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arXiv:2403.07887

Neural Slot Interpreters: Grounding Object Semantics in Emergent Slot Representations

Several accounts of human cognition posit that our intelligence is rooted in our ability to form abstract composable concepts, ground them in our environment, and reason over these grounded entities. This trifecta of human thought has remained elusive in modern intelligent machines. In this work, we investigate whether slot representations extracted from visual scenes serve as appropriate compositional abstractions for grounding and reasoning. We present the Neural Slot Interpreter (NSI), which learns to ground object semantics in slots. At the core of NSI is a nested schema that uses simple syntax rules to organize the object semantics of a scene into object-centric schema primitives. Then, the NSI metric learns to ground primitives into slots through a structured contrastive learning objective that reasons over the intermodal alignment. Experiments with a bi-modal object-property and scene retrieval task demonstrate the grounding efficacy and interpretability of correspondences learned by NSI. From a scene representation standpoint, we find that emergent NSI slots that move beyond the image grid by binding to spatial objects facilitate improved visual grounding compared to conventional bounding-box-based approaches. From a data efficiency standpoint, we empirically validate that NSI learns more generalizable representations from a fixed amount of annotation data than the traditional approach. We also show that the grounded slots surpass unsupervised slots in real-world object discovery and scale with scene complexity. Finally, we investigate the downstream efficacy of the grounded slots. Vision Transformers trained on grounding-aware NSI tokenizers using as few as ten tokens outperform patch-based tokens on challenging few-shot classification tasks.

arXiv:2403.07885공식 코드 · Papers with Code

MOD-CL: Multi-label Object Detection with Constrained Loss

We introduce MOD-CL, a multi-label object detection framework that utilizes constrained loss in the training process to produce outputs that better satisfy the given requirements. In this paper, we use $\mathrm{MOD_{YOLO}}$, a multi-label object detection model built upon the state-of-the-art object detection model YOLOv8, which has been published in recent years. In Task 1, we introduce the Corrector Model and Blender Model, two new models that follow after the object detection process, aiming to generate a more constrained output. For Task 2, constrained losses have been incorporated into the $\mathrm{MOD_{YOLO}}$ architecture using Product T-Norm. The results show that these implementations are instrumental to improving the scores for both Task 1 and Task 2.

arXiv:2403.08108

TaskCLIP: Extend Large Vision-Language Model for Task Oriented Object Detection

Task-oriented object detection aims to find objects suitable for accomplishing specific tasks. As a challenging task, it requires simultaneous visual data processing and reasoning under ambiguous semantics. Recent solutions are mainly all-in-one models. However, the object detection backbones are pre-trained without text supervision. Thus, to incorporate task requirements, their intricate models undergo extensive learning on a highly imbalanced and scarce dataset, resulting in capped performance, laborious training, and poor generalizability. In contrast, we propose TaskCLIP, a more natural two-stage design composed of general object detection and task-guided object selection. Particularly for the latter, we resort to the recently successful large Vision-Language Models (VLMs) as our backbone, which provides rich semantic knowledge and a uniform embedding space for images and texts. Nevertheless, the naive application of VLMs leads to sub-optimal quality, due to the misalignment between embeddings of object images and their visual attributes, which are mainly adjective phrases. To this end, we design a transformer-based aligner after the pre-trained VLMs to re-calibrate both embeddings. Finally, we employ a trainable score function to post-process the VLM matching results for object selection. Experimental results demonstrate that our TaskCLIP outperforms the state-of-the-art DETR-based model TOIST by 3.5% and only requires a single NVIDIA RTX 4090 for both training and inference.

arXiv:2403.07263공식 코드 · Papers with Code

Adaptive Bounding Box Uncertainties via Two-Step Conformal Prediction

Quantifying a model's predictive uncertainty is essential for safety-critical applications such as autonomous driving. We consider quantifying such uncertainty for multi-object detection. In particular, we leverage conformal prediction to obtain uncertainty intervals with guaranteed coverage for object bounding boxes. One challenge in doing so is that bounding box predictions are conditioned on the object's class label. Thus, we develop a novel two-step conformal approach that propagates uncertainty in predicted class labels into the uncertainty intervals of bounding boxes. This broadens the validity of our conformal coverage guarantees to include incorrectly classified objects, thus offering more actionable safety assurances. Moreover, we investigate novel ensemble and quantile regression formulations to ensure the bounding box intervals are adaptive to object size, leading to a more balanced coverage. Validating our two-step approach on real-world datasets for 2D bounding box localization, we find that desired coverage levels are satisfied with practically tight predictive uncertainty intervals.

