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“Code Generation”

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arXiv:2404.06846

Register Your Forests: Decision Tree Ensemble Optimization by Explicit CPU Register Allocation

Bringing high-level machine learning models to efficient and well-suited machine implementations often invokes a bunch of tools, e.g.~code generators, compilers, and optimizers. Along such tool chains, abstractions have to be applied. This leads to not optimally used CPU registers. This is a shortcoming, especially in resource constrained embedded setups. In this work, we present a code generation approach for decision tree ensembles, which produces machine assembly code within a single conversion step directly from the high-level model representation. Specifically, we develop various approaches to effectively allocate registers for the inference of decision tree ensembles. Extensive evaluations of the proposed method are conducted in comparison to the basic realization of C code from the high-level machine learning model and succeeding compilation. The results show that the performance of decision tree ensemble inference can be significantly improved (by up to $\approx1.6\times$), if the methods are applied carefully to the appropriate scenario.

arXiv:2403.03181공식 코드 · Papers with Code

Behavior Generation with Latent Actions

Generative modeling of complex behaviors from labeled datasets has been a longstanding problem in decision making. Unlike language or image generation, decision making requires modeling actions - continuous-valued vectors that are multimodal in their distribution, potentially drawn from uncurated sources, where generation errors can compound in sequential prediction. A recent class of models called Behavior Transformers (BeT) addresses this by discretizing actions using k-means clustering to capture different modes. However, k-means struggles to scale for high-dimensional action spaces or long sequences, and lacks gradient information, and thus BeT suffers in modeling long-range actions. In this work, we present Vector-Quantized Behavior Transformer (VQ-BeT), a versatile model for behavior generation that handles multimodal action prediction, conditional generation, and partial observations. VQ-BeT augments BeT by tokenizing continuous actions with a hierarchical vector quantization module. Across seven environments including simulated manipulation, autonomous driving, and robotics, VQ-BeT improves on state-of-the-art models such as BeT and Diffusion Policies. Importantly, we demonstrate VQ-BeT's improved ability to capture behavior modes while accelerating inference speed 5x over Diffusion Policies. Videos and code can be found https://sjlee.cc/vq-bet

arXiv:2203.10652공식 코드 · Papers with Code

Continual Sequence Generation with Adaptive Compositional Modules

Continual learning is essential for real-world deployment when there is a need to quickly adapt the model to new tasks without forgetting knowledge of old tasks. Existing work on continual sequence generation either always reuses existing parameters to learn new tasks, which is vulnerable to catastrophic forgetting on dissimilar tasks, or blindly adds new parameters for every new task, which could prevent knowledge sharing between similar tasks. To get the best of both worlds, in this work, we propose continual sequence generation with adaptive compositional modules to adaptively add modules in transformer architectures and compose both old and new modules for new tasks. We also incorporate pseudo experience replay to facilitate knowledge transfer in those shared modules. Experiment results on various sequences of generation tasks show that our framework can adaptively add modules or reuse modules based on task similarity, outperforming state-of-the-art baselines in terms of both performance and parameter efficiency. We make our code public at https://github.com/GT-SALT/Adaptive-Compositional-Modules.

arXiv:2203.10940공식 코드 · Papers with Code

Quality Controlled Paraphrase Generation

Paraphrase generation has been widely used in various downstream tasks. Most tasks benefit mainly from high quality paraphrases, namely those that are semantically similar to, yet linguistically diverse from, the original sentence. Generating high-quality paraphrases is challenging as it becomes increasingly hard to preserve meaning as linguistic diversity increases. Recent works achieve nice results by controlling specific aspects of the paraphrase, such as its syntactic tree. However, they do not allow to directly control the quality of the generated paraphrase, and suffer from low flexibility and scalability. Here we propose $QCPG$, a quality-guided controlled paraphrase generation model, that allows directly controlling the quality dimensions. Furthermore, we suggest a method that given a sentence, identifies points in the quality control space that are expected to yield optimal generated paraphrases. We show that our method is able to generate paraphrases which maintain the original meaning while achieving higher diversity than the uncontrolled baseline. The models, the code, and the data can be found in https://github.com/IBM/quality-controlled-paraphrase-generation.

