Image segmentation is a vital task for providing human assistance and enhancing autonomy in our daily lives. In particular, RGB-D segmentation-leveraging both visual and depth cues-has attracted increasing attention as it promises richer scene understanding than RGB-only methods. However, most existing efforts have primarily focused on semantic segmentation and thus leave a critical gap. There is a relative scarcity of instance-level RGB-D segmentation datasets, which restricts current methods to broad category distinctions rather than fully capturing the fine-grained details required for recognizing individual objects. To bridge this gap, we introduce three RGB-D instance segmentation benchmarks, distinguished at the instance level. These datasets are versatile, supporting a wide range of applications from indoor navigation to robotic manipulation. In addition, we present an extensive evaluation of various baseline models on these benchmarks. This comprehensive analysis identifies both their strengths and shortcomings, guiding future work toward more robust, generalizable solutions. Finally, we propose a simple yet effective method for RGB-D data integration. Extensive evaluations affirm the effectiveness of our approach, offering a robust framework for advancing toward more nuanced scene understanding.
Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/
Reconstructing the intricate local morphology of neurons and their long-range projecting axons can address many connectivity related questions in neuroscience. The main bottleneck in connectomics pipelines is correcting topological errors, as multiple entangled neuronal arbors is a challenging instance segmentation problem. More broadly, segmentation of curvilinear, filamentous structures continues to pose significant challenges. To address this problem, we extend the notion of simple points from digital topology to connected sets of voxels (i.e. supervoxels) and propose a topology-aware neural network segmentation method with minimal computational overhead. We demonstrate its effectiveness on a new public dataset of 3-d light microscopy images of mouse brains, along with the benchmark datasets DRIVE, ISBI12, and CrackTree.
Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping (SLAM) methods generally focus on either geometric or semantic reconstruction. In this paper, we introduce PanoSLAM, the first SLAM system to integrate geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation within a unified framework. Our approach builds upon 3D Gaussian Splatting, modified with several critical components to enable efficient rendering of depth, color, semantic, and instance information from arbitrary viewpoints. To achieve panoptic 3D scene reconstruction from sequential RGB-D videos, we propose an online Spatial-Temporal Lifting (STL) module that transfers 2D panoptic predictions from vision models into 3D Gaussian representations. This STL module addresses the challenges of label noise and inconsistencies in 2D predictions by refining the pseudo labels across multi-view inputs, creating a coherent 3D representation that enhances segmentation accuracy. Our experiments show that PanoSLAM outperforms recent semantic SLAM methods in both mapping and tracking accuracy. For the first time, it achieves panoptic 3D reconstruction of open-world environments directly from the RGB-D video. (https://github.com/runnanchen/PanoSLAM)
Instance segmentation performance in remote sensing images (RSIs) is significantly affected by two issues: how to extract accurate boundaries of objects from remote imaging through the dynamic atmosphere, and how to integrate the mutual information of related object instances scattered over a vast spatial region. In this study, we propose a novel Shape Guided Transformer Network (SGTN) to accurately extract objects at the instance level. Inspired by the global contextual modeling capacity of the self-attention mechanism, we propose an effective transformer encoder termed LSwin, which incorporates vertical and horizontal 1D global self-attention mechanisms to obtain better global-perception capacity for RSIs than the popular local-shifted-window based Swin Transformer. To achieve accurate instance mask segmentation, we introduce a shape guidance module (SGM) to emphasize the object boundary and shape information. The combination of SGM, which emphasizes the local detail information, and LSwin, which focuses on the global context relationships, achieve excellent RSI instance segmentation. Their effectiveness was validated through comprehensive ablation experiments. Especially, LSwin is proved better than the popular ResNet and Swin transformer encoder at the same level of efficiency. Compared to other instance segmentation methods, our SGTN achieves the highest average precision (AP) scores on two single-class public datasets (WHU dataset and BITCC dataset) and a multi-class public dataset (NWPU VHR-10 dataset). Code will be available at http://gpcv.whu.edu.cn/data/.
