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arXiv:2402.02020

NeuV-SLAM: Fast Neural Multiresolution Voxel Optimization for RGBD Dense SLAM

We introduce NeuV-SLAM, a novel dense simultaneous localization and mapping pipeline based on neural multiresolution voxels, characterized by ultra-fast convergence and incremental expansion capabilities. This pipeline utilizes RGBD images as input to construct multiresolution neural voxels, achieving rapid convergence while maintaining robust incremental scene reconstruction and camera tracking. Central to our methodology is to propose a novel implicit representation, termed VDF that combines the implementation of neural signed distance field (SDF) voxels with an SDF activation strategy. This approach entails the direct optimization of color features and SDF values anchored within the voxels, substantially enhancing the rate of scene convergence. To ensure the acquisition of clear edge delineation, SDF activation is designed, which maintains exemplary scene representation fidelity even under constraints of voxel resolution. Furthermore, in pursuit of advancing rapid incremental expansion with low computational overhead, we developed hashMV, a novel hash-based multiresolution voxel management structure. This architecture is complemented by a strategically designed voxel generation technique that synergizes with a two-dimensional scene prior. Our empirical evaluations, conducted on the Replica and ScanNet Datasets, substantiate NeuV-SLAM's exceptional efficacy in terms of convergence speed, tracking accuracy, scene reconstruction, and rendering quality.

arXiv:2402.03246공식 코드 · Papers with Code

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.

arXiv:2401.17741

Haris: an Advanced Autonomous Mobile Robot for Smart Parking Assistance

This paper presents Haris, an advanced autonomous mobile robot system for tracking the location of vehicles in crowded car parks using license plate recognition. The system employs simultaneous localization and mapping (SLAM) for autonomous navigation and precise mapping of the parking area, eliminating the need for GPS dependency. In addition, the system utilizes a sophisticated framework using computer vision techniques for object detection and automatic license plate recognition (ALPR) for reading and associating license plate numbers with location data. This information is subsequently synchronized with a back-end service and made accessible to users via a user-friendly mobile app, offering effortless vehicle location and alleviating congestion within the parking facility. The proposed system has the potential to improve the management of short-term large outdoor parking areas in crowded places such as sports stadiums. The demo of the robot can be found on https://youtu.be/ZkTCM35fxa0?si=QjggJuN7M1o3oifx.

arXiv:2401.13076공식 코드 · Papers with Code

SemanticSLAM: Learning based Semantic Map Construction and Robust Camera Localization

Current techniques in Visual Simultaneous Localization and Mapping (VSLAM) estimate camera displacement by comparing image features of consecutive scenes. These algorithms depend on scene continuity, hence requires frequent camera inputs. However, processing images frequently can lead to significant memory usage and computation overhead. In this study, we introduce SemanticSLAM, an end-to-end visual-inertial odometry system that utilizes semantic features extracted from an RGB-D sensor. This approach enables the creation of a semantic map of the environment and ensures reliable camera localization. SemanticSLAM is scene-agnostic, which means it doesn't require retraining for different environments. It operates effectively in indoor settings, even with infrequent camera input, without prior knowledge. The strength of SemanticSLAM lies in its ability to gradually refine the semantic map and improve pose estimation. This is achieved by a convolutional long-short-term-memory (ConvLSTM) network, trained to correct errors during map construction. Compared to existing VSLAM algorithms, SemanticSLAM improves pose estimation by 17%. The resulting semantic map provides interpretable information about the environment and can be easily applied to various downstream tasks, such as path planning, obstacle avoidance, and robot navigation. The code will be publicly available at https://github.com/Leomingyangli/SemanticSLAM

arXiv:2401.10560

360ORB-SLAM: A Visual SLAM System for Panoramic Images with Depth Completion Network

To enhance the performance and effect of AR/VR applications and visual assistance and inspection systems, visual simultaneous localization and mapping (vSLAM) is a fundamental task in computer vision and robotics. However, traditional vSLAM systems are limited by the camera's narrow field-of-view, resulting in challenges such as sparse feature distribution and lack of dense depth information. To overcome these limitations, this paper proposes a 360ORB-SLAM system for panoramic images that combines with a depth completion network. The system extracts feature points from the panoramic image, utilizes a panoramic triangulation module to generate sparse depth information, and employs a depth completion network to obtain a dense panoramic depth map. Experimental results on our novel panoramic dataset constructed based on Carla demonstrate that the proposed method achieves superior scale accuracy compared to existing monocular SLAM methods and effectively addresses the challenges of feature association and scale ambiguity. The integration of the depth completion network enhances system stability and mitigates the impact of dynamic elements on SLAM performance.