arXiv:2403.07231

Learn and Search: An Elegant Technique for Object Lookup using Contrastive Learning

The rapid proliferation of digital content and the ever-growing need for precise object recognition and segmentation have driven the advancement of cutting-edge techniques in the field of object classification and segmentation. This paper introduces "Learn and Search", a novel approach for object lookup that leverages the power of contrastive learning to enhance the efficiency and effectiveness of retrieval systems. In this study, we present an elegant and innovative methodology that integrates deep learning principles and contrastive learning to tackle the challenges of object search. Our extensive experimentation reveals compelling results, with "Learn and Search" achieving superior Similarity Grid Accuracy, showcasing its efficacy in discerning regions of utmost similarity within an image relative to a cropped image. The seamless fusion of deep learning and contrastive learning to address the intricacies of object identification not only promises transformative applications in image recognition, recommendation systems, and content tagging but also revolutionizes content-based search and retrieval. The amalgamation of these techniques, as exemplified by "Learn and Search," represents a significant stride in the ongoing evolution of methodologies in the dynamic realm of object classification and segmentation.

arXiv:2403.07071공식 코드 · Papers with Code

LISO: Lidar-only Self-Supervised 3D Object Detection

3D object detection is one of the most important components in any Self-Driving stack, but current state-of-the-art (SOTA) lidar object detectors require costly & slow manual annotation of 3D bounding boxes to perform well. Recently, several methods emerged to generate pseudo ground truth without human supervision, however, all of these methods have various drawbacks: Some methods require sensor rigs with full camera coverage and accurate calibration, partly supplemented by an auxiliary optical flow engine. Others require expensive high-precision localization to find objects that disappeared over multiple drives. We introduce a novel self-supervised method to train SOTA lidar object detection networks which works on unlabeled sequences of lidar point clouds only, which we call trajectory-regularized self-training. It utilizes a SOTA self-supervised lidar scene flow network under the hood to generate, track, and iteratively refine pseudo ground truth. We demonstrate the effectiveness of our approach for multiple SOTA object detection networks across multiple real-world datasets. Code will be released.

arXiv:2403.07437

Category-Agnostic Pose Estimation for Point Clouds

The goal of object pose estimation is to visually determine the pose of a specific object in the RGB-D input. Unfortunately, when faced with new categories, both instance-based and category-based methods are unable to deal with unseen objects of unseen categories, which is a challenge for pose estimation. To address this issue, this paper proposes a method to introduce geometric features for pose estimation of point clouds without requiring category information. The method is based only on the patch feature of the point cloud, a geometric feature with rotation invariance. After training without category information, our method achieves as good results as other category-based methods. Our method successfully achieved pose annotation of no category information instances on the CAMERA25 dataset and ModelNet40 dataset.

arXiv:2403.07436

JSTR: Joint Spatio-Temporal Reasoning for Event-based Moving Object Detection

Event-based moving object detection is a challenging task, where static background and moving object are mixed together. Typically, existing methods mainly align the background events to the same spatial coordinate system via motion compensation to distinguish the moving object. However, they neglect the potential spatial tailing effect of moving object events caused by excessive motion, which may affect the structure integrity of the extracted moving object. We discover that the moving object has a complete columnar structure in the point cloud composed of motion-compensated events along the timestamp. Motivated by this, we propose a novel joint spatio-temporal reasoning method for event-based moving object detection. Specifically, we first compensate the motion of background events using inertial measurement unit. In spatial reasoning stage, we project the compensated events into the same image coordinate, discretize the timestamp of events to obtain a time image that can reflect the motion confidence, and further segment the moving object through adaptive threshold on the time image. In temporal reasoning stage, we construct the events into a point cloud along timestamp, and use RANSAC algorithm to extract the columnar shape in the cloud for peeling off the background. Finally, we fuse the results from the two reasoning stages to extract the final moving object region. This joint spatio-temporal reasoning framework can effectively detect the moving object from motion confidence and geometric structure. Moreover, we conduct extensive experiments on various datasets to verify that the proposed method can improve the moving object detection accuracy by 13\%.

arXiv:2403.07420공식 코드 · Papers with Code

DragAnything: Motion Control for Anything using Entity Representation

We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.

arXiv:2403.07366공식 코드 · Papers with Code

Entropy is not Enough for Test-Time Adaptation: From the Perspective of Disentangled Factors

