For robust visual-inertial SLAM in perceptually-challenging indoor environments,recent studies exploit line features to extract descriptive information about scene structure to deal with the degeneracy of point features. But existing point-line-based SLAM methods mainly use Pl\"ucker matrix or orthogonal representation to represent a line, which needs to calculate at least four variables to determine a line. Given the numerous line features to determine in each frame, the overly flexible line representation increases the computation burden and comprises the accuracy of the results. In this paper, we propose inverse depth representation for a line, which models each extracted line feature using only two variables, i.e., the inverse depths of the two ending points. It exploits the fact that the projected line's pixel coordinates on the image plane are rather accurate, which partially restrict the line. Using this compact line presentation, Inverse Depth Line SLAM (IDLS) is proposed to track the line features in SLAM in an accurate and efficient way. A robust line triangulation method and a novel line re-projection error model are introduced. And a two-step optimization method is proposed to firstly determine the lines and then to estimate the camera poses in each frame. IDLS is extensively evaluated in multiple perceptually-challenging datasets. The results show it is more accurate, robust, and needs lower computational overhead than the current state-of-the-art of point-line-based SLAM methods.
Visual Place Recognition (VPR) is an image-based localization method that estimates the camera location of a query image by retrieving the most similar reference image from a map of geo-tagged reference images. In this work, we look into two fundamental bottlenecks for its localization accuracy: reference map sparseness and viewpoint invariance. Firstly, the reference images for VPR are only available at sparse poses in a map, which enforces an upper bound on the maximum achievable localization accuracy through VPR. We therefore propose Continuous Place-descriptor Regression (CoPR) to densify the map and improve localization accuracy. We study various interpolation and extrapolation models to regress additional VPR feature descriptors from only the existing references. Secondly, we compare different feature encoders and show that CoPR presents value for all of them. We evaluate our models on three existing public datasets and report on average around 30% improvement in VPR-based localization accuracy using CoPR, on top of the 15% increase by using a viewpoint-variant loss for the feature encoder. The complementary relation between CoPR and Relative Pose Estimation is also discussed.
We propose a novel visual re-localization method based on direct matching between the implicit 3D descriptors and the 2D image with transformer. A conditional neural radiance field(NeRF) is chosen as the 3D scene representation in our pipeline, which supports continuous 3D descriptors generation and neural rendering. By unifying the feature matching and the scene coordinate regression to the same framework, our model learns both generalizable knowledge and scene prior respectively during two training stages. Furthermore, to improve the localization robustness when domain gap exists between training and testing phases, we propose an appearance adaptation layer to explicitly align styles between the 3D model and the query image. Experiments show that our method achieves higher localization accuracy than other learning-based approaches on multiple benchmarks. Code is available at \url{https://github.com/JenningsL/nerf-loc}.
Interactive Image Retrieval (IIR) aims to retrieve images that are generally similar to the reference image but under the requested text modification. The existing methods usually concatenate or sum the features of image and text simply and roughly, which, however, is difficult to precisely change the local semantics of the image that the text intends to modify. To solve this problem, we propose a Language Guided Local Infiltration (LGLI) system, which fully utilizes the text information and penetrates text features into image features as much as possible. Specifically, we first propose a Language Prompt Visual Localization (LPVL) module to generate a localization mask which explicitly locates the region (semantics) intended to be modified. Then we introduce a Text Infiltration with Local Awareness (TILA) module, which is deployed in the network to precisely modify the reference image and generate image-text infiltrated representation. Extensive experiments on various benchmark databases validate that our method outperforms most state-of-the-art IIR approaches.
Despite the remarkable advances in image matching and pose estimation, image-based localization of a camera in a temporally-varying outdoor environment is still a challenging problem due to huge appearance disparity between query and reference images caused by illumination, seasonal and structural changes. In this work, we propose to leverage additional sensors on a mobile phone, mainly GPS, compass, and gravity sensor, to solve this challenging problem. We show that these mobile sensors provide decent initial poses and effective constraints to reduce the searching space in image matching and final pose estimation. With the initial pose, we are also able to devise a direct 2D-3D matching network to efficiently establish 2D-3D correspondences instead of tedious 2D-2D matching in existing systems. As no public dataset exists for the studied problem, we collect a new dataset that provides a variety of mobile sensor data and significant scene appearance variations, and develop a system to acquire ground-truth poses for query images. We benchmark our method as well as several state-of-the-art baselines and demonstrate the effectiveness of the proposed approach. The code and dataset will be released publicly.