Due to its efficiency, Post-Training Quantization (PTQ) has been widely adopted for compressing Vision Transformers (ViTs). However, when quantized into low-bit representations, there is often a significant performance drop compared to their full-precision counterparts. To address this issue, reconstruction methods have been incorporated into the PTQ framework to improve performance in low-bit quantization settings. Nevertheless, existing related methods predefine the reconstruction granularity and seldom explore the progressive relationships between different reconstruction granularities, which leads to sub-optimal quantization results in ViTs. To this end, in this paper, we propose a Progressive Fine-to-Coarse Reconstruction (PFCR) method for accurate PTQ, which significantly improves the performance of low-bit quantized vision transformers. Specifically, we define multi-head self-attention and multi-layer perceptron modules along with their shortcuts as the finest reconstruction units. After reconstructing these two fine-grained units, we combine them to form coarser blocks and reconstruct them at a coarser granularity level. We iteratively perform this combination and reconstruction process, achieving progressive fine-to-coarse reconstruction. Additionally, we introduce a Progressive Optimization Strategy (POS) for PFCR to alleviate the difficulty of training, thereby further enhancing model performance. Experimental results on the ImageNet dataset demonstrate that our proposed method achieves the best Top-1 accuracy among state-of-the-art methods, particularly attaining 75.61% for 3-bit quantized ViT-B in PTQ. Besides, quantization results on the COCO dataset reveal the effectiveness and generalization of our proposed method on other computer vision tasks like object detection and instance segmentation.
Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at https://relationfield.github.io.
Instance segmentation algorithms in remote sensing are typically based on conventional methods, limiting their application to seen scenarios and closed-set predictions. In this work, we propose a novel task called zero-shot remote sensing instance segmentation, aimed at identifying aerial objects that are absent from training data. Challenges arise when classifying aerial categories with high inter-class similarity and intra-class variance. Besides, the domain gap between vision-language models' pretraining datasets and remote sensing datasets hinders the zero-shot capabilities of the pretrained model when it is directly applied to remote sensing images. To address these challenges, we propose a $\textbf{Z}$ero-Sh$\textbf{o}$t $\textbf{R}$emote Sensing $\textbf{I}$nstance Segmentation framework, dubbed $\textbf{ZoRI}$. Our approach features a discrimination-enhanced classifier that uses refined textual embeddings to increase the awareness of class disparities. Instead of direct fine-tuning, we propose a knowledge-maintained adaptation strategy that decouples semantic-related information to preserve the pretrained vision-language alignment while adjusting features to capture remote sensing domain-specific visual cues. Additionally, we introduce a prior-injected prediction with cache bank of aerial visual prototypes to supplement the semantic richness of text embeddings and seamlessly integrate aerial representations, adapting to the remote sensing domain. We establish new experimental protocols and benchmarks, and extensive experiments convincingly demonstrate that ZoRI achieves the state-of-art performance on the zero-shot remote sensing instance segmentation task. Our code is available at https://github.com/HuangShiqi128/ZoRI.
We propose SAM-IF, a novel method for incremental few-shot instance segmentation leveraging the Segment Anything Model (SAM). SAM-IF addresses the challenges of class-agnostic instance segmentation by introducing a multi-class classifier and fine-tuning SAM to focus on specific target objects. To enhance few-shot learning capabilities, SAM-IF employs a cosine-similarity-based classifier, enabling efficient adaptation to novel classes with minimal data. Additionally, SAM-IF supports incremental learning by updating classifier weights without retraining the decoder. Our method achieves competitive but more reasonable results compared to existing approaches, particularly in scenarios requiring specific object segmentation with limited labeled data.
