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arXiv:2403.14133

3D Object Detection from Point Cloud via Voting Step Diffusion

3D object detection is a fundamental task in scene understanding. Numerous research efforts have been dedicated to better incorporate Hough voting into the 3D object detection pipeline. However, due to the noisy, cluttered, and partial nature of real 3D scans, existing voting-based methods often receive votes from the partial surfaces of individual objects together with severe noises, leading to sub-optimal detection performance. In this work, we focus on the distributional properties of point clouds and formulate the voting process as generating new points in the high-density region of the distribution of object centers. To achieve this, we propose a new method to move random 3D points toward the high-density region of the distribution by estimating the score function of the distribution with a noise conditioned score network. Specifically, we first generate a set of object center proposals to coarsely identify the high-density region of the object center distribution. To estimate the score function, we perturb the generated object center proposals by adding normalized Gaussian noise, and then jointly estimate the score function of all perturbed distributions. Finally, we generate new votes by moving random 3D points to the high-density region of the object center distribution according to the estimated score function. Extensive experiments on two large scale indoor 3D scene datasets, SUN RGB-D and ScanNet V2, demonstrate the superiority of our proposed method. The code will be released at https://github.com/HHrEtvP/DiffVote.

arXiv:2403.14121

External Knowledge Enhanced 3D Scene Generation from Sketch

Generating realistic 3D scenes is challenging due to the complexity of room layouts and object geometries.We propose a sketch based knowledge enhanced diffusion architecture (SEK) for generating customized, diverse, and plausible 3D scenes. SEK conditions the denoising process with a hand-drawn sketch of the target scene and cues from an object relationship knowledge base. We first construct an external knowledge base containing object relationships and then leverage knowledge enhanced graph reasoning to assist our model in understanding hand-drawn sketches. A scene is represented as a combination of 3D objects and their relationships, and then incrementally diffused to reach a Gaussian distribution.We propose a 3D denoising scene transformer that learns to reverse the diffusion process, conditioned by a hand-drawn sketch along with knowledge cues, to regressively generate the scene including the 3D object instances as well as their layout. Experiments on the 3D-FRONT dataset show that our model improves FID, CKL by 17.41%, 37.18% in 3D scene generation and FID, KID by 19.12%, 20.06% in 3D scene completion compared to the nearest competitor DiffuScene.

arXiv:2403.14027

EcoSense: Energy-Efficient Intelligent Sensing for In-Shore Ship Detection through Edge-Cloud Collaboration

Detecting marine objects inshore presents challenges owing to algorithmic intricacies and complexities in system deployment. We propose a difficulty-aware edge-cloud collaborative sensing system that splits the task into object localization and fine-grained classification. Objects are classified either at the edge or within the cloud, based on their estimated difficulty. The framework comprises a low-power device-tailored front-end model for object localization, classification, and difficulty estimation, along with a transformer-graph convolutional network-based back-end model for fine-grained classification. Our system demonstrates superior performance ([email omitted] +4.3%}) on widely used marine object detection datasets, significantly reducing both data transmission volume (by 95.43%) and energy consumption (by 72.7%}) at the system level. We validate the proposed system across various embedded system platforms and in real-world scenarios involving drone deployment.

arXiv:2403.14628

Zero-Shot Multi-Object Scene Completion

We present a 3D scene completion method that recovers the complete geometry of multiple unseen objects in complex scenes from a single RGB-D image. Despite notable advancements in single-object 3D shape completion, high-quality reconstructions in highly cluttered real-world multi-object scenes remains a challenge. To address this issue, we propose OctMAE, an architecture that leverages an Octree U-Net and a latent 3D MAE to achieve high-quality and near real-time multi-object scene completion through both local and global geometric reasoning. Because a naive 3D MAE can be computationally intractable and memory intensive even in the latent space, we introduce a novel occlusion masking strategy and adopt 3D rotary embeddings, which significantly improves the runtime and scene completion quality. To generalize to a wide range of objects in diverse scenes, we create a large-scale photorealistic dataset, featuring a diverse set of 12K 3D object models from the Objaverse dataset which are rendered in multi-object scenes with physics-based positioning. Our method outperforms the current state-of-the-art on both synthetic and real-world datasets and demonstrates a strong zero-shot capability.