Efficient visual localization is crucial to many applications, such as large-scale deployment of autonomous agents and augmented reality. Traditional visual localization, while achieving remarkable accuracy, relies on extensive 3D models of the scene or large collections of geolocalized images, which are often inefficient to store and to scale to novel environments. In contrast, humans orient themselves using very abstract 2D maps, using the location of clearly identifiable landmarks. Drawing on this and on the success of recent works that explored localization on 2D abstract maps, we propose Flatlandia, a novel visual localization challenge. With Flatlandia, we investigate whether it is possible to localize a visual query by comparing the layout of its common objects detected against the known spatial layout of objects in the map. We formalize the challenge as two tasks at different levels of accuracy to investigate the problem and its possible limitations; for each, we propose initial baseline models and compare them against state-of-the-art 6DoF and 3DoF methods. Code and dataset are publicly available at github.com/IIT-PAVIS/Flatlandia.
Camera localization is a classical computer vision task that serves various Artificial Intelligence and Robotics applications. With the rapid developments of Deep Neural Networks (DNNs), end-to-end visual localization methods are prosperous in recent years. In this work, we focus on the scene coordinate prediction ones and propose a network architecture named as Structure Guidance Learning (SGL) which utilizes the receptive branch and the structure branch to extract both high-level and low-level features to estimate the 3D coordinates. We design a confidence strategy to refine and filter the predicted 3D observations, which enables us to estimate the camera poses by employing the Perspective-n-Point (PnP) with RANSAC. In the training part, we design the Bundle Adjustment trainer to help the network fit the scenes better. Comparisons with some state-of-the-art (SOTA) methods and sufficient ablation experiments confirm the validity of our proposed architecture.
Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark at v-pnk.github.io/cadloc.
Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this gap by introducing OrienterNet, the first deep neural network that can localize an image with sub-meter accuracy using the same 2D semantic maps that humans use. OrienterNet estimates the location and orientation of a query image by matching a neural Bird's-Eye View with open and globally available maps from OpenStreetMap, enabling anyone to localize anywhere such maps are available. OrienterNet is supervised only by camera poses but learns to perform semantic matching with a wide range of map elements in an end-to-end manner. To enable this, we introduce a large crowd-sourced dataset of images captured across 12 cities from the diverse viewpoints of cars, bikes, and pedestrians. OrienterNet generalizes to new datasets and pushes the state of the art in both robotics and AR scenarios. The code and trained model will be released publicly.
Line segments are powerful features complementary to points. They offer structural cues, robust to drastic viewpoint and illumination changes, and can be present even in texture-less areas. However, describing and matching them is more challenging compared to points due to partial occlusions, lack of texture, or repetitiveness. This paper introduces a new matching paradigm, where points, lines, and their descriptors are unified into a single wireframe structure. We propose GlueStick, a deep matching Graph Neural Network (GNN) that takes two wireframes from different images and leverages the connectivity information between nodes to better glue them together. In addition to the increased efficiency brought by the joint matching, we also demonstrate a large boost of performance when leveraging the complementary nature of these two features in a single architecture. We show that our matching strategy outperforms the state-of-the-art approaches independently matching line segments and points for a wide variety of datasets and tasks. The code is available at https://github.com/cvg/GlueStick.
