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arXiv:2503.18135

MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

arXiv:2503.18107

PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding

Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-level information, which usually predicts a heatmap between the scene feature and text query. In this paper, we propose PanoGS, a novel and effective 3D panoptic open vocabulary scene understanding approach. Technically, to learn accurate 3D language features that can scale to large indoor scenarios, we adopt the pyramid tri-plane to model the latent continuous parametric feature space and use a 3D feature decoder to regress the multi-view fused 2D feature cloud. Besides, we propose language-guided graph cuts that synergistically leverage reconstructed geometry and learned language cues to group 3D Gaussian primitives into a set of super-primitives. To obtain 3D consistent instance, we perform graph clustering based segmentation with SAM-guided edge affinity computation between different super-primitives. Extensive experiments on widely used datasets show better or more competitive performance on 3D panoptic open vocabulary scene understanding. Project page: \href{https://zju3dv.github.io/panogs}{https://zju3dv.github.io/panogs}.

arXiv:2503.18055공식 코드 · Papers with Code

PolarFree: Polarization-based Reflection-free Imaging

Reflection removal is challenging due to complex light interactions, where reflections obscure important details and hinder scene understanding. Polarization naturally provides a powerful cue to distinguish between reflected and transmitted light, enabling more accurate reflection removal. However, existing methods often rely on small-scale or synthetic datasets, which fail to capture the diversity and complexity of real-world scenarios. To this end, we construct a large-scale dataset, PolaRGB, for Polarization-based reflection removal of RGB images, which enables us to train models that generalize effectively across a wide range of real-world scenarios. The PolaRGB dataset contains 6,500 well-aligned mixed-transmission image pairs, 8x larger than existing polarization datasets, and is the first to include both RGB and polarization images captured across diverse indoor and outdoor environments with varying lighting conditions. Besides, to fully exploit the potential of polarization cues for reflection removal, we introduce PolarFree, which leverages diffusion process to generate reflection-free cues for accurate reflection removal. Extensive experiments show that PolarFree significantly enhances image clarity in challenging reflective scenarios, setting a new benchmark for polarized imaging and reflection removal. Code and dataset are available at https://github.com/mdyao/PolarFree.

arXiv:2503.18052공식 코드 · Papers with Code

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training, or together at inference. This highlights a clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable fashion remains an open challenge. To address these limitations we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. In order to power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising of 6868 scenes derived from 7 established datasets like ScanNet, Matterport3D, etc. Generating SceneSplat-7K required computational resources equivalent to 119 GPU-days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed methods over the established baselines.

arXiv:2503.17856

ClaraVid: A Holistic Scene Reconstruction Benchmark From Aerial Perspective With Delentropy-Based Complexity Profiling

The development of aerial holistic scene understanding algorithms is hindered by the scarcity of comprehensive datasets that enable both semantic and geometric reconstruction. While synthetic datasets offer an alternative, existing options exhibit task-specific limitations, unrealistic scene compositions, and rendering artifacts that compromise real-world applicability. We introduce ClaraVid, a synthetic aerial dataset specifically designed to overcome these limitations. Comprising 16,917 high-resolution images captured at 4032x3024 from multiple viewpoints across diverse landscapes, ClaraVid provides dense depth maps, panoptic segmentation, sparse point clouds, and dynamic object masks, while mitigating common rendering artifacts. To further advance neural reconstruction, we introduce the Delentropic Scene Profile (DSP), a novel complexity metric derived from differential entropy analysis, designed to quantitatively assess scene difficulty and inform reconstruction tasks. Utilizing DSP, we systematically benchmark neural reconstruction methods, uncovering a consistent, measurable correlation between scene complexity and reconstruction accuracy. Empirical results indicate that higher delentropy strongly correlates with increased reconstruction errors, validating DSP as a reliable complexity prior. Currently under review, upon acceptance the data and code will be available at $\href{https://rdbch.github.io/claravid}{rdbch.github.io/ClaraVid}$.

arXiv:2503.17992

Geometric Constrained Non-Line-of-Sight Imaging

Normal reconstruction is crucial in non-line-of-sight (NLOS) imaging, as it provides key geometric and lighting information about hidden objects, which significantly improves reconstruction accuracy and scene understanding. However, jointly estimating normals and albedo expands the problem from matrix-valued functions to tensor-valued functions that substantially increasing complexity and computational difficulty. In this paper, we propose a novel joint albedo-surface reconstruction method, which utilizes the Frobenius norm of the shape operator to control the variation rate of the normal field. It is the first attempt to apply regularization methods to the reconstruction of surface normals for hidden objects. By improving the accuracy of the normal field, it enhances detail representation and achieves high-precision reconstruction of hidden object geometry. The proposed method demonstrates robustness and effectiveness on both synthetic and experimental datasets. On transient data captured within 15 seconds, our surface normal-regularized reconstruction model produces more accurate surfaces than recently proposed methods and is 30 times faster than the existing surface reconstruction approach.

