Previous studies on question generation from videos have mostly focused on generating questions about common objects and attributes and hence are not entity-centric. In this work, we focus on the generation of entity-centric information-seeking questions from videos. Such a system could be useful for video-based learning, recommending ``People Also Ask'' questions, video-based chatbots, and fact-checking. Our work addresses three key challenges: identifying question-worthy information, linking it to entities, and effectively utilizing multimodal signals. Further, to the best of our knowledge, there does not exist a large-scale dataset for this task. Most video question generation datasets are on TV shows, movies, or human activities or lack entity-centric information-seeking questions. Hence, we contribute a diverse dataset of YouTube videos, VideoQuestions, consisting of 411 videos with 2265 manually annotated questions. We further propose a model architecture combining Transformers, rich context signals (titles, transcripts, captions, embeddings), and a combination of cross-entropy and contrastive loss function to encourage entity-centric question generation. Our best method yields BLEU, ROUGE, CIDEr, and METEOR scores of 71.3, 78.6, 7.31, and 81.9, respectively, demonstrating practical usability. We make the code and dataset publicly available. https://github.com/thePhukan/ECIS-VQG
Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We will release the code based on an open-source model in the future.
Despite significant progress in diffusion-based image generation, subject-driven generation and instruction-based editing remain challenging. Existing methods typically treat them separately, struggling with limited high-quality data and poor generalization. However, both tasks require capturing complex visual variations while maintaining consistency between inputs and outputs. Therefore, we propose MIGE, a unified framework that standardizes task representations using multimodal instructions. It treats subject-driven generation as creation on a blank canvas and instruction-based editing as modification of an existing image, establishing a shared input-output formulation. MIGE introduces a novel multimodal encoder that maps free-form multimodal instructions into a unified vision-language space, integrating visual and semantic features through a feature fusion mechanism. This unification enables joint training of both tasks, providing two key advantages: (1) Cross-Task Enhancement: By leveraging shared visual and semantic representations, joint training improves instruction adherence and visual consistency in both subject-driven generation and instruction-based editing. (2) Generalization: Learning in a unified format facilitates cross-task knowledge transfer, enabling MIGE to generalize to novel compositional tasks, including instruction-based subject-driven editing. Experiments show that MIGE excels in both subject-driven generation and instruction-based editing while setting a state-of-the-art in the new task of instruction-based subject-driven editing. Code and model have been publicly available at https://github.com/Eureka-Maggie/MIGE.
It has been a common approach to pre-train a language model on a large corpus and fine-tune it on task-specific data. In practice, we observe that fine-tuning a pre-trained model on a small dataset may lead to over- and/or under-estimation problem. In this paper, we propose MC-Tailor, a novel method to alleviate the above issue in text generation tasks by truncating and transferring the probability mass from over-estimated regions to under-estimated ones. Experiments on a variety of text generation datasets show that MC-Tailor consistently and significantly outperforms the fine-tuning approach. Our code is available at this url.
We study the joint learning of image-to-text and text-to-image generations, which are naturally bi-directional tasks. Typical existing works design two separate task-specific models for each task, which impose expensive design efforts. In this work, we propose a unified image-and-text generative framework based on a single multimodal model to jointly study the bi-directional tasks. We adopt Transformer as our unified architecture for its strong performance and task-agnostic design. Specifically, we formulate both tasks as sequence generation tasks, where we represent images and text as unified sequences of tokens, and the Transformer learns multimodal interactions to generate sequences. We further propose two-level granularity feature representations and sequence-level training to improve the Transformer-based unified framework. Experiments show that our approach significantly improves previous Transformer-based model X-LXMERT's FID from 37.0 to 29.9 (lower is better) for text-to-image generation, and improves CIDEr-D score from 100.9% to 122.6% for fine-tuned image-to-text generation on the MS-COCO dataset. Our code is available online.
Designing molecules with specific properties is a long-lasting research problem and is central to advancing crucial domains such as drug discovery and material science. Recent advances in deep graph generative models treat molecule design as graph generation problems which provide new opportunities toward the breakthrough of this long-lasting problem. Existing models, however, have many shortcomings, including poor interpretability and controllability toward desired molecular properties. This paper focuses on new methodologies for molecule generation with interpretable and controllable deep generative models, by proposing new monotonically-regularized graph variational autoencoders. The proposed models learn to represent the molecules with latent variables and then learn the correspondence between them and molecule properties parameterized by polynomial functions. To further improve the intepretability and controllability of molecule generation towards desired properties, we derive new objectives which further enforce monotonicity of the relation between some latent variables and target molecule properties such as toxicity and clogP. Extensive experimental evaluation demonstrates the superiority of the proposed framework on accuracy, novelty, disentanglement, and control towards desired molecular properties. The code is open-source at https://anonymous.4open.science/r/MDVAE-FD2C.
