Hallucinations, a phenomenon where a language model (LM) generates nonfactual content, pose a significant challenge to the practical deployment of LMs. While many empirical methods have been proposed to mitigate hallucinations, recent studies established a computability-theoretic result showing that any LM will inevitably generate hallucinations on an infinite set of inputs, regardless of the quality and quantity of training datasets and the choice of the language model architecture and training and inference algorithms. Although the computability-theoretic result may seem pessimistic, its significance in practical viewpoints has remained unclear. This paper claims that those "innate" inevitability results from computability theory and diagonal argument, in principle, cannot explain practical issues of LLMs. We demonstrate this claim by presenting a positive theoretical result from a probabilistic perspective. Specifically, we prove that hallucinations can be made statistically negligible, provided that the quality and quantity of the training data are sufficient. Interestingly, our positive result coexists with the computability-theoretic result, implying that while hallucinations on an infinite set of inputs cannot be entirely eliminated, their probability can always be reduced by improving algorithms and training data. By evaluating the two seemingly contradictory results through the lens of information theory, we argue that our probability-theoretic positive result better reflects practical considerations than the computability-theoretic negative result.
Negation is a fundamental aspect of human communication, yet it remains a challenge for Language Models (LMs) in Information Retrieval (IR). Despite the heavy reliance of modern neural IR systems on LMs, little attention has been given to their handling of negation. In this study, we reproduce and extend the findings of NevIR, a benchmark study that revealed most IR models perform at or below the level of random ranking when dealing with negation. We replicate NevIR's original experiments and evaluate newly developed state-of-the-art IR models. Our findings show that a recently emerging category-listwise Large Language Model (LLM) re-rankers-outperforms other models but still underperforms human performance. Additionally, we leverage ExcluIR, a benchmark dataset designed for exclusionary queries with extensive negation, to assess the generalisability of negation understanding. Our findings suggest that fine-tuning on one dataset does not reliably improve performance on the other, indicating notable differences in their data distributions. Furthermore, we observe that only cross-encoders and listwise LLM re-rankers achieve reasonable performance across both negation tasks.
News recommender systems play a critical role in mitigating the information overload problem. In recent years, due to the successful applications of large language model technologies, researchers have utilized Discriminative Large Language Models (DLLMs) or Generative Large Language Models (GLLMs) to improve the performance of news recommender systems. Although several recent surveys review significant challenges for deep learning-based news recommender systems, such as fairness, privacy-preserving, and responsibility, there is a lack of a systematic survey on Large Language Model (LLM)-based news recommender systems. In order to review different core methodologies and explore potential issues systematically, we categorize DLLM-based and GLLM-based news recommender systems under the umbrella of LLM-based news recommender systems. In this survey, we first overview the development of deep learning-based news recommender systems. Then, we review LLM-based news recommender systems based on three aspects: news-oriented modeling, user-oriented modeling, and prediction-oriented modeling. Next, we examine the challenges from various perspectives, including datasets, benchmarking tools, and methodologies. Furthermore, we conduct extensive experiments to analyze how large language model technologies affect the performance of different news recommender systems. Finally, we comprehensively explore the future directions for LLM-based news recommendations in the era of LLMs.
While recent advancements in reasoning optimization have significantly enhanced the capabilities of large language models (LLMs), existing efforts to improve reasoning have been limited to solving mathematical problems and focusing on visual graphical inputs, neglecting broader applications in general video understanding.This paper proposes video-SALMONN-o1, the first open-source reasoning-enhanced audio-visual LLM designed for general video understanding tasks. To enhance its reasoning abilities, we develop a reasoning-intensive dataset featuring challenging audio-visual questions with step-by-step solutions. We also propose process direct preference optimization (pDPO), which leverages contrastive step selection to achieve efficient step-level reward modelling tailored for multimodal inputs. Additionally, we introduce RivaBench, the first reasoning-intensive video understanding benchmark, featuring over 4,000 high-quality, expert-curated question-answer pairs across scenarios such as standup comedy, academic presentations, and synthetic video detection. video-SALMONN-o1 achieves 3-8% accuracy improvements over the LLaVA-OneVision baseline across different video reasoning benchmarks. Besides, pDPO achieves 6-8% improvements compared to the supervised fine-tuning model on RivaBench. Enhanced reasoning enables video-SALMONN-o1 zero-shot synthetic video detection capabilities.