arXiv:2406.12069공식 코드 · Papers with Code

Satyrn: A Platform for Analytics Augmented Generation

Large language models (LLMs) are capable of producing documents, and retrieval augmented generation (RAG) has shown itself to be a powerful method for improving accuracy without sacrificing fluency. However, not all information can be retrieved from text. We propose an approach that uses the analysis of structured data to generate fact sets that are used to guide generation in much the same way that retrieved documents are used in RAG. This analytics augmented generation (AAG) approach supports the ability to utilize standard analytic techniques to generate facts that are then converted to text and passed to an LLM. We present a neurosymbolic platform, Satyrn, that leverages AAG to produce accurate, fluent, and coherent reports grounded in large scale databases. In our experiments, we find that Satyrn generates reports in which over 86% of claims are accurate while maintaining high levels of fluency and coherence, even when using smaller language models such as Mistral-7B, as compared to GPT-4 Code Interpreter in which just 57% of claims are accurate.

arXiv:2410.02130

MDSGen: Fast and Efficient Masked Diffusion Temporal-Aware Transformers for Open-Domain Sound Generation

We introduce MDSGen, a novel framework for vision-guided open-domain sound generation optimized for model parameter size, memory consumption, and inference speed. This framework incorporates two key innovations: (1) a redundant video feature removal module that filters out unnecessary visual information, and (2) a temporal-aware masking strategy that leverages temporal context for enhanced audio generation accuracy. In contrast to existing resource-heavy Unet-based models, \texttt{MDSGen} employs denoising masked diffusion transformers, facilitating efficient generation without reliance on pre-trained diffusion models. Evaluated on the benchmark VGGSound dataset, our smallest model (5M parameters) achieves $97.9$% alignment accuracy, using $172\times$ fewer parameters, $371$% less memory, and offering $36\times$ faster inference than the current 860M-parameter state-of-the-art model ($93.9$% accuracy). The larger model (131M parameters) reaches nearly $99$% accuracy while requiring $6.5\times$ fewer parameters. These results highlight the scalability and effectiveness of our approach. The code is available at https://bit.ly/mdsgen.

arXiv:2609.19906v3cs.RO

Learning and Transferring Closed-Loop Robot Software

Closed-loop robot policies require observation processing, state management, and situation-dependent branching, making them costly to design and tune manually. Although coding agents increasingly support control-code generation and optimization, it remains unclear whether implementations improved on source tasks also support policy acquisition for new tasks. We study this question by treating complete closed-loop implementations as reusable execution experience. To learn each source policy, a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. The validation-selected implementations are retained in a software archive. To transfer the acquired software to new tasks, the agent generates and improves policies using archived implementations, target demonstrations, and execution feedback. We evaluate policy learning and its relationship to cross-task transfer. For learning, across four source tasks in RoboCasa, iterative optimization increases the success rate from 28.3% with initially generated policy code to 64.2% with validation-selected policy code. We further validate this learning approach on a physical Unitree G1. For transfer, across nine additional target tasks in RoboCasa, success rates are 45.2% without references, 41.5% using initially generated policy code from source tasks, and 57.0% using their validation-selected policy code. These results show that improving source-task code also improves learning on new tasks.

