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arXiv:2404.13274공식 코드 · Papers with Code

Augmented Object Intelligence with XR-Objects

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the context of XR, an interaction paradigm that aims to blur the lines between digital and physical by equipping real-world objects with the ability to interact as if they were digital, where every object has the potential to serve as a portal to digital functionalities. Our approach utilizes real-time object segmentation and classification, combined with the power of Multimodal Large Language Models (MLLMs), to facilitate these interactions without the need for object pre-registration. We implement the AOI concept in the form of XR-Objects, an open-source prototype system that provides a platform for users to engage with their physical environment in contextually relevant ways using object-based context menus. This system enables analog objects to not only convey information but also to initiate digital actions, such as querying for details or executing tasks. Our contributions are threefold: (1) we define the AOI concept and detail its advantages over traditional AI assistants, (2) detail the XR-Objects system's open-source design and implementation, and (3) show its versatility through various use cases and a user study.

arXiv:2404.12794공식 코드 · Papers with Code

MambaMOS: LiDAR-based 3D Moving Object Segmentation with Motion-aware State Space Model

LiDAR-based Moving Object Segmentation (MOS) aims to locate and segment moving objects in point clouds of the current scan using motion information from previous scans. Despite the promising results achieved by previous MOS methods, several key issues, such as the weak coupling of temporal and spatial information, still need further study. In this paper, we propose a novel LiDAR-based 3D Moving Object Segmentation with Motion-aware State Space Model, termed MambaMOS. Firstly, we develop a novel embedding module, the Time Clue Bootstrapping Embedding (TCBE), to enhance the coupling of temporal and spatial information in point clouds and alleviate the issue of overlooked temporal clues. Secondly, we introduce the Motion-aware State Space Model (MSSM) to endow the model with the capacity to understand the temporal correlations of the same object across different time steps. Specifically, MSSM emphasizes the motion states of the same object at different time steps through two distinct temporal modeling and correlation steps. We utilize an improved state space model to represent these motion differences, significantly modeling the motion states. Finally, extensive experiments on the SemanticKITTI-MOS and KITTI-Road benchmarks demonstrate that the proposed MambaMOS achieves state-of-the-art performance. The source code is publicly available at https://github.com/Terminal-K/MambaMOS.

arXiv:2404.12678

Exploring Interactive Semantic Alignment for Efficient HOI Detection with Vision-language Model

Human-Object Interaction (HOI) detection aims to localize human-object pairs and comprehend their interactions. Recently, two-stage transformer-based methods have demonstrated competitive performance. However, these methods frequently focus on object appearance features and ignore global contextual information. Besides, vision-language model CLIP which effectively aligns visual and text embeddings has shown great potential in zero-shot HOI detection. Based on the former facts, We introduce a novel HOI detector named ISA-HOI, which extensively leverages knowledge from CLIP, aligning interactive semantics between visual and textual features. We first extract global context of image and local features of object to Improve interaction Features in images (IF). On the other hand, we propose a Verb Semantic Improvement (VSI) module to enhance textual features of verb labels via cross-modal fusion. Ultimately, our method achieves competitive results on the HICO-DET and V-COCO benchmarks with much fewer training epochs, and outperforms the state-of-the-art under zero-shot settings.

arXiv:2404.13026

PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires perceiving the physical material properties of objects and grounding the 3D motion prediction on these properties, such as object stiffness. However, estimating physical material properties is an open problem due to the lack of material ground-truth data, as measuring these properties for real objects is highly difficult. We present PhysDreamer, a physics-based approach that endows static 3D objects with interactive dynamics by leveraging the object dynamics priors learned by video generation models. By distilling these priors, PhysDreamer enables the synthesis of realistic object responses to novel interactions, such as external forces or agent manipulations. We demonstrate our approach on diverse examples of elastic objects and evaluate the realism of the synthesized interactions through a user study. PhysDreamer takes a step towards more engaging and realistic virtual experiences by enabling static 3D objects to dynamically respond to interactive stimuli in a physically plausible manner. See our project page at https://physdreamer.github.io/.

