High-resolution representation learning plays an essential role in many vision problems, e.g., pose estimation and semantic segmentation. The high-resolution network (HRNet)~\cite{SunXLW19}, recently developed for human pose estimation, maintains high-resolution representations through the whole process by connecting high-to-low resolution convolutions in \emph{parallel} and produces strong high-resolution representations by repeatedly conducting fusions across parallel convolutions. In this paper, we conduct a further study on high-resolution representations by introducing a simple yet effective modification and apply it to a wide range of vision tasks. We augment the high-resolution representation by aggregating the (upsampled) representations from all the parallel convolutions rather than only the representation from the high-resolution convolution as done in~\cite{SunXLW19}. This simple modification leads to stronger representations, evidenced by superior results. We show top results in semantic segmentation on Cityscapes, LIP, and PASCAL Context, and facial landmark detection on AFLW, COFW, $300$W, and WFLW. In addition, we build a multi-level representation from the high-resolution representation and apply it to the Faster R-CNN object detection framework and the extended frameworks. The proposed approach achieves superior results to existing single-model networks on COCO object detection. The code and models have been publicly available at \url{https://github.com/HRNet}.
Face Alignment is an active computer vision domain, that consists in localizing a number of facial landmarks that vary across datasets. State-of-the-art face alignment methods either consist in end-to-end regression, or in refining the shape in a cascaded manner, starting from an initial guess. In this paper, we introduce DeCaFA, an end-to-end deep convolutional cascade architecture for face alignment. DeCaFA uses fully-convolutional stages to keep full spatial resolution throughout the cascade. Between each cascade stage, DeCaFA uses multiple chained transfer layers with spatial softmax to produce landmark-wise attention maps for each of several landmark alignment tasks. Weighted intermediate supervision, as well as efficient feature fusion between the stages allow to learn to progressively refine the attention maps in an end-to-end manner. We show experimentally that DeCaFA significantly outperforms existing approaches on 300W, CelebA and WFLW databases. In addition, we show that DeCaFA can learn fine alignment with reasonable accuracy from very few images using coarsely annotated data.
Landmark localization in images and videos is a classic problem solved in various ways. Nowadays, with deep networks prevailing throughout machine learning, there are revamped interests in pushing facial landmark detection technologies to handle more challenging data. Most efforts use network objectives based on L1 or L2 norms, which have several disadvantages. First of all, the locations of landmarks are determined from generated heatmaps (i.e., confidence maps) from which predicted landmark locations (i.e., the means) get penalized without accounting for the spread: a high scatter corresponds to low confidence and vice-versa. For this, we introduce a LaplaceKL objective that penalizes for a low confidence. Another issue is a dependency on labeled data, which are expensive to obtain and susceptible to error. To address both issues we propose an adversarial training framework that leverages unlabeled data to improve model performance. Our method claims state-of-the-art on all of the 300W benchmarks and ranks second-to-best on the Annotated Facial Landmarks in the Wild (AFLW) dataset. Furthermore, our model is robust with a reduced size: 1/8 the number of channels (i.e., 0.0398MB) is comparable to state-of-that-art in real-time on CPU. Thus, we show that our method is of high practical value to real-life application.
Recently, deep learning based facial landmark detection has achieved great success. Despite this, we notice that the semantic ambiguity greatly degrades the detection performance. Specifically, the semantic ambiguity means that some landmarks (e.g. those evenly distributed along the face contour) do not have clear and accurate definition, causing inconsistent annotations by annotators. Accordingly, these inconsistent annotations, which are usually provided by public databases, commonly work as the ground-truth to supervise network training, leading to the degraded accuracy. To our knowledge, little research has investigated this problem. In this paper, we propose a novel probabilistic model which introduces a latent variable, i.e. the 'real' ground-truth which is semantically consistent, to optimize. This framework couples two parts (1) training landmark detection CNN and (2) searching the 'real' ground-truth. These two parts are alternatively optimized: the searched 'real' ground-truth supervises the CNN training; and the trained CNN assists the searching of 'real' ground-truth. In addition, to recover the unconfidently predicted landmarks due to occlusion and low quality, we propose a global heatmap correction unit (GHCU) to correct outliers by considering the global face shape as a constraint. Extensive experiments on both image-based (300W and AFLW) and video-based (300-VW) databases demonstrate that our method effectively improves the landmark detection accuracy and achieves the state of the art performance.
