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arXiv:2406.12359

Memory Sequence Length of Data Sampling Impacts the Adaptation of Meta-Reinforcement Learning Agents

Fast adaptation to new tasks is extremely important for embodied agents in the real world. Meta-reinforcement learning (meta-RL) has emerged as an effective method to enable fast adaptation in unknown environments. Compared to on-policy meta-RL algorithms, off-policy algorithms rely heavily on efficient data sampling strategies to extract and represent the historical trajectories. However, little is known about how different data sampling methods impact the ability of meta-RL agents to represent unknown environments. Here, we investigate the impact of data sampling strategies on the exploration and adaptability of meta-RL agents. Specifically, we conducted experiments with two types of off-policy meta-RL algorithms based on Thompson sampling and Bayes-optimality theories in continuous control tasks within the MuJoCo environment and sparse reward navigation tasks. Our analysis revealed the long-memory and short-memory sequence sampling strategies affect the representation and adaptive capabilities of meta-RL agents. We found that the algorithm based on Bayes-optimality theory exhibited more robust and better adaptability than the algorithm based on Thompson sampling, highlighting the importance of appropriate data sampling strategies for the agent's representation of an unknown environment, especially in the case of sparse rewards.

arXiv:2406.11769

Solving Vision Tasks with Simple Photoreceptors Instead of Cameras

A de facto standard in solving computer vision problems is to use a common high-resolution camera and choose its placement on an agent (i.e., position and orientation) based on human intuition. On the other hand, extremely simple and well-designed visual sensors found throughout nature allow many organisms to perform diverse, complex behaviors. In this work, motivated by these examples, we raise the following questions: 1. How effective simple visual sensors are in solving vision tasks? 2. What role does their design play in their effectiveness? We explore simple sensors with resolutions as low as one-by-one pixel, representing a single photoreceptor First, we demonstrate that just a few photoreceptors can be enough to solve many tasks, such as visual navigation and continuous control, reasonably well, with performance comparable to that of a high-resolution camera. Second, we show that the design of these simple visual sensors plays a crucial role in their ability to provide useful information and successfully solve these tasks. To find a well-performing design, we present a computational design optimization algorithm and evaluate its effectiveness across different tasks and domains, showing promising results. Finally, we perform a human survey to evaluate the effectiveness of intuitive designs devised manually by humans, showing that the computationally found design is among the best designs in most cases.

arXiv:2406.09030

CUER: Corrected Uniform Experience Replay for Off-Policy Continuous Deep Reinforcement Learning Algorithms

The utilization of the experience replay mechanism enables agents to effectively leverage their experiences on several occasions. In previous studies, the sampling probability of the transitions was modified based on their relative significance. The process of reassigning sample probabilities for every transition in the replay buffer after each iteration is considered extremely inefficient. Hence, in order to enhance computing efficiency, experience replay prioritization algorithms reassess the importance of a transition as it is sampled. However, the relative importance of the transitions undergoes dynamic adjustments when the agent's policy and value function are iteratively updated. Furthermore, experience replay is a mechanism that retains the transitions generated by the agent's past policies, which could potentially diverge significantly from the agent's most recent policy. An increased deviation from the agent's most recent policy results in a greater frequency of off-policy updates, which has a negative impact on the agent's performance. In this paper, we develop a novel algorithm, Corrected Uniform Experience Replay (CUER), which stochastically samples the stored experience while considering the fairness among all other experiences without ignoring the dynamic nature of the transition importance by making sampled state distribution more on-policy. CUER provides promising improvements for off-policy continuous control algorithms in terms of sample efficiency, final performance, and stability of the policy during the training.

arXiv:2406.08406공식 코드 · Papers with Code

RRLS : Robust Reinforcement Learning Suite

Robust reinforcement learning is the problem of learning control policies that provide optimal worst-case performance against a span of adversarial environments. It is a crucial ingredient for deploying algorithms in real-world scenarios with prevalent environmental uncertainties and has been a long-standing object of attention in the community, without a standardized set of benchmarks. This contribution endeavors to fill this gap. We introduce the Robust Reinforcement Learning Suite (RRLS), a benchmark suite based on Mujoco environments. RRLS provides six continuous control tasks with two types of uncertainty sets for training and evaluation. Our benchmark aims to standardize robust reinforcement learning tasks, facilitating reproducible and comparable experiments, in particular those from recent state-of-the-art contributions, for which we demonstrate the use of RRLS. It is also designed to be easily expandable to new environments. The source code is available at \href{https://github.com/SuReLI/RRLS}{https://github.com/SuReLI/RRLS}.

