Current computational approaches for analysing or generating code-mixed sentences do not explicitly model ``naturalness'' or ``acceptability'' of code-mixed sentences, but rely on training corpora to reflect distribution of acceptable code-mixed sentences. Modelling human judgement for the acceptability of code-mixed text can help in distinguishing natural code-mixed text and enable quality-controlled generation of code-mixed text. To this end, we construct Cline - a dataset containing human acceptability judgements for English-Hindi~(en-hi) code-mixed text. Cline is the largest of its kind with 16,642 sentences, consisting of samples sourced from two sources: synthetically generated code-mixed text and samples collected from online social media. Our analysis establishes that popular code-mixing metrics such as CMI, Number of Switch Points, Burstines, which are used to filter/curate/compare code-mixed corpora have low correlation with human acceptability judgements, underlining the necessity of our dataset. Experiments using Cline demonstrate that simple Multilayer Perceptron (MLP) models when trained solely using code-mixing metrics as features are outperformed by fine-tuned pre-trained Multilingual Large Language Models (MLLMs). Specifically, among Encoder models XLM-Roberta and Bernice outperform IndicBERT across different configurations. Among Encoder-Decoder models, mBART performs better than mT5, however Encoder-Decoder models are not able to outperform Encoder-only models. Decoder-only models perform the best when compared to all other MLLMS, with Llama 3.2 - 3B models outperforming similarly sized Qwen, Phi models. Comparison with zero and fewshot capabilitites of ChatGPT show that MLLMs fine-tuned on larger data outperform ChatGPT, providing scope for improvement in code-mixed tasks. Zero-shot transfer from En-Hi to En-Te acceptability judgments are better than random baselines.
We present SwingArena, a competitive evaluation framework for Large Language Models (LLMs) that closely mirrors real-world software development workflows. Unlike traditional static benchmarks, SwingArena models the collaborative process of software iteration by pairing LLMs as submitters, who generate patches, and reviewers, who create test cases and verify the patches through continuous integration (CI) pipelines. To support these interactive evaluations, we introduce a retrieval-augmented code generation (RACG) module that efficiently handles long-context challenges by providing syntactically and semantically relevant code snippets from large codebases, supporting multiple programming languages (C++, Python, Rust, and Go). This enables the framework to scale across diverse tasks and contexts while respecting token limitations. Our experiments, using over 400 high-quality real-world GitHub issues selected from a pool of 2,300 issues, show that models like GPT-4o excel at aggressive patch generation, whereas DeepSeek and Gemini prioritize correctness in CI validation. SwingArena presents a scalable and extensible methodology for evaluating LLMs in realistic, CI-driven software development settings. More details are available on our project page: swing-bench.github.io
Modern code completion engines, powered by large language models (LLMs), assist millions of developers with their strong capabilities to generate functionally correct code. Due to this popularity, it is crucial to investigate the security implications of relying on LLM-based code completion. In this work, we demonstrate that state-of-the-art black-box LLM-based code completion engines can be stealthily biased by adversaries to significantly increase their rate of insecure code generation. We present the first attack, named INSEC, that achieves this goal. INSEC works by injecting an attack string as a short comment in the completion input. The attack string is crafted through a query-based optimization procedure starting from a set of carefully designed initialization schemes. We demonstrate INSEC's broad applicability and effectiveness by evaluating it on various state-of-the-art open-source models and black-box commercial services (e.g., OpenAI API and GitHub Copilot). On a diverse set of security-critical test cases, covering 16 CWEs across 5 programming languages, INSEC increases the rate of generated insecure code by more than 50%, while maintaining the functional correctness of generated code. We consider INSEC practical -- it requires low resources and costs less than 10 US dollars to develop on commodity hardware. Moreover, we showcase the attack's real-world deployability, by developing an IDE plug-in that stealthily injects INSEC into the GitHub Copilot extension.