arXiv:2401.09252

3D Scene Geometry Estimation from 360$^\circ$ Imagery: A Survey

This paper provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under the omnidirectional optics. We first revisit the basic concepts of the spherical camera model, and review the most common acquisition technologies and representation formats suitable for omnidirectional (also called 360$^\circ$, spherical or panoramic) images and videos. We then survey monocular layout and depth inference approaches, highlighting the recent advances in learning-based solutions suited for spherical data. The classical stereo matching is then revised on the spherical domain, where methodologies for detecting and describing sparse and dense features become crucial. The stereo matching concepts are then extrapolated for multiple view camera setups, categorizing them among light fields, multi-view stereo, and structure from motion (or visual simultaneous localization and mapping). We also compile and discuss commonly adopted datasets and figures of merit indicated for each purpose and list recent results for completeness. We conclude this paper by pointing out current and future trends.

arXiv:2401.04791

SOS-Match: Segmentation for Open-Set Robust Correspondence Search and Robot Localization in Unstructured Environments

We present SOS-Match, a novel framework for detecting and matching objects in unstructured environments. Our system consists of 1) a front-end mapping pipeline using a zero-shot segmentation model to extract object masks from images and track them across frames and 2) a frame alignment pipeline that uses the geometric consistency of object relationships to efficiently localize across a variety of conditions. We evaluate SOS-Match on the Batvik seasonal dataset which includes drone flights collected over a coastal plot of southern Finland during different seasons and lighting conditions. Results show that our approach is more robust to changes in lighting and appearance than classical image feature-based approaches or global descriptor methods, and it provides more viewpoint invariance than learning-based feature detection and description approaches. SOS-Match localizes within a reference map up to 46x faster than other feature-based approaches and has a map size less than 0.5% the size of the most compact other maps. SOS-Match is a promising new approach for landmark detection and correspondence search in unstructured environments that is robust to changes in lighting and appearance and is more computationally efficient than other approaches, suggesting that the geometric arrangement of segments is a valuable localization cue in unstructured environments. We release our datasets at https://acl.mit.edu/SOS-Match/.

arXiv:2401.03453

Reconfigurable Holographic Surface Aided Wireless Simultaneous Localization and Mapping

As a crucial facilitator of future autonomous driving applications, wireless simultaneous localization and mapping (SLAM) has drawn growing attention recently. However, the accuracy of existing wireless SLAM schemes is limited because the antenna gain is constrained given the cost budget due to the expensive hardware components such as phase arrays. To address this issue, we propose a reconfigurable holographic surface (RHS)-aided SLAM system in this paper. The RHS is a novel type of low-cost antenna that can cut down the hardware cost by replacing phased arrays in conventional SLAM systems. However, compared with a phased array where the phase shifts of parallelfed signals are adjusted, the RHS exhibits a different radiation model because its amplitude-controlled radiation elements are series-fed by surface waves, implying that traditional schemes cannot be applied directly. To address this challenge, we propose an RHS-aided beam steering method for sensing the surrounding environment and design the corresponding SLAM algorithm. Simulation results show that the proposed scheme can achieve more than there times the localization accuracy that traditional wireless SLAM with the same cost achieves.

arXiv:2312.15564

A Belief Propagation Approach for Direct Multipath-Based SLAM

In this work, we develop a multipath-based simultaneous localization and mapping (SLAM) method that can directly be applied to received radio signals. In existing multipath-based SLAM approaches, a channel estimator is used as a preprocessing stage that reduces data flow and computational complexity by extracting features related to multipath components (MPCs). We aim to avoid any preprocessing stage that may lead to a loss of relevant information. The presented method relies on a new statistical model for the data generation process of the received radio signal that can be represented by a factor graph. This factor graph is the starting point for the development of an efficient belief propagation (BP) method for multipath-based SLAM that directly uses received radio signals as measurements. Simulation results in a realistic scenario with a single-input single-output (SISO) channel demonstrate that the proposed direct method for radio-based SLAM outperforms state-of-the-art methods that rely on a channel estimator.