arXiv:2406.08395

Time-Constrained Robust MDPs

Robust reinforcement learning is essential for deploying reinforcement learning algorithms in real-world scenarios where environmental uncertainty predominates. Traditional robust reinforcement learning often depends on rectangularity assumptions, where adverse probability measures of outcome states are assumed to be independent across different states and actions. This assumption, rarely fulfilled in practice, leads to overly conservative policies. To address this problem, we introduce a new time-constrained robust MDP (TC-RMDP) formulation that considers multifactorial, correlated, and time-dependent disturbances, thus more accurately reflecting real-world dynamics. This formulation goes beyond the conventional rectangularity paradigm, offering new perspectives and expanding the analytical framework for robust RL. We propose three distinct algorithms, each using varying levels of environmental information, and evaluate them extensively on continuous control benchmarks. Our results demonstrate that these algorithms yield an efficient tradeoff between performance and robustness, outperforming traditional deep robust RL methods in time-constrained environments while preserving robustness in classical benchmarks. This study revisits the prevailing assumptions in robust RL and opens new avenues for developing more practical and realistic RL applications.

arXiv:2406.06793공식 코드 · Papers with Code

PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer

Despite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline \textit{value function learning}, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows.~On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks.

arXiv:2406.03890

Exploring Pessimism and Optimism Dynamics in Deep Reinforcement Learning

Off-policy actor-critic algorithms have shown promise in deep reinforcement learning for continuous control tasks. Their success largely stems from leveraging pessimistic state-action value function updates, which effectively address function approximation errors and improve performance. However, such pessimism can lead to under-exploration, constraining the agent's ability to explore/refine its policies. Conversely, optimism can counteract under-exploration, but it also carries the risk of excessive risk-taking and poor convergence if not properly balanced. Based on these insights, we introduce Utility Soft Actor-Critic (USAC), a novel framework within the actor-critic paradigm that enables independent control over the degree of pessimism/optimism for both the actor and the critic via interpretable parameters. USAC adapts its exploration strategy based on the uncertainty of critics through a utility function that allows us to balance between pessimism and optimism separately. By going beyond binary choices of optimism and pessimism, USAC represents a significant step towards achieving balance within off-policy actor-critic algorithms. Our experiments across various continuous control problems show that the degree of pessimism or optimism depends on the nature of the task. Furthermore, we demonstrate that USAC can outperform state-of-the-art algorithms for appropriately configured pessimism/optimism parameters.

arXiv:2406.02696

iQRL -- Implicitly Quantized Representations for Sample-efficient Reinforcement Learning

Learning representations for reinforcement learning (RL) has shown much promise for continuous control. We propose an efficient representation learning method using only a self-supervised latent-state consistency loss. Our approach employs an encoder and a dynamics model to map observations to latent states and predict future latent states, respectively. We achieve high performance and prevent representation collapse by quantizing the latent representation such that the rank of the representation is empirically preserved. Our method, named iQRL: implicitly Quantized Reinforcement Learning, is straightforward, compatible with any model-free RL algorithm, and demonstrates excellent performance by outperforming other recently proposed representation learning methods in continuous control benchmarks from DeepMind Control Suite.

arXiv:2405.20971공식 코드 · Papers with Code

Amortizing intractable inference in diffusion models for vision, language, and control