Recent advances in text-to-image (T2I) generation have shown remarkable success in producing high-quality images from text. However, existing T2I models show decayed performance in compositional image generation involving multiple objects and intricate relationships. We attribute this problem to limitations in existing datasets of image-text pairs, which lack precise inter-object relationship annotations with prompts only. To address this problem, we construct LAION-SG, a large-scale dataset with high-quality structural annotations of scene graphs (SG), which precisely describe attributes and relationships of multiple objects, effectively representing the semantic structure in complex scenes. Based on LAION-SG, we train a new foundation model SDXL-SG to incorporate structural annotation information into the generation process. Extensive experiments show advanced models trained on our LAION-SG boast significant performance improvements in complex scene generation over models on existing datasets. We also introduce CompSG-Bench, a benchmark that evaluates models on compositional image generation, establishing a new standard for this domain. Our annotations with the associated processing code, the foundation model and the benchmark protocol are publicly available at https://github.com/mengcye/LAION-SG.
Existing long-form video generation frameworks lack automated planning, requiring manual input for storylines, scenes, cinematography, and character interactions, resulting in high costs and inefficiencies. To address these challenges, we present MovieAgent, an automated movie generation via multi-agent Chain of Thought (CoT) planning. MovieAgent offers two key advantages: 1) We firstly explore and define the paradigm of automated movie/long-video generation. Given a script and character bank, our MovieAgent can generates multi-scene, multi-shot long-form videos with a coherent narrative, while ensuring character consistency, synchronized subtitles, and stable audio throughout the film. 2) MovieAgent introduces a hierarchical CoT-based reasoning process to automatically structure scenes, camera settings, and cinematography, significantly reducing human effort. By employing multiple LLM agents to simulate the roles of a director, screenwriter, storyboard artist, and location manager, MovieAgent streamlines the production pipeline. Experiments demonstrate that MovieAgent achieves new state-of-the-art results in script faithfulness, character consistency, and narrative coherence. Our hierarchical framework takes a step forward and provides new insights into fully automated movie generation. The code and project website are available at: https://github.com/showlab/MovieAgent and https://weijiawu.github.io/MovieAgent.
Personalized outfit generation aims to construct a set of compatible and personalized fashion items as an outfit. Recently, generative AI models have received widespread attention, as they can generate fashion items for users to complete an incomplete outfit or create a complete outfit. However, they have limitations in terms of lacking diversity and relying on the supervised learning paradigm. Recognizing this gap, we propose a novel framework FashionDPO, which fine-tunes the fashion outfit generation model using direct preference optimization. This framework aims to provide a general fine-tuning approach to fashion generative models, refining a pre-trained fashion outfit generation model using automatically generated feedback, without the need to design a task-specific reward function. To make sure that the feedback is comprehensive and objective, we design a multi-expert feedback generation module which covers three evaluation perspectives, \ie quality, compatibility and personalization. Experiments on two established datasets, \ie iFashion and Polyvore-U, demonstrate the effectiveness of our framework in enhancing the model's ability to align with users' personalized preferences while adhering to fashion compatibility principles. Our code and model checkpoints are available at https://github.com/Yzcreator/FashionDPO.
Large language models (LLMs) excel at implementing code from functionality descriptions but struggle with algorithmic problems that require not only implementation but also identification of the suitable algorithm. Moreover, LLM-generated programs lack guaranteed correctness and require human verification. To address these challenges, we propose ALGO, a framework that synthesizes Algorithmic programs with LLM-Generated Oracles to guide the generation and verify their correctness. ALGO first generates a reference oracle by prompting an LLM to exhaustively enumerate all the combinations of relevant variables. This oracle is then utilized to guide an arbitrary search strategy in exploring the algorithm space and to verify the synthesized algorithms. Our study shows that the LLM-generated oracles are correct for 88% of the cases. With the oracles as verifiers, ALGO can be integrated with any existing code generation model in a model-agnostic manner to enhance its performance. Experiments show that when equipped with ALGO, we achieve an 8x better one-submission pass rate over the Codex model and a 2.6x better one-submission pass rate over CodeT, the current state-of-the-art model on CodeContests. We can also get 1.3x better pass rate over the ChatGPT Code Interpreter on unseen problems. The problem set we used for testing, the prompts we used, the verifier and solution programs, and the test cases generated by ALGO are available at https://github.com/zkx06111/ALGO.