arXiv:2503.18073

PanopticSplatting: End-to-End Panoptic Gaussian Splatting

Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.

arXiv:2503.17406공식 코드 · Papers with Code

IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes

With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.

arXiv:2503.16263

From Monocular Vision to Autonomous Action: Guiding Tumor Resection via 3D Reconstruction

Surgical automation requires precise guidance and understanding of the scene. Current methods in the literature rely on bulky depth cameras to create maps of the anatomy, however this does not translate well to space-limited clinical applications. Monocular cameras are small and allow minimally invasive surgeries in tight spaces but additional processing is required to generate 3D scene understanding. We propose a 3D mapping pipeline that uses only RGB images to create segmented point clouds of the target anatomy. To ensure the most precise reconstruction, we compare different structure from motion algorithms' performance on mapping the central airway obstructions, and test the pipeline on a downstream task of tumor resection. In several metrics, including post-procedure tissue model evaluation, our pipeline performs comparably to RGB-D cameras and, in some cases, even surpasses their performance. These promising results demonstrate that automation guidance can be achieved in minimally invasive procedures with monocular cameras. This study is a step toward the complete autonomy of surgical robots.

arXiv:2503.14837

SemanticFlow: A Self-Supervised Framework for Joint Scene Flow Prediction and Instance Segmentation in Dynamic Environments

Accurate perception of dynamic traffic scenes is crucial for high-level autonomous driving systems, requiring robust object motion estimation and instance segmentation. However, traditional methods often treat them as separate tasks, leading to suboptimal performance, spatio-temporal inconsistencies, and inefficiency in complex scenarios due to the absence of information sharing. This paper proposes a multi-task SemanticFlow framework to simultaneously predict scene flow and instance segmentation of full-resolution point clouds. The novelty of this work is threefold: 1) developing a coarse-to-fine prediction based multi-task scheme, where an initial coarse segmentation of static backgrounds and dynamic objects is used to provide contextual information for refining motion and semantic information through a shared feature processing module; 2) developing a set of loss functions to enhance the performance of scene flow estimation and instance segmentation, while can help ensure spatial and temporal consistency of both static and dynamic objects within traffic scenes; 3) developing a self-supervised learning scheme, which utilizes coarse segmentation to detect rigid objects and compute their transformation matrices between sequential frames, enabling the generation of self-supervised labels. The proposed framework is validated on the Argoverse and Waymo datasets, demonstrating superior performance in instance segmentation accuracy, scene flow estimation, and computational efficiency, establishing a new benchmark for self-supervised methods in dynamic scene understanding.

arXiv:2503.14665

These Magic Moments: Differentiable Uncertainty Quantification of Radiance Field Models

This paper introduces a novel approach to uncertainty quantification for radiance fields by leveraging higher-order moments of the rendering equation. Uncertainty quantification is crucial for downstream tasks including view planning and scene understanding, where safety and robustness are paramount. However, the high dimensionality and complexity of radiance fields pose significant challenges for uncertainty quantification, limiting the use of these uncertainty quantification methods in high-speed decision-making. We demonstrate that the probabilistic nature of the rendering process enables efficient and differentiable computation of higher-order moments for radiance field outputs, including color, depth, and semantic predictions. Our method outperforms existing radiance field uncertainty estimation techniques while offering a more direct, computationally efficient, and differentiable formulation without the need for post-processing. Beyond uncertainty quantification, we also illustrate the utility of our approach in downstream applications such as next-best-view (NBV) selection and active ray sampling for neural radiance field training. Extensive experiments on synthetic and real-world scenes confirm the efficacy of our approach, which achieves state-of-the-art performance while maintaining simplicity.

arXiv:2503.14537

Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey

Learning-based 3D reconstruction has emerged as a transformative technique in autonomous driving, enabling precise modeling of both dynamic and static environments through advanced neural representations. Despite data augmentation, 3D reconstruction inspires pioneering solution for vital tasks in the field of autonomous driving, such as scene understanding and closed-loop simulation. We investigates the details of 3D reconstruction and conducts a multi-perspective, in-depth analysis of recent advancements. Specifically, we first provide a systematic introduction of preliminaries, including data modalities, benchmarks and technical preliminaries of learning-based 3D reconstruction, facilitating instant identification of suitable methods according to sensor suites. Then, we systematically review learning-based 3D reconstruction methods in autonomous driving, categorizing approaches by subtasks and conducting multi-dimensional analysis and summary to establish a comprehensive technical reference. The development trends and existing challenges are summarized in the context of learning-based 3D reconstruction in autonomous driving. We hope that our review will inspire future researches.