arXiv:2410.18084

DynamicCity: Large-Scale 4D Occupancy Generation from Dynamic Scenes

Urban scene generation has been developing rapidly recently. However, existing methods primarily focus on generating static and single-frame scenes, overlooking the inherently dynamic nature of real-world driving environments. In this work, we introduce DynamicCity, a novel 4D occupancy generation framework capable of generating large-scale, high-quality dynamic 4D scenes with semantics. DynamicCity mainly consists of two key models. 1) A VAE model for learning HexPlane as the compact 4D representation. Instead of using naive averaging operations, DynamicCity employs a novel Projection Module to effectively compress 4D features into six 2D feature maps for HexPlane construction, which significantly enhances HexPlane fitting quality (up to 12.56 mIoU gain). Furthermore, we utilize an Expansion & Squeeze Strategy to reconstruct 3D feature volumes in parallel, which improves both network training efficiency and reconstruction accuracy than naively querying each 3D point (up to 7.05 mIoU gain, 2.06x training speedup, and 70.84% memory reduction). 2) A DiT-based diffusion model for HexPlane generation. To make HexPlane feasible for DiT generation, a Padded Rollout Operation is proposed to reorganize all six feature planes of the HexPlane as a squared 2D feature map. In particular, various conditions could be introduced in the diffusion or sampling process, supporting versatile 4D generation applications, such as trajectory- and command-driven generation, inpainting, and layout-conditioned generation. Extensive experiments on the CarlaSC and Waymo datasets demonstrate that DynamicCity significantly outperforms existing state-of-the-art 4D occupancy generation methods across multiple metrics. The code and models have been released to facilitate future research.

arXiv:2306.14027

(Security) Assertions by Large Language Models

The security of computer systems typically relies on a hardware root of trust. As vulnerabilities in hardware can have severe implications on a system, there is a need for techniques to support security verification activities. Assertion-based verification is a popular verification technique that involves capturing design intent in a set of assertions that can be used in formal verification or testing-based checking. However, writing security-centric assertions is a challenging task. In this work, we investigate the use of emerging large language models (LLMs) for code generation in hardware assertion generation for security, where primarily natural language prompts, such as those one would see as code comments in assertion files, are used to produce SystemVerilog assertions. We focus our attention on a popular LLM and characterize its ability to write assertions out of the box, given varying levels of detail in the prompt. We design an evaluation framework that generates a variety of prompts, and we create a benchmark suite comprising real-world hardware designs and corresponding golden reference assertions that we want to generate with the LLM.

arXiv:2606.25402v2cs.SE

LibEvoBench: Probing Temporal Knowledge Stratification in Code Generation Models

Large software projects often depend on older versions of libraries, even as APIs continue to evolve across releases. This creates a challenge for LLMs: they must maintain knowledge of multiple API versions, not merely the latest or most common one. However, current LLMs are trained on temporally mixed corpora and lack explicit mechanisms for such version-specific reasoning, leading to anachronistic errors - calling APIs as they exist in a different library version. To systematically evaluate this phenomenon, we introduce LibEvoBench, a multi-task benchmark spanning multiple versions of widely used Python libraries, along with a new metric, the Software Evolution Understanding Score (SEUS), to measure models' consistency when working with evolving APIs. Our results show that state-of-the-art models are largely version-oblivious: performance degrades for evolving APIs, while for stable APIs it remains the same across versions. Moreover, simply specifying the target version provides no benefit, while relevant documentation significantly boosts models' accuracy. These findings highlight a systematic limitation of current training paradigms and motivate new approaches for temporally grounded knowledge in code generation.

arXiv:2306.05423공식 코드 · Papers with Code

ADDP: Learning General Representations for Image Recognition and Generation with Alternating Denoising Diffusion Process

Image recognition and generation have long been developed independently of each other. With the recent trend towards general-purpose representation learning, the development of general representations for both recognition and generation tasks is also promoted. However, preliminary attempts mainly focus on generation performance, but are still inferior on recognition tasks. These methods are modeled in the vector-quantized (VQ) space, whereas leading recognition methods use pixels as inputs. Our key insights are twofold: (1) pixels as inputs are crucial for recognition tasks; (2) VQ tokens as reconstruction targets are beneficial for generation tasks. These observations motivate us to propose an Alternating Denoising Diffusion Process (ADDP) that integrates these two spaces within a single representation learning framework. In each denoising step, our method first decodes pixels from previous VQ tokens, then generates new VQ tokens from the decoded pixels. The diffusion process gradually masks out a portion of VQ tokens to construct the training samples. The learned representations can be used to generate diverse high-fidelity images and also demonstrate excellent transfer performance on recognition tasks. Extensive experiments show that our method achieves competitive performance on unconditional generation, ImageNet classification, COCO detection, and ADE20k segmentation. Importantly, our method represents the first successful development of general representations applicable to both generation and dense recognition tasks. Code is released at \url{https://github.com/ChangyaoTian/ADDP}.