Test-time adaptation (TTA) fine-tunes pre-trained deep neural networks for unseen test data. The primary challenge of TTA is limited access to the entire test dataset during online updates, causing error accumulation. To mitigate it, TTA methods have utilized the model output's entropy as a confidence metric that aims to determine which samples have a lower likelihood of causing error. Through experimental studies, however, we observed the unreliability of entropy as a confidence metric for TTA under biased scenarios and theoretically revealed that it stems from the neglect of the influence of latent disentangled factors of data on predictions. Building upon these findings, we introduce a novel TTA method named Destroy Your Object (DeYO), which leverages a newly proposed confidence metric named Pseudo-Label Probability Difference (PLPD). PLPD quantifies the influence of the shape of an object on prediction by measuring the difference between predictions before and after applying an object-destructive transformation. DeYO consists of sample selection and sample weighting, which employ entropy and PLPD concurrently. For robust adaptation, DeYO prioritizes samples that dominantly incorporate shape information when making predictions. Our extensive experiments demonstrate the consistent superiority of DeYO over baseline methods across various scenarios, including biased and wild. Project page is publicly available at https://whitesnowdrop.github.io/DeYO/.

arXiv:2403.07741

Uncertainty Quantification with Deep Ensembles for 6D Object Pose Estimation

The estimation of 6D object poses is a fundamental task in many computer vision applications. Particularly, in high risk scenarios such as human-robot interaction, industrial inspection, and automation, reliable pose estimates are crucial. In the last years, increasingly accurate and robust deep-learning-based approaches for 6D object pose estimation have been proposed. Many top-performing methods are not end-to-end trainable but consist of multiple stages. In the context of deep uncertainty quantification, deep ensembles are considered as state of the art since they have been proven to produce well-calibrated and robust uncertainty estimates. However, deep ensembles can only be applied to methods that can be trained end-to-end. In this work, we propose a method to quantify the uncertainty of multi-stage 6D object pose estimation approaches with deep ensembles. For the implementation, we choose SurfEmb as representative, since it is one of the top-performing 6D object pose estimation approaches in the BOP Challenge 2022. We apply established metrics and concepts for deep uncertainty quantification to evaluate the results. Furthermore, we propose a novel uncertainty calibration score for regression tasks to quantify the quality of the estimated uncertainty.

arXiv:2403.07359공식 코드 · Papers with Code

FSC: Few-point Shape Completion

While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of points, are observed. Surprisingly, via entropy analysis, we find that even a few points, e.g. 64 points, could retain substantial information to help recover the 3D shape of the object. To address the challenge of shape completion with very sparse point clouds, we then propose Few-point Shape Completion (FSC) model, which contains a novel dual-branch feature extractor for handling extremely sparse inputs, coupled with an extensive branch for maximal point utilization with a saliency branch for dynamic importance assignment. This model is further bolstered by a two-stage revision network that refines both the extracted features and the decoder output, enhancing the detail and authenticity of the completed point cloud. Our experiments demonstrate the feasibility of recovering 3D shapes from a few points. The proposed Few-point Shape Completion (FSC) model outperforms previous methods on both few-point inputs and many-point inputs, and shows good generalizability to different object categories.

arXiv:2403.06130

ClickVOS: Click Video Object Segmentation

Video Object Segmentation (VOS) task aims to segment objects in videos. However, previous settings either require time-consuming manual masks of target objects at the first frame during inference or lack the flexibility to specify arbitrary objects of interest. To address these limitations, we propose the setting named Click Video Object Segmentation (ClickVOS) which segments objects of interest across the whole video according to a single click per object in the first frame. And we provide the extended datasets DAVIS-P and YouTubeVOSP that with point annotations to support this task. ClickVOS is of significant practical applications and research implications due to its only 1-2 seconds interaction time for indicating an object, comparing annotating the mask of an object needs several minutes. However, ClickVOS also presents increased challenges. To address this task, we propose an end-to-end baseline approach named called Attention Before Segmentation (ABS), motivated by the attention process of humans. ABS utilizes the given point in the first frame to perceive the target object through a concise yet effective segmentation attention. Although the initial object mask is possibly inaccurate, in our ABS, as the video goes on, the initially imprecise object mask can self-heal instead of deteriorating due to error accumulation, which is attributed to our designed improvement memory that continuously records stable global object memory and updates detailed dense memory. In addition, we conduct various baseline explorations utilizing off-the-shelf algorithms from related fields, which could provide insights for the further exploration of ClickVOS. The experimental results demonstrate the superiority of the proposed ABS approach. Extended datasets and codes will be available at https://github.com/PinxueGuo/ClickVOS.