arXiv:2503.12772공식 코드 · Papers with Code

NuPlanQA: A Large-Scale Dataset and Benchmark for Multi-View Driving Scene Understanding in Multi-Modal Large Language Models

Recent advances in multi-modal large language models (MLLMs) have demonstrated strong performance across various domains; however, their ability to comprehend driving scenes remains less proven. The complexity of driving scenarios, which includes multi-view information, poses significant challenges for existing MLLMs. In this paper, we introduce NuPlanQA-Eval, a multi-view, multi-modal evaluation benchmark for driving scene understanding. To further support generalization to multi-view driving scenarios, we also propose NuPlanQA-1M, a large-scale dataset comprising 1M real-world visual question-answering (VQA) pairs. For context-aware analysis of traffic scenes, we categorize our dataset into nine subtasks across three core skills: Road Environment Perception, Spatial Relations Recognition, and Ego-Centric Reasoning. Furthermore, we present BEV-LLM, integrating Bird's-Eye-View (BEV) features from multi-view images into MLLMs. Our evaluation results reveal key challenges that existing MLLMs face in driving scene-specific perception and spatial reasoning from ego-centric perspectives. In contrast, BEV-LLM demonstrates remarkable adaptability to this domain, outperforming other models in six of the nine subtasks. These findings highlight how BEV integration enhances multi-view MLLMs while also identifying key areas that require further refinement for effective adaptation to driving scenes. To facilitate further research, we publicly release NuPlanQA at https://github.com/sungyeonparkk/NuPlanQA.

arXiv:2503.12663공식 코드 · Papers with Code

Logic-RAG: Augmenting Large Multimodal Models with Visual-Spatial Knowledge for Road Scene Understanding

Large multimodal models (LMMs) are increasingly integrated into autonomous driving systems for user interaction. However, their limitations in fine-grained spatial reasoning pose challenges for system interpretability and user trust. We introduce Logic-RAG, a novel Retrieval-Augmented Generation (RAG) framework that improves LMMs' spatial understanding in driving scenarios. Logic-RAG constructs a dynamic knowledge base (KB) about object-object relationships in first-order logic (FOL) using a perception module, a query-to-logic embedder, and a logical inference engine. We evaluated Logic-RAG on visual-spatial queries using both synthetic and real-world driving videos. When using popular LMMs (GPT-4V, Claude 3.5) as proxies for an autonomous driving system, these models achieved only 55% accuracy on synthetic driving scenes and under 75% on real-world driving scenes. Augmenting them with Logic-RAG increased their accuracies to over 80% and 90%, respectively. An ablation study showed that even without logical inference, the fact-based context constructed by Logic-RAG alone improved accuracy by 15%. Logic-RAG is extensible: it allows seamless replacement of individual components with improved versions and enables domain experts to compose new knowledge in both FOL and natural language. In sum, Logic-RAG addresses critical spatial reasoning deficiencies in LMMs for autonomous driving applications. Code and data are available at https://github.com/Imran2205/LogicRAG.

arXiv:2503.13938

ChatBEV: A Visual Language Model that Understands BEV Maps

Traffic scene understanding is essential for intelligent transportation systems and autonomous driving, ensuring safe and efficient vehicle operation. While recent advancements in VLMs have shown promise for holistic scene understanding, the application of VLMs to traffic scenarios, particularly using BEV maps, remains under explored. Existing methods often suffer from limited task design and narrow data amount, hindering comprehensive scene understanding. To address these challenges, we introduce ChatBEV-QA, a novel BEV VQA benchmark contains over 137k questions, designed to encompass a wide range of scene understanding tasks, including global scene understanding, vehicle-lane interactions, and vehicle-vehicle interactions. This benchmark is constructed using an novel data collection pipeline that generates scalable and informative VQA data for BEV maps. We further fine-tune a specialized vision-language model ChatBEV, enabling it to interpret diverse question prompts and extract relevant context-aware information from BEV maps. Additionally, we propose a language-driven traffic scene generation pipeline, where ChatBEV facilitates map understanding and text-aligned navigation guidance, significantly enhancing the generation of realistic and consistent traffic scenarios. The dataset, code and the fine-tuned model will be released.

