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arXiv:2404.08561공식 코드 · Papers with Code

IDD-X: A Multi-View Dataset for Ego-relative Important Object Localization and Explanation in Dense and Unstructured Traffic

Intelligent vehicle systems require a deep understanding of the interplay between road conditions, surrounding entities, and the ego vehicle's driving behavior for safe and efficient navigation. This is particularly critical in developing countries where traffic situations are often dense and unstructured with heterogeneous road occupants. Existing datasets, predominantly geared towards structured and sparse traffic scenarios, fall short of capturing the complexity of driving in such environments. To fill this gap, we present IDD-X, a large-scale dual-view driving video dataset. With 697K bounding boxes, 9K important object tracks, and 1-12 objects per video, IDD-X offers comprehensive ego-relative annotations for multiple important road objects covering 10 categories and 19 explanation label categories. The dataset also incorporates rearview information to provide a more complete representation of the driving environment. We also introduce custom-designed deep networks aimed at multiple important object localization and per-object explanation prediction. Overall, our dataset and introduced prediction models form the foundation for studying how road conditions and surrounding entities affect driving behavior in complex traffic situations.

arXiv:2404.07983공식 코드 · Papers with Code

Two Effects, One Trigger: On the Modality Gap, Object Bias, and Information Imbalance in Contrastive Vision-Language Models

Contrastive vision-language models (VLMs), like CLIP, have gained popularity for their versatile applicability to various downstream tasks. Despite their successes in some tasks, like zero-shot object recognition, they perform surprisingly poor on other tasks, like attribute recognition. Previous work has attributed these challenges to the modality gap, a separation of image and text in the shared representation space, and to a bias towards objects over other factors, such as attributes. In this analysis paper, we investigate both phenomena thoroughly. We evaluated off-the-shelf VLMs and while the gap's influence on performance is typically overshadowed by other factors, we find indications that closing the gap indeed leads to improvements. Moreover, we find that, contrary to intuition, only few embedding dimensions drive the gap and that the embedding spaces are differently organized. To allow for a clean study of object bias, we introduce a definition and a corresponding measure of it. Equipped with this tool, we find that object bias does not lead to worse performance on other concepts, such as attributes per se. However, why do both phenomena, modality gap and object bias, emerge in the first place? To answer this fundamental question and uncover some of the inner workings of contrastive VLMs, we conducted experiments that allowed us to control the amount of shared information between the modalities. These experiments revealed that the driving factor behind both the modality gap and the object bias, is an information imbalance between images and captions, and unveiled an intriguing connection between the modality gap and entropy of the logits.

arXiv:2404.07766공식 코드 · Papers with Code

RMAFF-PSN: A Residual Multi-Scale Attention Feature Fusion Photometric Stereo Network

Predicting accurate normal maps of objects from two-dimensional images in regions of complex structure and spatial material variations is challenging using photometric stereo methods due to the influence of surface reflection properties caused by variations in object geometry and surface materials. To address this issue, we propose a photometric stereo network called a RMAFF-PSN that uses residual multiscale attentional feature fusion to handle the ``difficult'' regions of the object. Unlike previous approaches that only use stacked convolutional layers to extract deep features from the input image, our method integrates feature information from different resolution stages and scales of the image. This approach preserves more physical information, such as texture and geometry of the object in complex regions, through shallow-deep stage feature extraction, double branching enhancement, and attention optimization. To test the network structure under real-world conditions, we propose a new real dataset called Simple PS data, which contains multiple objects with varying structures and materials. Experimental results on a publicly available benchmark dataset demonstrate that our method outperforms most existing calibrated photometric stereo methods for the same number of input images, especially in the case of highly non-convex object structures. Our method also obtains good results under sparse lighting conditions.

