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arXiv:2402.17207

Deployment Prior Injection for Run-time Calibratable Object Detection

With a strong alignment between the training and test distributions, object relation as a context prior facilitates object detection. Yet, it turns into a harmful but inevitable training set bias upon test distributions that shift differently across space and time. Nevertheless, the existing detectors cannot incorporate deployment context prior during the test phase without parameter update. Such kind of capability requires the model to explicitly learn disentangled representations with respect to context prior. To achieve this, we introduce an additional graph input to the detector, where the graph represents the deployment context prior, and its edge values represent object relations. Then, the detector behavior is trained to bound to the graph with a modified training objective. As a result, during the test phase, any suitable deployment context prior can be injected into the detector via graph edits, hence calibrating, or "re-biasing" the detector towards the given prior at run-time without parameter update. Even if the deployment prior is unknown, the detector can self-calibrate using deployment prior approximated using its own predictions. Comprehensive experimental results on the COCO dataset, as well as cross-dataset testing on the Objects365 dataset, demonstrate the effectiveness of the run-time calibratable detector.

arXiv:2402.17128공식 코드 · Papers with Code

OSCaR: Object State Captioning and State Change Representation

The capability of intelligent models to extrapolate and comprehend changes in object states is a crucial yet demanding aspect of AI research, particularly through the lens of human interaction in real-world settings. This task involves describing complex visual environments, identifying active objects, and interpreting their changes as conveyed through language. Traditional methods, which isolate object captioning and state change detection, offer a limited view of dynamic environments. Moreover, relying on a small set of symbolic words to represent changes has restricted the expressiveness of the language. To address these challenges, in this paper, we introduce the Object State Captioning and State Change Representation (OSCaR) dataset and benchmark. OSCaR consists of 14,084 annotated video segments with nearly 1,000 unique objects from various egocentric video collections. It sets a new testbed for evaluating multimodal large language models (MLLMs). Our experiments demonstrate that while MLLMs show some skill, they lack a full understanding of object state changes. The benchmark includes a fine-tuned model that, despite initial capabilities, requires significant improvements in accuracy and generalization ability for effective understanding of these changes. Our code and dataset are available at https://github.com/nguyennm1024/OSCaR.

arXiv:2402.17098

In Defense and Revival of Bayesian Filtering for Thermal Infrared Object Tracking

Deep learning-based methods monopolize the latest research in the field of thermal infrared (TIR) object tracking. However, relying solely on deep learning models to obtain better tracking results requires carefully selecting feature information that is beneficial to representing the target object and designing a reasonable template update strategy, which undoubtedly increases the difficulty of model design. Thus, recent TIR tracking methods face many challenges in complex scenarios. This paper introduces a novel Deep Bayesian Filtering (DBF) method to enhance TIR tracking in these challenging situations. DBF is distinctive in its dual-model structure: the system and observation models. The system model leverages motion data to estimate the potential positions of the target object based on two-dimensional Brownian motion, thus generating a prior probability. Following this, the observation model comes into play upon capturing the TIR image. It serves as a classifier and employs infrared information to ascertain the likelihood of these estimated positions, creating a likelihood probability. According to the guidance of the two models, the position of the target object can be determined, and the template can be dynamically updated. Experimental analysis across several benchmark datasets reveals that DBF achieves competitive performance, surpassing most existing TIR tracking methods in complex scenarios.

arXiv:2402.17077

Parallelized Spatiotemporal Binding

While modern best practices advocate for scalable architectures that support long-range interactions, object-centric models are yet to fully embrace these architectures. In particular, existing object-centric models for handling sequential inputs, due to their reliance on RNN-based implementation, show poor stability and capacity and are slow to train on long sequences. We introduce Parallelizable Spatiotemporal Binder or PSB, the first temporally-parallelizable slot learning architecture for sequential inputs. Unlike conventional RNN-based approaches, PSB produces object-centric representations, known as slots, for all time-steps in parallel. This is achieved by refining the initial slots across all time-steps through a fixed number of layers equipped with causal attention. By capitalizing on the parallelism induced by our architecture, the proposed model exhibits a significant boost in efficiency. In experiments, we test PSB extensively as an encoder within an auto-encoding framework paired with a wide variety of decoder options. Compared to the state-of-the-art, our architecture demonstrates stable training on longer sequences, achieves parallelization that results in a 60% increase in training speed, and yields performance that is on par with or better on unsupervised 2D and 3D object-centric scene decomposition and understanding.