3D face reconstruction from a single 2D image is a challenging problem with broad applications. Recent methods typically aim to learn a CNN-based 3D face model that regresses coefficients of 3D Morphable Model (3DMM) from 2D images to render 3D face reconstruction or dense face alignment. However, the shortage of training data with 3D annotations considerably limits performance of those methods. To alleviate this issue, we propose a novel 2D-assisted self-supervised learning (2DASL) method that can effectively use "in-the-wild" 2D face images with noisy landmark information to substantially improve 3D face model learning. Specifically, taking the sparse 2D facial landmarks as additional information, 2DSAL introduces four novel self-supervision schemes that view the 2D landmark and 3D landmark prediction as a self-mapping process, including the 2D and 3D landmark self-prediction consistency, cycle-consistency over the 2D landmark prediction and self-critic over the predicted 3DMM coefficients based on landmark predictions. Using these four self-supervision schemes, the 2DASL method significantly relieves demands on the the conventional paired 2D-to-3D annotations and gives much higher-quality 3D face models without requiring any additional 3D annotations. Experiments on multiple challenging datasets show that our method outperforms state-of-the-arts for both 3D face reconstruction and dense face alignment by a large margin.
Being accurate, efficient, and compact is essential to a facial landmark detector for practical use. To simultaneously consider the three concerns, this paper investigates a neat model with promising detection accuracy under wild environments e.g., unconstrained pose, expression, lighting, and occlusion conditions) and super real-time speed on a mobile device. More concretely, we customize an end-to-end single stage network associated with acceleration techniques. During the training phase, for each sample, rotation information is estimated for geometrically regularizing landmark localization, which is then NOT involved in the testing phase. A novel loss is designed to, besides considering the geometrical regularization, mitigate the issue of data imbalance by adjusting weights of samples to different states, such as large pose, extreme lighting, and occlusion, in the training set. Extensive experiments are conducted to demonstrate the efficacy of our design and reveal its superior performance over state-of-the-art alternatives on widely-adopted challenging benchmarks, i.e., 300W (including iBUG, LFPW, AFW, HELEN, and XM2VTS) and AFLW. Our model can be merely 2.1Mb of size and reach over 140 fps per face on a mobile phone (Qualcomm ARM 845 processor) with high precision, making it attractive for large-scale or real-time applications. We have made our practical system based on PFLD 0.25X model publicly available at \url{http://sites.google.com/view/xjguo/fld} for encouraging comparisons and improvements from the community.
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from 2D face images using convolutional neural networks is common in 2D face alignment, 3D face reconstruction etc. However, existing methods either require an additional face detection step before retargeting or use a cascade of separate networks to perform detection followed by retargeting in a sequence. In this paper, we present a single end-to-end network to jointly predict the bounding box locations and 3DMM parameters for multiple faces. First, we design a novel multitask learning framework that learns a disentangled representation of 3DMM parameters for a single face. Then, we leverage the trained single face model to generate ground truth 3DMM parameters for multiple faces to train another network that performs joint face detection and motion retargeting for images with multiple faces. Experimental results show that our joint detection and retargeting network has high face detection accuracy and is robust to extreme expressions and poses while being faster than state-of-the-art methods.
Face alignment algorithms locate a set of landmark points in images of faces taken in unrestricted situations. State-of-the-art approaches typically fail or lose accuracy in the presence of occlusions, strong deformations, large pose variations and ambiguous configurations. In this paper we present 3DDE, a robust and efficient face alignment algorithm based on a coarse-to-fine cascade of ensembles of regression trees. It is initialized by robustly fitting a 3D face model to the probability maps produced by a convolutional neural network. With this initialization we address self-occlusions and large face rotations. Further, the regressor implicitly imposes a prior face shape on the solution, addressing occlusions and ambiguous face configurations. Its coarse-to-fine structure tackles the combinatorial explosion of parts deformation. In the experiments performed, 3DDE improves the state-of-the-art in 300W, COFW, AFLW and WFLW data sets. Finally, we perform cross-dataset experiments that reveal the existence of a significant data set bias in these benchmarks.