Multimodal Large Language Models (MLLMs) bridge the gap between visual and textual data, enabling a range of advanced applications. However, complex internal interactions among visual elements and their alignment with text can introduce vulnerabilities, which may be exploited to bypass safety mechanisms. To address this, we analyze the relationship between image content and task and find that the complexity of subimages, rather than their content, is key. Building on this insight, we propose the Distraction Hypothesis, followed by a novel framework called Contrasting Subimage Distraction Jailbreaking (CS-DJ), to achieve jailbreaking by disrupting MLLMs alignment through multi-level distraction strategies. CS-DJ consists of two components: structured distraction, achieved through query decomposition that induces a distributional shift by fragmenting harmful prompts into sub-queries, and visual-enhanced distraction, realized by constructing contrasting subimages to disrupt the interactions among visual elements within the model. This dual strategy disperses the model's attention, reducing its ability to detect and mitigate harmful content. Extensive experiments across five representative scenarios and four popular closed-source MLLMs, including GPT-4o-mini, GPT-4o, GPT-4V, and Gemini-1.5-Flash, demonstrate that CS-DJ achieves average success rates of 52.40% for the attack success rate and 74.10% for the ensemble attack success rate. These results reveal the potential of distraction-based approaches to exploit and bypass MLLMs' defenses, offering new insights for attack strategies.
Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM) assist in open-vocabulary indoor scene synthesis. However, the challenge lies in converting the LLM-generated outputs into reasonable and physically feasible scene layouts. In this paper, we propose to generate hierarchically structured scene descriptions with LLM and then compute the scene layouts. Specifically, we train a hierarchy-aware network to infer the fine-grained relative positions between objects and design a divide-and-conquer optimization to solve for scene layouts. The advantages of using hierarchically structured scene representation are two-fold. First, the hierarchical structure provides a rough grounding for object arrangement, which alleviates contradictory placements with dense relations and enhances the generalization ability of the network to infer fine-grained placements. Second, it naturally supports the divide-and-conquer optimization, by first arranging the sub-scenes and then the entire scene, to more effectively solve for a feasible layout. We conduct extensive comparison experiments and ablation studies with both qualitative and quantitative evaluations to validate the effectiveness of our key designs with the hierarchically structured scene representation. Our approach can generate more reasonable scene layouts while better aligned with the user requirements and LLM descriptions. We also present open-vocabulary scene synthesis and interactive scene design results to show the strength of our approach in the applications.
Recommender systems are essential components of many online platforms, yet traditional approaches still struggle with understanding complex user preferences and providing explainable recommendations. The emergence of Large Language Model (LLM)-powered agents offers a promising approach by enabling natural language interactions and interpretable reasoning, potentially transforming research in recommender systems. This survey provides a systematic review of the emerging applications of LLM-powered agents in recommender systems. We identify and analyze three key paradigms in current research: (1) Recommender-oriented approaches, which leverage intelligent agents to enhance the fundamental recommendation mechanisms; (2) Interaction-oriented approaches, which facilitate dynamic user engagement through natural dialogue and interpretable suggestions; and (3) Simulation-oriented approaches, which employ multi-agent frameworks to model complex user-item interactions and system dynamics. Beyond paradigm categorization, we analyze the architectural foundations of LLM-powered recommendation agents, examining their essential components: profile construction, memory management, strategic planning, and action execution. Our investigation extends to a comprehensive analysis of benchmark datasets and evaluation frameworks in this domain. This systematic examination not only illuminates the current state of LLM-powered agent recommender systems but also charts critical challenges and promising research directions in this transformative field.
