The implementation of Autonomous Driving (AD) technologies within urban environments presents significant challenges. These challenges necessitate the development of advanced perception systems and motion planning algorithms capable of managing situations of considerable complexity. Although the end-to-end AD method utilizing LiDAR sensors has achieved significant success in this scenario, we argue that its drawbacks may hinder its practical application. Instead, we propose the vision-centric AD as a promising alternative offering a streamlined model without compromising performance. In this study, we present a path planning method that utilizes 2D bounding boxes of objects, developed through imitation learning in urban driving scenarios. This is achieved by integrating high-definition (HD) map data with images captured by surrounding cameras. Subsequent perception tasks involve bounding-box detection and tracking, while the planning phase employs both local embeddings via Graph Neural Network (GNN) and global embeddings via Transformer for temporal-spatial feature aggregation, ultimately producing optimal path planning information. We evaluated our model on the nuPlan planning task and observed that it performs competitively in comparison to existing vision-centric methods.
Newborn animals have advanced perceptual skills at birth, but the nature of this initial knowledge is unknown. Is initial knowledge flexible, continuously adapting to the statistics of experience? Or can initial knowledge be rigid and robust to change, even in the face of opposing evidence? We address this question through controlled-rearing experiments on newborn chicks. First, we reared chicks in an impoverished virtual world, where objects never occluded one another, and found that chicks still succeed on object permanence tasks. Second, we reared chicks in a virtual world in which objects teleported from one location to another while out of view: an unnatural event that violates the continuity of object motion. Despite seeing thousands of these violations of object permanence, and not a single non-violation, the chicks behaved as if object permanence were true, exhibiting the same behavior as chicks reared with natural object permanence events. We conclude that object permanence develops prenatally and is robust to change from opposing evidence.
Controllable video editing has demonstrated remarkable potential across diverse applications, particularly in scenarios where capturing or re-capturing real-world videos is either impractical or costly. This paper introduces a novel and efficient system named Place-Anything, which facilitates the insertion of any object into any video solely based on a picture or text description of the target object or element. The system comprises three modules: 3D generation, video reconstruction, and 3D target insertion. This integrated approach offers an efficient and effective solution for producing and editing high-quality videos by seamlessly inserting realistic objects. Through a user study, we demonstrate that our system can effortlessly place any object into any video using just a photograph of the object. Our demo video can be found at https://youtu.be/afXqgLLRnTE. Please also visit our project page https://place-anything.github.io to get access.
Object detection, a crucial aspect of computer vision, has seen significant advancements in accuracy and robustness. Despite these advancements, practical applications still face notable challenges, primarily the inaccurate detection or missed detection of small objects. In this paper, we propose YOLO-TLA, an advanced object detection model building on YOLOv5. We first introduce an additional detection layer for small objects in the neck network pyramid architecture, thereby producing a feature map of a larger scale to discern finer features of small objects. Further, we integrate the C3CrossCovn module into the backbone network. This module uses sliding window feature extraction, which effectively minimizes both computational demand and the number of parameters, rendering the model more compact. Additionally, we have incorporated a global attention mechanism into the backbone network. This mechanism combines the channel information with global information to create a weighted feature map. This feature map is tailored to highlight the attributes of the object of interest, while effectively ignoring irrelevant details. In comparison to the baseline YOLOv5s model, our newly developed YOLO-TLA model has shown considerable improvements on the MS COCO validation dataset, with increases of 4.6% in [email omitted] and 4% in [email omitted]:0.95, all while keeping the model size compact at 9.49M parameters. Further extending these improvements to the YOLOv5m model, the enhanced version exhibited a 1.7% and 1.9% increase in [email omitted] and [email omitted]:0.95, respectively, with a total of 27.53M parameters. These results validate the YOLO-TLA model's efficient and effective performance in small object detection, achieving high accuracy with fewer parameters and computational demands.
Current state-of-the-art object-centric models use slots and attention-based routing for binding. However, this class of models has several conceptual limitations: the number of slots is hardwired; all slots have equal capacity; training has high computational cost; there are no object-level relational factors within slots. Synchrony-based models in principle can address these limitations by using complex-valued activations which store binding information in their phase components. However, working examples of such synchrony-based models have been developed only very recently, and are still limited to toy grayscale datasets and simultaneous storage of less than three objects in practice. Here we introduce architectural modifications and a novel contrastive learning method that greatly improve the state-of-the-art synchrony-based model. For the first time, we obtain a class of synchrony-based models capable of discovering objects in an unsupervised manner in multi-object color datasets and simultaneously representing more than three objects.
This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.