Head pose estimation, which computes the intrinsic Euler angles (yaw, pitch, roll) from the human, is crucial for gaze estimation, face alignment, and 3D reconstruction. Traditional approaches heavily relies on the accuracy of facial landmarks. It limits their performances, especially when the visibility of the face is not in good condition. In this paper, to do the estimation without facial landmarks, we combine the coarse and fine regression output together for a deep network. Utilizing more quantization units for the angles, a fine classifier is trained with the help of other auxiliary coarse units. Integrating regression is adopted to get the final prediction. The proposed approach is evaluated on three challenging benchmarks. It achieves the state-of-the-art on AFLW2000, BIWI and performs favorably on AFLW. The code has been released on Github.
Facial landmark localization plays a critical role in face recognition and analysis. In this paper, we propose a novel cascaded backbone-branches fully convolutional neural network~(BB-FCN) for rapidly and accurately localizing facial landmarks in unconstrained and cluttered settings. Our proposed BB-FCN generates facial landmark response maps directly from raw images without any preprocessing. BB-FCN follows a coarse-to-fine cascaded pipeline, which consists of a backbone network for roughly detecting the locations of all facial landmarks and one branch network for each type of detected landmark for further refining their locations. Furthermore, to facilitate the facial landmark localization under unconstrained settings, we propose a large-scale benchmark named SYSU16K, which contains 16000 faces with large variations in pose, expression, illumination and resolution. Extensive experimental evaluations demonstrate that our proposed BB-FCN can significantly outperform the state-of-the-art under both constrained (i.e., within detected facial regions only) and unconstrained settings. We further confirm that high-quality facial landmarks localized with our proposed network can also improve the precision and recall of face detection.
We propose Deep Hierarchical Machine (DHM), a model inspired from the divide-and-conquer strategy while emphasizing representation learning ability and flexibility. A stochastic routing framework as used by recent deep neural decision/regression forests is incorporated, but we remove the need to evaluate unnecessary computation paths by utilizing a different topology and introducing a probabilistic pruning technique. We also show a specified version of DHM (DSHM) for efficiency, which inherits the sparse feature extraction process as in traditional decision tree with pixel-difference feature. To achieve sparse feature extraction, we propose to utilize sparse convolution operation in DSHM and show one possibility of introducing sparse convolution kernels by using local binary convolution layer. DHM can be applied to both classification and regression problems, and we validate it on standard image classification and face alignment tasks to show its advantages over past architectures.
The Active Shape Model (ASM) is one of the most popular local texture models for face alignment. It applies in many fields such as locating facial features in the image, face synthesis, etc. However, the experimental results show that the accuracy of the classical ASM for some applications is not high. This paper suggests some improvements on the classical ASM to increase the performance of the model in the application: face alignment. Four of our major improvements include: i) building a model combining Sobel filter and the 2-D profile in searching face in image; ii) applying Canny algorithm for the enhancement edge on image; iii) Support Vector Machine (SVM) is used to classify landmarks on face, in order to determine exactly location of these landmarks support for ASM; iv)automatically adjust 2-D profile in the multi-level model based on the size of the input image. The experimental results on Caltech face database and Technical University of Denmark database (imm_face) show that our proposed improvement leads to far better performance.
In recent years, heatmap regression based models have shown their effectiveness in face alignment and pose estimation. However, Conventional Heatmap Regression (CHR) is not accurate nor stable when dealing with high-resolution facial videos, since it finds the maximum activated location in heatmaps which are generated from rounding coordinates, and thus leads to quantization errors when scaling back to the original high-resolution space. In this paper, we propose a Fractional Heatmap Regression (FHR) for high-resolution video-based face alignment. The proposed FHR can accurately estimate the fractional part according to the 2D Gaussian function by sampling three points in heatmaps. To further stabilize the landmarks among continuous video frames while maintaining the precise at the same time, we propose a novel stabilization loss that contains two terms to address time delay and non-smooth issues, respectively. Experiments on 300W, 300-VW and Talking Face datasets clearly demonstrate that the proposed method is more accurate and stable than the state-of-the-art models.