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
Language Models (LMs) have shown their application for tasks pertinent to code and several code~LMs have been proposed recently. The majority of the studies in this direction only focus on the improvements in performance of the LMs on different benchmarks, whereas LMs are considered black boxes. Besides this, a handful of works attempt to understand the role of attention layers in the code~LMs. Nonetheless, feed-forward layers remain under-explored which consist of two-thirds of a typical transformer model's parameters. In this work, we attempt to gain insights into the inner workings of code language models by examining the feed-forward layers. To conduct our investigations, we use two state-of-the-art code~LMs, Codegen-Mono and Ploycoder, and three widely used programming languages, Java, Go, and Python. We focus on examining the organization of stored concepts, the editability of these concepts, and the roles of different layers and input context size variations for output generation. Our empirical findings demonstrate that lower layers capture syntactic patterns while higher layers encode abstract concepts and semantics. We show concepts of interest can be edited within feed-forward layers without compromising code~LM performance. Additionally, we observe initial layers serve as ``thinking'' layers, while later layers are crucial for predicting subsequent code tokens. Furthermore, we discover earlier layers can accurately predict smaller contexts, but larger contexts need critical later layers' contributions. We anticipate these findings will facilitate better understanding, debugging, and testing of code~LMs.
We introduce OneDiffusion, a versatile, large-scale diffusion model that seamlessly supports bidirectional image synthesis and understanding across diverse tasks. It enables conditional generation from inputs such as text, depth, pose, layout, and semantic maps, while also handling tasks like image deblurring, upscaling, and reverse processes such as depth estimation and segmentation. Additionally, OneDiffusion allows for multi-view generation, camera pose estimation, and instant personalization using sequential image inputs. Our model takes a straightforward yet effective approach by treating all tasks as frame sequences with varying noise scales during training, allowing any frame to act as a conditioning image at inference time. Our unified training framework removes the need for specialized architectures, supports scalable multi-task training, and adapts smoothly to any resolution, enhancing both generalization and scalability. Experimental results demonstrate competitive performance across tasks in both generation and prediction such as text-to-image, multiview generation, ID preservation, depth estimation and camera pose estimation despite relatively small training dataset. Our code and checkpoint are freely available at https://github.com/lehduong/OneDiffusion
While there has been a lot of research recently on robots in household environments, at the present time, most robots in existence can be found on shop floors, and most interactions between humans and robots happen there. ``Collaborative robots'' (cobots) designed to work alongside humans on assembly lines traditionally require expert programming, limiting ability to make changes, or manual guidance, limiting expressivity of the resulting programs. To address these limitations, we explore using Large Language Models (LLMs), and in particular, their abilities of doing in-context learning, for conversational code generation. As a first step, we define RATS, the ``Repetitive Assembly Task'', a 2D building task designed to lay the foundation for simulating industry assembly scenarios. In this task, a `programmer' instructs a cobot, using natural language, on how a certain assembly is to be built; that is, the programmer induces a program, through natural language. We create a dataset that pairs target structures with various example instructions (human-authored, template-based, and model-generated) and example code. With this, we systematically evaluate the capabilities of state-of-the-art LLMs for synthesising this kind of code, given in-context examples. Evaluating in a simulated environment, we find that LLMs are capable of generating accurate `first order code' (instruction sequences), but have problems producing `higher-order code' (abstractions such as functions, or use of loops).
