Visual text generation has significantly advanced through diffusion models aimed at producing images with readable and realistic text. Recent works primarily use a ControlNet-based framework, employing standard font text images to control diffusion models. Recognizing the critical role of control information in generating high-quality text, we investigate its influence from three perspectives: input encoding, role at different stages, and output features. Our findings reveal that: 1) Input control information has unique characteristics compared to conventional inputs like Canny edges and depth maps. 2) Control information plays distinct roles at different stages of the denoising process. 3) Output control features significantly differ from the base and skip features of the U-Net decoder in the frequency domain. Based on these insights, we propose TextGen, a novel framework designed to enhance generation quality by optimizing control information. We improve input and output features using Fourier analysis to emphasize relevant information and reduce noise. Additionally, we employ a two-stage generation framework to align the different roles of control information at different stages. Furthermore, we introduce an effective and lightweight dataset for training. Our method achieves state-of-the-art performance in both Chinese and English text generation. The code and dataset available at https://github.com/CyrilSterling/TextGen.
Currently, the success of large language models (LLMs) illustrates that a unified multitasking approach can significantly enhance model usability, streamline deployment, and foster synergistic benefits across different tasks. However, in computer vision, while text-to-image (T2I) models have significantly improved generation quality through scaling up, their framework design did not initially consider how to unify with downstream tasks, such as various types of editing. To address this, we introduce DreamOmni, a unified model for image generation and editing. We begin by analyzing existing frameworks and the requirements of downstream tasks, proposing a unified framework that integrates both T2I models and various editing tasks. Furthermore, another key challenge is the efficient creation of high-quality editing data, particularly for instruction-based and drag-based editing. To this end, we develop a synthetic data pipeline using sticker-like elements to synthesize accurate, high-quality datasets efficiently, which enables editing data scaling up for unified model training. For training, DreamOmni jointly trains T2I generation and downstream tasks. T2I training enhances the model's understanding of specific concepts and improves generation quality, while editing training helps the model grasp the nuances of the editing task. This collaboration significantly boosts editing performance. Extensive experiments confirm the effectiveness of DreamOmni. The code and model will be released.
While transformers demonstrate outstanding performance across various audio tasks, their application to neural vocoders remains challenging. Neural vocoders require the generation of long audio signals at the sample level, which demands high temporal resolution. This results in significant computational costs for attention map generation and limits their ability to efficiently process both global and local information. Additionally, the sequential nature of sample generation in neural vocoders poses difficulties for real-time processing, making the direct adoption of transformers impractical. To address these challenges, we propose RingFormer, a neural vocoder that incorporates the ring attention mechanism into a lightweight transformer variant, the convolution-augmented transformer (Conformer). Ring attention effectively captures local details while integrating global information, making it well-suited for processing long sequences and enabling real-time audio generation. RingFormer is trained using adversarial training with two discriminators. The proposed model is applied to the decoder of the text-to-speech model VITS and compared with state-of-the-art vocoders such as HiFi-GAN, iSTFT-Net, and BigVGAN under identical conditions using various objective and subjective metrics. Experimental results show that RingFormer achieves comparable or superior performance to existing models, particularly excelling in real-time audio generation. Our code and audio samples are available on GitHub.
In High-Level Synthesis (HLS), converting a regular C/C++ program into its HLS-compatible counterpart (HLS-C) still requires tremendous manual effort. Various program scripts have been introduced to automate this process. But the resulting codes usually contain many issues that should be manually repaired by developers. Since Large Language Models (LLMs) have the ability to automate code generation, they can also be used for automated program repair in HLS. However, due to the limited training of LLMs considering hardware and software simultaneously, hallucinations may occur during program repair using LLMs, leading to compilation failures. Besides, using LLMs for iterative repair also incurs a high cost. To address these challenges, we propose an LLM-driven program repair framework that takes regular C/C++ code as input and automatically generates its corresponding HLS-C code for synthesis while minimizing human repair effort. To mitigate the hallucinations in LLMs and enhance the prompt quality, a Retrieval-Augmented Generation (RAG) paradigm is introduced to guide the LLMs toward correct repair. In addition, we use LLMs to create a static bit width optimization program to identify the optimized bit widths for variables. Moreover, LLM-driven HLS optimization strategies are introduced to add/tune pragmas in HLS-C programs for circuit optimization. Experimental results demonstrate that the proposed LLM-driven automated framework can achieve much higher repair pass rates in 24 real-world applications compared with the traditional scripts and the direct application of LLMs for program repair.