Vision transformers (ViTs) have dominated computer vision in recent years. However, ViTs are computationally expensive and not well suited for mobile devices; this led to the prevalence of convolutional neural network (CNN) and ViT-based hybrid models for mobile vision applications. Recently, Vision GNN (ViG) and CNN hybrid models have also been proposed for mobile vision tasks. However, all of these methods remain slower compared to pure CNN-based models. In this work, we propose Multi-Level Dilated Convolutions to devise a purely CNN-based mobile backbone. Using Multi-Level Dilated Convolutions allows for a larger theoretical receptive field than standard convolutions. Different levels of dilation also allow for interactions between the short-range and long-range features in an image. Experiments show that our proposed model outperforms state-of-the-art (SOTA) mobile CNN, ViT, ViG, and hybrid architectures in terms of accuracy and/or speed on image classification, object detection, instance segmentation, and semantic segmentation. Our fastest model, RapidNet-Ti, achieves 76.3\% top-1 accuracy on ImageNet-1K with 0.9 ms inference latency on an iPhone 13 mini NPU, which is faster and more accurate than MobileNetV2x1.4 (74.7\% top-1 with 1.0 ms latency). Our work shows that pure CNN architectures can beat SOTA hybrid and ViT models in terms of accuracy and speed when designed properly.
Archaeological pottery documentation and study represents a crucial but time-consuming aspect of archaeology. While recent years have seen advances in digital documentation methods, vast amounts of legacy data remain locked in traditional publications. This paper introduces PyPotteryLens, an open-source framework that leverages deep learning to automate the digitisation and processing of archaeological pottery drawings from published sources. The system combines state-of-the-art computer vision models (YOLO for instance segmentation and EfficientNetV2 for classification) with an intuitive user interface, making advanced digital methods accessible to archaeologists regardless of technical expertise. The framework achieves over 97\% precision and recall in pottery detection and classification tasks, while reducing processing time by up to 5x to 20x compared to manual methods. Testing across diverse archaeological contexts demonstrates robust generalisation capabilities. Also, the system's modular architecture facilitates extension to other archaeological materials, while its standardised output format ensures long-term preservation and reusability of digitised data as well as solid basis for training machine learning algorithms. The software, documentation, and examples are available on GitHub (https://github.com/lrncrd/PyPottery/tree/PyPotteryLens).
Previous studies showed that image datasets lacking geographic diversity can lead to biased performance in models trained on them. While earlier work studied general-purpose image datasets (e.g., ImageNet) and simple tasks like image recognition, we investigated geo-biases in real-world driving datasets on a more complex task: instance segmentation. We examined if instance segmentation models trained on European driving scenes (Eurocentric models) are geo-biased. Consistent with previous work, we found that Eurocentric models were geo-biased. Interestingly, we found that geo-biases came from classification errors rather than localization errors, with classification errors alone contributing 10-90% of the geo-biases in segmentation and 19-88% of the geo-biases in detection. This showed that while classification is geo-biased, localization (including detection and segmentation) is geographically robust. Our findings show that in region-specific models (e.g., Eurocentric models), geo-biases from classification errors can be significantly mitigated by using coarser classes (e.g., grouping car, bus, and truck as 4-wheeler).
Channel and spatial attention mechanisms introduced by earlier works enhance the representation abilities of deep convolutional neural networks (CNNs) but often lead to increased parameter and computation costs. While recent approaches focus solely on efficient feature context modeling for channel attention, we aim to model both channel and spatial attention comprehensively with minimal parameters and reduced computation. Leveraging the principles of relational modeling in graphs, we introduce a constant-parameter module, STEAM: Squeeze and Transform Enhanced Attention Module, which integrates channel and spatial attention to enhance the representation power of CNNs. To our knowledge, we are the first to propose a graph-based approach for modeling both channel and spatial attention, utilizing concepts from multi-head graph transformers. Additionally, we introduce Output Guided Pooling (OGP), which efficiently captures spatial context to further enhance spatial attention. We extensively evaluate STEAM for large-scale image classification, object detection and instance segmentation on standard benchmark datasets. STEAM achieves a 2% increase in accuracy over the standard ResNet-50 model with only a meager increase in GFLOPs. Furthermore, STEAM outperforms leading modules ECA and GCT in terms of accuracy while achieving a three-fold reduction in GFLOPs.