arXiv:2404.07553공식 코드 · Papers with Code

SFSORT: Scene Features-based Simple Online Real-Time Tracker

This paper introduces SFSORT, the world's fastest multi-object tracking system based on experiments conducted on MOT Challenge datasets. To achieve an accurate and computationally efficient tracker, this paper employs a tracking-by-detection method, following the online real-time tracking approach established in prior literature. By introducing a novel cost function called the Bounding Box Similarity Index, this work eliminates the Kalman Filter, leading to reduced computational requirements. Additionally, this paper demonstrates the impact of scene features on enhancing object-track association and improving track post-processing. Using a 2.2 GHz Intel Xeon CPU, the proposed method achieves an HOTA of 61.7\% with a processing speed of 2242 Hz on the MOT17 dataset and an HOTA of 60.9\% with a processing speed of 304 Hz on the MOT20 dataset. The tracker's source code, fine-tuned object detection model, and tutorials are available at \url{https://github.com/gitmehrdad/SFSORT}.

arXiv:2404.07405

Simplifying Two-Stage Detectors for On-Device Inference in Remote Sensing

Deep learning has been successfully applied to object detection from remotely sensed images. Images are typically processed on the ground rather than on-board due to the computation power of the ground system. Such offloaded processing causes delays in acquiring target mission information, which hinders its application to real-time use cases. For on-device object detection, researches have been conducted on designing efficient detectors or model compression to reduce inference latency. However, highly accurate two-stage detectors still need further exploitation for acceleration. In this paper, we propose a model simplification method for two-stage object detectors. Instead of constructing a general feature pyramid, we utilize only one feature extraction in the two-stage detector. To compensate for the accuracy drop, we apply a high pass filter to the RPN's score map. Our approach is applicable to any two-stage detector using a feature pyramid network. In the experiments with state-of-the-art two-stage detectors such as ReDet, Oriented-RCNN, and LSKNet, our method reduced computation costs upto 61.2% with the accuracy loss within 2.1% on the DOTAv1.5 dataset. Source code will be released.

arXiv:2404.07389

Object-Conditioned Energy-Based Attention Map Alignment in Text-to-Image Diffusion Models

Text-to-image diffusion models have shown great success in generating high-quality text-guided images. Yet, these models may still fail to semantically align generated images with the provided text prompts, leading to problems like incorrect attribute binding and/or catastrophic object neglect. Given the pervasive object-oriented structure underlying text prompts, we introduce a novel object-conditioned Energy-Based Attention Map Alignment (EBAMA) method to address the aforementioned problems. We show that an object-centric attribute binding loss naturally emerges by approximately maximizing the log-likelihood of a $z$-parameterized energy-based model with the help of the negative sampling technique. We further propose an object-centric intensity regularizer to prevent excessive shifts of objects attention towards their attributes. Extensive qualitative and quantitative experiments, including human evaluation, on several challenging benchmarks demonstrate the superior performance of our method over previous strong counterparts. With better aligned attention maps, our approach shows great promise in further enhancing the text-controlled image editing ability of diffusion models.

arXiv:2404.07344공식 코드 · Papers with Code

Interactive Learning of Physical Object Properties Through Robot Manipulation and Database of Object Measurements

This work presents a framework for automatically extracting physical object properties, such as material composition, mass, volume, and stiffness, through robot manipulation and a database of object measurements. The framework involves exploratory action selection to maximize learning about objects on a table. A Bayesian network models conditional dependencies between object properties, incorporating prior probability distributions and uncertainty associated with measurement actions. The algorithm selects optimal exploratory actions based on expected information gain and updates object properties through Bayesian inference. Experimental evaluation demonstrates effective action selection compared to a baseline and correct termination of the experiments if there is nothing more to be learned. The algorithm proved to behave intelligently when presented with trick objects with material properties in conflict with their appearance. The robot pipeline integrates with a logging module and an online database of objects, containing over 24,000 measurements of 63 objects with different grippers. All code and data are publicly available, facilitating automatic digitization of objects and their physical properties through exploratory manipulations.

arXiv:2404.07685

Run-time Monitoring of 3D Object Detection in Automated Driving Systems Using Early Layer Neural Activation Patterns