We propose CounterCurate, a framework to comprehensively improve the visio-linguistic compositional reasoning capability for both contrastive and generative multimodal models. In particular, we identify two critical under-explored problems: the neglect of the physically grounded reasoning (counting and position understanding) and the potential of using highly capable text and image generation models for semantic counterfactual fine-tuning. Our work pioneers an approach that addresses these gaps. We first spotlight the near-chance performance of multimodal models like CLIP and LLaVA in physically grounded compositional reasoning. We then apply simple data augmentation using grounded image generation model GLIGEN to generate fine-tuning data, resulting in significant performance improvements: +33% and +37% for CLIP and LLaVA, respectively, on our newly curated Flickr30k-Positions benchmark. Moreover, we exploit the capabilities of high-performing text generation and image generation models, specifically GPT-4V and DALLE-3, to curate challenging semantic counterfactuals, thereby further enhancing compositional reasoning capabilities on benchmarks such as SugarCrepe, where CounterCurate outperforms GPT-4V. To facilitate future research, we release our code, dataset, benchmark, and checkpoints at https://countercurate.github.io.
Despite the remarkable performance of text-to-image diffusion models in image generation tasks, recent studies have raised the issue that generated images sometimes cannot capture the intended semantic contents of the text prompts, which phenomenon is often called semantic misalignment. To address this, here we present a novel energy-based model (EBM) framework for adaptive context control by modeling the posterior of context vectors. Specifically, we first formulate EBMs of latent image representations and text embeddings in each cross-attention layer of the denoising autoencoder. Then, we obtain the gradient of the log posterior of context vectors, which can be updated and transferred to the subsequent cross-attention layer, thereby implicitly minimizing a nested hierarchy of energy functions. Our latent EBMs further allow zero-shot compositional generation as a linear combination of cross-attention outputs from different contexts. Using extensive experiments, we demonstrate that the proposed method is highly effective in handling various image generation tasks, including multi-concept generation, text-guided image inpainting, and real and synthetic image editing. Code: https://github.com/EnergyAttention/Energy-Based-CrossAttention.
Generating code from a natural language using Large Language Models (LLMs) such as ChatGPT, seems groundbreaking. Yet, with more extensive use, it's evident that this approach has its own limitations. The inherent ambiguity of natural language presents challenges for complex software designs. Accordingly, our research offers an Agile Model-Driven Development (MDD) approach that enhances code auto-generation using OpenAI's GPT-4. Our work emphasizes "Agility" as a significant contribution to the current MDD method, particularly when the model undergoes changes or needs deployment in a different programming language. Thus, we present a case-study showcasing a multi-agent simulation system of an Unmanned Vehicle Fleet. In the first and second layer of our approach, we constructed a textual representation of the case-study using Unified Model Language (UML) diagrams. In the next layer, we introduced two sets of constraints that minimize model ambiguity. Object Constraints Language (OCL) is applied to fine-tune the code constructions details, while FIPA ontology is used to shape communication semantics and protocols. Ultimately, leveraging GPT-4, our last layer auto-generates code in both Java and Python. The Java code is deployed within the JADE framework, while the Python code is deployed in PADE framework. Concluding our research, we engaged in a comprehensive evaluation of the generated code. From a behavioural standpoint, the auto-generated code aligned perfectly with the expected UML sequence diagram. Structurally, we compared the complexity of code derived from UML diagrams constrained solely by OCL to that influenced by both OCL and FIPA-ontology. Results indicate that ontology-constrained model produce inherently more intricate code, but it remains manageable and low-risk for further testing and maintenance.
This paper introduces RecAI, a practical toolkit designed to augment or even revolutionize recommender systems with the advanced capabilities of Large Language Models (LLMs). RecAI provides a suite of tools, including Recommender AI Agent, Recommendation-oriented Language Models, Knowledge Plugin, RecExplainer, and Evaluator, to facilitate the integration of LLMs into recommender systems from multifaceted perspectives. The new generation of recommender systems, empowered by LLMs, are expected to be more versatile, explainable, conversational, and controllable, paving the way for more intelligent and user-centric recommendation experiences. We hope the open-source of RecAI can help accelerate evolution of new advanced recommender systems. The source code of RecAI is available at \url{https://github.com/microsoft/RecAI}.
This paper introduces Self-aware Knowledge Retrieval (SeaKR), a novel adaptive RAG model that extracts self-aware uncertainty of LLMs from their internal states. SeaKR activates retrieval when the LLMs present high self-aware uncertainty for generation. To effectively integrate retrieved knowledge snippets, SeaKR re-ranks them based on LLM's self-aware uncertainty to preserve the snippet that reduces their uncertainty to the utmost. To facilitate solving complex tasks that require multiple retrievals, SeaKR utilizes their self-aware uncertainty to choose among different reasoning strategies. Our experiments on both complex and simple Question Answering datasets show that SeaKR outperforms existing adaptive RAG methods. We release our code at https://github.com/THU-KEG/SeaKR.
