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arXiv:1703.07402공식 코드 · Papers with Code

Simple Online and Realtime Tracking with a Deep Association Metric

Simple Online and Realtime Tracking (SORT) is a pragmatic approach to multiple object tracking with a focus on simple, effective algorithms. In this paper, we integrate appearance information to improve the performance of SORT. Due to this extension we are able to track objects through longer periods of occlusions, effectively reducing the number of identity switches. In spirit of the original framework we place much of the computational complexity into an offline pre-training stage where we learn a deep association metric on a large-scale person re-identification dataset. During online application, we establish measurement-to-track associations using nearest neighbor queries in visual appearance space. Experimental evaluation shows that our extensions reduce the number of identity switches by 45%, achieving overall competitive performance at high frame rates.

arXiv:1703.05020

Large Margin Object Tracking with Circulant Feature Maps

Structured output support vector machine (SVM) based tracking algorithms have shown favorable performance recently. Nonetheless, the time-consuming candidate sampling and complex optimization limit their real-time applications. In this paper, we propose a novel large margin object tracking method which absorbs the strong discriminative ability from structured output SVM and speeds up by the correlation filter algorithm significantly. Secondly, a multimodal target detection technique is proposed to improve the target localization precision and prevent model drift introduced by similar objects or background noise. Thirdly, we exploit the feedback from high-confidence tracking results to avoid the model corruption problem. We implement two versions of the proposed tracker with the representations from both conventional hand-crafted and deep convolution neural networks (CNNs) based features to validate the strong compatibility of the algorithm. The experimental results demonstrate that the proposed tracker performs superiorly against several state-of-the-art algorithms on the challenging benchmark sequences while runs at speed in excess of 80 frames per second. The source code and experimental results will be made publicly available.

arXiv:1703.05884

Need for Speed: A Benchmark for Higher Frame Rate Object Tracking

In this paper, we propose the first higher frame rate video dataset (called Need for Speed - NfS) and benchmark for visual object tracking. The dataset consists of 100 videos (380K frames) captured with now commonly available higher frame rate (240 FPS) cameras from real world scenarios. All frames are annotated with axis aligned bounding boxes and all sequences are manually labelled with nine visual attributes - such as occlusion, fast motion, background clutter, etc. Our benchmark provides an extensive evaluation of many recent and state-of-the-art trackers on higher frame rate sequences. We ranked each of these trackers according to their tracking accuracy and real-time performance. One of our surprising conclusions is that at higher frame rates, simple trackers such as correlation filters outperform complex methods based on deep networks. This suggests that for practical applications (such as in robotics or embedded vision), one needs to carefully tradeoff bandwidth constraints associated with higher frame rate acquisition, computational costs of real-time analysis, and the required application accuracy. Our dataset and benchmark allows for the first time (to our knowledge) systematic exploration of such issues, and will be made available to allow for further research in this space.

arXiv:1703.02437

PathTrack: Fast Trajectory Annotation with Path Supervision

Progress in Multiple Object Tracking (MOT) has been historically limited by the size of the available datasets. We present an efficient framework to annotate trajectories and use it to produce a MOT dataset of unprecedented size. In our novel path supervision the annotator loosely follows the object with the cursor while watching the video, providing a path annotation for each object in the sequence. Our approach is able to turn such weak annotations into dense box trajectories. Our experiments on existing datasets prove that our framework produces more accurate annotations than the state of the art, in a fraction of the time. We further validate our approach by crowdsourcing the PathTrack dataset, with more than 15,000 person trajectories in 720 sequences. Tracking approaches can benefit training on such large-scale datasets, as did object recognition. We prove this by re-training an off-the-shelf person matching network, originally trained on the MOT15 dataset, almost halving the misclassification rate. Additionally, training on our data consistently improves tracking results, both on our dataset and on MOT15. On the latter, we improve the top-performing tracker (NOMT) dropping the number of IDSwitches by 18% and fragments by 5%.

arXiv:1612.00089

Beyond standard benchmarks: Parameterizing performance evaluation in visual object tracking

Object-to-camera motion produces a variety of apparent motion patterns that significantly affect performance of short-term visual trackers. Despite being crucial for designing robust trackers, their influence is poorly explored in standard benchmarks due to weakly defined, biased and overlapping attribute annotations. In this paper we propose to go beyond pre-recorded benchmarks with post-hoc annotations by presenting an approach that utilizes omnidirectional videos to generate realistic, consistently annotated, short-term tracking scenarios with exactly parameterized motion patterns. We have created an evaluation system, constructed a fully annotated dataset of omnidirectional videos and the generators for typical motion patterns. We provide an in-depth analysis of major tracking paradigms which is complementary to the standard benchmarks and confirms the expressiveness of our evaluation approach.