In this paper we propose a reinforcement learning based weakly supervised system for localisation. We train a controller function to localise regions of interest within an image by introducing a novel reward definition that utilises non-binarised classification probability, generated by a pre-trained binary classifier which classifies object presence in images or image crops. The object-presence classifier may then inform the controller of its localisation quality by quantifying the likelihood of the image containing an object. Such an approach allows us to minimize any potential labelling or human bias propagated via human labelling for fully supervised localisation. We evaluate our proposed approach for a task of cancerous lesion localisation on a large dataset of real clinical bi-parametric MR images of the prostate. Comparisons to the commonly used multiple-instance learning weakly supervised localisation and to a fully supervised baseline show that our proposed method outperforms the multi-instance learning and performs comparably to fully-supervised learning, using only image-level classification labels for training.
In recent years, object-oriented simultaneous localization and mapping (SLAM) has attracted increasing attention due to its ability to provide high-level semantic information while maintaining computational efficiency. Some researchers have attempted to enhance localization accuracy by integrating the modeled object residuals into bundle adjustment. However, few have demonstrated better results than feature-based visual SLAM systems, as the generic coarse object models, such as cuboids or ellipsoids, are less accurate than feature points. In this paper, we propose a Visual Object Odometry and Mapping framework VOOM using high-level objects and low-level points as the hierarchical landmarks in a coarse-to-fine manner instead of directly using object residuals in bundle adjustment. Firstly, we introduce an improved observation model and a novel data association method for dual quadrics, employed to represent physical objects. It facilitates the creation of a 3D map that closely reflects reality. Next, we use object information to enhance the data association of feature points and consequently update the map. In the visual object odometry backend, the updated map is employed to further optimize the camera pose and the objects. Meanwhile, local bundle adjustment is performed utilizing the objects and points-based covisibility graphs in our visual object mapping process. Experiments show that VOOM outperforms both object-oriented SLAM and feature points SLAM systems such as ORB-SLAM2 in terms of localization. The implementation of our method is available at https://github.com/yutongwangBIT/VOOM.git.
Gaze object prediction aims to predict the location and category of the object that is watched by a human. Previous gaze object prediction works use CNN-based object detectors to predict the object's location. However, we find that Transformer-based object detectors can predict more accurate object location for dense objects in retail scenarios. Moreover, the long-distance modeling capability of the Transformer can help to build relationships between the human head and the gaze object, which is important for the GOP task. To this end, this paper introduces Transformer into the fields of gaze object prediction and proposes an end-to-end Transformer-based gaze object prediction method named TransGOP. Specifically, TransGOP uses an off-the-shelf Transformer-based object detector to detect the location of objects and designs a Transformer-based gaze autoencoder in the gaze regressor to establish long-distance gaze relationships. Moreover, to improve gaze heatmap regression, we propose an object-to-gaze cross-attention mechanism to let the queries of the gaze autoencoder learn the global-memory position knowledge from the object detector. Finally, to make the whole framework end-to-end trained, we propose a Gaze Box loss to jointly optimize the object detector and gaze regressor by enhancing the gaze heatmap energy in the box of the gaze object. Extensive experiments on the GOO-Synth and GOO-Real datasets demonstrate that our TransGOP achieves state-of-the-art performance on all tracks, i.e., object detection, gaze estimation, and gaze object prediction. Our code will be available at https://github.com/chenxi-Guo/TransGOP.git.
Training image-based object detectors presents formidable challenges, as it entails not only the complexities of object detection but also the added intricacies of precisely localizing objects within potentially diverse and noisy environments. However, the collection of imagery itself can often be straightforward; for instance, cameras mounted in vehicles can effortlessly capture vast amounts of data in various real-world scenarios. In light of this, we introduce a groundbreaking method for training single-stage object detectors through unsupervised/self-supervised learning. Our state-of-the-art approach has the potential to revolutionize the labeling process, substantially reducing the time and cost associated with manual annotation. Furthermore, it paves the way for previously unattainable research opportunities, particularly for large, diverse, and challenging datasets lacking extensive labels. In contrast to prevalent unsupervised learning methods that primarily target classification tasks, our approach takes on the unique challenge of object detection. We pioneer the concept of intra-image contrastive learning alongside inter-image counterparts, enabling the acquisition of crucial location information essential for object detection. The method adeptly learns and represents this location information, yielding informative heatmaps. Our results showcase an outstanding accuracy of \textbf{89.2\%}, marking a significant breakthrough of approximately \textbf{15x} over random initialization in the realm of unsupervised object detection within the field of computer vision.
