language, and Speech data. i-Code V2 is an integrative system that leverages state-of-the-art single-modality encoders, combining their outputs with a new modality-fusing encoder in order to flexibly project combinations of modalities into a shared representational space. Next, language tokens are generated from these representations via an autoregressive decoder. The whole framework is pretrained end-to-end on a large collection of dual- and single-modality datasets using a novel text completion objective that can be generalized across arbitrary combinations of modalities. i-Code V2 matches or outperforms state-of-the-art single- and dual-modality baselines on 7 multimodal tasks, demonstrating the power of generative multimodal pretraining across a diversity of tasks and signals.
Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: \url{https://github.com/facebookresearch/lightplane}.
In spite of recent advancements in text-to-image generation, limitations persist in handling complex and imaginative prompts due to the restricted diversity and complexity of training data. This work explores how diffusion models can generate images from prompts requiring artistic creativity or specialized knowledge. We introduce the Realistic-Fantasy Benchmark (RFBench), a novel evaluation framework blending realistic and fantastical scenarios. To address these challenges, we propose the Realistic-Fantasy Network (RFNet), a training-free approach integrating diffusion models with LLMs. Extensive human evaluations and GPT-based compositional assessments demonstrate our approach's superiority over state-of-the-art methods. Our code and dataset is available at https://leo81005.github.io/Reality-and-Fantasy/.
Creating end-to-end bioinformatics workflows requires diverse domain expertise, which poses challenges for both junior and senior researchers as it demands a deep understanding of both genomics concepts and computational techniques. While large language models (LLMs) provide some assistance, they often fall short in providing the nuanced guidance needed to execute complex bioinformatics tasks, and require expensive computing resources to achieve high performance. We thus propose a multi-agent system built on small language models, fine-tuned on bioinformatics data, and enhanced with retrieval augmented generation (RAG). Our system, BioAgents, enables local operation and personalization using proprietary data. We observe performance comparable to human experts on conceptual genomics tasks, and suggest next steps to enhance code generation capabilities.
Misinformation surrounding emerging outbreaks poses a serious societal threat, making robust countermeasures essential. One promising approach is stance detection (SD), which identifies whether social media posts support or oppose misleading claims. In this work, we finetune classifiers on COVID-19 misinformation SD datasets consisting of claims and corresponding tweets. Specifically, we test controllable misinformation generation (CMG) using large language models (LLMs) as a method for data augmentation. While CMG demonstrates the potential for expanding training datasets, our experiments reveal that performance gains over traditional augmentation methods are often minimal and inconsistent, primarily due to built-in safeguards within LLMs. We release our code and datasets to facilitate further research on misinformation detection and generation.
Score-based or diffusion models generate high-quality tabular data, surpassing GAN-based and VAE-based models. However, these methods require substantial training time. In this paper, we introduce RecTable, which uses the rectified flow modeling, applied in such as text-to-image generation and text-to-video generation. RecTable features a simple architecture consisting of a few stacked gated linear unit blocks. Additionally, our training strategies are also simple, incorporating a mixed-type noise distribution and a logit-normal timestep distribution. Our experiments demonstrate that RecTable achieves competitive performance compared to the several state-of-the-art diffusion and score-based models while reducing the required training time. Our code is available at https://github.com/fmp453/rectable.
Autoregressive generative models naturally generate variable-length sequences, while non-autoregressive models struggle, often imposing rigid, token-wise structures. We propose Edit Flows, a non-autoregressive model that overcomes these limitations by defining a discrete flow over sequences through edit operations-insertions, deletions, and substitutions. By modeling these operations within a Continuous-time Markov Chain over the sequence space, Edit Flows enable flexible, position-relative generation that aligns more closely with the structure of sequence data. Our training method leverages an expanded state space with auxiliary variables, making the learning process efficient and tractable. Empirical results show that Edit Flows outperforms both autoregressive and mask models on image captioning and significantly outperforms the mask construction in text and code generation.