Monitoring the integrity of object detection for errors within the perception module of automated driving systems (ADS) is paramount for ensuring safety. Despite recent advancements in deep neural network (DNN)-based object detectors, their susceptibility to detection errors, particularly in the less-explored realm of 3D object detection, remains a significant concern. State-of-the-art integrity monitoring (also known as introspection) mechanisms in 2D object detection mainly utilise the activation patterns in the final layer of the DNN-based detector's backbone. However, that may not sufficiently address the complexities and sparsity of data in 3D object detection. To this end, we conduct, in this article, an extensive investigation into the effects of activation patterns extracted from various layers of the backbone network for introspecting the operation of 3D object detectors. Through a comparative analysis using Kitti and NuScenes datasets with PointPillars and CenterPoint detectors, we demonstrate that using earlier layers' activation patterns enhances the error detection performance of the integrity monitoring system, yet increases computational complexity. To address the real-time operation requirements in ADS, we also introduce a novel introspection method that combines activation patterns from multiple layers of the detector's backbone and report its performance.

arXiv:2404.07504공식 코드 · Papers with Code

Mitigating Object Dependencies: Improving Point Cloud Self-Supervised Learning through Object Exchange

In the realm of point cloud scene understanding, particularly in indoor scenes, objects are arranged following human habits, resulting in objects of certain semantics being closely positioned and displaying notable inter-object correlations. This can create a tendency for neural networks to exploit these strong dependencies, bypassing the individual object patterns. To address this challenge, we introduce a novel self-supervised learning (SSL) strategy. Our approach leverages both object patterns and contextual cues to produce robust features. It begins with the formulation of an object-exchanging strategy, where pairs of objects with comparable sizes are exchanged across different scenes, effectively disentangling the strong contextual dependencies. Subsequently, we introduce a context-aware feature learning strategy, which encodes object patterns without relying on their specific context by aggregating object features across various scenes. Our extensive experiments demonstrate the superiority of our method over existing SSL techniques, further showing its better robustness to environmental changes. Moreover, we showcase the applicability of our approach by transferring pre-trained models to diverse point cloud datasets.

논문 ID: document/9794996

Object Tracking Using Siamese Network-Based Reinforcement Learning

Object tracking is a technique for tracking a specific object appearing in a video sequence while observing its features or changes. Recently, many algorithms showing high performance have emerged by applying the Siamese network to the object tracking field. A Siamese network is designed to learn the similarity between two images. In object tracking, the Siamese network tracks the object by finding the location most similar to the target image in the search image. Algorithms based on Siamese networks are vulnerable to partial and total occlusion of objects. In addition, since the object is tracked using only the similarity with the image obtained using the ground-truth bounding box of the first frame, if an object is missed once, then errors are accumulated, and a situation where the object drifts away from the object of interest frequently occurs. Therefore, in this paper, we propose a reinforcement learning model that can maximize the reward for tracking success after partial and total occlusion of an object. We also propose a dynamic template exchange method using a template that has been successfully tracked in a recent frame to solve the drift problem. When the proposed model is applied to the existing tracking models to evaluate the quantitative performance in representative object tracking benchmarks VOT2018 and OTB50, it is confirmed that the accuracy is improved, and the number of tracking failures decreases compared to the existing method. As a result, an accuracy of 0.618, robustness of 0.234, and expected average overlap (EAO) of 0.416 are achieved in VOT2018, and success of 0.673 and precision of 0.881 are achieved in OTB50.

arXiv:2404.07045

Identification of Fine-grained Systematic Errors via Controlled Scene Generation

Many safety-critical applications, especially in autonomous driving, require reliable object detectors. They can be very effectively assisted by a method to search for and identify potential failures and systematic errors before these detectors are deployed. Systematic errors are characterized by combinations of attributes such as object location, scale, orientation, and color, as well as the composition of their respective backgrounds. To identify them, one must rely on something other than real images from a test set because they do not account for very rare but possible combinations of attributes. To overcome this limitation, we propose a pipeline for generating realistic synthetic scenes with fine-grained control, allowing the creation of complex scenes with multiple objects. Our approach, BEV2EGO, allows for a realistic generation of the complete scene with road-contingent control that maps 2D bird's-eye view (BEV) scene configurations to a first-person view (EGO). In addition, we propose a benchmark for controlled scene generation to select the most appropriate generative outpainting model for BEV2EGO. We further use it to perform a systematic analysis of multiple state-of-the-art object detection models and discover differences between them.