Knowledge base question answering (KBQA) aims to answer user questions in natural language using rich human knowledge stored in large KBs. As current KBQA methods struggle with unseen knowledge base elements at test time,we introduce SG-KBQA: a novel model that injects schema contexts into entity retrieval and logical form generation to tackle this issue. It uses the richer semantics and awareness of the knowledge base structure provided by schema contexts to enhance generalizability. We show that SG-KBQA achieves strong generalizability, outperforming state-of-the-art models on two commonly used benchmark datasets across a variety of test settings. Our source code is available at https://github.com/gaosx2000/SG_KBQA.
Discrete diffusion has achieved state-of-the-art performance, outperforming or approaching autoregressive models on standard benchmarks. In this work, we introduce Discrete Diffusion with Planned Denoising (DDPD), a novel framework that separates the generation process into two models: a planner and a denoiser. At inference time, the planner selects which positions to denoise next by identifying the most corrupted positions in need of denoising, including both initially corrupted and those requiring additional refinement. This plan-and-denoise approach enables more efficient reconstruction during generation by iteratively identifying and denoising corruptions in the optimal order. DDPD outperforms traditional denoiser-only mask diffusion methods, achieving superior results on language modeling benchmarks such as text8, OpenWebText, and token-based image generation on ImageNet $256 \times 256$. Notably, in language modeling, DDPD significantly reduces the performance gap between diffusion-based and autoregressive methods in terms of generative perplexity. Code is available at https://github.com/liusulin/DDPD.
We present the Comprehensive Verilog Design Problems (CVDP) benchmark, a new dataset and infrastructure to advance LLM and agent research in hardware design and verification. CVDP includes 783 problems across 13 task categories, covering RTL generation, verification, debugging, specification alignment, and technical Q&A authored by experienced hardware engineers. Problems are offered in both non-agentic and agentic formats. The benchmark introduces more realistic and challenging contexts than prior work, with state-of-the-art models achieving no more than 34% pass@1 on code generation. Agentic tasks$\unicode{x2013}$especially those involving RTL reuse and verification$\unicode{x2013}$are particularly difficult. Evaluation uses open-source tools and model scoring infrastructure, with comprehension tasks assessed via BLEU and LLM-based judging. CVDP reveals substantial gaps in current model capabilities, underscoring the need for continued research toward robust, real-world hardware design automation.
Effective communication, specifically through documentation, is the beating heart of collaboration among contributors in software development. Recent advancements in language models (LMs) have enabled the introduction of a new type of actor in that ecosystem: LM-powered assistants capable of code generation, optimization, and maintenance. Our study investigates the efficacy of small language models (SLMs) for generating high-quality docstrings by assessing accuracy, conciseness, and clarity, benchmarking performance quantitatively through mathematical formulas and qualitatively through human evaluation using Likert scale. Further, we introduce DocuMint, as a large-scale supervised fine-tuning dataset with 100,000 samples. In quantitative experiments, Llama 3 8B achieved the best performance across all metrics, with conciseness and clarity scores of 0.605 and 64.88, respectively. However, under human evaluation, CodeGemma 7B achieved the highest overall score with an average of 8.3 out of 10 across all metrics. Fine-tuning the CodeGemma 2B model using the DocuMint dataset led to significant improvements in performance across all metrics, with gains of up to 22.5% in conciseness. The fine-tuned model and the dataset can be found in HuggingFace and the code can be found in the repository.
Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments, but the world is constructed primarily through generation, making it harder to maintain a fixed, deterministic global framework and reducing controllability. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments.
Although the recent rapid evolution of 3D generative neural networks greatly improves 3D shape generation, it is still not convenient for ordinary users to create 3D shapes and control the local geometry of generated shapes. To address these challenges, we propose a diffusion-based 3D generation framework -- locally attentional SDF diffusion, to model plausible 3D shapes, via 2D sketch image input. Our method is built on a two-stage diffusion model. The first stage, named occupancy-diffusion, aims to generate a low-resolution occupancy field to approximate the shape shell. The second stage, named SDF-diffusion, synthesizes a high-resolution signed distance field within the occupied voxels determined by the first stage to extract fine geometry. Our model is empowered by a novel view-aware local attention mechanism for image-conditioned shape generation, which takes advantage of 2D image patch features to guide 3D voxel feature learning, greatly improving local controllability and model generalizability. Through extensive experiments in sketch-conditioned and category-conditioned 3D shape generation tasks, we validate and demonstrate the ability of our method to provide plausible and diverse 3D shapes, as well as its superior controllability and generalizability over existing work. Our code and trained models are available at https://zhengxinyang.github.io/projects/LAS-Diffusion.html
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.