arXiv:2312.15679공식 코드 · Papers with Code

BDIS-SLAM: A lightweight CPU-based dense stereo SLAM for surgery

Purpose: Common dense stereo Simultaneous Localization and Mapping (SLAM) approaches in Minimally Invasive Surgery (MIS) require high-end parallel computational resources for real-time implementation. Yet, it is not always feasible since the computational resources should be allocated to other tasks like segmentation, detection, and tracking. To solve the problem of limited parallel computational power, this research aims at a lightweight dense stereo SLAM system that works on a single-core CPU and achieves real-time performance (more than 30 Hz in typical scenarios). Methods: A new dense stereo mapping module is integrated with the ORB-SLAM2 system and named BDIS-SLAM. Our new dense stereo mapping module includes stereo matching and 3D dense depth mosaic methods. Stereo matching is achieved with the recently proposed CPU-level real-time matching algorithm Bayesian Dense Inverse Searching (BDIS). A BDIS-based shape recovery and a depth mosaic strategy are integrated as a new thread and coupled with the backbone ORB-SLAM2 system for real-time stereo shape recovery. Results: Experiments on in-vivo data sets show that BDIS-SLAM runs at over 30 Hz speed on modern single-core CPU in typical endoscopy/colonoscopy scenarios. BDIS-SLAM only consumes around an additional 12% time compared with the backbone ORB-SLAM2. Although our lightweight BDIS-SLAM simplifies the process by ignoring deformation and fusion procedures, it can provide a usable dense mapping for modern MIS on computationally constrained devices. Conclusion: The proposed BDIS-SLAM is a lightweight stereo dense SLAM system for MIS. It achieves 30 Hz on a modern single-core CPU in typical endoscopy/colonoscopy scenarios (image size around 640*480). BDIS-SLAM provides a low-cost solution for dense mapping in MIS and has the potential to be applied in surgical robots and AR systems.

arXiv:2312.13741

Millimeter-wave Radio SLAM: End-to-End Processing Methods and Experimental Validation

In this article, we address the timely topic of cellular bistatic simultaneous localization and mapping (SLAM) with specific focus on end-to-end processing solutions, from raw I/Q samples, via channel parameter estimation to user equipment (UE) and landmark location information in millimeter-wave (mmWave) networks, with minimal prior knowledge. Firstly, we propose a new multipath channel parameter estimation solution that operates directly with beam reference signal received power (BRSRP) measurements, alleviating the need to know the true antenna beam-patterns or the underlying beamforming weights. Additionally, the method has built-in robustness against unavoidable antenna sidelobes. Secondly, we propose new snapshot SLAM algorithms that have increased robustness and identifiability compared to prior art, in practical built environments with complex clutter and multi-bounce propagation scenarios, and do not rely on any a priori motion model. The performance of the proposed methods is assessed at the 60 GHz mmWave band, via both realistic ray-tracing evaluations as well as true experimental measurements, in an indoor environment. A wide set of offered results demonstrate the improved performance, compared to the relevant prior art, in terms of the channel parameter estimation as well as the end-to-end SLAM performance. Finally, the article provides the measured 60 GHz data openly available for the research community, facilitating results reproducibility as well as further algorithm development.

arXiv:2312.13332

Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM

In this work, we address the challenge of deploying Neural Radiance Field (NeRFs) in Simultaneous Localization and Mapping (SLAM) under the condition of lacking depth information, relying solely on RGB inputs. The key to unlocking the full potential of NeRF in such a challenging context lies in the integration of real-world priors. A crucial prior we explore is the binary opacity prior of 3D space with opaque objects. To effectively incorporate this prior into the NeRF framework, we introduce a ternary-type opacity (TT) model instead, which categorizes points on a ray intersecting a surface into three regions: before, on, and behind the surface. This enables a more accurate rendering of depth, subsequently improving the performance of image warping techniques. Therefore, we further propose a novel hybrid odometry (HO) scheme that merges bundle adjustment and warping-based localization. Our integrated approach of TT and HO achieves state-of-the-art performance on synthetic and real-world datasets, in terms of both speed and accuracy. This breakthrough underscores the potential of NeRF-SLAM in navigating complex environments with high fidelity.

arXiv:2312.10070

Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos. To this end, we propose a novel effective strategy for seeding new Gaussians for newly explored areas and their effective online optimization that is independent of the scene size and thus scalable to larger scenes. This is achieved by organizing the scene into sub-maps which are independently optimized and do not need to be kept in memory. We further accomplish frame-to-model camera tracking by minimizing photometric and geometric losses between the input and rendered frames. The Gaussian representation allows for high-quality photo-realistic real-time rendering of real-world scenes. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance in mapping, tracking, and rendering compared to existing neural dense SLAM methods.

arXiv:2312.02684

DeepPointMap: Advancing LiDAR SLAM with Unified Neural Descriptors

Point clouds have shown significant potential in various domains, including Simultaneous Localization and Mapping (SLAM). However, existing approaches either rely on dense point clouds to achieve high localization accuracy or use generalized descriptors to reduce map size. Unfortunately, these two aspects seem to conflict with each other. To address this limitation, we propose a unified architecture, DeepPointMap, achieving excellent preference on both aspects. We utilize neural network to extract highly representative and sparse neural descriptors from point clouds, enabling memory-efficient map representation and accurate multi-scale localization tasks (e.g., odometry and loop-closure). Moreover, we showcase the versatility of our framework by extending it to more challenging multi-agent collaborative SLAM. The promising results obtained in these scenarios further emphasize the effectiveness and potential of our approach.