Diffusion models have emerged as effective distribution estimators in vision, language, and reinforcement learning, but their use as priors in downstream tasks poses an intractable posterior inference problem. This paper studies amortized sampling of the posterior over data, $\mathbf{x}\sim p^{\rm post}(\mathbf{x})\propto p(\mathbf{x})r(\mathbf{x})$, in a model that consists of a diffusion generative model prior $p(\mathbf{x})$ and a black-box constraint or likelihood function $r(\mathbf{x})$. We state and prove the asymptotic correctness of a data-free learning objective, relative trajectory balance, for training a diffusion model that samples from this posterior, a problem that existing methods solve only approximately or in restricted cases. Relative trajectory balance arises from the generative flow network perspective on diffusion models, which allows the use of deep reinforcement learning techniques to improve mode coverage. Experiments illustrate the broad potential of unbiased inference of arbitrary posteriors under diffusion priors: in vision (classifier guidance), language (infilling under a discrete diffusion LLM), and multimodal data (text-to-image generation). Beyond generative modeling, we apply relative trajectory balance to the problem of continuous control with a score-based behavior prior, achieving state-of-the-art results on benchmarks in offline reinforcement learning.

arXiv:2405.19497공식 코드 · Papers with Code

Gaussian Flow Bridges for Audio Domain Transfer with Unpaired Data

Audio domain transfer is the process of modifying audio signals to match characteristics of a different domain, while retaining the original content. This paper investigates the potential of Gaussian Flow Bridges, an emerging approach in generative modeling, for this problem. The presented framework addresses the transport problem across different distributions of audio signals through the implementation of a series of two deterministic probability flows. The proposed framework facilitates manipulation of the target distribution properties through a continuous control variable, which defines a certain aspect of the target domain. Notably, this approach does not rely on paired examples for training. To address identified challenges on maintaining the speech content consistent, we recommend a training strategy that incorporates chunk-based minibatch Optimal Transport couplings of data samples and noise. Comparing our unsupervised method with established baselines, we find competitive performance in tasks of reverberation and distortion manipulation. Despite encoutering limitations, the intriguing results obtained in this study underscore potential for further exploration.

arXiv:2405.18698

Spectral-Risk Safe Reinforcement Learning with Convergence Guarantees

The field of risk-constrained reinforcement learning (RCRL) has been developed to effectively reduce the likelihood of worst-case scenarios by explicitly handling risk-measure-based constraints. However, the nonlinearity of risk measures makes it challenging to achieve convergence and optimality. To overcome the difficulties posed by the nonlinearity, we propose a spectral risk measure-constrained RL algorithm, spectral-risk-constrained policy optimization (SRCPO), a bilevel optimization approach that utilizes the duality of spectral risk measures. In the bilevel optimization structure, the outer problem involves optimizing dual variables derived from the risk measures, while the inner problem involves finding an optimal policy given these dual variables. The proposed method, to the best of our knowledge, is the first to guarantee convergence to an optimum in the tabular setting. Furthermore, the proposed method has been evaluated on continuous control tasks and showed the best performance among other RCRL algorithms satisfying the constraints.

arXiv:2405.17477공식 코드 · Papers with Code

OLLIE: Imitation Learning from Offline Pretraining to Online Finetuning

In this paper, we study offline-to-online Imitation Learning (IL) that pretrains an imitation policy from static demonstration data, followed by fast finetuning with minimal environmental interaction. We find the na\"ive combination of existing offline IL and online IL methods tends to behave poorly in this context, because the initial discriminator (often used in online IL) operates randomly and discordantly against the policy initialization, leading to misguided policy optimization and $\textit{unlearning}$ of pretraining knowledge. To overcome this challenge, we propose a principled offline-to-online IL method, named $\texttt{OLLIE}$, that simultaneously learns a near-expert policy initialization along with an $\textit{aligned discriminator initialization}$, which can be seamlessly integrated into online IL, achieving smooth and fast finetuning. Empirically, $\texttt{OLLIE}$ consistently and significantly outperforms the baseline methods in $\textbf{20}$ challenging tasks, from continuous control to vision-based domains, in terms of performance, demonstration efficiency, and convergence speed. This work may serve as a foundation for further exploration of pretraining and finetuning in the context of IL.