Recent advances in large language models have demonstrated their potential for automated generation of hardware description language (HDL) code from high-level prompts. Researchers have utilized fine-tuning to enhance the ability of these large language models (LLMs) in the field of Chip Design. However, the lack of Verilog data hinders further improvement in the quality of Verilog generation by LLMs. Additionally, the absence of a Verilog and Electronic Design Automation (EDA) script data augmentation framework significantly increases the time required to prepare the training dataset for LLM trainers. This paper proposes an automated design-data augmentation framework, which generates high-volume and high-quality natural language aligned with Verilog and EDA scripts. For Verilog generation, it translates Verilog files to an abstract syntax tree and then maps nodes to natural language with a predefined template. For Verilog repair, it uses predefined rules to generate the wrong verilog file and then pairs EDA Tool feedback with the right and wrong verilog file. For EDA Script generation, it uses existing LLM(GPT-3.5) to obtain the description of the Script. To evaluate the effectiveness of our data augmentation method, we finetune Llama2-13B and Llama2-7B models using the dataset generated by our augmentation framework. The results demonstrate a significant improvement in the Verilog generation tasks with LLMs. Moreover, the accuracy of Verilog generation surpasses that of the current state-of-the-art open-source Verilog generation model, increasing from 58.8% to 70.6% with the same benchmark. Our 13B model (ChipGPT-FT) has a pass rate improvement compared with GPT-3.5 in Verilog generation and outperforms in EDA script (i.e., SiliconCompiler) generation with only 200 EDA script data.
Leveraging recent advancements in large language models, modern neural code completion models have demonstrated the capability to generate highly accurate code suggestions. However, their massive size poses challenges in terms of computational costs and environmental impact, hindering their widespread adoption in practical scenarios. Dynamic inference emerges as a promising solution, as it allocates minimal computation during inference while maintaining the model's performance. In this research, we explore dynamic inference within the context of code completion. Initially, we conducted an empirical investigation on GPT-2, focusing on the inference capabilities of intermediate layers for code completion. We found that 54.4% of tokens can be accurately generated using just the first layer, signifying significant computational savings potential. Moreover, despite using all layers, the model still fails to predict 14.5% of tokens correctly, and the subsequent completions continued from them are rarely considered helpful, with only a 4.2% Acceptance Rate. These findings motivate our exploration of dynamic inference in code completion and inspire us to enhance it with a decision-making mechanism that stops the generation of incorrect code. We thus propose a novel dynamic inference method specifically tailored for code completion models. This method aims not only to produce correct predictions with largely reduced computation but also to prevent incorrect predictions proactively. Our extensive evaluation shows that it can averagely skip 1.7 layers out of 16 layers in the models, leading to an 11.2% speedup with only a marginal 1.1% reduction in ROUGE-L.
In recent years, Large Language Models (LLMs) have demonstrated remarkable capabilities in various tasks (e.g., long-context understanding), and many benchmarks have been proposed. However, we observe that long text generation capabilities are not well investigated. Therefore, we introduce the Hierarchical Long Text Generation Benchmark (HelloBench), a comprehensive, in-the-wild, and open-ended benchmark to evaluate LLMs' performance in generating long text. Based on Bloom's Taxonomy, HelloBench categorizes long text generation tasks into five subtasks: open-ended QA, summarization, chat, text completion, and heuristic text generation. Besides, we propose Hierarchical Long Text Evaluation (HelloEval), a human-aligned evaluation method that significantly reduces the time and effort required for human evaluation while maintaining a high correlation with human evaluation. We have conducted extensive experiments across around 30 mainstream LLMs and observed that the current LLMs lack long text generation capabilities. Specifically, first, regardless of whether the instructions include explicit or implicit length constraints, we observe that most LLMs cannot generate text that is longer than 4000 words. Second, we observe that while some LLMs can generate longer text, many issues exist (e.g., severe repetition and quality degradation). Third, to demonstrate the effectiveness of HelloEval, we compare HelloEval with traditional metrics (e.g., ROUGE, BLEU, etc.) and LLM-as-a-Judge methods, which show that HelloEval has the highest correlation with human evaluation. We release our code in https://github.com/Quehry/HelloBench.