Recent advances in large language models (LLMs) for code applications have demonstrated remarkable zero-shot fluency and instruction following on challenging code related tasks ranging from test case generation to self-repair. Unsurprisingly, however, models struggle to compose syntactically valid programs in programming languages unrepresented in pre-training, referred to as very low-resource Programming Languages (VLPLs). VLPLs appear in crucial settings, including domain-specific languages for internal tools, tool-chains for legacy languages, and formal verification frameworks. Inspired by a technique called natural programming elicitation, we propose designing an intermediate language that LLMs "naturally" know how to use and which can be automatically compiled to a target VLPL. When LLMs generate code that lies outside of this intermediate language, we use compiler techniques to repair the code into programs in the intermediate language. Overall, we introduce \emph{synthetic programming elicitation and compilation} (SPEAC), an approach that enables LLMs to generate syntactically valid code even for VLPLs. We empirically evaluate the performance of SPEAC in a case study for the UCLID5 formal verification language and find that, compared to existing retrieval and fine-tuning baselines, SPEAC produces syntactically correct programs more frequently and without sacrificing semantic correctness.
Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To address this challenge, we propose to represent the actions in a graph structure called Action Graph and present the new ``Action Graph To Video'' synthesis task. Our generative model for this task (AG2Vid) disentangles motion and appearance features, and by incorporating a scheduling mechanism for actions facilitates a timely and coordinated video generation. We train and evaluate AG2Vid on the CATER and Something-Something V2 datasets, and show that the resulting videos have better visual quality and semantic consistency compared to baselines. Finally, our model demonstrates zero-shot abilities by synthesizing novel compositions of the learned actions. For code and pretrained models, see the project page https://roeiherz.github.io/AG2Video
We introduce EzAudio, a text-to-audio (T2A) generation framework designed to produce high-quality, natural-sounding sound effects. Core designs include: (1) We propose EzAudio-DiT, an optimized Diffusion Transformer (DiT) designed for audio latent representations, improving convergence speed, as well as parameter and memory efficiency. (2) We apply a classifier-free guidance (CFG) rescaling technique to mitigate fidelity loss at higher CFG scores and enhancing prompt adherence without compromising audio quality. (3) We propose a synthetic caption generation strategy leveraging recent advances in audio understanding and LLMs to enhance T2A pretraining. We show that EzAudio, with its computationally efficient architecture and fast convergence, is a competitive open-source model that excels in both objective and subjective evaluations by delivering highly realistic listening experiences. Code, data, and pre-trained models are released at: https://haidog-yaqub.github.io/EzAudio-Page/.
Radiology report generation is crucial in medical imaging,but the manual annotation process by physicians is time-consuming and labor-intensive, necessitating the develop-ment of automatic report generation methods. Existingresearch predominantly utilizes Transformers to generateradiology reports, which can be computationally intensive,limiting their use in real applications. In this work, we presentR2Gen-Mamba, a novel automatic radiology report genera-tion method that leverages the efficient sequence processingof the Mamba with the contextual benefits of Transformerarchitectures. Due to lower computational complexity ofMamba, R2Gen-Mamba not only enhances training and in-ference efficiency but also produces high-quality reports.Experimental results on two benchmark datasets with morethan 210,000 X-ray image-report pairs demonstrate the ef-fectiveness of R2Gen-Mamba regarding report quality andcomputational efficiency compared with several state-of-the-art methods. The source code can be accessed online.
Unifying multimodal understanding and generation has shown impressive capabilities in cutting-edge proprietary systems. In this work, we introduce BAGEL, an open0source foundational model that natively supports multimodal understanding and generation. BAGEL is a unified, decoder0only model pretrained on trillions of tokens curated from large0scale interleaved text, image, video, and web data. When scaled with such diverse multimodal interleaved data, BAGEL exhibits emerging capabilities in complex multimodal reasoning. As a result, it significantly outperforms open-source unified models in both multimodal generation and understanding across standard benchmarks, while exhibiting advanced multimodal reasoning abilities such as free-form image manipulation, future frame prediction, 3D manipulation, and world navigation. In the hope of facilitating further opportunities for multimodal research, we share the key findings, pretraining details, data creation protocal, and release our code and checkpoints to the community. The project page is at https://bagel-ai.org/
The applications of LLM Agents are becoming increasingly complex and diverse, leading to a high demand for structured outputs that can be parsed into code, structured function calls, and embodied agent commands. These developments bring significant demands for structured generation in LLM inference. Context-free grammar is a flexible approach to enable structured generation via constrained decoding. However, executing context-free grammar requires going through several stack states over all tokens in vocabulary during runtime, bringing non-negligible overhead for structured generation. In this paper, we propose XGrammar, a flexible and efficient structure generation engine for large language models. XGrammar accelerates context-free grammar execution by dividing the vocabulary into context-independent tokens that can be prechecked and context-dependent tokens that need to be interpreted during runtime. We further build transformations to expand the grammar context and reduce the number of context-independent tokens. Additionally, we build an efficient persistent stack to accelerate the context-dependent token checks. Finally, we co-design the grammar engine with LLM inference engine to overlap grammar computation with GPU executions. Evaluation results show that XGrammar can achieve up to 100x speedup over existing solutions. Combined with an LLM inference engine, it can generate near-zero overhead structure generation in end-to-end low-LLM serving.