In this paper, we propose an iterative framework, which consists of two phases: a generation phase and a training phase, to generate realistic training data and yield a supervised homography network. In the generation phase, given an unlabeled image pair, we utilize the pre-estimated dominant plane masks and homography of the pair, along with another sampled homography that serves as ground truth to generate a new labeled training pair with realistic motion. In the training phase, the generated data is used to train the supervised homography network, in which the training data is refined via a content consistency module and a quality assessment module. Once an iteration is finished, the trained network is used in the next data generation phase to update the pre-estimated homography. Through such an iterative strategy, the quality of the dataset and the performance of the network can be gradually and simultaneously improved. Experimental results show that our method achieves state-of-the-art performance and existing supervised methods can be also improved based on the generated dataset. Code and dataset are available at https://github.com/JianghaiSCU/RealSH.
While text-to-3D generation has attracted growing interest, existing methods often struggle to produce 3D assets that align well with human preferences. Current preference alignment techniques for 3D content typically rely on hardly-collected preference-paired multi-view 2D images to train 2D reward models, when then guide 3D generation -- leading to geometric artifacts due to their inherent 2D bias. To address these limitations, we construct 3D-MeshPref, the first large-scale unpaired 3D preference dataset, featuring diverse 3D meshes annotated by a large language model and refined by human evaluators. We then develop RewardCS, the first reward model trained directly on unpaired 3D-MeshPref data using a novel Cauchy-Schwarz divergence objective, enabling effective learning of human-aligned 3D geometric preferences without requiring paired comparisons. Building on this, we propose DreamCS, a unified framework that integrates RewardCS into text-to-3D pipelines -- enhancing both implicit and explicit 3D generation with human preference feedback. Extensive experiments show DreamCS outperforms prior methods, producing 3D assets that are both geometrically faithful and human-preferred. Code and models will be released publicly.
Utilizing powerful Large Language Models (LLMs) for generative recommendation has attracted much attention. Nevertheless, a crucial challenge is transforming recommendation data into the language space of LLMs through effective item tokenization. Current approaches, such as ID, textual, and codebook-based identifiers, exhibit shortcomings in encoding semantic information, incorporating collaborative signals, or handling code assignment bias. To address these limitations, we propose LETTER (a LEarnable Tokenizer for generaTivE Recommendation), which integrates hierarchical semantics, collaborative signals, and code assignment diversity to satisfy the essential requirements of identifiers. LETTER incorporates Residual Quantized VAE for semantic regularization, a contrastive alignment loss for collaborative regularization, and a diversity loss to mitigate code assignment bias. We instantiate LETTER on two models and propose a ranking-guided generation loss to augment their ranking ability theoretically. Experiments on three datasets validate the superiority of LETTER, advancing the state-of-the-art in the field of LLM-based generative recommendation.
Consistency models have demonstrated powerful capability in efficient image generation and allowed synthesis within a few sampling steps, alleviating the high computational cost in diffusion models. However, the consistency model in the more challenging and resource-consuming video generation is still less explored. In this report, we present the VideoLCM framework to fill this gap, which leverages the concept of consistency models from image generation to efficiently synthesize videos with minimal steps while maintaining high quality. VideoLCM builds upon existing latent video diffusion models and incorporates consistency distillation techniques for training the latent consistency model. Experimental results reveal the effectiveness of our VideoLCM in terms of computational efficiency, fidelity and temporal consistency. Notably, VideoLCM achieves high-fidelity and smooth video synthesis with only four sampling steps, showcasing the potential for real-time synthesis. We hope that VideoLCM can serve as a simple yet effective baseline for subsequent research. The source code and models will be publicly available.
We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf multiview diffusion model and a sparse-view reconstruction model based on the LRM architecture, InstantMesh is able to create diverse 3D assets within 10 seconds. To enhance the training efficiency and exploit more geometric supervisions, e.g, depths and normals, we integrate a differentiable iso-surface extraction module into our framework and directly optimize on the mesh representation. Experimental results on public datasets demonstrate that InstantMesh significantly outperforms other latest image-to-3D baselines, both qualitatively and quantitatively. We release all the code, weights, and demo of InstantMesh, with the intention that it can make substantial contributions to the community of 3D generative AI and empower both researchers and content creators.
Report generation models offer fine-grained textual interpretations of medical images like chest X-rays, yet they often lack interactivity (i.e. the ability to steer the generation process through user queries) and localized interpretability (i.e. visually grounding their predictions), which we deem essential for future adoption in clinical practice. While there have been efforts to tackle these issues, they are either limited in their interactivity by not supporting textual queries or fail to also offer localized interpretability. Therefore, we propose a novel multitask architecture and training paradigm integrating textual prompts and bounding boxes for diverse aspects like anatomical regions and pathologies. We call this approach the Chest X-Ray Explainer (ChEX). Evaluations across a heterogeneous set of 9 chest X-ray tasks, including localized image interpretation and report generation, showcase its competitiveness with SOTA models while additional analysis demonstrates ChEX's interactive capabilities. Code: https://github.com/philip-mueller/chex
Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have encountered challenges in preserving characters with high-fidelity consistency due to inadequate feature extraction and concept confusion of reference characters. Therefore, we propose Character-Adapter, a plug-and-play framework designed to generate images that preserve the details of reference characters, ensuring high-fidelity consistency. Character-Adapter employs prompt-guided segmentation to ensure fine-grained regional features of reference characters and dynamic region-level adapters to mitigate concept confusion. Extensive experiments are conducted to validate the effectiveness of Character-Adapter. Both quantitative and qualitative results demonstrate that Character-Adapter achieves the state-of-the-art performance of consistent character generation, with an improvement of 24.8% compared with other methods. Our code will be released at https://github.com/Character-Adapter/Character-Adapter.