arXiv:2404.12856공식 코드 · Papers with Code

Language-Driven Active Learning for Diverse Open-Set 3D Object Detection

Object detection is crucial for ensuring safe autonomous driving. However, data-driven approaches face challenges when encountering minority or novel objects in the 3D driving scene. In this paper, we propose VisLED, a language-driven active learning framework for diverse open-set 3D Object Detection. Our method leverages active learning techniques to query diverse and informative data samples from an unlabeled pool, enhancing the model's ability to detect underrepresented or novel objects. Specifically, we introduce the Vision-Language Embedding Diversity Querying (VisLED-Querying) algorithm, which operates in both open-world exploring and closed-world mining settings. In open-world exploring, VisLED-Querying selects data points most novel relative to existing data, while in closed-world mining, it mines novel instances of known classes. We evaluate our approach on the nuScenes dataset and demonstrate its efficiency compared to random sampling and entropy-querying methods. Our results show that VisLED-Querying consistently outperforms random sampling and offers competitive performance compared to entropy-querying despite the latter's model-optimality, highlighting the potential of VisLED for improving object detection in autonomous driving scenarios. We make our code publicly available at https://github.com/Bjork-crypto/VisLED-Querying

arXiv:2404.12839

ECOR: Explainable CLIP for Object Recognition

Large Vision Language Models (VLMs), such as CLIP, have significantly contributed to various computer vision tasks, including object recognition and object detection. Their open vocabulary feature enhances their value. However, their black-box nature and lack of explainability in predictions make them less trustworthy in critical domains. Recently, some work has been done to force VLMs to provide reasonable rationales for object recognition, but this often comes at the expense of classification accuracy. In this paper, we first propose a mathematical definition of explainability in the object recognition task based on the joint probability distribution of categories and rationales, then leverage this definition to fine-tune CLIP in an explainable manner. Through evaluations of different datasets, our method demonstrates state-of-the-art performance in explainable classification. Notably, it excels in zero-shot settings, showcasing its adaptability. This advancement improves explainable object recognition, enhancing trust across diverse applications. The code will be made available online upon publication.

arXiv:2404.12389공식 코드 · Papers with Code

Moving Object Segmentation: All You Need Is SAM (and Flow)

The objective of this paper is motion segmentation -- discovering and segmenting the moving objects in a video. This is a much studied area with numerous careful, and sometimes complex, approaches and training schemes including: self-supervised learning, learning from synthetic datasets, object-centric representations, amodal representations, and many more. Our interest in this paper is to determine if the Segment Anything model (SAM) can contribute to this task. We investigate two models for combining SAM with optical flow that harness the segmentation power of SAM with the ability of flow to discover and group moving objects. In the first model, we adapt SAM to take optical flow, rather than RGB, as an input. In the second, SAM takes RGB as an input, and flow is used as a segmentation prompt. These surprisingly simple methods, without any further modifications, outperform all previous approaches by a considerable margin in both single and multi-object benchmarks. We also extend these frame-level segmentations to sequence-level segmentations that maintain object identity. Again, this simple model achieves outstanding performance across multiple moving object segmentation benchmarks.

arXiv:2404.12383

G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis

We propose G-HOP, a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand, conditioned on the object category. To learn a 3D spatial diffusion model that can capture this joint distribution, we represent the human hand via a skeletal distance field to obtain a representation aligned with the (latent) signed distance field for the object. We show that this hand-object prior can then serve as generic guidance to facilitate other tasks like reconstruction from interaction clip and human grasp synthesis. We believe that our model, trained by aggregating seven diverse real-world interaction datasets spanning across 155 categories, represents a first approach that allows jointly generating both hand and object. Our empirical evaluations demonstrate the benefit of this joint prior in video-based reconstruction and human grasp synthesis, outperforming current task-specific baselines. Project website: https://judyye.github.io/ghop-www