arXiv:2402.17062공식 코드 · Papers with Code

HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fields

Human hands are highly articulated and versatile at handling objects. Jointly estimating the 3D poses of a hand and the object it manipulates from a monocular camera is challenging due to frequent occlusions. Thus, existing methods often rely on intermediate 3D shape representations to increase performance. These representations are typically explicit, such as 3D point clouds or meshes, and thus provide information in the direct surroundings of the intermediate hand pose estimate. To address this, we introduce HOISDF, a Signed Distance Field (SDF) guided hand-object pose estimation network, which jointly exploits hand and object SDFs to provide a global, implicit representation over the complete reconstruction volume. Specifically, the role of the SDFs is threefold: equip the visual encoder with implicit shape information, help to encode hand-object interactions, and guide the hand and object pose regression via SDF-based sampling and by augmenting the feature representations. We show that HOISDF achieves state-of-the-art results on hand-object pose estimation benchmarks (DexYCB and HO3Dv2). Code is available at https://github.com/amathislab/HOISDF

arXiv:2402.17766공식 코드 · Papers with Code

ShapeLLM: Universal 3D Object Understanding for Embodied Interaction

This paper presents ShapeLLM, the first 3D Multimodal Large Language Model (LLM) designed for embodied interaction, exploring a universal 3D object understanding with 3D point clouds and languages. ShapeLLM is built upon an improved 3D encoder by extending ReCon to ReCon++ that benefits from multi-view image distillation for enhanced geometry understanding. By utilizing ReCon++ as the 3D point cloud input encoder for LLMs, ShapeLLM is trained on constructed instruction-following data and tested on our newly human-curated benchmark, 3D MM-Vet. ReCon++ and ShapeLLM achieve state-of-the-art performance in 3D geometry understanding and language-unified 3D interaction tasks, such as embodied visual grounding. Project page: https://qizekun.github.io/shapellm/

arXiv:2402.17758

ADL4D: Towards A Contextually Rich Dataset for 4D Activities of Daily Living

Hand-Object Interactions (HOIs) are conditioned on spatial and temporal contexts like surrounding objects, pre- vious actions, and future intents (for example, grasping and handover actions vary greatly based on objects proximity and trajectory obstruction). However, existing datasets for 4D HOI (3D HOI over time) are limited to one subject inter- acting with one object only. This restricts the generalization of learning-based HOI methods trained on those datasets. We introduce ADL4D, a dataset of up to two subjects inter- acting with different sets of objects performing Activities of Daily Living (ADL) like breakfast or lunch preparation ac- tivities. The transition between multiple objects to complete a certain task over time introduces a unique context lacking in existing datasets. Our dataset consists of 75 sequences with a total of 1.1M RGB-D frames, hand and object poses, and per-hand fine-grained action annotations. We develop an automatic system for multi-view multi-hand 3D pose an- notation capable of tracking hand poses over time. We inte- grate and test it against publicly available datasets. Finally, we evaluate our dataset on the tasks of Hand Mesh Recov- ery (HMR) and Hand Action Segmentation (HAS).

arXiv:2402.16998

What Do Language Models Hear? Probing for Auditory Representations in Language Models

This work explores whether language models encode meaningfully grounded representations of sounds of objects. We learn a linear probe that retrieves the correct text representation of an object given a snippet of audio related to that object, where the sound representation is given by a pretrained audio model. This probe is trained via a contrastive loss that pushes the language representations and sound representations of an object to be close to one another. After training, the probe is tested on its ability to generalize to objects that were not seen during training. Across different language models and audio models, we find that the probe generalization is above chance in many cases, indicating that despite being trained only on raw text, language models encode grounded knowledge of sounds for some objects.