arXiv:2105.14445공식 코드 · Papers with Code

Modeling Text-visual Mutual Dependency for Multi-modal Dialog Generation

Multi-modal dialog modeling is of growing interest. In this work, we propose frameworks to resolve a specific case of multi-modal dialog generation that better mimics multi-modal dialog generation in the real world, where each dialog turn is associated with the visual context in which it takes place. Specifically, we propose to model the mutual dependency between text-visual features, where the model not only needs to learn the probability of generating the next dialog utterance given preceding dialog utterances and visual contexts, but also the probability of predicting the visual features in which a dialog utterance takes place, leading the generated dialog utterance specific to the visual context. We observe significant performance boosts over vanilla models when the mutual dependency between text and visual features is modeled. Code is available at https://github.com/ShannonAI/OpenViDial.

arXiv:2312.04134

Using a Large Language Model to generate a Design Structure Matrix

The Design Structure Matrix (DSM) is an established method used in dependency modelling, especially in the design of complex engineering systems. The generation of DSM is traditionally carried out through manual means and can involve interviewing experts to elicit critical system elements and the relationships between them. Such manual approaches can be time-consuming and costly. This paper presents a workflow that uses a Large Language Model (LLM) to support the generation of DSM and improve productivity. A prototype of the workflow was developed in this work and applied on a diesel engine DSM published previously. It was found that the prototype could reproduce 357 out of 462 DSM entries published (i.e. 77.3%), suggesting that the work can aid DSM generation. A no-code version of the prototype is made available online to support future research.

arXiv:2206.08547공식 코드 · Papers with Code

Texture Generation Using A Graph Generative Adversarial Network And Differentiable Rendering

Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D object generation, then we need to make a computationally expensive forward pass each time we change the camera viewpoint or lighting. Recent work that can generate textures in 3D requires 3D component segmentation that is expensive to acquire. In this work, we present a novel conditional generative architecture that we call a graph generative adversarial network (GGAN) that can generate textures in 3D by learning object component information in an unsupervised way. In this framework, we do not need an expensive forward pass whenever the camera viewpoint or lighting changes, and we do not need expensive 3D part information for training, yet the model can generalize to unseen 3D meshes and generate appropriate novel 3D textures. We compare this approach against state-of-the-art texture generation methods and demonstrate that the GGAN obtains significantly better texture generation quality (according to Frechet inception distance). We release our model source code as open source.

arXiv:2305.14303공식 코드 · Papers with Code

QTSumm: Query-Focused Summarization over Tabular Data

People primarily consult tables to conduct data analysis or answer specific questions. Text generation systems that can provide accurate table summaries tailored to users' information needs can facilitate more efficient access to relevant data insights. Motivated by this, we define a new query-focused table summarization task, where text generation models have to perform human-like reasoning and analysis over the given table to generate a tailored summary. We introduce a new benchmark named QTSumm for this task, which contains 7,111 human-annotated query-summary pairs over 2,934 tables covering diverse topics. We investigate a set of strong baselines on QTSumm, including text generation, table-to-text generation, and large language models. Experimental results and manual analysis reveal that the new task presents significant challenges in table-to-text generation for future research. Moreover, we propose a new approach named ReFactor, to retrieve and reason over query-relevant information from tabular data to generate several natural language facts. Experimental results demonstrate that ReFactor can bring improvements to baselines by concatenating the generated facts to the model input. Our data and code are publicly available at https://github.com/yale-nlp/QTSumm.

arXiv:2301.01081공식 코드 · Papers with Code

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk.

arXiv:2101.00122공식 코드 · Papers with Code

Generative Max-Mahalanobis Classifiers for Image Classification, Generation and More