As a classic statistical model of 3D facial shape and albedo, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of 3D face scans with associated well-controlled 2D face images, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as, the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of in-the-wild face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, lighting, shape and albedo parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and albedo parameters to the 3D shape and albedo, respectively. With the projection parameter, lighting, 3D shape, and albedo, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment, 3D reconstruction, and face editing.
Our goal is to design architectures that retain the groundbreaking performance of Convolutional Neural Networks (CNNs) for landmark localization and at the same time are lightweight, compact and suitable for applications with limited computational resources. To this end, we make the following contributions: (a) we are the first to study the effect of neural network binarization on localization tasks, namely human pose estimation and face alignment. We exhaustively evaluate various design choices, identify performance bottlenecks, and more importantly propose multiple orthogonal ways to boost performance. (b) Based on our analysis, we propose a novel hierarchical, parallel and multi-scale residual architecture that yields large performance improvement over the standard bottleneck block while having the same number of parameters, thus bridging the gap between the original network and its binarized counterpart. (c) We perform a large number of ablation studies that shed light on the properties and the performance of the proposed block. (d) We present results for experiments on the most challenging datasets for human pose estimation and face alignment, reporting in many cases state-of-the-art performance. (e) We further provide additional results for the problem of facial part segmentation. Code can be downloaded from https://www.adrianbulat.com/binary-cnn-landmark
In this paper, we propose quantized densely connected U-Nets for efficient visual landmark localization. The idea is that features of the same semantic meanings are globally reused across the stacked U-Nets. This dense connectivity largely improves the information flow, yielding improved localization accuracy. However, a vanilla dense design would suffer from critical efficiency issue in both training and testing. To solve this problem, we first propose order-K dense connectivity to trim off long-distance shortcuts; then, we use a memory-efficient implementation to significantly boost the training efficiency and investigate an iterative refinement that may slice the model size in half. Finally, to reduce the memory consumption and high precision operations both in training and testing, we further quantize weights, inputs, and gradients of our localization network to low bit-width numbers. We validate our approach in two tasks: human pose estimation and face alignment. The results show that our approach achieves state-of-the-art localization accuracy, but using ~70% fewer parameters, ~98% less model size and saving ~75% training memory compared with other benchmark localizers. The code is available at https://github.com/zhiqiangdon/CU-Net.
Facial landmarks are highly correlated with each other since a certain landmark can be estimated by its neighboring landmarks. Most of the existing deep learning methods only use one fully-connected layer called shape prediction layer to estimate the locations of facial landmarks. In this paper, we propose a novel deep learning framework named Multi-Center Learning with multiple shape prediction layers for face alignment. In particular, each shape prediction layer emphasizes on the detection of a certain cluster of semantically relevant landmarks respectively. Challenging landmarks are focused firstly, and each cluster of landmarks is further optimized respectively. Moreover, to reduce the model complexity, we propose a model assembling method to integrate multiple shape prediction layers into one shape prediction layer. Extensive experiments demonstrate that our method is effective for handling complex occlusions and appearance variations with real-time performance. The code for our method is available at https://github.com/ZhiwenShao/MCNet-Extension.
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/coma
Single-sample face recognition is one of the most challenging problems in face recognition. We propose a novel algorithm to address this problem based on a sparse representation based classification (SRC) framework. The new algorithm is robust to image misalignment and pixel corruption, and is able to reduce required gallery images to one sample per class. To compensate for the missing illumination information traditionally provided by multiple gallery images, a sparse illumination learning and transfer (SILT) technique is introduced. The illumination in SILT is learned by fitting illumination examples of auxiliary face images from one or more additional subjects with a sparsely-used illumination dictionary. By enforcing a sparse representation of the query image in the illumination dictionary, the SILT can effectively recover and transfer the illumination and pose information from the alignment stage to the recognition stage. Our extensive experiments have demonstrated that the new algorithms significantly outperform the state of the art in the single-sample regime and with less restrictions. In particular, the single-sample face alignment accuracy is comparable to that of the well-known Deformable SRC algorithm using multiple gallery images per class. Furthermore, the face recognition accuracy exceeds those of the SRC and Extended SRC algorithms using hand labeled alignment initialization.