arXiv:1611.02364공식 코드 · Papers with Code

Multiple Object Tracking with Kernelized Correlation Filters in Urban Mixed Traffic

Recently, the Kernelized Correlation Filters tracker (KCF) achieved competitive performance and robustness in visual object tracking. On the other hand, visual trackers are not typically used in multiple object tracking. In this paper, we investigate how a robust visual tracker like KCF can improve multiple object tracking. Since KCF is a fast tracker, many can be used in parallel and still result in fast tracking. We build a multiple object tracking system based on KCF and background subtraction. Background subtraction is applied to extract moving objects and get their scale and size in combination with KCF outputs, while KCF is used for data association and to handle fragmentation and occlusion problems. As a result, KCF and background subtraction help each other to take tracking decision at every frame. Sometimes KCF outputs are the most trustworthy (e.g. during occlusion), while in some other case, it is the background subtraction outputs. To validate the effectiveness of our system, the algorithm is demonstrated on four urban video recordings from a standard dataset. Results show that our method is competitive with state-of-the-art trackers even if we use a much simpler data association step.

arXiv:1703.10764

A Hybrid Data Association Framework for Robust Online Multi-Object Tracking

Global optimization algorithms have shown impressive performance in data-association based multi-object tracking, but handling online data remains a difficult hurdle to overcome. In this paper, we present a hybrid data association framework with a min-cost multi-commodity network flow for robust online multi-object tracking. We build local target-specific models interleaved with global optimization of the optimal data association over multiple video frames. More specifically, in the min-cost multi-commodity network flow, the target-specific similarities are online learned to enforce the local consistency for reducing the complexity of the global data association. Meanwhile, the global data association taking multiple video frames into account alleviates irrecoverable errors caused by the local data association between adjacent frames. To ensure the efficiency of online tracking, we give an efficient near-optimal solution to the proposed min-cost multi-commodity flow problem, and provide the empirical proof of its sub-optimality. The comprehensive experiments on real data demonstrate the superior tracking performance of our approach in various challenging situations.

arXiv:1703.10571

Bootstrapping Labelled Dataset Construction for Cow Tracking and Behavior Analysis

This paper introduces a new approach to the long-term tracking of an object in a challenging environment. The object is a cow and the environment is an enclosure in a cowshed. Some of the key challenges in this domain are a cluttered background, low contrast and high similarity between moving objects which greatly reduces the efficiency of most existing approaches, including those based on background subtraction. Our approach is split into object localization, instance segmentation, learning and tracking stages. Our solution is compared to a range of semi-supervised object tracking algorithms and we show that the performance is strong and well suited to subsequent analysis. We present our solution as a first step towards broader tracking and behavior monitoring for cows in precision agriculture with the ultimate objective of early detection of lameness.

arXiv:1704.02781

Tracking the Trackers: An Analysis of the State of the Art in Multiple Object Tracking

Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for research. We present a benchmark for Multiple Object Tracking launched in the late 2014, with the goal of creating a framework for the standardized evaluation of multiple object tracking methods. This paper collects the two releases of the benchmark made so far, and provides an in-depth analysis of almost 50 state-of-the-art trackers that were tested on over 11000 frames. We show the current trends and weaknesses of multiple people tracking methods, and provide pointers of what researchers should be focusing on to push the field forward.

arXiv:1702.06355

Object Detection in Videos with Tubelet Proposal Networks

Object detection in videos has drawn increasing attention recently with the introduction of the large-scale ImageNet VID dataset. Different from object detection in static images, temporal information in videos is vital for object detection. To fully utilize temporal information, state-of-the-art methods are based on spatiotemporal tubelets, which are essentially sequences of associated bounding boxes across time. However, the existing methods have major limitations in generating tubelets in terms of quality and efficiency. Motion-based methods are able to obtain dense tubelets efficiently, but the lengths are generally only several frames, which is not optimal for incorporating long-term temporal information. Appearance-based methods, usually involving generic object tracking, could generate long tubelets, but are usually computationally expensive. In this work, we propose a framework for object detection in videos, which consists of a novel tubelet proposal network to efficiently generate spatiotemporal proposals, and a Long Short-term Memory (LSTM) network that incorporates temporal information from tubelet proposals for achieving high object detection accuracy in videos. Experiments on the large-scale ImageNet VID dataset demonstrate the effectiveness of the proposed framework for object detection in videos.