arXiv:2403.06107

Textureless Object Recognition: An Edge-based Approach

Textureless object recognition has become a significant task in Computer Vision with the advent of Robotics and its applications in manufacturing sector. It has been challenging to obtain good accuracy in real time because of its lack of discriminative features and reflectance properties which makes the techniques for textured object recognition insufficient for textureless objects. A lot of work has been done in the last 20 years, especially in the recent 5 years after the TLess and other textureless dataset were introduced. In this project, by applying image processing techniques we created a robust augmented dataset from initial imbalanced smaller dataset. We extracted edge features, feature combinations and RGB images enhanced with feature/feature combinations to create 15 datasets, each with a size of ~340,000. We then trained four classifiers on these 15 datasets to arrive at a conclusion as to which dataset performs the best overall and whether edge features are important for textureless objects. Based on our experiments and analysis, RGB images enhanced with combination of 3 edge features performed the best compared to all others. Model performance on dataset with HED edges performed comparatively better than other edge detectors like Canny or Prewitt.

arXiv:2403.06093공식 코드 · Papers with Code

Enhancing 3D Object Detection with 2D Detection-Guided Query Anchors

Multi-camera-based 3D object detection has made notable progress in the past several years. However, we observe that there are cases (e.g. faraway regions) in which popular 2D object detectors are more reliable than state-of-the-art 3D detectors. In this paper, to improve the performance of query-based 3D object detectors, we present a novel query generating approach termed QAF2D, which infers 3D query anchors from 2D detection results. A 2D bounding box of an object in an image is lifted to a set of 3D anchors by associating each sampled point within the box with depth, yaw angle, and size candidates. Then, the validity of each 3D anchor is verified by comparing its projection in the image with its corresponding 2D box, and only valid anchors are kept and used to construct queries. The class information of the 2D bounding box associated with each query is also utilized to match the predicted boxes with ground truth for the set-based loss. The image feature extraction backbone is shared between the 3D detector and 2D detector by adding a small number of prompt parameters. We integrate QAF2D into three popular query-based 3D object detectors and carry out comprehensive evaluations on the nuScenes dataset. The largest improvement that QAF2D can bring about on the nuScenes validation subset is $2.3\%$ NDS and $2.7\%$ mAP. Code is available at https://github.com/nullmax-vision/QAF2D.

arXiv:2403.05924

CSCNET: Class-Specified Cascaded Network for Compositional Zero-Shot Learning

Attribute and object (A-O) disentanglement is a fundamental and critical problem for Compositional Zero-shot Learning (CZSL), whose aim is to recognize novel A-O compositions based on foregone knowledge. Existing methods based on disentangled representation learning lose sight of the contextual dependency between the A-O primitive pairs. Inspired by this, we propose a novel A-O disentangled framework for CZSL, namely Class-specified Cascaded Network (CSCNet). The key insight is to firstly classify one primitive and then specifies the predicted class as a priori for guiding another primitive recognition in a cascaded fashion. To this end, CSCNet constructs Attribute-to-Object and Object-to-Attribute cascaded branches, in addition to a composition branch modeling the two primitives as a whole. Notably, we devise a parametric classifier (ParamCls) to improve the matching between visual and semantic embeddings. By improving the A-O disentanglement, our framework achieves superior results than previous competitive methods.

arXiv:2403.05895

DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and Depth from Monocular Videos

Although considerable advancements have been attained in self-supervised depth estimation from monocular videos, most existing methods often treat all objects in a video as static entities, which however violates the dynamic nature of real-world scenes and fails to model the geometry and motion of moving objects. In this paper, we propose a self-supervised method to jointly learn 3D motion and depth from monocular videos. Our system contains a depth estimation module to predict depth, and a new decomposed object-wise 3D motion (DO3D) estimation module to predict ego-motion and 3D object motion. Depth and motion networks work collaboratively to faithfully model the geometry and dynamics of real-world scenes, which, in turn, benefits both depth and 3D motion estimation. Their predictions are further combined to synthesize a novel video frame for self-supervised training. As a core component of our framework, DO3D is a new motion disentanglement module that learns to predict camera ego-motion and instance-aware 3D object motion separately. To alleviate the difficulties in estimating non-rigid 3D object motions, they are decomposed to object-wise 6-DoF global transformations and a pixel-wise local 3D motion deformation field. Qualitative and quantitative experiments are conducted on three benchmark datasets, including KITTI, Cityscapes, and VKITTI2, where our model delivers superior performance in all evaluated settings. For the depth estimation task, our model outperforms all compared research works in the high-resolution setting, attaining an absolute relative depth error (abs rel) of 0.099 on the KITTI benchmark. Besides, our optical flow estimation results (an overall EPE of 7.09 on KITTI) also surpass state-of-the-art methods and largely improve the estimation of dynamic regions, demonstrating the effectiveness of our motion model. Our code will be available.