Diffusion models have emerged as a promising alternative to autoregressive models in modeling discrete categorical data. Yet diffusion models that directly work on discrete data space do not fully exploit the power of iterative refinement, as the signals are lost during the transition between discrete states. Existing continuous diffusion models for discrete data have limited performance compared to discrete approaches, and the unclear link between them restricts the development of diffusion models for discrete data. In this work, we propose a continuous diffusion model for language modeling that incorporates the geometry of the underlying categorical distribution. We establish a connection between the discrete diffusion and continuous flow on the statistical manifold, and building on the analogy, we introduce a simple design for the diffusion process that generalizes previous discrete diffusion models. We further propose a simulation-free training framework based on radial symmetry and a simple technique to address the high dimensionality of the manifold. Comprehensive experiments on language modeling benchmarks and other modalities show that our method outperforms existing discrete diffusion models and approaches the performance of autoregressive models. Codes available at \href{https://github.com/harryjo97/RDLM}{https://github.com/harryjo97/RDLM}.
Large Language Models (LLMs) face increasing loss spikes during scaling, undermining training stability and final performance. While gradient clipping mitigates this issue, traditional global approaches poorly handle parameter-specific gradient variations and decaying gradient norms. We propose **AdaGC**, an adaptive gradient clipping framework that automatically adjusts local thresholds per parameter through exponential moving average of gradient norms. Theoretical analysis proves AdaGC's convergence under non-convex conditions. Extensive experiments demonstrate significant improvements: On Llama-2 7B/13B, AdaGC completely eliminates loss spikes while reducing WikiText perplexity by 3.5% (+0.14pp LAMBADA accuracy) for 7B and achieving 0.65% lower training loss with 1.47% reduced validation perplexity for 13B compared to global clipping. For CLIP ViT-Base, AdaGC converges 25% faster than StableAdamW with full spike elimination. The method shows universal effectiveness across architectures (Llama-2 7B/13B) and modalities (CLIP), with successful integration into diverse optimizers like AdamW and Lion. Source code will be released on GitHub.
Electrocardiogram (ECG) is essential for the clinical diagnosis of arrhythmias and other heart diseases, but deep learning methods based on ECG often face limitations due to the need for high-quality annotations. Although previous ECG self-supervised learning (eSSL) methods have made significant progress in representation learning from unannotated ECG data, they typically treat ECG signals as ordinary time-series data, segmenting the signals using fixed-size and fixed-step time windows, which often ignore the form and rhythm characteristics and latent semantic relationships in ECG signals. In this work, we introduce a novel perspective on ECG signals, treating heartbeats as words and rhythms as sentences. Based on this perspective, we first designed the QRS-Tokenizer, which generates semantically meaningful ECG sentences from the raw ECG signals. Building on these, we then propose HeartLang, a novel self-supervised learning framework for ECG language processing, learning general representations at form and rhythm levels. Additionally, we construct the largest heartbeat-based ECG vocabulary to date, which will further advance the development of ECG language processing. We evaluated HeartLang across six public ECG datasets, where it demonstrated robust competitiveness against other eSSL methods. Our data and code are publicly available at https://github.com/PKUDigitalHealth/HeartLang.
We present HealthGPT, a powerful Medical Large Vision-Language Model (Med-LVLM) that integrates medical visual comprehension and generation capabilities within a unified autoregressive paradigm. Our bootstrapping philosophy is to progressively adapt heterogeneous comprehension and generation knowledge to pre-trained large language models (LLMs). This is achieved through a novel heterogeneous low-rank adaptation (H-LoRA) technique, which is complemented by a tailored hierarchical visual perception approach and a three-stage learning strategy. To effectively learn the HealthGPT, we devise a comprehensive medical domain-specific comprehension and generation dataset called VL-Health. Experimental results demonstrate exceptional performance and scalability of HealthGPT in medical visual unified tasks. Our project can be accessed at https://github.com/DCDmllm/HealthGPT.