LiDAR relocalization plays a crucial role in many fields, including robotics, autonomous driving, and computer vision. LiDAR-based retrieval from a database typically incurs high computation storage costs and can lead to globally inaccurate pose estimations if the database is too sparse. On the other hand, pose regression methods take images or point clouds as inputs and directly regress global poses in an end-to-end manner. They do not perform database matching and are more computationally efficient than retrieval techniques. We propose HypLiLoc, a new model for LiDAR pose regression. We use two branched backbones to extract 3D features and 2D projection features, respectively. We consider multi-modal feature fusion in both Euclidean and hyperbolic spaces to obtain more effective feature representations. Experimental results indicate that HypLiLoc achieves state-of-the-art performance in both outdoor and indoor datasets. We also conduct extensive ablation studies on the framework design, which demonstrate the effectiveness of multi-modal feature extraction and multi-space embedding. Our code is released at: https://github.com/sijieaaa/HypLiLoc
In contrast to sparse keypoints, a handful of line segments can concisely encode the high-level scene layout, as they often delineate the main structural elements. In addition to offering strong geometric cues, they are also omnipresent in urban landscapes and indoor scenes. Despite their apparent advantages, current line-based reconstruction methods are far behind their point-based counterparts. In this paper we aim to close the gap by introducing LIMAP, a library for 3D line mapping that robustly and efficiently creates 3D line maps from multi-view imagery. This is achieved through revisiting the degeneracy problem of line triangulation, carefully crafted scoring and track building, and exploiting structural priors such as line coincidence, parallelism, and orthogonality. Our code integrates seamlessly with existing point-based Structure-from-Motion methods and can leverage their 3D points to further improve the line reconstruction. Furthermore, as a byproduct, the method is able to recover 3D association graphs between lines and points / vanishing points (VPs). In thorough experiments, we show that LIMAP significantly outperforms existing approaches for 3D line mapping. Our robust 3D line maps also open up new research directions. We show two example applications: visual localization and bundle adjustment, where integrating lines alongside points yields the best results. Code is available at https://github.com/cvg/limap.
Visual place recognition (VPR) is a fundamental task of computer vision for visual localization. Existing methods are trained using image pairs that either depict the same place or not. Such a binary indication does not consider continuous relations of similarity between images of the same place taken from different positions, determined by the continuous nature of camera pose. The binary similarity induces a noisy supervision signal into the training of VPR methods, which stall in local minima and require expensive hard mining algorithms to guarantee convergence. Motivated by the fact that two images of the same place only partially share visual cues due to camera pose differences, we deploy an automatic re-annotation strategy to re-label VPR datasets. We compute graded similarity labels for image pairs based on available localization metadata. Furthermore, we propose a new Generalized Contrastive Loss (GCL) that uses graded similarity labels for training contrastive networks. We demonstrate that the use of the new labels and GCL allow to dispense from hard-pair mining, and to train image descriptors that perform better in VPR by nearest neighbor search, obtaining superior or comparable results than methods that require expensive hard-pair mining and re-ranking techniques. Code and models available at: https://github.com/marialeyvallina/generalized_contrastive_loss
Local feature matching aims at establishing sparse correspondences between a pair of images. Recently, detector-free methods present generally better performance but are not satisfactory in image pairs with large scale differences. In this paper, we propose Patch Area Transportation with Subdivision (PATS) to tackle this issue. Instead of building an expensive image pyramid, we start by splitting the original image pair into equal-sized patches and gradually resizing and subdividing them into smaller patches with the same scale. However, estimating scale differences between these patches is non-trivial since the scale differences are determined by both relative camera poses and scene structures, and thus spatially varying over image pairs. Moreover, it is hard to obtain the ground truth for real scenes. To this end, we propose patch area transportation, which enables learning scale differences in a self-supervised manner. In contrast to bipartite graph matching, which only handles one-to-one matching, our patch area transportation can deal with many-to-many relationships. PATS improves both matching accuracy and coverage, and shows superior performance in downstream tasks, such as relative pose estimation, visual localization, and optical flow estimation. The source code is available at \url{https://zju3dv.github.io/pats/}.
Learning robust local image feature matching is a fundamental low-level vision task, which has been widely explored in the past few years. Recently, detector-free local feature matchers based on transformers have shown promising results, which largely outperform pure Convolutional Neural Network (CNN) based ones. But correlations produced by transformer-based methods are spatially limited to the center of source views' coarse patches, because of the costly attention learning. In this work, we rethink this issue and find that such matching formulation degrades pose estimation, especially for low-resolution images. So we propose a transformer-based cascade matching model -- Cascade feature Matching TRansformer (CasMTR), to efficiently learn dense feature correlations, which allows us to choose more reliable matching pairs for the relative pose estimation. Instead of re-training a new detector, we use a simple yet effective Non-Maximum Suppression (NMS) post-process to filter keypoints through the confidence map, and largely improve the matching precision. CasMTR achieves state-of-the-art performance in indoor and outdoor pose estimation as well as visual localization. Moreover, thorough ablations show the efficacy of the proposed components and techniques.