arXiv:2403.14539

Robust 3D Shape Reconstruction in Zero-Shot from a Single Image in the Wild

Recent monocular 3D shape reconstruction methods have shown promising zero-shot results on object-segmented images without any occlusions. However, their effectiveness is significantly compromised in real-world conditions, due to imperfect object segmentation by off-the-shelf models and the prevalence of occlusions. To effectively address these issues, we propose a unified regression model that integrates segmentation and reconstruction, specifically designed for occlusion-aware 3D shape reconstruction. To facilitate its reconstruction in the wild, we also introduce a scalable data synthesis pipeline that simulates a wide range of variations in objects, occluders, and backgrounds. Training on our synthetic data enables the proposed model to achieve state-of-the-art zero-shot results on real-world images, using significantly fewer parameters than competing approaches.

arXiv:2403.14163

Leveraging Large Language Model-based Room-Object Relationships Knowledge for Enhancing Multimodal-Input Object Goal Navigation

Object-goal navigation is a crucial engineering task for the community of embodied navigation; it involves navigating to an instance of a specified object category within unseen environments. Although extensive investigations have been conducted on both end-to-end and modular-based, data-driven approaches, fully enabling an agent to comprehend the environment through perceptual knowledge and perform object-goal navigation as efficiently as humans remains a significant challenge. Recently, large language models have shown potential in this task, thanks to their powerful capabilities for knowledge extraction and integration. In this study, we propose a data-driven, modular-based approach, trained on a dataset that incorporates common-sense knowledge of object-to-room relationships extracted from a large language model. We utilize the multi-channel Swin-Unet architecture to conduct multi-task learning incorporating with multimodal inputs. The results in the Habitat simulator demonstrate that our framework outperforms the baseline by an average of 10.6% in the efficiency metric, Success weighted by Path Length (SPL). The real-world demonstration shows that the proposed approach can efficiently conduct this task by traversing several rooms. For more details and real-world demonstrations, please check our project webpage (https://sunleyuan.github.io/ObjectNav).

arXiv:2403.13683공식 코드 · Papers with Code

DVMNet++: Rethinking Relative Pose Estimation for Unseen Objects

Determining the relative pose of a previously unseen object between two images is pivotal to the success of generalizable object pose estimation. Existing approaches typically predict 3D translation utilizing the ground-truth object bounding box and approximate 3D rotation with a large number of discrete hypotheses. This strategy makes unrealistic assumptions about the availability of ground truth and incurs a computationally expensive process of scoring each hypothesis at test time. By contrast, we rethink the problem of relative pose estimation for unseen objects by presenting a Deep Voxel Matching Network (DVMNet++). Our method computes the relative object pose in a single pass, eliminating the need for ground-truth object bounding boxes and rotation hypotheses. We achieve open-set object detection by leveraging image feature embedding and natural language understanding as reference. The detection result is then employed to approximate the translation parameters and crop the object from the query image. For rotation estimation, we map the two RGB images, i.e., reference and cropped query, to their respective voxelized 3D representations. The resulting voxels are passed through a rotation estimation module, which aligns the voxels and computes the rotation in an end-to-end fashion by solving a least-squares problem. To enhance robustness, we introduce a weighted closest voxel algorithm capable of mitigating the impact of noisy voxels. We conduct extensive experiments on the CO3D, Objaverse, LINEMOD, and LINEMOD-O datasets, demonstrating that our approach delivers more accurate relative pose estimates for novel objects at a lower computational cost compared to state-of-the-art methods. Our code is released at https://github.com/sailor-z/DVMNet/.

arXiv:2403.13430공식 코드 · Papers with Code

MTP: Advancing Remote Sensing Foundation Model via Multi-Task Pretraining

Foundation models have reshaped the landscape of Remote Sensing (RS) by enhancing various image interpretation tasks. Pretraining is an active research topic, encompassing supervised and self-supervised learning methods to initialize model weights effectively. However, transferring the pretrained models to downstream tasks may encounter task discrepancy due to their formulation of pretraining as image classification or object discrimination tasks. In this study, we explore the Multi-Task Pretraining (MTP) paradigm for RS foundation models to address this issue. Using a shared encoder and task-specific decoder architecture, we conduct multi-task supervised pretraining on the SAMRS dataset, encompassing semantic segmentation, instance segmentation, and rotated object detection. MTP supports both convolutional neural networks and vision transformer foundation models with over 300 million parameters. The pretrained models are finetuned on various RS downstream tasks, such as scene classification, horizontal and rotated object detection, semantic segmentation, and change detection. Extensive experiments across 14 datasets demonstrate the superiority of our models over existing ones of similar size and their competitive performance compared to larger state-of-the-art models, thus validating the effectiveness of MTP.

arXiv:2403.13375

Few-shot Oriented Object Detection with Memorable Contrastive Learning in Remote Sensing Images