arXiv:2312.02126공식 코드 · Papers with Code

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods, paving the way for more immersive high-fidelity SLAM applications.

arXiv:2312.00204

DNS SLAM: Dense Neural Semantic-Informed SLAM

In recent years, coordinate-based neural implicit representations have shown promising results for the task of Simultaneous Localization and Mapping (SLAM). While achieving impressive performance on small synthetic scenes, these methods often suffer from oversmoothed reconstructions, especially for complex real-world scenes. In this work, we introduce DNS SLAM, a novel neural RGB-D semantic SLAM approach featuring a hybrid representation. Relying only on 2D semantic priors, we propose the first semantic neural SLAM method that trains class-wise scene representations while providing stable camera tracking at the same time. Our method integrates multi-view geometry constraints with image-based feature extraction to improve appearance details and to output color, density, and semantic class information, enabling many downstream applications. To further enable real-time tracking, we introduce a lightweight coarse scene representation which is trained in a self-supervised manner in latent space. Our experimental results achieve state-of-the-art performance on both synthetic data and real-world data tracking while maintaining a commendable operational speed on off-the-shelf hardware. Further, our method outputs class-wise decomposed reconstructions with better texture capturing appearance and geometric details.

arXiv:2311.17119공식 코드 · Papers with Code

Continuous Pose for Monocular Cameras in Neural Implicit Representation

In this paper, we showcase the effectiveness of optimizing monocular camera poses as a continuous function of time. The camera poses are represented using an implicit neural function which maps the given time to the corresponding camera pose. The mapped camera poses are then used for the downstream tasks where joint camera pose optimization is also required. While doing so, the network parameters -- that implicitly represent camera poses -- are optimized. We exploit the proposed method in four diverse experimental settings, namely, (1) NeRF from noisy poses; (2) NeRF from asynchronous Events; (3) Visual Simultaneous Localization and Mapping (vSLAM); and (4) vSLAM with IMUs. In all four settings, the proposed method performs significantly better than the compared baselines and the state-of-the-art methods. Additionally, using the assumption of continuous motion, changes in pose may actually live in a manifold that has lower than 6 degrees of freedom (DOF) is also realized. We call this low DOF motion representation as the \emph{intrinsic motion} and use the approach in vSLAM settings, showing impressive camera tracking performance.

논문 ID: 2023.33210

Monocular visual simultaneous localization and mapping:(r) evolution from geometry to deep learning-based pipelines

With the rise of deep learning, there is a fundamental change in visual simultaneous localization and mapping (SLAM) algorithms toward developing different modules trained as end-to-end pipelines. However, regardless of the implementation domain, visual SLAM's performance is subject to diverse environmental challenges, such as dynamic elements in outdoor environments, harsh imaging conditions in underwater environments, or blurriness in high-speed setups. These environmental challenges need to be identified to study the real-world viability of SLAM implementations. Motivated by the aforementioned challenges, this paper surveys the current state of visual SLAM algorithms according to the two main frameworks: geometry-based and learning-based SLAM. First, we introduce a general formulation of the SLAM pipeline that includes most of the implementations in the literature. Second, those implementations are classified and surveyed for geometry and learning-based SLAM. After that, environment-specific challenges are formulated to enable experimental evaluation of the resilience of different visual SLAM classes to varying imaging conditions. We address two significant issues in surveying visual SLAM, providing (1) a consistent classification of visual SLAM pipelines and (2) a robust evaluation of their performance under different deployment conditions. Finally, we give our take on future opportunities for visual SLAM implementations.

arXiv:2311.11700

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations, our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically, we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover, in the pose tracking process, an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose, resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets. Project page: https://gs-slam.github.io/.

arXiv:2311.11260

Radarize: Enhancing Radar SLAM with Generalizable Doppler-Based Odometry

Millimeter-wave (mmWave) radar is increasingly being considered as an alternative to optical sensors for robotic primitives like simultaneous localization and mapping (SLAM). While mmWave radar overcomes some limitations of optical sensors, such as occlusions, poor lighting conditions, and privacy concerns, it also faces unique challenges, such as missed obstacles due to specular reflections or fake objects due to multipath. To address these challenges, we propose Radarize, a self-contained SLAM pipeline that uses only a commodity single-chip mmWave radar. Our radar-native approach uses techniques such as Doppler shift-based odometry and multipath artifact suppression to improve performance. We evaluate our method on a large dataset of 146 trajectories spanning 4 buildings and mounted on 3 different platforms, totaling approximately 4.7 Km of travel distance. Our results show that our method outperforms state-of-the-art radar and radar-inertial approaches by approximately 5x in terms of odometry and 8x in terms of end-to-end SLAM, as measured by absolute trajectory error (ATE), without the need for additional sensors such as IMUs or wheel encoders.