arXiv:2405.17476공식 코드 · Papers with Code

How to Leverage Diverse Demonstrations in Offline Imitation Learning

Offline Imitation Learning (IL) with imperfect demonstrations has garnered increasing attention owing to the scarcity of expert data in many real-world domains. A fundamental problem in this scenario is how to extract positive behaviors from noisy data. In general, current approaches to the problem select data building on state-action similarity to given expert demonstrations, neglecting precious information in (potentially abundant) $\textit{diverse}$ state-actions that deviate from expert ones. In this paper, we introduce a simple yet effective data selection method that identifies positive behaviors based on their resultant states -- a more informative criterion enabling explicit utilization of dynamics information and effective extraction of both expert and beneficial diverse behaviors. Further, we devise a lightweight behavior cloning algorithm capable of leveraging the expert and selected data correctly. In the experiments, we evaluate our method on a suite of complex and high-dimensional offline IL benchmarks, including continuous-control and vision-based tasks. The results demonstrate that our method achieves state-of-the-art performance, outperforming existing methods on $\textbf{20/21}$ benchmarks, typically by $\textbf{2-5x}$, while maintaining a comparable runtime to Behavior Cloning ($\texttt{BC}$).

arXiv:2405.17832

Mollification Effects of Policy Gradient Methods

Policy gradient methods have enabled deep reinforcement learning (RL) to approach challenging continuous control problems, even when the underlying systems involve highly nonlinear dynamics that generate complex non-smooth optimization landscapes. We develop a rigorous framework for understanding how policy gradient methods mollify non-smooth optimization landscapes to enable effective policy search, as well as the downside of it: while making the objective function smoother and easier to optimize, the stochastic objective deviates further from the original problem. We demonstrate the equivalence between policy gradient methods and solving backward heat equations. Following the ill-posedness of backward heat equations from PDE theory, we present a fundamental challenge to the use of policy gradient under stochasticity. Moreover, we make the connection between this limitation and the uncertainty principle in harmonic analysis to understand the effects of exploration with stochastic policies in RL. We also provide experimental results to illustrate both the positive and negative aspects of mollification effects in practice.

arXiv:2405.17784

Adaptive Horizon Actor-Critic for Policy Learning in Contact-Rich Differentiable Simulation

Model-Free Reinforcement Learning (MFRL), leveraging the policy gradient theorem, has demonstrated considerable success in continuous control tasks. However, these approaches are plagued by high gradient variance due to zeroth-order gradient estimation, resulting in suboptimal policies. Conversely, First-Order Model-Based Reinforcement Learning (FO-MBRL) methods employing differentiable simulation provide gradients with reduced variance but are susceptible to sampling error in scenarios involving stiff dynamics, such as physical contact. This paper investigates the source of this error and introduces Adaptive Horizon Actor-Critic (AHAC), an FO-MBRL algorithm that reduces gradient error by adapting the model-based horizon to avoid stiff dynamics. Empirical findings reveal that AHAC outperforms MFRL baselines, attaining 40% more reward across a set of locomotion tasks and efficiently scaling to high-dimensional control environments with improved wall-clock-time efficiency.

arXiv:2405.14114공식 코드 · Papers with Code

Offline Reinforcement Learning from Datasets with Structured Non-Stationarity

Current Reinforcement Learning (RL) is often limited by the large amount of data needed to learn a successful policy. Offline RL aims to solve this issue by using transitions collected by a different behavior policy. We address a novel Offline RL problem setting in which, while collecting the dataset, the transition and reward functions gradually change between episodes but stay constant within each episode. We propose a method based on Contrastive Predictive Coding that identifies this non-stationarity in the offline dataset, accounts for it when training a policy, and predicts it during evaluation. We analyze our proposed method and show that it performs well in simple continuous control tasks and challenging, high-dimensional locomotion tasks. We show that our method often achieves the oracle performance and performs better than baselines.

arXiv:2405.12355

Investigating the Impact of Choice on Deep Reinforcement Learning for Space Controls