arXiv:2402.16836

PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models

Robotic grasping is a fundamental aspect of robot functionality, defining how robots interact with objects. Despite substantial progress, its generalizability to counter-intuitive or long-tailed scenarios, such as objects with uncommon materials or shapes, remains a challenge. In contrast, humans can easily apply their intuitive physics to grasp skillfully and change grasps efficiently, even for objects they have never seen before. This work delves into infusing such physical commonsense reasoning into robotic manipulation. We introduce PhyGrasp, a multimodal large model that leverages inputs from two modalities: natural language and 3D point clouds, seamlessly integrated through a bridge module. The language modality exhibits robust reasoning capabilities concerning the impacts of diverse physical properties on grasping, while the 3D modality comprehends object shapes and parts. With these two capabilities, PhyGrasp is able to accurately assess the physical properties of object parts and determine optimal grasping poses. Additionally, the model's language comprehension enables human instruction interpretation, generating grasping poses that align with human preferences. To train PhyGrasp, we construct a dataset PhyPartNet with 195K object instances with varying physical properties and human preferences, alongside their corresponding language descriptions. Extensive experiments conducted in the simulation and on the real robots demonstrate that PhyGrasp achieves state-of-the-art performance, particularly in long-tailed cases, e.g., about 10% improvement in success rate over GraspNet. Project page: https://sites.google.com/view/phygrasp

arXiv:2402.15654

Exploring Failure Cases in Multimodal Reasoning About Physical Dynamics

In this paper, we present an exploration of LLMs' abilities to problem solve with physical reasoning in situated environments. We construct a simple simulated environment and demonstrate examples of where, in a zero-shot setting, both text and multimodal LLMs display atomic world knowledge about various objects but fail to compose this knowledge in correct solutions for an object manipulation and placement task. We also use BLIP, a vision-language model trained with more sophisticated cross-modal attention, to identify cases relevant to object physical properties that that model fails to ground. Finally, we present a procedure for discovering the relevant properties of objects in the environment and propose a method to distill this knowledge back into the LLM.

arXiv:2402.15895

Multi-Object Tracking by Hierarchical Visual Representations

We propose a new visual hierarchical representation paradigm for multi-object tracking. It is more effective to discriminate between objects by attending to objects' compositional visual regions and contrasting with the background contextual information instead of sticking to only the semantic visual cue such as bounding boxes. This compositional-semantic-contextual hierarchy is flexible to be integrated in different appearance-based multi-object tracking methods. We also propose an attention-based visual feature module to fuse the hierarchical visual representations. The proposed method achieves state-of-the-art accuracy and time efficiency among query-based methods on multiple multi-object tracking benchmarks.

arXiv:2402.15756

Detection Is Tracking: Point Cloud Multi-Sweep Deep Learning Models Revisited

Conventional tracking paradigm takes in instantaneous measurements such as range and bearing, and produces object tracks across time. In applications such as autonomous driving, lidar measurements in the form of point clouds are usually passed through a "virtual sensor" realized by a deep learning model, to produce "measurements" such as bounding boxes, which are in turn ingested by a tracking module to produce object tracks. Very often multiple lidar sweeps are accumulated in a buffer to merge and become the input to the virtual sensor. We argue in this paper that such an input already contains temporal information, and therefore the virtual sensor output should also contain temporal information, not just instantaneous values for the time corresponding to the end of the buffer. In particular, we present the deep learning model called MULti-Sweep PAired Detector (MULSPAD) that produces, for each detected object, a pair of bounding boxes at both the end time and the beginning time of the input buffer. This is achieved with fairly straightforward changes in commonly used lidar detection models, and with only marginal extra processing, but the resulting symmetry is satisfying. Such paired detections make it possible not only to construct rudimentary trackers fairly easily, but also to construct more sophisticated trackers that can exploit the extra information conveyed by the pair and be robust to choices of motion models and object birth/death models. We have conducted preliminary training and experimentation using Waymo Open Dataset, which shows the efficacy of our proposed method.

arXiv:2402.15726

CLIPose: Category-Level Object Pose Estimation with Pre-trained Vision-Language Knowledge

Most of existing category-level object pose estimation methods devote to learning the object category information from point cloud modality. However, the scale of 3D datasets is limited due to the high cost of 3D data collection and annotation. Consequently, the category features extracted from these limited point cloud samples may not be comprehensive. This motivates us to investigate whether we can draw on knowledge of other modalities to obtain category information. Inspired by this motivation, we propose CLIPose, a novel 6D pose framework that employs the pre-trained vision-language model to develop better learning of object category information, which can fully leverage abundant semantic knowledge in image and text modalities. To make the 3D encoder learn category-specific features more efficiently, we align representations of three modalities in feature space via multi-modal contrastive learning. In addition to exploiting the pre-trained knowledge of the CLIP's model, we also expect it to be more sensitive with pose parameters. Therefore, we introduce a prompt tuning approach to fine-tune image encoder while we incorporate rotations and translations information in the text descriptions. CLIPose achieves state-of-the-art performance on two mainstream benchmark datasets, REAL275 and CAMERA25, and runs in real-time during inference (40FPS).