Few-shot object detection (FSOD) has garnered significant research attention in the field of remote sensing due to its ability to reduce the dependency on large amounts of annotated data. However, two challenges persist in this area: (1) axis-aligned proposals, which can result in misalignment for arbitrarily oriented objects, and (2) the scarcity of annotated data still limits the performance for unseen object categories. To address these issues, we propose a novel FSOD method for remote sensing images called Few-shot Oriented object detection with Memorable Contrastive learning (FOMC). Specifically, we employ oriented bounding boxes instead of traditional horizontal bounding boxes to learn a better feature representation for arbitrary-oriented aerial objects, leading to enhanced detection performance. To the best of our knowledge, we are the first to address oriented object detection in the few-shot setting for remote sensing images. To address the challenging issue of object misclassification, we introduce a supervised contrastive learning module with a dynamically updated memory bank. This module enables the use of large batches of negative samples and enhances the model's capability to learn discriminative features for unseen classes. We conduct comprehensive experiments on the DOTA and HRSC2016 datasets, and our model achieves state-of-the-art performance on the few-shot oriented object detection task. Code and pretrained models will be released.

arXiv:2403.13190

3D Semantic MapNet: Building Maps for Multi-Object Re-Identification in 3D

We study the task of 3D multi-object re-identification from embodied tours. Specifically, an agent is given two tours of an environment (e.g. an apartment) under two different layouts (e.g. arrangements of furniture). Its task is to detect and re-identify objects in 3D - e.g. a "sofa" moved from location A to B, a new "chair" in the second layout at location C, or a "lamp" from location D in the first layout missing in the second. To support this task, we create an automated infrastructure to generate paired egocentric tours of initial/modified layouts in the Habitat simulator using Matterport3D scenes, YCB and Google-scanned objects. We present 3D Semantic MapNet (3D-SMNet) - a two-stage re-identification model consisting of (1) a 3D object detector that operates on RGB-D videos with known pose, and (2) a differentiable object matching module that solves correspondence estimation between two sets of 3D bounding boxes. Overall, 3D-SMNet builds object-based maps of each layout and then uses a differentiable matcher to re-identify objects across the tours. After training 3D-SMNet on our generated episodes, we demonstrate zero-shot transfer to real-world rearrangement scenarios by instantiating our task in Replica, Active Vision, and RIO environments depicting rearrangements. On all datasets, we find 3D-SMNet outperforms competitive baselines. Further, we show jointly training on real and generated episodes can lead to significant improvements over training on real data alone.

arXiv:2403.12057

Discriminative Consensus Mining with A Thousand Groups for More Accurate Co-Salient Object Detection

Co-Salient Object Detection (CoSOD) is a rapidly growing task, extended from Salient Object Detection (SOD) and Common Object Segmentation (Co-Segmentation). It is aimed at detecting the co-occurring salient object in the given image group. Many effective approaches have been proposed on the basis of existing datasets. However, there is still no standard and efficient training set in CoSOD, which makes it chaotic to choose training sets in the recently proposed CoSOD methods. First, the drawbacks of existing training sets in CoSOD are analyzed in a comprehensive way, and potential improvements are provided to solve existing problems to some extent. In particular, in this thesis, a new CoSOD training set is introduced, named Co-Saliency of ImageNet (CoSINe) dataset. The proposed CoSINe is the largest number of groups among all existing CoSOD datasets. The images obtained here span a wide variety in terms of categories, object sizes, etc. In experiments, models trained on CoSINe can achieve significantly better performance with fewer images compared to all existing datasets. Second, to make the most of the proposed CoSINe, a novel CoSOD approach named Hierarchical Instance-aware COnsensus MinEr (HICOME) is proposed, which efficiently mines the consensus feature from different feature levels and discriminates objects of different classes in an object-aware contrastive way. As extensive experiments show, the proposed HICOME achieves SoTA performance on all the existing CoSOD test sets. Several useful training tricks suitable for training CoSOD models are also provided. Third, practical applications are given using the CoSOD technique to show the effectiveness. Finally, the remaining challenges and potential improvements of CoSOD are discussed to inspire related work in the future. The source code, the dataset, and the online demo will be publicly available at github.com/ZhengPeng7/CoSINe.

arXiv:2403.12049공식 코드 · Papers with Code

Toward Improving Robustness of Object Detectors Against Domain Shift

This paper proposes a data augmentation method for improving the robustness of driving object detectors against domain shift. Domain shift problem arises when there is a significant change between the distribution of the source data domain used in the training phase and that of the target data domain in the deployment phase. Domain shift is known as one of the most popular reasons resulting in the considerable drop in the performance of deep neural network models. In order to address this problem, one effective approach is to increase the diversity of training data. To this end, we propose a data synthesis module that can be utilized to train more robust and effective object detectors. By adopting YOLOv4 as a base object detector, we have witnessed a remarkable improvement in performance on both the source and target domain data. The code of this work is publicly available at https://github.com/tranleanh/haze-synthesis.