arXiv:2403.05852

SSF-Net: Spatial-Spectral Fusion Network with Spectral Angle Awareness for Hyperspectral Object Tracking

Hyperspectral video (HSV) offers valuable spatial, spectral, and temporal information simultaneously, making it highly suitable for handling challenges such as background clutter and visual similarity in object tracking. However, existing methods primarily focus on band regrouping and rely on RGB trackers for feature extraction, resulting in limited exploration of spectral information and difficulties in achieving complementary representations of object features. In this paper, a spatial-spectral fusion network with spectral angle awareness (SST-Net) is proposed for hyperspectral (HS) object tracking. Firstly, to address the issue of insufficient spectral feature extraction in existing networks, a spatial-spectral feature backbone ($S^2$FB) is designed. With the spatial and spectral extraction branch, a joint representation of texture and spectrum is obtained. Secondly, a spectral attention fusion module (SAFM) is presented to capture the intra- and inter-modality correlation to obtain the fused features from the HS and RGB modalities. It can incorporate the visual information into the HS spectral context to form a robust representation. Thirdly, to ensure a more accurate response of the tracker to the object position, a spectral angle awareness module (SAAM) investigates the region-level spectral similarity between the template and search images during the prediction stage. Furthermore, we develop a novel spectral angle awareness loss (SAAL) to offer guidance for the SAAM based on similar regions. Finally, to obtain the robust tracking results, a weighted prediction method is considered to combine the HS and RGB predicted motions of objects to leverage the strengths of each modality. Extensive experiments on the HOTC dataset demonstrate the effectiveness of the proposed SSF-Net, compared with state-of-the-art trackers.

arXiv:2403.05817공식 코드 · Papers with Code

SAFDNet: A Simple and Effective Network for Fully Sparse 3D Object Detection

LiDAR-based 3D object detection plays an essential role in autonomous driving. Existing high-performing 3D object detectors usually build dense feature maps in the backbone network and prediction head. However, the computational costs introduced by the dense feature maps grow quadratically as the perception range increases, making these models hard to scale up to long-range detection. Some recent works have attempted to construct fully sparse detectors to solve this issue; nevertheless, the resulting models either rely on a complex multi-stage pipeline or exhibit inferior performance. In this work, we propose SAFDNet, a straightforward yet highly effective architecture, tailored for fully sparse 3D object detection. In SAFDNet, an adaptive feature diffusion strategy is designed to address the center feature missing problem. We conducted extensive experiments on Waymo Open, nuScenes, and Argoverse2 datasets. SAFDNet performed slightly better than the previous SOTA on the first two datasets but much better on the last dataset, which features long-range detection, verifying the efficacy of SAFDNet in scenarios where long-range detection is required. Notably, on Argoverse2, SAFDNet surpassed the previous best hybrid detector HEDNet by 2.6% mAP while being 2.1x faster, and yielded 2.1% mAP gains over the previous best sparse detector FSDv2 while being 1.3x faster. The code will be available at https://github.com/zhanggang001/HEDNet.

arXiv:2403.06813

LeOCLR: Leveraging Original Images for Contrastive Learning of Visual Representations

Contrastive instance discrimination methods outperform supervised learning in downstream tasks such as image classification and object detection. However, these methods rely heavily on data augmentation during representation learning, which can lead to suboptimal results if not implemented carefully. A common augmentation technique in contrastive learning is random cropping followed by resizing. This can degrade the quality of representation learning when the two random crops contain distinct semantic content. To tackle this issue, we introduce LeOCLR (Leveraging Original Images for Contrastive Learning of Visual Representations), a framework that employs a novel instance discrimination approach and an adapted loss function. This method prevents the loss of important semantic features caused by mapping different object parts during representation learning. Our experiments demonstrate that LeOCLR consistently improves representation learning across various datasets, outperforming baseline models. For instance, LeOCLR surpasses MoCo-v2 by 5.1% on ImageNet-1K in linear evaluation and outperforms several other methods on transfer learning and object detection tasks.