arXiv:2404.12333

Customizing Text-to-Image Diffusion with Object Viewpoint Control

Model customization introduces new concepts to existing text-to-image models, enabling the generation of these new concepts/objects in novel contexts. However, such methods lack accurate camera view control with respect to the new object, and users must resort to prompt engineering (e.g., adding ``top-view'') to achieve coarse view control. In this work, we introduce a new task -- enabling explicit control of the object viewpoint in the customization of text-to-image diffusion models. This allows us to modify the custom object's properties and generate it in various background scenes via text prompts, all while incorporating the object viewpoint as an additional control. This new task presents significant challenges, as one must harmoniously merge a 3D representation from the multi-view images with the 2D pre-trained model. To bridge this gap, we propose to condition the diffusion process on the 3D object features rendered from the target viewpoint. During training, we fine-tune the 3D feature prediction modules to reconstruct the object's appearance and geometry, while reducing overfitting to the input multi-view images. Our method outperforms existing image editing and model customization baselines in preserving the custom object's identity while following the target object viewpoint and the text prompt.

arXiv:2404.11957공식 코드 · Papers with Code

The devil is in the object boundary: towards annotation-free instance segmentation using Foundation Models

Foundation models, pre-trained on a large amount of data have demonstrated impressive zero-shot capabilities in various downstream tasks. However, in object detection and instance segmentation, two fundamental computer vision tasks heavily reliant on extensive human annotations, foundation models such as SAM and DINO struggle to achieve satisfactory performance. In this study, we reveal that the devil is in the object boundary, \textit{i.e.}, these foundation models fail to discern boundaries between individual objects. For the first time, we probe that CLIP, which has never accessed any instance-level annotations, can provide a highly beneficial and strong instance-level boundary prior in the clustering results of its particular intermediate layer. Following this surprising observation, we propose $\textbf{Zip}$ which $\textbf{Z}$ips up CL$\textbf{ip}$ and SAM in a novel classification-first-then-discovery pipeline, enabling annotation-free, complex-scene-capable, open-vocabulary object detection and instance segmentation. Our Zip significantly boosts SAM's mask AP on COCO dataset by 12.5% and establishes state-of-the-art performance in various settings, including training-free, self-training, and label-efficient finetuning. Furthermore, annotation-free Zip even achieves comparable performance to the best-performing open-vocabulary object detecters using base annotations. Code is released at https://github.com/ChengShiest/Zip-Your-CLIP

arXiv:2404.11903

Simultaneous Detection and Interaction Reasoning for Object-Centric Action Recognition

The interactions between human and objects are important for recognizing object-centric actions. Existing methods usually adopt a two-stage pipeline, where object proposals are first detected using a pretrained detector, and then are fed to an action recognition model for extracting video features and learning the object relations for action recognition. However, since the action prior is unknown in the object detection stage, important objects could be easily overlooked, leading to inferior action recognition performance. In this paper, we propose an end-to-end object-centric action recognition framework that simultaneously performs Detection And Interaction Reasoning in one stage. Particularly, after extracting video features with a base network, we create three modules for concurrent object detection and interaction reasoning. First, a Patch-based Object Decoder generates proposals from video patch tokens. Then, an Interactive Object Refining and Aggregation identifies important objects for action recognition, adjusts proposal scores based on position and appearance, and aggregates object-level info into a global video representation. Lastly, an Object Relation Modeling module encodes object relations. These three modules together with the video feature extractor can be trained jointly in an end-to-end fashion, thus avoiding the heavy reliance on an off-the-shelf object detector, and reducing the multi-stage training burden. We conduct experiments on two datasets, Something-Else and Ikea-Assembly, to evaluate the performance of our proposed approach on conventional, compositional, and few-shot action recognition tasks. Through in-depth experimental analysis, we show the crucial role of interactive objects in learning for action recognition, and we can outperform state-of-the-art methods on both datasets.