We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.
Generating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available.
Curriculum learning has been used to improve the quality of text generation systems by ordering the training samples according to a particular schedule in various tasks. In the context of data-to-text generation (DTG), previous studies used various difficulty criteria to order the training samples for monolingual DTG. These criteria, however, do not generalize to the crosslingual variant of the problem and do not account for noisy data. We explore multiple criteria that can be used for improving the performance of cross-lingual DTG systems with noisy data using two curriculum schedules. Using the alignment score criterion for ordering samples and an annealing schedule to train the model, we show increase in BLEU score by up to 4 points, and improvements in faithfulness and coverage of generations by 5-15% on average across 11 Indian languages and English in 2 separate datasets. We make code and data publicly available
This paper proposes a fundamentally new paradigm for image generation through set-based tokenization and distribution modeling. Unlike conventional methods that serialize images into fixed-position latent codes with a uniform compression ratio, we introduce an unordered token set representation to dynamically allocate coding capacity based on regional semantic complexity. This TokenSet enhances global context aggregation and improves robustness against local perturbations. To address the critical challenge of modeling discrete sets, we devise a dual transformation mechanism that bijectively converts sets into fixed-length integer sequences with summation constraints. Further, we propose Fixed-Sum Discrete Diffusion--the first framework to simultaneously handle discrete values, fixed sequence length, and summation invariance--enabling effective set distribution modeling. Experiments demonstrate our method's superiority in semantic-aware representation and generation quality. Our innovations, spanning novel representation and modeling strategies, advance visual generation beyond traditional sequential token paradigms. Our code and models are publicly available at https://github.com/Gengzigang/TokenSet.
Compilers are complex, and significant effort has been expended on testing them. Techniques such as random program generation and differential testing have proved highly effective and have uncovered thousands of bugs in production compilers. The majority of effort has been expended on validating that a compiler produces correct code for a given input, while less attention has been paid to ensuring that the compiler produces performant code. In this work we adapt differential testing to the task of identifying missed optimization opportunities in compilers. We develop a novel testing approach which combines large language models (LLMs) with a series of differential testing strategies and use them to find missing code size optimizations in C / C++ compilers. The advantage of our approach is its simplicity. We offload the complex task of generating random code to an off-the-shelf LLM, and use heuristics and analyses to identify anomalous compiler behavior. Our approach requires fewer than 150 lines of code to implement. This simplicity makes it extensible. By simply changing the target compiler and initial LLM prompt we port the approach from C / C++ to Rust and Swift, finding bugs in both. To date we have reported 24 confirmed bugs in production compilers, and conclude that LLM-assisted testing is a promising avenue for detecting optimization bugs in real world compilers.
The potential for pre-trained large language models (LLMs) to use natural language feedback at inference time has been an exciting recent development. We build upon this observation by formalizing an algorithm for learning from natural language feedback at training time instead, which we call Imitation learning from Language Feedback (ILF). ILF requires only a small amount of human-written feedback during training and does not require the same feedback at test time, making it both user-friendly and sample-efficient. We further show that ILF can be seen as a form of minimizing the KL divergence to the ground truth distribution and demonstrate a proof-of-concept on a neural program synthesis task. We use ILF to improve a Codegen-Mono 6.1B model's pass@1 rate by 38% relative (and 10% absolute) on the Mostly Basic Python Problems (MBPP) benchmark, outperforming both fine-tuning on MBPP and fine-tuning on repaired programs written by humans. Overall, our results suggest that learning from human-written natural language feedback is both more effective and sample-efficient than training exclusively on demonstrations for improving an LLM's performance on code generation tasks.
Font generation is a challenging problem especially for some writing systems that consist of a large number of characters and has attracted a lot of attention in recent years. However, existing methods for font generation are often in supervised learning. They require a large number of paired data, which is labor-intensive and expensive to collect. Besides, common image-to-image translation models often define style as the set of textures and colors, which cannot be directly applied to font generation. To address these problems, we propose novel deformable generative networks for unsupervised font generation (DGFont). We introduce a feature deformation skip connection (FDSC) which predicts pairs of displacement maps and employs the predicted maps to apply deformable convolution to the low-level feature maps from the content encoder. The outputs of FDSC are fed into a mixer to generate the final results. Taking advantage of FDSC, the mixer outputs a high-quality character with a complete structure. To further improve the quality of generated images, we use three deformable convolution layers in the content encoder to learn style-invariant feature representations. Experiments demonstrate that our model generates characters in higher quality than state-of-art methods. The source code is available at https://github.com/ecnuycxie/DG-Font.