arXiv:2402.16421

Outline-Guided Object Inpainting with Diffusion Models

Instance segmentation datasets play a crucial role in training accurate and robust computer vision models. However, obtaining accurate mask annotations to produce high-quality segmentation datasets is a costly and labor-intensive process. In this work, we show how this issue can be mitigated by starting with small annotated instance segmentation datasets and augmenting them to effectively obtain a sizeable annotated dataset. We achieve that by creating variations of the available annotated object instances in a way that preserves the provided mask annotations, thereby resulting in new image-mask pairs to be added to the set of annotated images. Specifically, we generate new images using a diffusion-based inpainting model to fill out the masked area with a desired object class by guiding the diffusion through the object outline. We show that the object outline provides a simple, but also reliable and convenient training-free guidance signal for the underlying inpainting model that is often sufficient to fill out the mask with an object of the correct class without further text guidance and preserve the correspondence between generated images and the mask annotations with high precision. Our experimental results reveal that our method successfully generates realistic variations of object instances, preserving their shape characteristics while introducing diversity within the augmented area. We also show that the proposed method can naturally be combined with text guidance and other image augmentation techniques.

arXiv:2402.16291

SaRPFF: A Self-Attention with Register-based Pyramid Feature Fusion module for enhanced RLD detection

Detecting objects across varying scales is still a challenge in computer vision, particularly in agricultural applications like Rice Leaf Disease (RLD) detection, where objects exhibit significant scale variations (SV). Conventional object detection (OD) like Faster R-CNN, SSD, and YOLO methods often fail to effectively address SV, leading to reduced accuracy and missed detections. To tackle this, we propose SaRPFF (Self-Attention with Register-based Pyramid Feature Fusion), a novel module designed to enhance multi-scale object detection. SaRPFF integrates 2D-Multi-Head Self-Attention (MHSA) with Register tokens, improving feature interpretability by mitigating artifacts within MHSA. Additionally, it integrates efficient attention atrous convolutions into the pyramid feature fusion and introduce a deconvolutional layer for refined up-sampling. We evaluate SaRPFF on YOLOv7 using the MRLD and COCO datasets. Our approach demonstrates a +2.61% improvement in Average Precision (AP) on the MRLD dataset compared to the baseline FPN method in YOLOv7. Furthermore, SaRPFF outperforms other FPN variants, including BiFPN, NAS-FPN, and PANET, showcasing its versatility and potential to advance OD techniques. This study highlights SaRPFF effectiveness in addressing SV challenges and its adaptability across FPN-based OD models.

arXiv:2402.16246

Real-Time Vehicle Detection and Urban Traffic Behavior Analysis Based on UAV Traffic Videos on Mobile Devices

This paper focuses on a real-time vehicle detection and urban traffic behavior analysis system based on Unmanned Aerial Vehicle (UAV) traffic video. By using UAV to collect traffic data and combining the YOLOv8 model and SORT tracking algorithm, the object detection and tracking functions are implemented on the iOS mobile platform. For the problem of traffic data acquisition and analysis, the dynamic computing method is used to process the performance in real time and calculate the micro and macro traffic parameters of the vehicles, and real-time traffic behavior analysis is conducted and visualized. The experiment results reveals that the vehicle object detection can reach 98.27% precision rate and 87.93% recall rate, and the real-time processing capacity is stable at 30 frames per seconds. This work integrates drone technology, iOS development, and deep learning techniques to integrate traffic video acquisition, object detection, object tracking, and traffic behavior analysis functions on mobile devices. It provides new possibilities for lightweight traffic information collection and data analysis, and offers innovative solutions to improve the efficiency of analyzing road traffic conditions and addressing transportation issues for transportation authorities.

