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arXiv:2204.00757

A neural network based heading and position control system of a ship

Heading and position control system of ships has remained a challenging control problem. It is a nonlinear multiple input multiple output system. Moreover, the dynamics of the system vary with operating as well as environmental conditions. Conventionally, simple Proportional Integral Derivative controller is used which has well known limitations. Other conventional control techniques have also been investigated but they require an accurate mathematical model of a ship. Unfortunately, accuracy of mathematical models is very difficult to achieve. During the past few decades computational intelligence techniques such as artificial neural networks have been very successful when an accurate mathematical model is not available. Therefore, in this paper, an artificial neural network controller is proposed for heading and position control system. For simulation purposes, a mathematical model with four effective thrusters have been chosen to test the performance of the proposed controller. The final closed loop system has been analyzed and tested through simulation studies. The results are very encouraging.

arXiv:2204.00718공식 코드 · Papers with Code

Implicit Feedback for Dense Passage Retrieval: A Counterfactual Approach

In this paper we study how to effectively exploit implicit feedback in Dense Retrievers (DRs). We consider the specific case in which click data from a historic click log is available as implicit feedback. We then exploit such historic implicit interactions to improve the effectiveness of a DR. A key challenge that we study is the effect that biases in the click signal, such as position bias, have on the DRs. To overcome the problems associated with the presence of such bias, we propose the Counterfactual Rocchio (CoRocchio) algorithm for exploiting implicit feedback in Dense Retrievers. We demonstrate both theoretically and empirically that dense query representations learnt with CoRocchio are unbiased with respect to position bias and lead to higher retrieval effectiveness. We make available the implementations of the proposed methods and the experimental framework, along with all results at https://github.com/ielab/Counterfactual-DR.

arXiv:2204.00861

A Differential Evolution-Enhanced Latent Factor Analysis Model for High-dimensional and Sparse Data

High-dimensional and sparse (HiDS) matrices are frequently adopted to describe the complex relationships in various big data-related systems and applications. A Position-transitional Latent Factor Analysis (PLFA) model can accurately and efficiently represent an HiDS matrix. However, its involved latent factors are optimized by stochastic gradient descent with the specific gradient direction step-by-step, which may cause a suboptimal solution. To address this issue, this paper proposes a Sequential-Group-Differential- Evolution (SGDE) algorithm to refine the latent factors optimized by a PLFA model, thereby achieving a highly-accurate SGDE-PLFA model to HiDS matrices. As demonstrated by the experiments on four HiDS matrices, a SGDE-PLFA model outperforms the state-of-the-art models.

arXiv:2204.00350

Revisiting Shallow Discourse Parsing in the PDTB-3: Handling Intra-sentential Implicits

In the PDTB-3, several thousand implicit discourse relations were newly annotated \textit{within} individual sentences, adding to the over 15,000 implicit relations annotated \textit{across} adjacent sentences in the PDTB-2. Given that the position of the arguments to these \textit{intra-sentential implicits} is no longer as well-defined as with \textit{inter-sentential implicits}, a discourse parser must identify both their location and their sense. That is the focus of the current work. The paper provides a comprehensive analysis of our results, showcasing model performance under different scenarios, pointing out limitations and noting future directions.

arXiv:2011.10635

Landmark and IMU Data Fusion: Systematic Convergence Geometric Nonlinear Observer for SLAM and Velocity Bias