The programming capabilities of large language models (LLMs) have revolutionized automatic code generation and opened new avenues for automatic statistical analysis. However, the validity and quality of these generated codes need to be systematically evaluated before they can be widely adopted. Despite their growing prominence, a comprehensive evaluation of statistical code generated by LLMs remains scarce in the literature. In this paper, we assess the performance of LLMs, including two versions of ChatGPT and one version of Llama, in the domain of SAS programming for statistical analysis. Our study utilizes a set of statistical analysis tasks encompassing diverse statistical topics and datasets. Each task includes a problem description, dataset information, and human-verified SAS code. We conduct a comprehensive assessment of the quality of SAS code generated by LLMs through human expert evaluation based on correctness, effectiveness, readability, executability, and the accuracy of output results. The analysis of rating scores reveals that while LLMs demonstrate usefulness in generating syntactically correct code, they struggle with tasks requiring deep domain understanding and may produce redundant or incorrect results. This study offers valuable insights into the capabilities and limitations of LLMs in statistical programming, providing guidance for future advancements in AI-assisted coding systems for statistical analysis.
The complexity of code reviews has driven efforts to automate review comments, but prior approaches oversimplify this task by treating it as snippet-level code-to-text generation and relying on text similarity metrics like BLEU for evaluation. These methods overlook repository context, real-world merge request evaluation, and defect detection, limiting their practicality. To address these issues, we explore the full automation pipeline within the online recommendation service of a company with nearly 400 million daily active users, analyzing industry-grade C++ codebases comprising hundreds of thousands of lines of code. We identify four key challenges: 1) capturing relevant context, 2) improving key bug inclusion (KBI), 3) reducing false alarm rates (FAR), and 4) integrating human workflows. To tackle these, we propose 1) code slicing algorithms for context extraction, 2) a multi-role LLM framework for KBI, 3) a filtering mechanism for FAR reduction, and 4) a novel prompt design for better human interaction. Our approach, validated on real-world merge requests from historical fault reports, achieves a 2x improvement over standard LLMs and a 10x gain over previous baselines. While the presented results focus on C++, the underlying framework design leverages language-agnostic principles (e.g., AST-based analysis), suggesting potential for broader applicability.
In this paper, we propose an end-end model for producing furniture layout for interior scene synthesis from the random vector. This proposed model is aimed to support professional interior designers to produce the interior decoration solutions more quickly. The proposed model combines a conditional floor-plan module of the room, a conditional graphical floor-plan module of the room and a conditional layout module. As compared with the prior work on scene synthesis, our proposed three modules enhance the ability of auto-layout generation given the dimensional category of the room. We conduct our experiments on the proposed real-world interior layout dataset that contains $191208$ designs from the professional designers. Our numerical results demonstrate that the proposed model yields higher-quality layouts in comparison with the state-of-the-art model. The dataset and code are released \href{https://github.com/CODE-SUBMIT/dataset3}{Dataset,Code}
Modern language models (LMs) have gained widespread acceptance in everyday and professional contexts, particularly in programming. An essential procedure enabling this adoption is instruction tuning, which substantially enhances LMs' practical utility by training them to follow user instructions and human preferences. However, existing instruction tuning schemes overlook a crucial aspect: the security of generated code. As a result, even the state-of-the-art instruction-tuned LMs frequently produce unsafe code, posing significant security risks. In this work, we introduce SafeCoder to address this gap. SafeCoder performs security-centric fine-tuning using a diverse and high-quality dataset that we collected using an automated pipeline. We integrate the security fine-tuning with standard instruction tuning, to facilitate a joint optimization of both security and utility. Despite its simplicity, we show that SafeCoder is effective across a variety of popular LMs and datasets. It is able to drastically improve security (by about 30%), while preserving utility.