The rapid development of Multimodal Large Language Models (MLLMs) has enabled the integration of multiple modalities, including texts and images, within the large language model (LLM) framework. However, texts and images are usually interconnected, forming a multimodal attributed graph (MMAG). It is underexplored how MLLMs can incorporate the relational information (\textit{i.e.}, graph structure) and semantic information (\textit{i.e.,} texts and images) on such graphs for multimodal comprehension and generation. In this paper, we propose GraphGPT-o, which supports omni-multimodal understanding and creation on MMAGs. We first comprehensively study linearization variants to transform semantic and structural information as input for MLLMs. Then, we propose a hierarchical aligner that enables deep graph encoding, bridging the gap between MMAGs and MLLMs. Finally, we explore the inference choices, adapting MLLM to interleaved text and image generation in graph scenarios. Extensive experiments on three datasets from different domains demonstrate the effectiveness of our proposed method. Datasets and codes will be open-sourced upon acceptance.
Time series data is essential in various applications, including climate modeling, healthcare monitoring, and financial analytics. Understanding the contextual information associated with real-world time series data is often essential for accurate and reliable event predictions. In this paper, we introduce TimeCAP, a time-series processing framework that creatively employs Large Language Models (LLMs) as contextualizers of time series data, extending their typical usage as predictors. TimeCAP incorporates two independent LLM agents: one generates a textual summary capturing the context of the time series, while the other uses this enriched summary to make more informed predictions. In addition, TimeCAP employs a multi-modal encoder that synergizes with the LLM agents, enhancing predictive performance through mutual augmentation of inputs with in-context examples. Experimental results on real-world datasets demonstrate that TimeCAP outperforms state-of-the-art methods for time series event prediction, including those utilizing LLMs as predictors, achieving an average improvement of 28.75% in F1 score.
Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for LLM-based methods in handling complex tasks such as decision-making in the StarCraft II environment. To address problems such as lack of relevant knowledge and poor control over subtasks of varying importance, we propose a Hierarchical Expert Prompt (HEP) for LLM. Our method improves the understanding of game situations through expert-level tactical knowledge, improving the processing quality of tasks of varying importance through a hierarchical framework. Our approach defeated the highest level (Elite) standard built-in agent in TextStarCraft II for the first time and consistently outperformed the baseline method in other difficulties. Our experiments suggest that the proposed method is a practical solution for tackling complex decision-making challenges. The replay video can be viewed on https://www.bilibili.com/video/BV1uz42187EF and https://youtu.be/dO3PshWLV5M, and our codes have been open-sourced on https://github.com/luchang1113/HEP-LLM-play-StarCraftII.
Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling robots using large language models (LLMs). In the content generation literature, there has been early work on generating reward functions for reinforcement learning agent generators. This work introduces PCGRLLM, an extended architecture based on earlier work, which employs a feedback mechanism and several reasoning-based prompt engineering techniques. We evaluate the proposed method on a story-to-reward generation task in a two-dimensional environment using two state-of-the-art LLMs, demonstrating the generalizability of our approach. Our experiments provide insightful evaluations that demonstrate the capabilities of LLMs essential for content generation tasks. The results highlight significant performance improvements of 415% and 40% respectively, depending on the zero-shot capabilities of the language model. Our work demonstrates the potential to reduce human dependency in game AI development, while supporting and enhancing creative processes.
As the world changes, we need to be able to update our models and correct false information without costly retraining. Knowledge-based model editing enables precise modifications to the weights of large language models in order to modify the information encoded within. Recent approaches have seen success in enabling recall of edited information for thousands of edits at once. However, these approaches fail to produce edits that account for associated contextual information. We present K-Edit, an effective approach to generating contextually consistent knowledge edits. By using knowledge graphs, which maintain contextual consistency when an edge is edited, we are able to generate additional \textit{contextual edits} that ensure consistency of related information in the language model. Our experiments demonstrate significant improvements in multi-hop question answering while maintaining the general effectiveness and scalability of model edits.