Navigation solutions suitable for cases when both autonomous robot's pose (\textit{i.e}., attitude and position) and its environment are unknown are in great demand. Simultaneous Localization and Mapping (SLAM) fulfills this need by concurrently mapping the environment and observing robot's pose with respect to the map. This work proposes a nonlinear observer for SLAM posed on the manifold of the Lie group of $\mathbb{SLAM}_{n}\left(3\right)$, characterized by systematic convergence, and designed to mimic the nonlinear motion dynamics of the true SLAM problem. The system error is constrained to start within a known large set and decay systematically to settle within a known small set. The proposed estimator is guaranteed to achieve predefined transient and steady-state performance and eliminate the unknown bias inevitably present in velocity measurements by directly using measurements of angular and translational velocity, landmarks, and information collected by an inertial measurement unit (IMU). Experimental results obtained by testing the proposed solution on a real-world dataset collected by a quadrotor demonstrate the observer's ability to estimate the six-degrees-of-freedom (6 DoF) robot pose and to position unknown landmarks in three-dimensional (3D) space. Keywords: Simultaneous Localization and Mapping, Nonlinear filter for SLAM, Nonlinear filter for SLAM on Matrix Lie group, pose, asymptotic stability, prescribed performance, adaptive estimate, feature, inertial measurement unit, inertial vision unit, IMU, SE(3), SO(3), noise.

arXiv:2204.00270

Rethinking Position Bias Modeling with Knowledge Distillation for CTR Prediction

Click-through rate (CTR) Prediction is of great importance in real-world online ads systems. One challenge for the CTR prediction task is to capture the real interest of users from their clicked items, which is inherently biased by presented positions of items, i.e., more front positions tend to obtain higher CTR values. A popular line of existing works focuses on explicitly estimating position bias by result randomization which is expensive and inefficient, or by inverse propensity weighting (IPW) which relies heavily on the quality of the propensity estimation. Another common solution is modeling position as features during offline training and simply adopting fixed value or dropout tricks when serving. However, training-inference inconsistency can lead to sub-optimal performance. Furthermore, post-click information such as position values is informative while less exploited in CTR prediction. This work proposes a simple yet efficient knowledge distillation framework to alleviate the impact of position bias and leverage position information to improve CTR prediction. We demonstrate the performance of our proposed method on a real-world production dataset and online A/B tests, achieving significant improvements over competing baseline models. The proposed method has been deployed in the real world online ads systems, serving main traffic on one of the world's largest e-commercial platforms.

arXiv:2203.16951

Global and Asymptotically Efficient Localization from Range Measurements

We consider the range-based localization problem, which involves estimating an object's position by using $m$ sensors, hoping that as the number $m$ of sensors increases, the estimate converges to the true position with the minimum variance. We show that under some conditions on the sensor deployment and measurement noises, the LS estimator is strongly consistent and asymptotically normal. However, the LS problem is nonsmooth and nonconvex, and therefore hard to solve. We then devise realizable estimators that possess the same asymptotic properties as the LS one. These estimators are based on a two-step estimation architecture, which says that any $\sqrt{m}$-consistent estimate followed by a one-step Gauss-Newton iteration can yield a solution that possesses the same asymptotic property as the LS one. The keypoint of the two-step scheme is to construct a $\sqrt{m}$-consistent estimate in the first step. In terms of whether the variance of measurement noises is known or not, we propose the Bias-Eli estimator (which involves solving a generalized trust region subproblem) and the Noise-Est estimator (which is obtained by solving a convex problem), respectively. Both of them are proved to be $\sqrt{m}$-consistent. Moreover, we show that by discarding the constraints in the above two optimization problems, the resulting closed-form estimators (called Bias-Eli-Lin and Noise-Est-Lin) are also $\sqrt{m}$-consistent. Plenty of simulations verify the correctness of our theoretical claims, showing that the proposed two-step estimators can asymptotically achieve the Cramer-Rao lower bound.

arXiv:2203.17118공식 코드 · Papers with Code

Doubly-Robust Estimation for Correcting Position-Bias in Click Feedback for Unbiased Learning to Rank