The next generation of AI systems requires strong safety guarantees. This report looks at the software implementation of neural networks and related memory safety properties, including NULL pointer deference, out-of-bound access, double-free, and memory leaks. Our goal is to detect these vulnerabilities, and automatically repair them with the help of large language models. To this end, we first expand the size of NeuroCodeBench, an existing dataset of neural network code, to about 81k programs via an automated process of program mutation. Then, we verify the memory safety of the mutated neural network implementations with ESBMC, a state-of-the-art software verifier. Whenever ESBMC spots a vulnerability, we invoke a large language model to repair the source code. For the latest task, we compare the performance of various state-of-the-art prompt engineering techniques, and an iterative approach that repeatedly calls the large language model.
In recent years, image generation has shown a great leap in performance, where diffusion models play a central role. Although generating high-quality images, such models are mainly conditioned on textual descriptions. This begs the question: "how can we adopt such models to be conditioned on other modalities?". In this paper, we propose a novel method utilizing latent diffusion models trained for text-to-image-generation to generate images conditioned on audio recordings. Using a pre-trained audio encoding model, the proposed method encodes audio into a new token, which can be considered as an adaptation layer between the audio and text representations. Such a modeling paradigm requires a small number of trainable parameters, making the proposed approach appealing for lightweight optimization. Results suggest the proposed method is superior to the evaluated baseline methods, considering objective and subjective metrics. Code and samples are available at: https://pages.cs.huji.ac.il/adiyoss-lab/AudioToken.
The EMelodyGen system focuses on emotional melody generation in ABC notation controlled by the musical feature template. Owing to the scarcity of well-structured and emotionally labeled sheet music, we designed a template for controlling emotional melody generation by statistical correlations between musical features and emotion labels derived from small-scale emotional symbolic music datasets and music psychology conclusions. We then automatically annotated a large, well-structured sheet music collection with rough emotional labels by the template, converted them into ABC notation, and reduced label imbalance by data augmentation, resulting in a dataset named Rough4Q. Our system backbone pre-trained on Rough4Q can achieve up to 99% music21 parsing rate and melodies generated by our template can lead to a 91% alignment on emotional expressions in blind listening tests. Ablation studies further validated the effectiveness of the feature controls in the template. Available code and demos are at https://github.com/monetjoe/EMelodyGen.
Generating event graphs from long documents is challenging due to the inherent complexity of multiple tasks involved such as detecting events, identifying their relationships, and reconciling unstructured input with structured graphs. Recent studies typically consider all events with equal importance, failing to distinguish salient events crucial for understanding narratives. This paper presents CALLMSAE, a CAscading Large Language Model framework for SAlient Event graph generation, which leverages the capabilities of LLMs and eliminates the need for costly human annotations. We first identify salient events by prompting LLMs to generate summaries, from which salient events are identified. Next, we develop an iterative code refinement prompting strategy to generate event relation graphs, removing hallucinated relations and recovering missing edges. Fine-tuning contextualised graph generation models on the LLM-generated graphs outperforms the models trained on CAEVO-generated data. Experimental results on a human-annotated test set show that the proposed method generates salient and more accurate graphs, outperforming competitive baselines.
Video generation models (VGMs) have received extensive attention recently and serve as promising candidates for general-purpose large vision models. While they can only generate short videos each time, existing methods achieve long video generation by iteratively calling the VGMs, using the last-frame output as the condition for the next-round generation. However, the last frame only contains short-term fine-grained information about the scene, resulting in inconsistency in the long horizon. To address this, we propose an Omni World modeL (Owl-1) to produce long-term coherent and comprehensive conditions for consistent long video generation. As videos are observations of the underlying evolving world, we propose to model the long-term developments in a latent space and use VGMs to film them into videos. Specifically, we represent the world with a latent state variable which can be decoded into explicit video observations. These observations serve as a basis for anticipating temporal dynamics which in turn update the state variable. The interaction between evolving dynamics and persistent state enhances the diversity and consistency of the long videos. Extensive experiments show that Owl-1 achieves comparable performance with SOTA methods on VBench-I2V and VBench-Long, validating its ability to generate high-quality video observations. Code: https://github.com/huang-yh/Owl.