arXiv:2404.11764

Multimodal 3D Object Detection on Unseen Domains

LiDAR datasets for autonomous driving exhibit biases in properties such as point cloud density, range, and object dimensions. As a result, object detection networks trained and evaluated in different environments often experience performance degradation. Domain adaptation approaches assume access to unannotated samples from the test distribution to address this problem. However, in the real world, the exact conditions of deployment and access to samples representative of the test dataset may be unavailable while training. We argue that the more realistic and challenging formulation is to require robustness in performance to unseen target domains. We propose to address this problem in a two-pronged manner. First, we leverage paired LiDAR-image data present in most autonomous driving datasets to perform multimodal object detection. We suggest that working with multimodal features by leveraging both images and LiDAR point clouds for scene understanding tasks results in object detectors more robust to unseen domain shifts. Second, we train a 3D object detector to learn multimodal object features across different distributions and promote feature invariance across these source domains to improve generalizability to unseen target domains. To this end, we propose CLIX$^\text{3D}$, a multimodal fusion and supervised contrastive learning framework for 3D object detection that performs alignment of object features from same-class samples of different domains while pushing the features from different classes apart. We show that CLIX$^\text{3D}$ yields state-of-the-art domain generalization performance under multiple dataset shifts.

arXiv:2404.11737

Equivariant Spatio-Temporal Self-Supervision for LiDAR Object Detection

Popular representation learning methods encourage feature invariance under transformations applied at the input. However, in 3D perception tasks like object localization and segmentation, outputs are naturally equivariant to some transformations, such as rotation. Using pre-training loss functions that encourage equivariance of features under certain transformations provides a strong self-supervision signal while also retaining information of geometric relationships between transformed feature representations. This can enable improved performance in downstream tasks that are equivariant to such transformations. In this paper, we propose a spatio-temporal equivariant learning framework by considering both spatial and temporal augmentations jointly. Our experiments show that the best performance arises with a pre-training approach that encourages equivariance to translation, scaling, and flip, rotation and scene flow. For spatial augmentations, we find that depending on the transformation, either a contrastive objective or an equivariance-by-classification objective yields best results. To leverage real-world object deformations and motion, we consider sequential LiDAR scene pairs and develop a novel 3D scene flow-based equivariance objective that leads to improved performance overall. We show our pre-training method for 3D object detection which outperforms existing equivariant and invariant approaches in many settings.

arXiv:2404.12359

Inverse Neural Rendering for Explainable Multi-Object Tracking

Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages. Existing networks often struggle to generalize across different datasets, even on the same task. By design, these networks ultimately reason about high-dimensional scene features, which are challenging to analyze. This is true especially when attempting to predict 3D information based on 2D images. We propose to recast 3D multi-object tracking from RGB cameras as an \emph{Inverse Rendering (IR)} problem, by optimizing via a differentiable rendering pipeline over the latent space of pre-trained 3D object representations and retrieve the latents that best represent object instances in a given input image. To this end, we optimize an image loss over generative latent spaces that inherently disentangle shape and appearance properties. We investigate not only an alternate take on tracking but our method also enables examining the generated objects, reasoning about failure situations, and resolving ambiguous cases. We validate the generalization and scaling capabilities of our method by learning the generative prior exclusively from synthetic data and assessing camera-based 3D tracking on the nuScenes and Waymo datasets. Both these datasets are completely unseen to our method and do not require fine-tuning. Videos and code are available at https://light.princeton.edu/inverse-rendering-tracking/.

arXiv:2404.12257공식 코드 · Papers with Code

Food Portion Estimation via 3D Object Scaling

Image-based methods to analyze food images have alleviated the user burden and biases associated with traditional methods. However, accurate portion estimation remains a major challenge due to the loss of 3D information in the 2D representation of foods captured by smartphone cameras or wearable devices. In this paper, we propose a new framework to estimate both food volume and energy from 2D images by leveraging the power of 3D food models and physical reference in the eating scene. Our method estimates the pose of the camera and the food object in the input image and recreates the eating occasion by rendering an image of a 3D model of the food with the estimated poses. We also introduce a new dataset, SimpleFood45, which contains 2D images of 45 food items and associated annotations including food volume, weight, and energy. Our method achieves an average error of 31.10 kCal (17.67%) on this dataset, outperforming existing portion estimation methods. The dataset can be accessed at: https://lorenz.ecn.purdue.edu/~gvinod/simplefood45/ and the code can be accessed at: https://gitlab.com/viper-purdue/monocular-food-volume-3d

arXiv:2404.11593

IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.