Clicks on rankings suffer from position-bias: generally items on lower ranks are less likely to be examined - and thus clicked - by users, in spite of their actual preferences between items. The prevalent approach to unbiased click-based learning-to-rank (LTR) is based on counterfactual inverse-propensity-scoring (IPS) estimation. In contrast with general reinforcement learning, counterfactual doubly-robust (DR) estimation has not been applied to click-based LTR in previous literature. In this paper, we introduce a novel DR estimator that is the first DR approach specifically designed for position-bias. The difficulty with position-bias is that the treatment - user examination - is not directly observable in click data. As a solution, our estimator uses the expected treatment per rank, instead of the actual treatment that existing DR estimators use. Our novel DR estimator has more robust unbiasedness conditions than the existing IPS approach, and in addition, provides enormous decreases in variance: our experimental results indicate it requires several orders of magnitude fewer datapoints to converge at optimal performance. For the unbiased LTR field, our DR estimator contributes both increases in state-of-the-art performance and the most robust theoretical guarantees of all known LTR estimators.

arXiv:2203.16966

Human Instance Segmentation and Tracking via Data Association and Single-stage Detector

Human video instance segmentation plays an important role in computer understanding of human activities and is widely used in video processing, video surveillance, and human modeling in virtual reality. Most current VIS methods are based on Mask-RCNN framework, where the target appearance and motion information for data matching will increase computational cost and have an impact on segmentation real-time performance; on the other hand, the existing datasets for VIS focus less on all the people appearing in the video. In this paper, to solve the problems, we develop a new method for human video instance segmentation based on single-stage detector. To tracking the instance across the video, we have adopted data association strategy for matching the same instance in the video sequence, where we jointly learn target instance appearances and their affinities in a pair of video frames in an end-to-end fashion. We have also adopted the centroid sampling strategy for enhancing the embedding extraction ability of instance, which is to bias the instance position to the inside of each instance mask with heavy overlap condition. As a result, even there exists a sudden change in the character activity, the instance position will not move out of the mask, so that the problem that the same instance is represented by two different instances can be alleviated. Finally, we collect PVIS dataset by assembling several video instance segmentation datasets to fill the gap of the current lack of datasets dedicated to human video segmentation. Extensive simulations based on such dataset has been conduct. Simulation results verify the effectiveness and efficiency of the proposed work.

arXiv:2203.16634공식 코드 · Papers with Code

Transformer Language Models without Positional Encodings Still Learn Positional Information

Causal transformer language models (LMs), such as GPT-3, typically require some form of positional encoding, such as positional embeddings. However, we show that LMs without any explicit positional encoding are still competitive with standard models, and that this phenomenon is robust across different datasets, model sizes, and sequence lengths. Probing experiments reveal that such models acquire an implicit notion of absolute positions throughout the network, effectively compensating for the missing information. We conjecture that causal attention enables the model to infer the number of predecessors that each token can attend to, thereby approximating its absolute position. Our findings indicate that causal LMs might derive positional awareness not only from the explicit positioning mechanism, but also from the effects of the causal mask.

arXiv:2203.16319

Multi-Robot Active Mapping via Neural Bipartite Graph Matching

We study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes.

arXiv:2203.15965공식 코드 · Papers with Code

PSMNet: Position-aware Stereo Merging Network for Room Layout Estimation

In this paper, we propose a new deep learning-based method for estimating room layout given a pair of 360 panoramas. Our system, called Position-aware Stereo Merging Network or PSMNet, is an end-to-end joint layout-pose estimator. PSMNet consists of a Stereo Pano Pose (SP2) transformer and a novel Cross-Perspective Projection (CP2) layer. The stereo-view SP2 transformer is used to implicitly infer correspondences between views, and can handle noisy poses. The pose-aware CP2 layer is designed to render features from the adjacent view to the anchor (reference) view, in order to perform view fusion and estimate the visible layout. Our experiments and analysis validate our method, which significantly outperforms the state-of-the-art layout estimators, especially for large and complex room spaces.