We investigate the knowledge of object affordances in pre-trained language models (LMs) and pre-trained Vision-Language models (VLMs). A growing body of literature shows that PTLMs fail inconsistently and non-intuitively, demonstrating a lack of reasoning and grounding. To take a first step toward quantifying the effect of grounding (or lack thereof), we curate a novel and comprehensive dataset of object affordances -- Text2Afford, characterized by 15 affordance classes. Unlike affordance datasets collected in vision and language domains, we annotate in-the-wild sentences with objects and affordances. Experimental results reveal that PTLMs exhibit limited reasoning abilities when it comes to uncommon object affordances. We also observe that pre-trained VLMs do not necessarily capture object affordances effectively. Through few-shot fine-tuning, we demonstrate improvement in affordance knowledge in PTLMs and VLMs. Our research contributes a novel dataset for language grounding tasks, and presents insights into LM capabilities, advancing the understanding of object affordances. Codes and data are available at https://github.com/sayantan11995/Affordance
We propose DINOBot, a novel imitation learning framework for robot manipulation, which leverages the image-level and pixel-level capabilities of features extracted from Vision Transformers trained with DINO. When interacting with a novel object, DINOBot first uses these features to retrieve the most visually similar object experienced during human demonstrations, and then uses this object to align its end-effector with the novel object to enable effective interaction. Through a series of real-world experiments on everyday tasks, we show that exploiting both the image-level and pixel-level properties of vision foundation models enables unprecedented learning efficiency and generalisation. Videos and code are available at https://www.robot-learning.uk/dinobot.
Oriented object detection has been rapidly developed in the past few years, but most of these methods assume the training and testing images are under the same statistical distribution, which is far from reality. In this paper, we propose the task of domain generalized oriented object detection, which intends to explore the generalization of oriented object detectors on arbitrary unseen target domains. Learning domain generalized oriented object detectors is particularly challenging, as the cross-domain style variation not only negatively impacts the content representation, but also leads to unreliable orientation predictions. To address these challenges, we propose a generalized oriented object detector (GOOD). After style hallucination by the emerging contrastive language-image pre-training (CLIP), it consists of two key components, namely, rotation-aware content consistency learning (RAC) and style consistency learning (SEC). The proposed RAC allows the oriented object detector to learn stable orientation representation from style-diversified samples. The proposed SEC further stabilizes the generalization ability of content representation from different image styles. Extensive experiments on multiple cross-domain settings show the state-of-the-art performance of GOOD. Source code will be publicly available.
Existing text-to-image models still struggle to generate images of multiple objects, especially in handling their spatial positions, relative sizes, overlapping, and attribute bindings. To efficiently address these challenges, we develop a training-free Multimodal-LLM agent (MuLan), as a human painter, that can progressively generate multi-object with intricate planning and feedback control. MuLan harnesses a large language model (LLM) to decompose a prompt to a sequence of sub-tasks, each generating only one object by stable diffusion, conditioned on previously generated objects. Unlike existing LLM-grounded methods, MuLan only produces a high-level plan at the beginning while the exact size and location of each object are determined upon each sub-task by an LLM and attention guidance. Moreover, MuLan adopts a vision-language model (VLM) to provide feedback to the image generated in each sub-task and control the diffusion model to re-generate the image if it violates the original prompt. Hence, each model in every step of MuLan only needs to address an easy sub-task it is specialized for. The multi-step process also allows human users to monitor the generation process and make preferred changes at any intermediate step via text prompts, thereby improving the human-AI collaboration experience. We collect 200 prompts containing multi-objects with spatial relationships and attribute bindings from different benchmarks to evaluate MuLan. The results demonstrate the superiority of MuLan in generating multiple objects over baselines and its creativity when collaborating with human users. The code is available at https://github.com/measure-infinity/mulan-code.
The topic of stitching images with globally natural structures holds paramount significance, with two main goals: pixel-level alignment and distortion prevention. The existing approaches exhibit the ability to align well, yet fall short in maintaining object structures. In this paper, we endeavour to safeguard the overall OBJect-level structures within images based on Global Similarity Prior (OBJ-GSP), on the basis of good alignment performance. Our approach leverages semantic segmentation models like the family of Segment Anything Model to extract the contours of any objects in a scene. Triangular meshes are employed in image transformation to protect the overall shapes of objects within images. The balance between alignment and distortion prevention is achieved by allowing the object meshes to strike a balance between similarity and projective transformation. We also demonstrate that object-level semantic information is necessary in low-altitude aerial image stitching. Additionally, we propose StitchBench, the largest image stitching benchmark with most diverse scenarios. Extensive experimental results demonstrate that OBJ-GSP outperforms existing methods in both pixel alignment and shape preservation. Code and dataset is publicly available at \url{https://github.com/RussRobin/OBJ-GSP}.