arXiv:2404.06836

O2V-Mapping: Online Open-Vocabulary Mapping with Neural Implicit Representation

Online construction of open-ended language scenes is crucial for robotic applications, where open-vocabulary interactive scene understanding is required. Recently, neural implicit representation has provided a promising direction for online interactive mapping. However, implementing open-vocabulary scene understanding capability into online neural implicit mapping still faces three challenges: lack of local scene updating ability, blurry spatial hierarchical semantic segmentation and difficulty in maintaining multi-view consistency. To this end, we proposed O2V-mapping, which utilizes voxel-based language and geometric features to create an open-vocabulary field, thus allowing for local updates during online training process. Additionally, we leverage a foundational model for image segmentation to extract language features on object-level entities, achieving clear segmentation boundaries and hierarchical semantic features. For the purpose of preserving consistency in 3D object properties across different viewpoints, we propose a spatial adaptive voxel adjustment mechanism and a multi-view weight selection method. Extensive experiments on open-vocabulary object localization and semantic segmentation demonstrate that O2V-mapping achieves online construction of language scenes while enhancing accuracy, outperforming the previous SOTA method.

arXiv:2404.06631

Counting Objects in a Robotic Hand

A robot performing multi-object grasping needs to sense the number of objects in the hand after grasping. The count plays an important role in determining the robot's next move and the outcome and efficiency of the whole pick-place process. This paper presents a data-driven contrastive learning-based counting classifier with a modified loss function as a simple and effective approach for object counting despite significant occlusion challenges caused by robotic fingers and objects. The model was validated against other models with three different common shapes (spheres, cylinders, and cubes) in simulation and in a real setup. The proposed contrastive learning-based counting approach achieved above 96\% accuracy for all three objects in the real setup.

arXiv:2404.06180공식 코드 · Papers with Code

YOLC: You Only Look Clusters for Tiny Object Detection in Aerial Images

Detecting objects from aerial images poses significant challenges due to the following factors: 1) Aerial images typically have very large sizes, generally with millions or even hundreds of millions of pixels, while computational resources are limited. 2) Small object size leads to insufficient information for effective detection. 3) Non-uniform object distribution leads to computational resource wastage. To address these issues, we propose YOLC (You Only Look Clusters), an efficient and effective framework that builds on an anchor-free object detector, CenterNet. To overcome the challenges posed by large-scale images and non-uniform object distribution, we introduce a Local Scale Module (LSM) that adaptively searches cluster regions for zooming in for accurate detection. Additionally, we modify the regression loss using Gaussian Wasserstein distance (GWD) to obtain high-quality bounding boxes. Deformable convolution and refinement methods are employed in the detection head to enhance the detection of small objects. We perform extensive experiments on two aerial image datasets, including Visdrone2019 and UAVDT, to demonstrate the effectiveness and superiority of our proposed approach. Code is available at https://github.com/dawn-ech/YOLC.

arXiv:2404.06044

Object Dynamics Modeling with Hierarchical Point Cloud-based Representations

Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However, physics happens in 3D space, where geometric information potentially plays an important role in modeling physical phenomena. In this work, we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides, the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art, especially in scenarios that require accurate gravity or collision reasoning.

arXiv:2404.06507

Reconstructing Hand-Held Objects in 3D from Images and Videos

Objects manipulated by the hand (i.e., manipulanda) are particularly challenging to reconstruct from Internet videos. Not only does the hand occlude much of the object, but also the object is often only visible in a small number of image pixels. At the same time, two strong anchors emerge in this setting: (1) estimated 3D hands help disambiguate the location and scale of the object, and (2) the set of manipulanda is small relative to all possible objects. With these insights in mind, we present a scalable paradigm for hand-held object reconstruction that builds on recent breakthroughs in large language/vision models and 3D object datasets. Given a monocular RGB video, we aim to reconstruct hand-held object geometry in 3D, over time. In order to obtain the best performing single frame model, we first present MCC-Hand-Object (MCC-HO), which jointly reconstructs hand and object geometry given a single RGB image and inferred 3D hand as inputs. Subsequently, we prompt a text-to-3D generative model using GPT-4(V) to retrieve a 3D object model that matches the object in the image(s); we call this alignment Retrieval-Augmented Reconstruction (RAR). RAR provides unified object geometry across all frames, and the result is rigidly aligned with both the input images and 3D MCC-HO observations in a temporally consistent manner. Experiments demonstrate that our approach achieves state-of-the-art performance on lab and Internet image/video datasets. We make our code and models available on the project website: https://janehwu.github.io/mcc-ho