arXiv:2203.15866

Indoor SLAM Using a Foot-mounted IMU and the local Magnetic Field

In this paper, a simultaneous localization and mapping (SLAM) algorithm for tracking the motion of a pedestrian with a foot-mounted inertial measurement unit (IMU) is proposed. The algorithm uses two maps, namely, a motion map and a magnetic field map. The motion map captures typical motion patterns of pedestrians in buildings that are constrained by e.g. corridors and doors. The magnetic map models local magnetic field anomalies in the environment using a Gaussian process (GP) model and uses them as position information. These maps are used in a Rao-Blackwellized particle filter (RBPF) to correct the pedestrian position and orientation estimates from the pedestrian dead-reckoning (PDR). The PDR is computed using an extended Kalman filter with zero-velocity updates (ZUPT-EKF). The algorithm is validated using real experimental sequences and the results show the efficacy of the algorithm in localizing pedestrians in indoor environments.

arXiv:2203.15119

Visual Odometry for RGB-D Cameras

Visual odometry is the process of estimating the position and orientation of a camera by analyzing the images associated to it. This paper develops a quick and accurate approach to visual odometry of a moving RGB-D camera navigating on a static environment. The proposed algorithm uses SURF (Speeded Up Robust Features) as feature extractor, RANSAC (Random Sample Consensus) to filter the results and Minimum Mean Square to estimate the rigid transformation of six parameters between successive video frames. Data from a Kinect camera were used in the tests. The results show that this approach is feasible and promising, surpassing in performance the algorithms ICP (Interactive Closest Point) and SfM (Structure from Motion) in tests using a publicly available dataset.

arXiv:2203.14666

Federated Learning with Position-Aware Neurons

Federated Learning (FL) fuses collaborative models from local nodes without centralizing users' data. The permutation invariance property of neural networks and the non-i.i.d. data across clients make the locally updated parameters imprecisely aligned, disabling the coordinate-based parameter averaging. Traditional neurons do not explicitly consider position information. Hence, we propose Position-Aware Neurons (PANs) as an alternative, fusing position-related values (i.e., position encodings) into neuron outputs. PANs couple themselves to their positions and minimize the possibility of dislocation, even updating on heterogeneous data. We turn on/off PANs to disable/enable the permutation invariance property of neural networks. PANs are tightly coupled with positions when applied to FL, making parameters across clients pre-aligned and facilitating coordinate-based parameter averaging. PANs are algorithm-agnostic and could universally improve existing FL algorithms. Furthermore, "FL with PANs" is simple to implement and computationally friendly.

arXiv:2203.14485

Optimization of Directional Landmark Deployment for Visual Observer on SE(3)

An optimization method is proposed in this paper for novel deployment of given number of directional landmarks (location and pose) within a given region in the 3-D task space. This new deployment technique is built on the geometric models of both landmarks and the monocular camera. In particular, a new concept of Multiple Coverage Probability (MCP) is defined to characterize the probability of at least n landmarks being covered simultaneously by a camera at a fixed position. The optimization is conducted with respect to the position and pose of the given number of landmarks to maximize MCP through globally exploration of the given 3-D space. By adopting the elimination genetic algorithm, the global optimal solutions can be obtained, which are then applied to improve the convergent performance of the visual observer on SE(3) as a demonstration example. Both simulation and experimental results are presented to validate the effectiveness of the proposed landmark deployment optimization method.

arXiv:2203.14333공식 코드 · Papers with Code

Locality-Aware Inter-and Intra-Video Reconstruction for Self-Supervised Correspondence Learning

Our target is to learn visual correspondence from unlabeled videos. We develop LIIR, a locality-aware inter-and intra-video reconstruction framework that fills in three missing pieces, i.e., instance discrimination, location awareness, and spatial compactness, of self-supervised correspondence learning puzzle. First, instead of most existing efforts focusing on intra-video self-supervision only, we exploit cross video affinities as extra negative samples within a unified, inter-and intra-video reconstruction scheme. This enables instance discriminative representation learning by contrasting desired intra-video pixel association against negative inter-video correspondence. Second, we merge position information into correspondence matching, and design a position shifting strategy to remove the side-effect of position encoding during inter-video affinity computation, making our LIIR location-sensitive. Third, to make full use of the spatial continuity nature of video data, we impose a compactness-based constraint on correspondence matching, yielding more sparse and reliable solutions. The learned representation surpasses self-supervised state-of-the-arts on label propagation tasks including objects, semantic parts, and keypoints.