We present the Object Language Video Transformer (OLViT) - a novel model for video dialog operating over a multi-modal attention-based dialog state tracker. Existing video dialog models struggle with questions requiring both spatial and temporal localization within videos, long-term temporal reasoning, and accurate object tracking across multiple dialog turns. OLViT addresses these challenges by maintaining a global dialog state based on the output of an Object State Tracker (OST) and a Language State Tracker (LST): while the OST attends to the most important objects within the video, the LST keeps track of the most important linguistic co-references to previous dialog turns. In stark contrast to previous works, our approach is generic by nature and is therefore capable of learning continuous multi-modal dialog state representations of the most relevant objects and rounds. As a result, they can be seamlessly integrated into Large Language Models (LLMs) and offer high flexibility in dealing with different datasets and tasks. Evaluations on the challenging DVD (response classification) and SIMMC 2.1 (response generation) datasets show that OLViT achieves new state-of-the-art performance across both datasets.
Video-Language Models (VLMs), powered by the advancements in Large Language Models (LLMs), are charting new frontiers in video understanding. A pivotal challenge is the development of an efficient method to encapsulate video content into a set of representative tokens to align with LLMs. In this work, we introduce Slot-VLM, a novel framework designed to generate semantically decomposed video tokens, in terms of object-wise and event-wise visual representations, to facilitate LLM inference. Particularly, we design a SlowFast Slots module, i.e., SF-Slots, that adaptively aggregates the dense video tokens from the CLIP vision encoder to a set of representative slots. In order to take into account both the spatial object details and the varied temporal dynamics, SF-Slots is built with a dual-branch structure. The Slow-Slots branch focuses on extracting object-centric slots from features at high spatial resolution but low (slow) frame sample rate, emphasizing detailed object information. Conversely, Fast-Slots branch is engineered to learn event-centric slots from high temporal sample rate but low spatial resolution features. These complementary slots are combined to form the vision context, serving as the input to the LLM for efficient question answering. Our experimental results demonstrate the effectiveness of our Slot-VLM, which achieves the state-of-the-art performance on video question-answering.
Achieving a universally high accuracy in object detection is quite challenging, and the mainstream focus in the industry currently lies on detecting specific classes of objects. However, deploying one or multiple object detection networks requires a certain amount of GPU memory for training and storage capacity for inference. This presents challenges in terms of how to effectively coordinate multiple object detection tasks under resource-constrained conditions. This paper introduces a lightweight fine-tuning strategy called Calibration side tuning, which integrates aspects of adapter tuning and side tuning to adapt the successful techniques employed in transformers for use with ResNet. The Calibration side tuning architecture that incorporates maximal transition calibration, utilizing a small number of additional parameters to enhance network performance while maintaining a smooth training process. Furthermore, this paper has conducted an analysis on multiple fine-tuning strategies and have implemented their application within ResNet, thereby expanding the research on fine-tuning strategies for object detection networks. Besides, this paper carried out extensive experiments using five benchmark datasets. The experimental results demonstrated that this method outperforms other compared state-of-the-art techniques, and a better balance between the complexity and performance of the finetune schemes is achieved.
Continual Object Detection is essential for enabling intelligent agents to interact proactively with humans in real-world settings. While parameter-isolation strategies have been extensively explored in the context of continual learning for classification, they have yet to be fully harnessed for incremental object detection scenarios. Drawing inspiration from prior research that focused on mining individual neuron responses and integrating insights from recent developments in neural pruning, we proposed efficient ways to identify which layers are the most important for a network to maintain the performance of a detector across sequential updates. The presented findings highlight the substantial advantages of layer-level parameter isolation in facilitating incremental learning within object detection models, offering promising avenues for future research and application in real-world scenarios.
Achieving visual reasoning is a long-term goal of artificial intelligence. In the last decade, several studies have applied deep neural networks (DNNs) to the task of learning visual relations from images, with modest results in terms of generalization of the relations learned. However, in recent years, object-centric representation learning has been put forward as a way to achieve visual reasoning within the deep learning framework. Object-centric models attempt to model input scenes as compositions of objects and relations between them. To this end, these models use several kinds of attention mechanisms to segregate the individual objects in a scene from the background and from other objects. In this work we tested relation learning and generalization in several object-centric models, as well as a ResNet-50 baseline. In contrast to previous research, which has focused heavily in the same-different task in order to asses relational reasoning in DNNs, we use a set of tasks -- with varying degrees of difficulty -- derived from the comparative cognition literature. Our results show that object-centric models are able to segregate the different objects in a scene, even in many out-of-distribution cases. In our simpler tasks, this improves their capacity to learn and generalize visual relations in comparison to the ResNet-50 baseline. However, object-centric models still struggle in our more difficult tasks and conditions. We conclude that abstract visual reasoning remains an open challenge for DNNs, including object-centric models.