arXiv:2402.16013공식 코드 · Papers with Code

Semi-supervised Open-World Object Detection

Conventional open-world object detection (OWOD) problem setting first distinguishes known and unknown classes and then later incrementally learns the unknown objects when introduced with labels in the subsequent tasks. However, the current OWOD formulation heavily relies on the external human oracle for knowledge input during the incremental learning stages. Such reliance on run-time makes this formulation less realistic in a real-world deployment. To address this, we introduce a more realistic formulation, named semi-supervised open-world detection (SS-OWOD), that reduces the annotation cost by casting the incremental learning stages of OWOD in a semi-supervised manner. We demonstrate that the performance of the state-of-the-art OWOD detector dramatically deteriorates in the proposed SS-OWOD setting. Therefore, we introduce a novel SS-OWOD detector, named SS-OWFormer, that utilizes a feature-alignment scheme to better align the object query representations between the original and augmented images to leverage the large unlabeled and few labeled data. We further introduce a pseudo-labeling scheme for unknown detection that exploits the inherent capability of decoder object queries to capture object-specific information. We demonstrate the effectiveness of our SS-OWOD problem setting and approach for remote sensing object detection, proposing carefully curated splits and baseline performance evaluations. Our experiments on 4 datasets including MS COCO, PASCAL, Objects365 and DOTA demonstrate the effectiveness of our approach. Our source code, models and splits are available here - https://github.com/sahalshajim/SS-OWFormer

arXiv:2402.15353

Background Denoising for Ptychography via Wigner Distribution Deconvolution

Ptychography is a computational imaging technique that aims to reconstruct the object of interest from a set of diffraction patterns. Each of these is obtained by a localized illumination of the object, which is shifted after each illumination to cover its whole domain. As in the resulting measurements the phase information is lost, ptychography gives rise to solving a phase retrieval problem. In this work, we consider ptychographic measurements corrupted with background noise, a type of additive noise that is independent of the shift, i.e., it is the same for all diffraction patterns. Two algorithms are provided, for arbitrary objects and for so-called phase objects that do not absorb the light but only scatter it. For the second type, a uniqueness of reconstruction is established for almost every object. Our approach is based on the Wigner Distribution Deconvolution, which lifts the object to a higher-dimensional matrix space where the recovery can be reformulated as a linear problem. Background noise only affects a few equations of the linear system that are therefore discarded. The lost information is then restored using redundancy in the higher-dimensional space. Keywords: phase retrieval, ptychography, background noise, Wigner Distribution Deconvolution, uniqueness of reconstruction.

arXiv:2402.15402공식 코드 · Papers with Code

Grasp, See, and Place: Efficient Unknown Object Rearrangement with Policy Structure Prior

We focus on the task of unknown object rearrangement, where a robot is supposed to re-configure the objects into a desired goal configuration specified by an RGB-D image. Recent works explore unknown object rearrangement systems by incorporating learning-based perception modules. However, they are sensitive to perception error, and pay less attention to task-level performance. In this paper, we aim to develop an effective system for unknown object rearrangement amidst perception noise. We theoretically reveal that the noisy perception impacts grasp and place in a decoupled way, and show such a decoupled structure is valuable to improve task optimality. We propose GSP, a dual-loop system with the decoupled structure as prior. For the inner loop, we learn a see policy for self-confident in-hand object matching. For the outer loop, we learn a grasp policy aware of object matching and grasp capability guided by task-level rewards. We leverage the foundation model CLIP for object matching, policy learning and self-termination. A series of experiments indicate that GSP can conduct unknown object rearrangement with higher completion rates and fewer steps.

arXiv:2402.15300공식 코드 · Papers with Code

Seeing is Believing: Mitigating Hallucination in Large Vision-Language Models via CLIP-Guided Decoding

Large Vision-Language Models (LVLMs) are susceptible to object hallucinations, an issue in which their generated text contains non-existent objects, greatly limiting their reliability and practicality. Current approaches often rely on the model's token likelihoods or other internal information, instruction tuning on additional datasets, or incorporating complex external tools. We first perform empirical analysis on sentence-level LVLM hallucination, finding that CLIP similarity to the image acts as a stronger and more robust indicator of hallucination compared to token likelihoods. Motivated by this, we introduce our CLIP-Guided Decoding (CGD) approach, a straightforward but effective training-free approach to reduce object hallucination at decoding time. CGD uses CLIP to guide the model's decoding process by enhancing visual grounding of generated text with the image. Experiments demonstrate that CGD effectively mitigates object hallucination across multiple LVLM families while preserving the utility of text generation. Codes are available at https://github.com/d-ailin/CLIP-Guided-Decoding.