For many space applications, traditional control methods are often used during operation. However, as the number of space assets continues to grow, autonomous operation can enable rapid development of control methods for different space related tasks. One method of developing autonomous control is Reinforcement Learning (RL), which has become increasingly popular after demonstrating promising performance and success across many complex tasks. While it is common for RL agents to learn bounded continuous control values, this may not be realistic or practical for many space tasks that traditionally prefer an on/off approach for control. This paper analyzes using discrete action spaces, where the agent must choose from a predefined list of actions. The experiments explore how the number of choices provided to the agents affects their measured performance during and after training. This analysis is conducted for an inspection task, where the agent must circumnavigate an object to inspect points on its surface, and a docking task, where the agent must move into proximity of another spacecraft and "dock" with a low relative speed. A common objective of both tasks, and most space tasks in general, is to minimize fuel usage, which motivates the agent to regularly choose an action that uses no fuel. Our results show that a limited number of discrete choices leads to optimal performance for the inspection task, while continuous control leads to optimal performance for the docking task.

arXiv:2405.11740

Learning Future Representation with Synthetic Observations for Sample-efficient Reinforcement Learning

In visual Reinforcement Learning (RL), upstream representation learning largely determines the effect of downstream policy learning. Employing auxiliary tasks allows the agent to enhance visual representation in a targeted manner, thereby improving the sample efficiency and performance of downstream RL. Prior advanced auxiliary tasks all focus on how to extract as much information as possible from limited experience (including observations, actions, and rewards) through their different auxiliary objectives, whereas in this article, we first start from another perspective: auxiliary training data. We try to improve auxiliary representation learning for RL by enriching auxiliary training data, proposing \textbf{L}earning \textbf{F}uture representation with \textbf{S}ynthetic observations \textbf{(LFS)}, a novel self-supervised RL approach. Specifically, we propose a training-free method to synthesize observations that may contain future information, as well as a data selection approach to eliminate unqualified synthetic noise. The remaining synthetic observations and real observations then serve as the auxiliary data to achieve a clustering-based temporal association task for representation learning. LFS allows the agent to access and learn observations that have not yet appeared in advance, so as to quickly understand and exploit them when they occur later. In addition, LFS does not rely on rewards or actions, which means it has a wider scope of application (e.g., learning from video) than recent advanced auxiliary tasks. Extensive experiments demonstrate that our LFS exhibits state-of-the-art RL sample efficiency on challenging continuous control and enables advanced visual pre-training based on action-free video demonstrations.

arXiv:2405.04342공식 코드 · Papers with Code

The Curse of Diversity in Ensemble-Based Exploration

We uncover a surprising phenomenon in deep reinforcement learning: training a diverse ensemble of data-sharing agents -- a well-established exploration strategy -- can significantly impair the performance of the individual ensemble members when compared to standard single-agent training. Through careful analysis, we attribute the degradation in performance to the low proportion of self-generated data in the shared training data for each ensemble member, as well as the inefficiency of the individual ensemble members to learn from such highly off-policy data. We thus name this phenomenon the curse of diversity. We find that several intuitive solutions -- such as a larger replay buffer or a smaller ensemble size -- either fail to consistently mitigate the performance loss or undermine the advantages of ensembling. Finally, we demonstrate the potential of representation learning to counteract the curse of diversity with a novel method named Cross-Ensemble Representation Learning (CERL) in both discrete and continuous control domains. Our work offers valuable insights into an unexpected pitfall in ensemble-based exploration and raises important caveats for future applications of similar approaches.

arXiv:2405.02576공식 코드 · Papers with Code

CTD4 -- A Deep Continuous Distributional Actor-Critic Agent with a Kalman Fusion of Multiple Critics

Categorical Distributional Reinforcement Learning (CDRL) has demonstrated superior sample efficiency in learning complex tasks compared to conventional Reinforcement Learning (RL) approaches. However, the practical application of CDRL is encumbered by challenging projection steps, detailed parameter tuning, and domain knowledge. This paper addresses these challenges by introducing a pioneering Continuous Distributional Model-Free RL algorithm tailored for continuous action spaces. The proposed algorithm simplifies the implementation of distributional RL, adopting an actor-critic architecture wherein the critic outputs a continuous probability distribution. Additionally, we propose an ensemble of multiple critics fused through a Kalman fusion mechanism to mitigate overestimation bias. Through a series of experiments, we validate that our proposed method is easy to train and serves as a sample-efficient solution for executing complex continuous-control tasks.