arXiv:2403.12310

Prototipo de un Contador Bidireccional Automático de Personas basado en sensores de visión 3D

3D sensors, also known as RGB-D sensors, utilize depth images where each pixel measures the distance from the camera to objects, using principles like structured light or time-of-flight. Advances in artificial vision have led to affordable 3D cameras capable of real-time object detection without object movement, surpassing 2D cameras in information depth. These cameras can identify objects of varying colors and reflectivities and are less affected by lighting changes. The described prototype uses RGB-D sensors for bidirectional people counting in venues, aiding security and surveillance in spaces like stadiums or airports. It determines real-time occupancy and checks against maximum capacity, crucial during emergencies. The system includes a RealSense D415 depth camera and a mini-computer running object detection algorithms to count people and a 2D camera for identity verification. The system supports statistical analysis and uses C++, Python, and PHP with OpenCV for image processing, demonstrating a comprehensive approach to monitoring venue occupancy.

arXiv:2403.12301

R3DS: Reality-linked 3D Scenes for Panoramic Scene Understanding

We introduce the Reality-linked 3D Scenes (R3DS) dataset of synthetic 3D scenes mirroring the real-world scene arrangements from Matterport3D panoramas. Compared to prior work, R3DS has more complete and densely populated scenes with objects linked to real-world observations in panoramas. R3DS also provides an object support hierarchy, and matching object sets (e.g., same chairs around a dining table) for each scene. Overall, R3DS contains 19K objects represented by 3,784 distinct CAD models from over 100 object categories. We demonstrate the effectiveness of R3DS on the Panoramic Scene Understanding task. We find that: 1) training on R3DS enables better generalization; 2) support relation prediction trained with R3DS improves performance compared to heuristically calculated support; and 3) R3DS offers a challenging benchmark for future work on panoramic scene understanding.

arXiv:2403.12712공식 코드 · Papers with Code

Instance-Warp: Saliency Guided Image Warping for Unsupervised Domain Adaptation

Driving is challenging in conditions like night, rain, and snow. Lack of good labeled datasets has hampered progress in scene understanding under such conditions. Unsupervised Domain Adaptation (UDA) using large labeled clear-day datasets is a promising research direction in such cases. However, many UDA methods are trained with dominant scene backgrounds (e.g., roads, sky, sidewalks) that appear dramatically different across domains. As a result, they struggle to learn effective features of smaller and often sparse foreground objects (e.g., people, vehicles, signs). In this work, we improve UDA training by applying in-place image warping to focus on salient objects. We design instance-level saliency guidance to adaptively oversample object regions and undersample background areas, which reduces adverse effects from background context and enhances backbone feature learning. Our approach improves adaptation across geographies, lighting, and weather conditions, and is agnostic to the task (segmentation, detection), domain adaptation algorithm, saliency guidance, and underlying model architecture. Result highlights include +6.1 mAP50 for BDD100K Clear $\rightarrow$ DENSE Foggy, +3.7 mAP50 for BDD100K Day $\rightarrow$ Night, +3.0 mAP50 for BDD100K Clear $\rightarrow$ Rainy, and +6.3 mIoU for Cityscapes $\rightarrow$ ACDC. Besides, Our method adds minimal training memory and no additional inference latency. Code is available at https://github.com/ShenZheng2000/Instance-Warp

arXiv:2403.12470

SC-Diff: 3D Shape Completion with Latent Diffusion Models

This paper introduces a 3D shape completion approach using a 3D latent diffusion model optimized for completing shapes, represented as Truncated Signed Distance Functions (TSDFs), from partial 3D scans. Our method combines image-based conditioning through cross-attention and spatial conditioning through the integration of 3D features from captured partial scans. This dual guidance enables high-fidelity, realistic shape completions at superior resolutions. At the core of our approach is the compression of 3D data into a low-dimensional latent space using an auto-encoder inspired by 2D latent diffusion models. This compression facilitates the processing of higher-resolution shapes and allows us to apply our model across multiple object classes, a significant improvement over other existing diffusion-based shape completion methods, which often require a separate diffusion model for each class. We validated our approach against two common benchmarks in the field of shape completion, demonstrating competitive performance in terms of accuracy and realism and performing on par with state-of-the-art methods despite operating at a higher resolution with a single model for all object classes. We present a comprehensive evaluation of our model, showcasing its efficacy in handling diverse shape completion challenges, even on unseen object classes. The code will be released upon acceptance.