We propose a novel type of map for visual navigation, a renderable neural radiance map (RNR-Map), which is designed to contain the overall visual information of a 3D environment. The RNR-Map has a grid form and consists of latent codes at each pixel. These latent codes are embedded from image observations, and can be converted to the neural radiance field which enables image rendering given a camera pose. The recorded latent codes implicitly contain visual information about the environment, which makes the RNR-Map visually descriptive. This visual information in RNR-Map can be a useful guideline for visual localization and navigation. We develop localization and navigation frameworks that can effectively utilize the RNR-Map. We evaluate the proposed frameworks on camera tracking, visual localization, and image-goal navigation. Experimental results show that the RNR-Map-based localization framework can find the target location based on a single query image with fast speed and competitive accuracy compared to other baselines. Also, this localization framework is robust to environmental changes, and even finds the most visually similar places when a query image from a different environment is given. The proposed navigation framework outperforms the existing image-goal navigation methods in difficult scenarios, under odometry and actuation noises. The navigation framework shows 65.7% success rate in curved scenarios of the NRNS dataset, which is an improvement of 18.6% over the current state-of-the-art. Project page: https://rllab-snu.github.io/projects/RNR-Map/
Image based localization is a classical computer vision challenge, with several well-known datasets. Generally, datasets consist of a visual 3D database that captures the modeled scenery, as well as query images whose 3D pose is to be discovered. Usually the query images have been acquired with a camera that differs from the imaging hardware used to collect the 3D database; consequently, it is hard to acquire accurate ground truth poses between query images and the 3D database. As the accuracy of visual localization algorithms constantly improves, precise ground truth becomes increasingly important. This paper proposes TBPos, a novel large-scale visual dataset for image based positioning, which provides query images with fully accurate ground truth poses: both the database images and the query images have been derived from the same laser scanner data. In the experimental part of the paper, the proposed dataset is evaluated by means of an image-based localization pipeline.
Despite the significant progress in 6-DoF visual localization, researchers are mostly driven by ground-level benchmarks. Compared with aerial oblique photography, ground-level map collection lacks scalability and complete coverage. In this work, we propose to go beyond the traditional ground-level setting and exploit the cross-view localization from aerial to ground. We solve this problem by formulating camera pose estimation as an iterative render-and-compare pipeline and enhancing the robustness through augmenting seeds from noisy initial priors. As no public dataset exists for the studied problem, we collect a new dataset that provides a variety of cross-view images from smartphones and drones and develop a semi-automatic system to acquire ground-truth poses for query images. We benchmark our method as well as several state-of-the-art baselines and demonstrate that our method outperforms other approaches by a large margin.
Self-driving vehicles rely on urban street maps for autonomous navigation. In this paper, we introduce Pix2Map, a method for inferring urban street map topology directly from ego-view images, as needed to continually update and expand existing maps. This is a challenging task, as we need to infer a complex urban road topology directly from raw image data. The main insight of this paper is that this problem can be posed as cross-modal retrieval by learning a joint, cross-modal embedding space for images and existing maps, represented as discrete graphs that encode the topological layout of the visual surroundings. We conduct our experimental evaluation using the Argoverse dataset and show that it is indeed possible to accurately retrieve street maps corresponding to both seen and unseen roads solely from image data. Moreover, we show that our retrieved maps can be used to update or expand existing maps and even show proof-of-concept results for visual localization and image retrieval from spatial graphs.
This technical report introduces CyberLoc, an image-based visual localization pipeline for robust and accurate long-term pose estimation under challenging conditions. The proposed method comprises four modules connected in a sequence. First, a mapping module is applied to build accurate 3D maps of the scene, one map for each reference sequence if there exist multiple reference sequences under different conditions. Second, a single-image-based localization pipeline (retrieval--matching--PnP) is performed to estimate 6-DoF camera poses for each query image, one for each 3D map. Third, a consensus set maximization module is proposed to filter out outlier 6-DoF camera poses, and outputs one 6-DoF camera pose for a query. Finally, a robust pose refinement module is proposed to optimize 6-DoF query poses, taking candidate global 6-DoF camera poses and their corresponding global 2D-3D matches, sparse 2D-2D feature matches between consecutive query images and SLAM poses of the query sequence as input. Experiments on the 4seasons dataset show that our method achieves high accuracy and robustness. In particular, our approach wins the localization challenge of ECCV 2022 workshop on Map-based Localization for Autonomous Driving (MLAD-ECCV2022).