arXiv:2404.11357

Detector Collapse: Physical-World Backdooring Object Detection to Catastrophic Overload or Blindness in Autonomous Driving

Object detection tasks, crucial in safety-critical systems like autonomous driving, focus on pinpointing object locations. These detectors are known to be susceptible to backdoor attacks. However, existing backdoor techniques have primarily been adapted from classification tasks, overlooking deeper vulnerabilities specific to object detection. This paper is dedicated to bridging this gap by introducing Detector Collapse} (DC), a brand-new backdoor attack paradigm tailored for object detection. DC is designed to instantly incapacitate detectors (i.e., severely impairing detector's performance and culminating in a denial-of-service). To this end, we develop two innovative attack schemes: Sponge for triggering widespread misidentifications and Blinding for rendering objects invisible. Remarkably, we introduce a novel poisoning strategy exploiting natural objects, enabling DC to act as a practical backdoor in real-world environments. Our experiments on different detectors across several benchmarks show a significant improvement ($\sim$10\%-60\% absolute and $\sim$2-7$\times$ relative) in attack efficacy over state-of-the-art attacks.

arXiv:2404.11139

GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose Refinement

Object pose refinement is essential for robust object pose estimation. Previous work has made significant progress towards instance-level object pose refinement. Yet, category-level pose refinement is a more challenging problem due to large shape variations within a category and the discrepancies between the target object and the shape prior. To address these challenges, we introduce a novel architecture for category-level object pose refinement. Our approach integrates an HS-layer and learnable affine transformations, which aims to enhance the extraction and alignment of geometric information. Additionally, we introduce a cross-cloud transformation mechanism that efficiently merges diverse data sources. Finally, we push the limits of our model by incorporating the shape prior information for translation and size error prediction. We conducted extensive experiments to demonstrate the effectiveness of the proposed framework. Through extensive quantitative experiments, we demonstrate significant improvement over the baseline method by a large margin across all metrics.

arXiv:2404.11104

Object Remover Performance Evaluation Methods using Class-wise Object Removal Images

Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance, and it is one area where image inpainting is widely used in real-world applications. The performance of an object remover is quantitatively evaluated by measuring the quality of object removal results, similar to how the performance of an image inpainter is gauged. Current works reporting quantitative performance evaluations utilize original images as references. In this letter, to validate the current evaluation methods cannot properly evaluate the performance of an object remover, we create a dataset with object removal ground truth and compare the evaluations made by the current methods using original images to those utilizing object removal ground truth images. The disparities between two evaluation sets validate that the current methods are not suitable for measuring the performance of an object remover. Additionally, we propose new evaluation methods tailored to gauge the performance of an object remover. The proposed methods evaluate the performance through class-wise object removal results and utilize images without the target class objects as a comparison set. We confirm that the proposed methods can make judgments consistent with human evaluators in the COCO dataset, and that they can produce measurements aligning with those using object removal ground truth in the self-acquired dataset.

arXiv:2404.10992

How to deal with glare for improved perception of Autonomous Vehicles

Vision sensors are versatile and can capture a wide range of visual cues, such as color, texture, shape, and depth. This versatility, along with the relatively inexpensive availability of machine vision cameras, played an important role in adopting vision-based environment perception systems in autonomous vehicles (AVs). However, vision-based perception systems can be easily affected by glare in the presence of a bright source of light, such as the sun or the headlights of the oncoming vehicle at night or simply by light reflecting off snow or ice-covered surfaces; scenarios encountered frequently during driving. In this paper, we investigate various glare reduction techniques, including the proposed saturated pixel-aware glare reduction technique for improved performance of the computer vision (CV) tasks employed by the perception layer of AVs. We evaluate these glare reduction methods based on various performance metrics of the CV algorithms used by the perception layer. Specifically, we considered object detection, object recognition, object tracking, depth estimation, and lane detection which are crucial for autonomous driving. The experimental findings validate the efficacy of the proposed glare reduction approach, showcasing enhanced performance across diverse perception tasks and remarkable resilience against varying levels of glare.