arXiv:2203.14048공식 코드 · Papers with Code

Learning Deep Implicit Functions for 3D Shapes with Dynamic Code Clouds

Deep Implicit Function (DIF) has gained popularity as an efficient 3D shape representation. To capture geometry details, current methods usually learn DIF using local latent codes, which discretize the space into a regular 3D grid (or octree) and store local codes in grid points (or octree nodes). Given a query point, the local feature is computed by interpolating its neighboring local codes with their positions. However, the local codes are constrained at discrete and regular positions like grid points, which makes the code positions difficult to be optimized and limits their representation ability. To solve this problem, we propose to learn DIF with Dynamic Code Cloud, named DCC-DIF. Our method explicitly associates local codes with learnable position vectors, and the position vectors are continuous and can be dynamically optimized, which improves the representation ability. In addition, we propose a novel code position loss to optimize the code positions, which heuristically guides more local codes to be distributed around complex geometric details. In contrast to previous methods, our DCC-DIF represents 3D shapes more efficiently with a small amount of local codes, and improves the reconstruction quality. Experiments demonstrate that DCC-DIF achieves better performance over previous methods. Code and data are available at https://github.com/lity20/DCCDIF.

arXiv:2203.14508공식 코드 · Papers with Code

Stratified Transformer for 3D Point Cloud Segmentation

3D point cloud segmentation has made tremendous progress in recent years. Most current methods focus on aggregating local features, but fail to directly model long-range dependencies. In this paper, we propose Stratified Transformer that is able to capture long-range contexts and demonstrates strong generalization ability and high performance. Specifically, we first put forward a novel key sampling strategy. For each query point, we sample nearby points densely and distant points sparsely as its keys in a stratified way, which enables the model to enlarge the effective receptive field and enjoy long-range contexts at a low computational cost. Also, to combat the challenges posed by irregular point arrangements, we propose first-layer point embedding to aggregate local information, which facilitates convergence and boosts performance. Besides, we adopt contextual relative position encoding to adaptively capture position information. Finally, a memory-efficient implementation is introduced to overcome the issue of varying point numbers in each window. Extensive experiments demonstrate the effectiveness and superiority of our method on S3DIS, ScanNetv2 and ShapeNetPart datasets. Code is available at https://github.com/dvlab-research/Stratified-Transformer.

arXiv:2203.13954공식 코드 · Papers with Code

GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detection

The task of Human-Object Interaction~(HOI) detection could be divided into two core problems, i.e., human-object association and interaction understanding. In this paper, we reveal and address the disadvantages of the conventional query-driven HOI detectors from the two aspects. For the association, previous two-branch methods suffer from complex and costly post-matching, while single-branch methods ignore the features distinction in different tasks. We propose Guided-Embedding Network~(GEN) to attain a two-branch pipeline without post-matching. In GEN, we design an instance decoder to detect humans and objects with two independent query sets and a position Guided Embedding~(p-GE) to mark the human and object in the same position as a pair. Besides, we design an interaction decoder to classify interactions, where the interaction queries are made of instance Guided Embeddings (i-GE) generated from the outputs of each instance decoder layer. For the interaction understanding, previous methods suffer from long-tailed distribution and zero-shot discovery. This paper proposes a Visual-Linguistic Knowledge Transfer (VLKT) training strategy to enhance interaction understanding by transferring knowledge from a visual-linguistic pre-trained model CLIP. In specific, we extract text embeddings for all labels with CLIP to initialize the classifier and adopt a mimic loss to minimize the visual feature distance between GEN and CLIP. As a result, GEN-VLKT outperforms the state of the art by large margins on multiple datasets, e.g., +5.05 mAP on HICO-Det. The source codes are available at https://github.com/YueLiao/gen-vlkt.