arXiv:2503.13914

PSA-SSL: Pose and Size-aware Self-Supervised Learning on LiDAR Point Clouds

Self-supervised learning (SSL) on 3D point clouds has the potential to learn feature representations that can transfer to diverse sensors and multiple downstream perception tasks. However, recent SSL approaches fail to define pretext tasks that retain geometric information such as object pose and scale, which can be detrimental to the performance of downstream localization and geometry-sensitive 3D scene understanding tasks, such as 3D semantic segmentation and 3D object detection. We propose PSA-SSL, a novel extension to point cloud SSL that learns object pose and size-aware (PSA) features. Our approach defines a self-supervised bounding box regression pretext task, which retains object pose and size information. Furthermore, we incorporate LiDAR beam pattern augmentation on input point clouds, which encourages learning sensor-agnostic features. Our experiments demonstrate that with a single pretrained model, our light-weight yet effective extensions achieve significant improvements on 3D semantic segmentation with limited labels across popular autonomous driving datasets (Waymo, nuScenes, SemanticKITTI). Moreover, our approach outperforms other state-of-the-art SSL methods on 3D semantic segmentation (using up to 10 times less labels), as well as on 3D object detection. Our code will be released on https://github.com/TRAILab/PSA-SSL.

arXiv:2503.11345

EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting

Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic objects may act as transient distractors, introducing artifacts into semantic feature modeling. To address these challenges, we propose EgoSplat, a language-embedded 3D Gaussian Splatting framework for open-vocabulary egocentric scene understanding. A multi-view consistent instance feature aggregation method is designed to leverage the segmentation and tracking capabilities of SAM2 to selectively aggregate complementary features across views for each instance, ensuring precise semantic representation of scenes. Additionally, an instance-aware spatial-temporal transient prediction module is constructed to improve spatial integrity and temporal continuity in predictions by incorporating spatial-temporal associations across multi-view instances, effectively reducing artifacts in the semantic reconstruction of egocentric scenes. EgoSplat achieves state-of-the-art performance in both localization and segmentation tasks on two datasets, outperforming existing methods with a 8.2% improvement in localization accuracy and a 3.7% improvement in segmentation mIoU on the ADT dataset, and setting a new benchmark in open-vocabulary egocentric scene understanding. The code will be made publicly available.

arXiv:2503.11342

Road Rage Reasoning with Vision-language Models (VLMs): Task Definition and Evaluation Dataset

Road rage, triggered by driving-related stimuli such as traffic congestion and aggressive driving, poses a significant threat to road safety. Previous research on road rage regulation has primarily focused on response suppression, lacking proactive prevention capabilities. With the advent of Vision-Language Models (VLMs), it has become possible to reason about trigger events visually and then engage in dialog-based comforting before drivers' anger escalates. To this end, we propose the road rage reasoning task, along with a finely annotated test dataset and evaluation metrics, to assess the capabilities of current mainstream VLMs in scene understanding, event recognition, and road rage reasoning. The results indicate that current VLMs exhibit significant shortcomings in scene understanding within the visual modality, as well as in comprehending the spatial relationships between objects in the textual modality. Improving VLMs' performance in these areas will greatly benefit downstream tasks like antecedent-focused road rage regulation.

arXiv:2503.10686

MaskAttn-UNet: A Mask Attention-Driven Framework for Universal Low-Resolution Image Segmentation

Low-resolution image segmentation is crucial in real-world applications such as robotics, augmented reality, and large-scale scene understanding, where high-resolution data is often unavailable due to computational constraints. To address this challenge, we propose MaskAttn-UNet, a novel segmentation framework that enhances the traditional U-Net architecture via a mask attention mechanism. Our model selectively emphasizes important regions while suppressing irrelevant backgrounds, thereby improving segmentation accuracy in cluttered and complex scenes. Unlike conventional U-Net variants, MaskAttn-UNet effectively balances local feature extraction with broader contextual awareness, making it particularly well-suited for low-resolution inputs. We evaluate our approach on three benchmark datasets with input images rescaled to 128x128 and demonstrate competitive performance across semantic, instance, and panoptic segmentation tasks. Our results show that MaskAttn-UNet achieves accuracy comparable to state-of-the-art methods at significantly lower computational cost than transformer-based models, making it an efficient and scalable solution for low-resolution segmentation in resource-constrained scenarios.

arXiv:2503.10941

Graph-Grounded LLMs: Leveraging Graphical Function Calling to Minimize LLM Hallucinations

The adoption of Large Language Models (LLMs) is rapidly expanding across various tasks that involve inherent graphical structures. Graphs are integral to a wide range of applications, including motion planning for autonomous vehicles, social networks, scene understanding, and knowledge graphs. Many problems, even those not initially perceived as graph-based, can be effectively addressed through graph theory. However, when applied to these tasks, LLMs often encounter challenges, such as hallucinations and mathematical inaccuracies. To overcome these limitations, we propose Graph-Grounded LLMs, a system that improves LLM performance on graph-related tasks by integrating a graph library through function calls. By grounding LLMs in this manner, we demonstrate significant reductions in hallucinations and improved mathematical accuracy in solving graph-based problems, as evidenced by the performance on the NLGraph benchmark. Finally, we showcase a disaster rescue application where the Graph-Grounded LLM acts as a decision-support system.