arXiv:2403.12466공식 코드 · Papers with Code

Few-shot Object Localization

Existing object localization methods are tailored to locate specific classes of objects, relying heavily on abundant labeled data for model optimization. However, acquiring large amounts of labeled data is challenging in many real-world scenarios, significantly limiting the broader application of localization models. To bridge this research gap, this paper defines a novel task named Few-Shot Object Localization (FSOL), which aims to achieve precise localization with limited samples. This task achieves generalized object localization by leveraging a small number of labeled support samples to query the positional information of objects within corresponding images. To advance this field, we design an innovative high-performance baseline model. This model integrates a dual-path feature augmentation module to enhance shape association and gradient differences between supports and query images, alongside a self query module to explore the association between feature maps and query images. Experimental results demonstrate a significant performance improvement of our approach in the FSOL task, establishing an efficient benchmark for further research. All codes and data are available at https://github.com/Ryh1218/FSOL.

arXiv:2403.12409

ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance

Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without optimization. Though promising results have been achieved in single object generation, these methods often struggle to model complex 3D assets that inherently contain multiple objects. In this work, we present ComboVerse, a 3D generation framework that produces high-quality 3D assets with complex compositions by learning to combine multiple models. 1) We first perform an in-depth analysis of this ``multi-object gap'' from both model and data perspectives. 2) Next, with reconstructed 3D models of different objects, we seek to adjust their sizes, rotation angles, and locations to create a 3D asset that matches the given image. 3) To automate this process, we apply spatially-aware score distillation sampling (SSDS) from pretrained diffusion models to guide the positioning of objects. Our proposed framework emphasizes spatial alignment of objects, compared with standard score distillation sampling, and thus achieves more accurate results. Extensive experiments validate ComboVerse achieves clear improvements over existing methods in generating compositional 3D assets.

arXiv:2403.12396

OV9D: Open-Vocabulary Category-Level 9D Object Pose and Size Estimation

This paper studies a new open-set problem, the open-vocabulary category-level object pose and size estimation. Given human text descriptions of arbitrary novel object categories, the robot agent seeks to predict the position, orientation, and size of the target object in the observed scene image. To enable such generalizability, we first introduce OO3D-9D, a large-scale photorealistic dataset for this task. Derived from OmniObject3D, OO3D-9D is the largest and most diverse dataset in the field of category-level object pose and size estimation. It includes additional annotations for the symmetry axis of each category, which help resolve symmetric ambiguity. Apart from the large-scale dataset, we find another key to enabling such generalizability is leveraging the strong prior knowledge in pre-trained visual-language foundation models. We then propose a framework built on pre-trained DinoV2 and text-to-image stable diffusion models to infer the normalized object coordinate space (NOCS) maps of the target instances. This framework fully leverages the visual semantic prior from DinoV2 and the aligned visual and language knowledge within the text-to-image diffusion model, which enables generalization to various text descriptions of novel categories. Comprehensive quantitative and qualitative experiments demonstrate that the proposed open-vocabulary method, trained on our large-scale synthesized data, significantly outperforms the baseline and can effectively generalize to real-world images of unseen categories. The project page is at https://ov9d.github.io.

arXiv:2403.12488공식 코드 · Papers with Code

DetToolChain: A New Prompting Paradigm to Unleash Detection Ability of MLLM

We present DetToolChain, a novel prompting paradigm, to unleash the zero-shot object detection ability of multimodal large language models (MLLMs), such as GPT-4V and Gemini. Our approach consists of a detection prompting toolkit inspired by high-precision detection priors and a new Chain-of-Thought to implement these prompts. Specifically, the prompts in the toolkit are designed to guide the MLLM to focus on regional information (e.g., zooming in), read coordinates according to measure standards (e.g., overlaying rulers and compasses), and infer from the contextual information (e.g., overlaying scene graphs). Building upon these tools, the new detection chain-of-thought can automatically decompose the task into simple subtasks, diagnose the predictions, and plan for progressive box refinements. The effectiveness of our framework is demonstrated across a spectrum of detection tasks, especially hard cases. Compared to existing state-of-the-art methods, GPT-4V with our DetToolChain improves state-of-the-art object detectors by +21.5% AP50 on MS COCO Novel class set for open-vocabulary detection, +24.23% Acc on RefCOCO val set for zero-shot referring expression comprehension, +14.5% AP on D-cube describe object detection FULL setting.