Modern machine learning pipelines are increasingly combining and mixing data from diverse and disparate sources, e.g., pre-training large language models. Yet, finding the optimal data mixture is a challenging and open problem. We formalize this data mixing problem as a bi-level objective: the best mixture is the one that would lead to the best model for a downstream objective. Unfortunately, this objective is generally intractable. In this paper, we make the observation that the bi-level data mixing objective becomes convex as our model class becomes larger. We develop and study a gradient-based approach for optimizing this convex objective, which we call MixMin, and test it on language modeling and chemistry tasks. MixMin was the only method that uniformly improved the data mixture in all our experiments. With MixMin, we improved the data mixture using less than 0.2% additional compute for a pythia-410M model trained on 8.2B tokens, resulting between 1-5% relative improvement to negative log likelihood on PIQA, ARC Easy, SciQ, and OpenWebMath. Crucially, we found that MixMin mixtures for smaller models improved training of larger models, suggesting that MixMin mixtures may be scale-invariant. When mixing bioassay data to train an XGBoost model, we saw improvements to average precision scores of 0.03-0.15.
Graph Neural Architecture Search (GNAS) facilitates the automatic design of Graph Neural Networks (GNNs) tailored to specific downstream graph learning tasks. However, existing GNAS approaches often require manual adaptation to new graph search spaces, necessitating substantial code optimization and domain-specific knowledge. To address this challenge, we present LLM4GNAS, a toolkit for GNAS that leverages the generative capabilities of Large Language Models (LLMs). LLM4GNAS includes an algorithm library for graph neural architecture search algorithms based on LLMs, enabling the adaptation of GNAS methods to new search spaces through the modification of LLM prompts. This approach reduces the need for manual intervention in algorithm adaptation and code modification. The LLM4GNAS toolkit is extensible and robust, incorporating LLM-enhanced graph feature engineering, LLM-enhanced graph neural architecture search, and LLM-enhanced hyperparameter optimization. Experimental results indicate that LLM4GNAS outperforms existing GNAS methods on tasks involving both homogeneous and heterogeneous graphs.
Although psychometrics researchers have recently explored the use of large language models (LLMs) as proxies for human participants, LLMs often fail to generate heterogeneous data with human-like diversity, which diminishes their value in advancing social science research. To address these challenges, we explored the potential of the theory-informed Personality Structured Interview (PSI) as a tool for simulating human responses in personality research. In this approach, the simulation is grounded in nuanced real-human interview transcripts that target the personality construct of interest. We have provided a growing set of 357 structured interview transcripts from a representative sample, each containing an individual's response to 32 open-ended questions carefully designed to gather theory-based personality evidence. Additionally, grounded in psychometric research, we have summarized an evaluation framework to systematically validate LLM-generated psychometric data. Results from three experiments demonstrate that well-designed structured interviews could improve human-like heterogeneity in LLM-simulated personality data and predict personality-related behavioral outcomes (i.e., organizational citizenship behaviors and counterproductive work behavior). We further discuss the role of theory-informed structured interviews in LLM-based simulation and outline a general framework for designing structured interviews to simulate human-like data for psychometric research.
While long-context inference is crucial for advancing large language model (LLM) applications, its prefill speed remains a significant bottleneck. Current approaches, including sequence parallelism strategies and compute reduction through approximate attention mechanisms, still fall short of delivering optimal inference efficiency. This hinders scaling the inputs to longer sequences and processing long-context queries in a timely manner. To address this, we introduce APB, an efficient long-context inference framework that leverages multi-host approximate attention to enhance prefill speed by reducing compute and enhancing parallelism simultaneously. APB introduces a communication mechanism for essential key-value pairs within a sequence parallelism framework, enabling a faster inference speed while maintaining task performance. We implement APB by incorporating a tailored FlashAttn kernel alongside optimized distribution strategies, supporting diverse models and parallelism configurations. APB achieves speedups of up to 9.2x, 4.2x, and 1.6x compared with FlashAttn, RingAttn, and StarAttn, respectively, without any observable task performance degradation. We provide the implementation and experiment code of APB in https://github.com/thunlp/APB.