arXiv:2404.06470공식 코드 · Papers with Code

A Dataset and Framework for Learning State-invariant Object Representations

We add one more invariance - the state invariance - to the more commonly used other invariances for learning object representations for recognition and retrieval. By state invariance, we mean robust with respect to changes in the structural form of the objects, such as when an umbrella is folded, or when an item of clothing is tossed on the floor. In this work, we present a novel dataset, ObjectsWithStateChange, which captures state and pose variations in the object images recorded from arbitrary viewpoints. We believe that this dataset will facilitate research in fine-grained object recognition and retrieval of 3D objects that are capable of state changes. The goal of such research would be to train models capable of learning discriminative object embeddings that remain invariant to state changes while also staying invariant to transformations induced by changes in viewpoint, pose, illumination, etc. A major challenge in this regard is that instances of different objects (both within and across different categories) under various state changes may share similar visual characteristics and therefore may be close to one another in the learned embedding space, which would make it more difficult to discriminate between them. To address this, we propose a curriculum learning strategy that progressively selects object pairs with smaller inter-object distances in the learned embedding space during the training phase. This approach gradually samples harder-to-distinguish examples of visually similar objects, both within and across different categories. Our ablation related to the role played by curriculum learning indicates an improvement in object recognition accuracy of 7.9% and retrieval mAP of 9.2% over the state-of-the-art on our new dataset, as well as three other challenging multi-view datasets such as ModelNet40, ObjectPI, and FG3D.

arXiv:2404.06425

ZeST: Zero-Shot Material Transfer from a Single Image

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations. Project Page: https://ttchengab.github.io/zest

arXiv:2404.06287공식 코드 · Papers with Code

Counterfactual Reasoning for Multi-Label Image Classification via Patching-Based Training

The key to multi-label image classification (MLC) is to improve model performance by leveraging label correlations. Unfortunately, it has been shown that overemphasizing co-occurrence relationships can cause the overfitting issue of the model, ultimately leading to performance degradation. In this paper, we provide a causal inference framework to show that the correlative features caused by the target object and its co-occurring objects can be regarded as a mediator, which has both positive and negative impacts on model predictions. On the positive side, the mediator enhances the recognition performance of the model by capturing co-occurrence relationships; on the negative side, it has the harmful causal effect that causes the model to make an incorrect prediction for the target object, even when only co-occurring objects are present in an image. To address this problem, we propose a counterfactual reasoning method to measure the total direct effect, achieved by enhancing the direct effect caused only by the target object. Due to the unknown location of the target object, we propose patching-based training and inference to accomplish this goal, which divides an image into multiple patches and identifies the pivot patch that contains the target object. Experimental results on multiple benchmark datasets with diverse configurations validate that the proposed method can achieve state-of-the-art performance.

arXiv:2404.06277공식 코드 · Papers with Code

Learning Embeddings with Centroid Triplet Loss for Object Identification in Robotic Grasping

Foundation models are a strong trend in deep learning and computer vision. These models serve as a base for applications as they require minor or no further fine-tuning by developers to integrate into their applications. Foundation models for zero-shot object segmentation such as Segment Anything (SAM) output segmentation masks from images without any further object information. When they are followed in a pipeline by an object identification model, they can perform object detection without training. Here, we focus on training such an object identification model. A crucial practical aspect for an object identification model is to be flexible in input size. As object identification is an image retrieval problem, a suitable method should handle multi-query multi-gallery situations without constraining the number of input images (e.g. by having fixed-size aggregation layers). The key solution to train such a model is the centroid triplet loss (CTL), which aggregates image features to their centroids. CTL yields high accuracy, avoids misleading training signals and keeps the model input size flexible. In our experiments, we establish a new state of the art on the ArmBench object identification task, which shows general applicability of our model. We furthermore demonstrate an integrated unseen object detection pipeline on the challenging HOPE dataset, which requires fine-grained detection. There, our pipeline matches and surpasses related methods which have been trained on dataset-specific data.