Joint Energy-based Model (JEM) of Grathwohl et al. shows that a standard softmax classifier can be reinterpreted as an energy-based model (EBM) for the joint distribution p(x,y); the resulting model can be optimized to improve calibration, robustness, and out-of-distribution detection, while generating samples rivaling the quality of recent GAN-based approaches. However, the softmax classifier that JEM exploits is inherently discriminative and its latent feature space is not well formulated as probabilistic distributions, which may hinder its potential for image generation and incur training instability. We hypothesize that generative classifiers, such as Linear Discriminant Analysis (LDA), might be more suitable for image generation since generative classifiers model the data generation process explicitly. This paper therefore investigates an LDA classifier for image classification and generation. In particular, the Max-Mahalanobis Classifier (MMC), a special case of LDA, fits our goal very well. We show that our Generative MMC (GMMC) can be trained discriminatively, generatively, or jointly for image classification and generation. Extensive experiments on multiple datasets show that GMMC achieves state-of-the-art discriminative and generative performances, while outperforming JEM in calibration, adversarial robustness, and out-of-distribution detection by a significant margin. Our source code is available at https://github.com/sndnyang/GMMC.

arXiv:2410.00201공식 코드 · Papers with Code

DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation

Enabling machines to understand structured visuals like slides and user interfaces is essential for making them accessible to people with disabilities. However, achieving such understanding computationally has required manual data collection and annotation, which is time-consuming and labor-intensive. To overcome this challenge, we present a method to generate synthetic, structured visuals with target labels using code generation. Our method allows people to create datasets with built-in labels and train models with a small number of human-annotated examples. We demonstrate performance improvements in three tasks for understanding slides and UIs: recognizing visual elements, describing visual content, and classifying visual content types.

arXiv:2506.03079공식 코드 · Papers with Code

ORV: 4D Occupancy-centric Robot Video Generation

Acquiring real-world robotic simulation data through teleoperation is notoriously time-consuming and labor-intensive. Recently, action-driven generative models have gained widespread adoption in robot learning and simulation, as they eliminate safety concerns and reduce maintenance efforts. However, the action sequences used in these methods often result in limited control precision and poor generalization due to their globally coarse alignment. To address these limitations, we propose ORV, an Occupancy-centric Robot Video generation framework, which utilizes 4D semantic occupancy sequences as a fine-grained representation to provide more accurate semantic and geometric guidance for video generation. By leveraging occupancy-based representations, ORV enables seamless translation of simulation data into photorealistic robot videos, while ensuring high temporal consistency and precise controllability. Furthermore, our framework supports the simultaneous generation of multi-view videos of robot gripping operations - an important capability for downstream robotic learning tasks. Extensive experimental results demonstrate that ORV consistently outperforms existing baseline methods across various datasets and sub-tasks. Demo, Code and Model: https://orangesodahub.github.io/ORV

arXiv:2403.13588

Genetic Auto-prompt Learning for Pre-trained Code Intelligence Language Models

As Pre-trained Language Models (PLMs), a popular approach for code intelligence, continue to grow in size, the computational cost of their usage has become prohibitively expensive. Prompt learning, a recent development in the field of natural language processing, emerges as a potential solution to address this challenge. In this paper, we investigate the effectiveness of prompt learning in code intelligence tasks. We unveil its reliance on manually designed prompts, which often require significant human effort and expertise. Moreover, we discover existing automatic prompt design methods are very limited to code intelligence tasks due to factors including gradient dependence, high computational demands, and limited applicability. To effectively address both issues, we propose Genetic Auto Prompt (GenAP), which utilizes an elaborate genetic algorithm to automatically design prompts. With GenAP, non-experts can effortlessly generate superior prompts compared to meticulously manual-designed ones. GenAP operates without the need for gradients or additional computational costs, rendering it gradient-free and cost-effective. Moreover, GenAP supports both understanding and generation types of code intelligence tasks, exhibiting great applicability. We conduct GenAP on three popular code intelligence PLMs with three canonical code intelligence tasks including defect prediction, code summarization, and code translation. The results suggest that GenAP can effectively automate the process of designing prompts. Specifically, GenAP outperforms all other methods across all three tasks (e.g., improving accuracy by an average of 2.13% for defect prediction). To the best of our knowledge, GenAP is the first work to automatically design prompts for code intelligence PLMs.