The detection and classification of exfoliated two-dimensional (2D) material flakes from optical microscope images can be automated using computer vision algorithms. This has the potential to increase the accuracy and objectivity of classification and the efficiency of sample fabrication, and it allows for large-scale data collection. Existing algorithms often exhibit challenges in identifying low-contrast materials and typically require large amounts of training data. Here, we present a deep learning model, called MaskTerial, that uses an instance segmentation network to reliably identify 2D material flakes. The model is extensively pre-trained using a synthetic data generator, that generates realistic microscopy images from unlabeled data. This results in a model that can to quickly adapt to new materials with as little as 5 to 10 images. Furthermore, an uncertainty estimation model is used to finally classify the predictions based on optical contrast. We evaluate our method on eight different datasets comprising five different 2D materials and demonstrate significant improvements over existing techniques in the detection of low-contrast materials such as hexagonal boron nitride.
In this study, we developed a customized instance segmentation model by integrating the Convolutional Block Attention Module (CBAM) with the YOLO11 architecture. This model, trained on a mixed dataset of dormant and canopy season apple orchard images, aimed to enhance the segmentation of tree trunks and branches under varying seasonal conditions throughout the year. The model was individually validated across dormant and canopy season images after training the YOLO11-CBAM on the mixed dataset collected over the two seasons. Additional testing of the model during pre-bloom, flower bloom, fruit thinning, and harvest season was performed. The highest recall and precision metrics were observed in the YOLO11x-seg-CBAM and YOLO11m-seg-CBAM respectively. Particularly, YOLO11m-seg with CBAM showed the highest precision of 0.83 as performed for the Trunk class in training, while without the CBAM, YOLO11m-seg achieved 0.80 precision score for the Trunk class. Likewise, for branch class, YOLO11m-seg with CBAM achieved the highest precision score value of 0.75 while without the CBAM, the YOLO11m-seg achieved a precision of 0.73. For dormant season validation, YOLO11x-seg exhibited the highest precision at 0.91. Canopy season validation highlighted YOLO11s-seg with superior precision across all classes, achieving 0.516 for Branch, and 0.64 for Trunk. The modeling approach, trained on two season datasets as dormant and canopy season images, demonstrated the potential of the YOLO11-CBAM integration to effectively detect and segment tree trunks and branches year-round across all seasonal variations. Keywords: YOLOv11, YOLOv11 Tree Detection, YOLOv11 Branch Detection and Segmentation, Machine Vision, Deep Learning, Machine Learning
In the domain of the U.S. Army modeling and simulation, the availability of high quality annotated 3D data is pivotal to creating virtual environments for training and simulations. Traditional methodologies for 3D semantic and instance segmentation, such as KpConv, RandLA, Mask3D, etc., are designed to train on extensive labeled datasets to obtain satisfactory performance in practical tasks. This requirement presents a significant challenge, given the inherent scarcity of manually annotated 3D datasets, particularly for the military use cases. Recognizing this gap, our previous research leverages the One World Terrain data repository manually annotated databases, as showcased at IITSEC 2019 and 2021, to enrich the training dataset for deep learning models. However, collecting and annotating large scale 3D data for specific tasks remains costly and inefficient. To this end, the objective of this research is to design and develop a comprehensive and efficient framework for 3D segmentation tasks to assist in 3D data annotation. This framework integrates Grounding DINO and Segment anything Model, augmented by an enhancement in 2D image rendering via 3D mesh. Furthermore, the authors have also developed a user friendly interface that facilitates the 3D annotation process, offering intuitive visualization of rendered images and the 3D point cloud.