Large Language Models (LLMs) such as GPT-4 and Llama3 have significantly impacted various fields by enabling high-quality synthetic data generation and reducing dependence on expensive human-generated datasets. Despite this, challenges remain in the areas of generalization, controllability, diversity, and truthfulness within the existing generative frameworks. To address these challenges, this paper presents UniGen, a comprehensive LLM-powered framework designed to produce diverse, accurate, and highly controllable datasets. UniGen is adaptable, supporting all types of text datasets and enhancing the generative process through innovative mechanisms. To augment data diversity, UniGen incorporates an attribute-guided generation module and a group checking feature. For accuracy, it employs a code-based mathematical assessment for label verification alongside a retrieval-augmented generation technique for factual validation. The framework also allows for user-specified constraints, enabling customization of the data generation process to suit particular requirements. Extensive experiments demonstrate the superior quality of data generated by UniGen, and each module within UniGen plays a critical role in this enhancement. Additionally, UniGen is applied in two practical scenarios: benchmarking LLMs and data augmentation. The results indicate that UniGen effectively supports dynamic and evolving benchmarking, and that data augmentation improves LLM capabilities in various domains, including agent-oriented abilities and reasoning skills.
A wide range of LM applications require generating text that conforms to syntactic or semantic constraints. Imposing such constraints can be naturally framed as probabilistic conditioning, but exact generation from the resulting distribution -- which can differ substantially from the LM's base distribution -- is generally intractable. In this work, we develop an architecture for controlled LM generation based on sequential Monte Carlo (SMC). Our SMC framework allows us to flexibly incorporate domain- and problem-specific constraints at inference time, and efficiently reallocate computational resources in light of new information during the course of generation. By comparing to a number of alternatives and ablations on four challenging domains -- Python code generation for data science, text-to-SQL, goal inference, and molecule synthesis -- we demonstrate that, with little overhead, our approach allows small open-source language models to outperform models over 8x larger, as well as closed-source, fine-tuned ones. In support of the probabilistic perspective, we show that these performance improvements are driven by better approximation to the posterior distribution. Our system builds on the framework of Lew et al. (2023) and integrates with its language model probabilistic programming language, giving users a simple, programmable way to apply SMC to a broad variety of controlled generation problems.
Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when employing Transformers, which incur quadratic complexity in sequence processing and thus limit practical applications. Recent advancements in linear-time sequence modeling, particularly the Mamba architecture, offer a more efficient alternative. Nevertheless, its plain design limits its direct applicability to multi-modal and spatiotemporal video generation tasks. To address these challenges, we introduce M4V, a Multi-Modal Mamba framework for text-to-video generation. Specifically, we propose a multi-modal diffusion Mamba (MM-DiM) block that enables seamless integration of multi-modal information and spatiotemporal modeling through a multi-modal token re-composition design. As a result, the Mamba blocks in M4V reduce FLOPs by 45% compared to the attention-based alternative when generating videos at 768$\times$1280 resolution. Additionally, to mitigate the visual quality degradation in long-context autoregressive generation processes, we introduce a reward learning strategy that further enhances per-frame visual realism. Extensive experiments on text-to-video benchmarks demonstrate M4V's ability to produce high-quality videos while significantly lowering computational costs. Code and models will be publicly available at https://huangjch526.github.io/M4V_project.
Consistency models (CMs) have shown promise in the efficient generation of both image and text. This raises the natural question of whether we can learn a unified CM for efficient multimodal generation (e.g., text-to-image) and understanding (e.g., image-to-text). Intuitively, such a model could be acquired by applying the consistency distillation (CD) to existing unified multimodal models. However, the key challenge is establishing a unified denoising perspective for both image and text generation, which is essential for establishing the consistency mapping. To tackle this, at the representation level, we advocate for discrete tokens for both modalities to best preserve language modeling capabilities. Critically, instead of defining the text denoising trajectory via recent discrete diffusion language modeling principles, we specify it using the parallel decoding trace of an autoregressive language model, benefiting from the latter's superior performance in general text generation tasks. The denoising trajectory of image tokens adheres to standard discrete diffusion. We train our unified consistency models (UniCMs) on these combined multimodal trajectories simultaneously with a unified objective. We introduce a trajectory segmentation strategy to further improve the training convergence. Empirically, in text-to-image generation, UniCMs outperform SD3 on GenEval, Image Reward, and CLIP Score metrics, while requiring only approximately ${1}/{8}$ of the sampling time. Meanwhile, in image-to-text generation, UniCMs surpass Show-o on the MMMU benchmark while being $1.5 \times$ faster at long-sequence generating speed. The code is available at https://github.com/zhijie-group/UniCMs.