Controllable generation is one of the key requirements for successful adoption of deep generative models in real-world applications, but it still remains as a great challenge. In particular, the compositional ability to generate novel concept combinations is out of reach for most current models. In this work, we use energy-based models (EBMs) to handle compositional generation over a set of attributes. To make them scalable to high-resolution image generation, we introduce an EBM in the latent space of a pre-trained generative model such as StyleGAN. We propose a novel EBM formulation representing the joint distribution of data and attributes together, and we show how sampling from it is formulated as solving an ordinary differential equation (ODE). Given a pre-trained generator, all we need for controllable generation is to train an attribute classifier. Sampling with ODEs is done efficiently in the latent space and is robust to hyperparameters. Thus, our method is simple, fast to train, and efficient to sample. Experimental results show that our method outperforms the state-of-the-art in both conditional sampling and sequential editing. In compositional generation, our method excels at zero-shot generation of unseen attribute combinations. Also, by composing energy functions with logical operators, this work is the first to achieve such compositionality in generating photo-realistic images of resolution 1024x1024. Code is available at https://github.com/NVlabs/LACE.
There is an increasing interest in the use of mathematical word problem (MWP) generation in educational assessment. Different from standard natural question generation, MWP generation needs to maintain the underlying mathematical operations between quantities and variables, while at the same time ensuring the relevance between the output and the given topic. To address above problem, we develop an end-to-end neural model to generate diverse MWPs in real-world scenarios from commonsense knowledge graph and equations. The proposed model (1) learns both representations from edge-enhanced Levi graphs of symbolic equations and commonsense knowledge; (2) automatically fuses equation and commonsense knowledge information via a self-planning module when generating the MWPs. Experiments on an educational gold-standard set and a large-scale generated MWP set show that our approach is superior on the MWP generation task, and it outperforms the SOTA models in terms of both automatic evaluation metrics, i.e., BLEU-4, ROUGE-L, Self-BLEU, and human evaluation metrics, i.e., equation relevance, topic relevance, and language coherence. To encourage reproducible results, we make our code and MWP dataset public available at \url{https://github.com/tal-ai/MaKE_EMNLP2021}.
We explore generating factual and accurate tables from the parametric knowledge of large language models (LLMs). While LLMs have demonstrated impressive capabilities in recreating knowledge bases and generating free-form text, we focus on generating structured tabular data, which is crucial in domains like finance and healthcare. We examine the table generation abilities of four state-of-the-art LLMs: GPT-3.5, GPT-4, Llama2-13B, and Llama2-70B, using three prompting methods for table generation: (a) full-table, (b) row-by-row; (c) cell-by-cell. For evaluation, we introduce a novel benchmark, WikiTabGen which contains 100 curated Wikipedia tables. Tables are further processed to ensure their factual correctness and manually annotated with short natural language descriptions. Our findings reveal that table generation remains a challenge, with GPT-4 reaching the highest accuracy at 19.6%. Our detailed analysis sheds light on how various table properties, such as size, table popularity, and numerical content, influence generation performance. This work highlights the unique challenges in LLM-based table generation and provides a solid evaluation framework for future research. Our code, prompts and data are all publicly available: https://github.com/analysis-bots/WikiTabGen