Video colour editing is a crucial task for content creation, yet existing solutions either require painstaking frame-by-frame manipulation or produce unrealistic results with temporal artefacts. We present a practical, training-free framework that makes precise video colour editing accessible through an intuitive interface while maintaining professional-quality output. Our key insight is that by decoupling spatial and temporal aspects of colour editing, we can better align with users' natural workflow -- allowing them to focus on precise colour selection in key frames before automatically propagating changes across time. We achieve this through a novel technical framework that combines: (i) a simple point-and-click interface merging grid-based colour selection with automatic instance segmentation for precise spatial control, (ii) bidirectional colour propagation that leverages inherent video motion patterns, and (iii) motion-aware blending that ensures smooth transitions even with complex object movements. Through extensive evaluation on diverse scenarios, we demonstrate that our approach matches or exceeds state-of-the-art methods while eliminating the need for training or specialized hardware, making professional-quality video colour editing accessible to everyone.
In this paper, we address the challenge of performing open-vocabulary video instance segmentation (OV-VIS) in real-time. We analyze the computational bottlenecks of state-of-the-art foundation models that performs OV-VIS, and propose a new method, TROY-VIS, that significantly improves processing speed while maintaining high accuracy. We introduce three key techniques: (1) Decoupled Attention Feature Enhancer to speed up information interaction between different modalities and scales; (2) Flash Embedding Memory for obtaining fast text embeddings of object categories; and, (3) Kernel Interpolation for exploiting the temporal continuity in videos. Our experiments demonstrate that TROY-VIS achieves the best trade-off between accuracy and speed on two large-scale OV-VIS benchmarks, BURST and LV-VIS, running 20x faster than GLEE-Lite (25 FPS v.s. 1.25 FPS) with comparable or even better accuracy. These results demonstrate TROY-VIS's potential for real-time applications in dynamic environments such as mobile robotics and augmented reality. Code and model will be released at https://github.com/google-research/troyvis.
The adoption of Vision Transformers (ViTs) in resource-constrained applications necessitates improvements in inference throughput. To this end several token pruning and merging approaches have been proposed that improve efficiency by successively reducing the number of tokens. However, it remains an open problem to design a token reduction method that is fast, maintains high performance, and is applicable to various vision tasks. In this work, we present a token pruner that uses auxiliary prediction heads that learn to select tokens end-to-end based on task relevance. These auxiliary heads can be removed after training, leading to throughput close to that of a random pruner. We evaluate our method on image classification, semantic segmentation, object detection, and instance segmentation, and show speedups of 1.5 to 4x with small drops in performance. As a best case, on the ADE20k semantic segmentation benchmark, we observe a 2x speedup relative to the no-pruning baseline, with a negligible performance penalty of 0.1 median mIoU across 5 seeds.
Recent DETR-based methods have advanced the development of Video Instance Segmentation (VIS) through transformers' efficiency and capability in modeling spatial and temporal information. Despite harvesting remarkable progress, existing works follow asynchronous designs, which model video sequences via either video-level queries only or adopting query-sensitive cascade structures, resulting in difficulties when handling complex and challenging video scenarios. In this work, we analyze the cause of this phenomenon and the limitations of the current solutions, and propose to conduct synchronized modeling via a new framework named SyncVIS. Specifically, SyncVIS explicitly introduces video-level query embeddings and designs two key modules to synchronize video-level query with frame-level query embeddings: a synchronized video-frame modeling paradigm and a synchronized embedding optimization strategy. The former attempts to promote the mutual learning of frame- and video-level embeddings with each other and the latter divides large video sequences into small clips for easier optimization. Extensive experimental evaluations are conducted on the challenging YouTube-VIS 2019 & 2021 & 2022, and OVIS benchmarks and SyncVIS achieves state-of-the-art results, which demonstrates the effectiveness and generality of the proposed approach. The code is available at https://github.com/rkzheng99/SyncVIS.