arXiv:1701.08936

Deep Reinforcement Learning for Visual Object Tracking in Videos

In this paper we introduce a fully end-to-end approach for visual tracking in videos that learns to predict the bounding box locations of a target object at every frame. An important insight is that the tracking problem can be considered as a sequential decision-making process and historical semantics encode highly relevant information for future decisions. Based on this intuition, we formulate our model as a recurrent convolutional neural network agent that interacts with a video overtime, and our model can be trained with reinforcement learning (RL) algorithms to learn good tracking policies that pay attention to continuous, inter-frame correlation and maximize tracking performance in the long run. The proposed tracking algorithm achieves state-of-the-art performance in an existing tracking benchmark and operates at frame-rates faster than real-time. To the best of our knowledge, our tracker is the first neural-network tracker that combines convolutional and recurrent networks with RL algorithms.

arXiv:1704.04057공식 코드 · Papers with Code

DCFNet: Discriminant Correlation Filters Network for Visual Tracking

Discriminant Correlation Filters (DCF) based methods now become a kind of dominant approach to online object tracking. The features used in these methods, however, are either based on hand-crafted features like HoGs, or convolutional features trained independently from other tasks like image classification. In this work, we present an end-to-end lightweight network architecture, namely DCFNet, to learn the convolutional features and perform the correlation tracking process simultaneously. Specifically, we treat DCF as a special correlation filter layer added in a Siamese network, and carefully derive the backpropagation through it by defining the network output as the probability heatmap of object location. Since the derivation is still carried out in Fourier frequency domain, the efficiency property of DCF is preserved. This enables our tracker to run at more than 60 FPS during test time, while achieving a significant accuracy gain compared with KCF using HoGs. Extensive evaluations on OTB-2013, OTB-2015, and VOT2015 benchmarks demonstrate that the proposed DCFNet tracker is competitive with several state-of-the-art trackers, while being more compact and much faster.

arXiv:1704.06378

A data set for evaluating the performance of multi-class multi-object video tracking

One of the challenges in evaluating multi-object video detection, tracking and classification systems is having publically available data sets with which to compare different systems. However, the measures of performance for tracking and classification are different. Data sets that are suitable for evaluating tracking systems may not be appropriate for classification. Tracking video data sets typically only have ground truth track IDs, while classification video data sets only have ground truth class-label IDs. The former identifies the same object over multiple frames, while the latter identifies the type of object in individual frames. This paper describes an advancement of the ground truth meta-data for the DARPA Neovision2 Tower data set to allow both the evaluation of tracking and classification. The ground truth data sets presented in this paper contain unique object IDs across 5 different classes of object (Car, Bus, Truck, Person, Cyclist) for 24 videos of 871 image frames each. In addition to the object IDs and class labels, the ground truth data also contains the original bounding box coordinates together with new bounding boxes in instances where un-annotated objects were present. The unique IDs are maintained during occlusions between multiple objects or when objects re-enter the field of view. This will provide: a solid foundation for evaluating the performance of multi-object tracking of different types of objects, a straightforward comparison of tracking system performance using the standard Multi Object Tracking (MOT) framework, and classification performance using the Neovision2 metrics. These data have been hosted publically.

arXiv:1704.06340

Identifying First-person Camera Wearers in Third-person Videos

We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in environments in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first- and third-person videos, which is challenging because the camera wearer is not visible from his/her own egocentric video, preventing the use of direct feature matching. In this paper, we propose a new semi-Siamese Convolutional Neural Network architecture to address this novel challenge. We formulate the problem as learning a joint embedding space for first- and third-person videos that considers both spatial- and motion-domain cues. A new triplet loss function is designed to minimize the distance between correct first- and third-person matches while maximizing the distance between incorrect ones. This end-to-end approach performs significantly better than several baselines, in part by learning the first- and third-person features optimized for matching jointly with the distance measure itself.

arXiv:1704.06036

End-to-end representation learning for Correlation Filter based tracking

The Correlation Filter is an algorithm that trains a linear template to discriminate between images and their translations. It is well suited to object tracking because its formulation in the Fourier domain provides a fast solution, enabling the detector to be re-trained once per frame. Previous works that use the Correlation Filter, however, have adopted features that were either manually designed or trained for a different task. This work is the first to overcome this limitation by interpreting the Correlation Filter learner, which has a closed-form solution, as a differentiable layer in a deep neural network. This enables learning deep features that are tightly coupled to the Correlation Filter. Experiments illustrate that our method has the important practical benefit of allowing lightweight architectures to achieve state-of-the-art performance at high framerates.

arXiv:1704.06415

Track Everything: Limiting Prior Knowledge in Online Multi-Object Recognition

This paper addresses the problem of online tracking and classification of multiple objects in an image sequence. Our proposed solution is to first track all objects in the scene without relying on object-specific prior knowledge, which in other systems can take the form of hand-crafted features or user-based track initialization. We then classify the tracked objects with a fast-learning image classifier that is based on a shallow convolutional neural network architecture and demonstrate that object recognition improves when this is combined with object state information from the tracking algorithm. We argue that by transferring the use of prior knowledge from the detection and tracking stages to the classification stage we can design a robust, general purpose object recognition system with the ability to detect and track a variety of object types. We describe our biologically inspired implementation, which adaptively learns the shape and motion of tracked objects, and apply it to the Neovision2 Tower benchmark data set, which contains multiple object types. An experimental evaluation demonstrates that our approach is competitive with state-of-the-art video object recognition systems that do make use of object-specific prior knowledge in detection and tracking, while providing additional practical advantages by virtue of its generality.

arXiv:1704.07293

Measuring the Accuracy of Object Detectors and Trackers

The accuracy of object detectors and trackers is most commonly evaluated by the Intersection over Union (IoU) criterion. To date, most approaches are restricted to axis-aligned or oriented boxes and, as a consequence, many datasets are only labeled with boxes. Nevertheless, axis-aligned or oriented boxes cannot accurately capture an object's shape. To address this, a number of densely segmented datasets has started to emerge in both the object detection and the object tracking communities. However, evaluating the accuracy of object detectors and trackers that are restricted to boxes on densely segmented data is not straightforward. To close this gap, we introduce the relative Intersection over Union (rIoU) accuracy measure. The measure normalizes the IoU with the optimal box for the segmentation to generate an accuracy measure that ranges between 0 and 1 and allows a more precise measurement of accuracies. Furthermore, it enables an efficient and easy way to understand scenes and the strengths and weaknesses of an object detection or tracking approach. We display how the new measure can be efficiently calculated and present an easy-to-use evaluation framework. The framework is tested on the DAVIS and the VOT2016 segmentations and has been made available to the community.

arXiv:1703.01289

Instance Flow Based Online Multiple Object Tracking

We present a method to perform online Multiple Object Tracking (MOT) of known object categories in monocular video data. Current Tracking-by-Detection MOT approaches build on top of 2D bounding box detections. In contrast, we exploit state-of-the-art instance aware semantic segmentation techniques to compute 2D shape representations of target objects in each frame. We predict position and shape of segmented instances in subsequent frames by exploiting optical flow cues. We define an affinity matrix between instances of subsequent frames which reflects locality and visual similarity. The instance association is solved by applying the Hungarian method. We evaluate different configurations of our algorithm using the MOT 2D 2015 train dataset. The evaluation shows that our tracking approach is able to track objects with high relative motions. In addition, we provide results of our approach on the MOT 2D 2015 test set for comparison with previous works. We achieve a MOTA score of 32.1.

arXiv:1705.07640공식 코드 · Papers with Code

Dynamics Based 3D Skeletal Hand Tracking

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require significant computation resources. This research explores a new approach to tracking hands, or any articulated model, by using an augmented rigid body simulation. This allows us to phrase 3D object tracking as a linear complementarity problem with a well-defined solution. Based on a depth sensor's samples, the system generates constraints that limit motion orthogonal to the rigid body model's surface. These constraints, along with prior motion, collision/contact constraints, and joint mechanics, are resolved with a projected Gauss-Seidel solver. Due to camera noise properties and attachment errors, the numerous surface constraints are impulse capped to avoid overpowering mechanical constraints. To improve tracking accuracy, multiple simulations are spawned at each frame and fed a variety of heuristics, constraints and poses. A 3D error metric selects the best-fit simulation, helping the system handle challenging hand motions. Such an approach enables real-time, robust, and accurate 3D skeletal tracking of a user's hand on a variety of depth cameras, while only utilizing a single x86 CPU core for processing.

arXiv:1409.7618

Multiple Object Tracking: A Literature Review

Multiple Object Tracking (MOT) has gained increasing attention due to its academic and commercial potential. Although different approaches have been proposed to tackle this problem, it still remains challenging due to factors like abrupt appearance changes and severe object occlusions. In this work, we contribute the first comprehensive and most recent review on this problem. We inspect the recent advances in various aspects and propose some interesting directions for future research. To the best of our knowledge, there has not been any extensive review on this topic in the community. We endeavor to provide a thorough review on the development of this problem in recent decades. The main contributions of this review are fourfold: 1) Key aspects in an MOT system, including formulation, categorization, key principles, evaluation of MOT are discussed; 2) Instead of enumerating individual works, we discuss existing approaches according to various aspects, in each of which methods are divided into different groups and each group is discussed in detail for the principles, advances and drawbacks; 3) We examine experiments of existing publications and summarize results on popular datasets to provide quantitative and comprehensive comparisons. By analyzing the results from different perspectives, we have verified some basic agreements in the field; and 4) We provide a discussion about issues of MOT research, as well as some interesting directions which will become potential research effort in the future.