The prevalent approaches of unsupervised 3D object detection follow cluster-based pseudo-label generation and iterative self-training processes. However, the challenge arises due to the sparsity of LiDAR scans, which leads to pseudo-labels with erroneous size and position, resulting in subpar detection performance. To tackle this problem, this paper introduces a Commonsense Prototype-based Detector, termed CPD, for unsupervised 3D object detection. CPD first constructs Commonsense Prototype (CProto) characterized by high-quality bounding box and dense points, based on commonsense intuition. Subsequently, CPD refines the low-quality pseudo-labels by leveraging the size prior from CProto. Furthermore, CPD enhances the detection accuracy of sparsely scanned objects by the geometric knowledge from CProto. CPD outperforms state-of-the-art unsupervised 3D detectors on Waymo Open Dataset (WOD), PandaSet, and KITTI datasets by a large margin. Besides, by training CPD on WOD and testing on KITTI, CPD attains 90.85% and 81.01% 3D Average Precision on easy and moderate car classes, respectively. These achievements position CPD in close proximity to fully supervised detectors, highlighting the significance of our method. The code will be available at https://github.com/hailanyi/CPD.
We propose a generic procedure for assessing 6D object pose estimates. Our approach relies on the evaluation of discrepancies in the geometry of the observed object, in particular its respective estimated back-projection in 3D, against a putative functional shape representation comprising mixtures of Gaussian Processes, that act as a template. Each Gaussian Process is trained to yield a fragment of the object's surface in a radial fashion with respect to designated reference points. We further define a pose confidence measure as the average probability of pixel back-projections in the Gaussian mixture. The goal of our experiments is two-fold. a) We demonstrate that our functional representation is sufficiently accurate as a shape template on which the probability of back-projected object points can be evaluated, and, b) we show that the resulting confidence scores based on these probabilities are indeed a consistent quality measure of pose.
Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from a 3D-object library) into a detailed sequence of assembly instructions executable by a robotic arm. Fed with multi-view images of the target 3D model for replication, the model designed for this task must address several sub-tasks, including recognizing individual components used in constructing the 3D model, estimating the geometric pose of each component, and deducing a feasible assembly order adhering to physical rules. Establishing accurate 2D-3D correspondence between multi-view images and 3D objects is technically challenging. To tackle this, we propose an end-to-end model known as the Neural Assembler. This model learns an object graph where each vertex represents recognized components from the images, and the edges specify the topology of the 3D model, enabling the derivation of an assembly plan. We establish benchmarks for this task and conduct comprehensive empirical evaluations of Neural Assembler and alternative solutions. Our experiments clearly demonstrate the superiority of Neural Assembler.
Recent advancements in 3D reconstruction technologies have paved the way for high-quality and real-time rendering of complex 3D scenes. Despite these achievements, a notable challenge persists: it is difficult to precisely reconstruct specific objects from large scenes. Current scene reconstruction techniques frequently result in the loss of object detail textures and are unable to reconstruct object portions that are occluded or unseen in views. To address this challenge, we delve into the meticulous 3D reconstruction of specific objects within large scenes and propose a framework termed OMEGAS: Object Mesh Extraction from Large Scenes Guided by Gaussian Segmentation. Specifically, we proposed a novel 3D target segmentation technique based on 2D Gaussian Splatting, which segments 3D consistent target masks in multi-view scene images and generates a preliminary target model. Moreover, to reconstruct the unseen portions of the target, we propose a novel target replenishment technique driven by large-scale generative diffusion priors. We demonstrate that our method can accurately reconstruct specific targets from large scenes, both quantitatively and qualitatively. Our experiments show that OMEGAS significantly outperforms existing reconstruction methods across various scenarios. Our project page is at: https://github.com/CrystalWlz/OMEGAS
LiDAR-based 3D object detection has become an essential part of automated driving due to its ability to localize and classify objects precisely in 3D. However, object detectors face a critical challenge when dealing with unknown foreground objects, particularly those that were not present in their original training data. These out-of-distribution (OOD) objects can lead to misclassifications, posing a significant risk to the safety and reliability of automated vehicles. Currently, LiDAR-based OOD object detection has not been well studied. We address this problem by generating synthetic training data for OOD objects by perturbing known object categories. Our idea is that these synthetic OOD objects produce different responses in the feature map of an object detector compared to in-distribution (ID) objects. We then extract features using a pre-trained and fixed object detector and train a simple multilayer perceptron (MLP) to classify each detection as either ID or OOD. In addition, we propose a new evaluation protocol that allows the use of existing datasets without modifying the point cloud, ensuring a more authentic evaluation of real-world scenarios. The effectiveness of our method is validated through experiments on the newly proposed nuScenes OOD benchmark. The source code is available at https://github.com/uulm-mrm/mmood3d.
Diffusion models have demonstrated their capability to synthesize high-quality and diverse images from textual prompts. However, simultaneous control over both global contexts (e.g., object layouts and interactions) and local details (e.g., colors and emotions) still remains a significant challenge. The models often fail to understand complex descriptions involving multiple objects and reflect specified visual attributes to wrong targets or ignore them. This paper presents Global-Local Diffusion (\textit{GLoD}), a novel framework which allows simultaneous control over the global contexts and the local details in text-to-image generation without requiring training or fine-tuning. It assigns multiple global and local prompts to corresponding layers and composes their noises to guide a denoising process using pre-trained diffusion models. Our framework enables complex global-local compositions, conditioning objects in the global prompt with the local prompts while preserving other unspecified identities. Our quantitative and qualitative evaluations demonstrate that GLoD effectively generates complex images that adhere to both user-provided object interactions and object details.
Recently, integrating visual controls into text-to-image~(T2I) models, such as ControlNet method, has received significant attention for finer control capabilities. While various training-free methods make efforts to enhance prompt following in T2I models, the issue with visual control is still rarely studied, especially in the scenario that visual controls are misaligned with text prompts. In this paper, we address the challenge of ``Prompt Following With Visual Control" and propose a training-free approach named Mask-guided Prompt Following (MGPF). Object masks are introduced to distinct aligned and misaligned parts of visual controls and prompts. Meanwhile, a network, dubbed as Masked ControlNet, is designed to utilize these object masks for object generation in the misaligned visual control region. Further, to improve attribute matching, a simple yet efficient loss is designed to align the attention maps of attributes with object regions constrained by ControlNet and object masks. The efficacy and superiority of MGPF are validated through comprehensive quantitative and qualitative experiments.
Recently, unsupervised salient object detection (USOD) has gained increasing attention due to its annotation-free nature. However, current methods mainly focus on specific tasks such as RGB and RGB-D, neglecting the potential for task migration. In this paper, we propose a unified USOD framework for generic USOD tasks. Firstly, we propose a Progressive Curriculum Learning-based Saliency Distilling (PCL-SD) mechanism to extract saliency cues from a pre-trained deep network. This mechanism starts with easy samples and progressively moves towards harder ones, to avoid initial interference caused by hard samples. Afterwards, the obtained saliency cues are utilized to train a saliency detector, and we employ a Self-rectify Pseudo-label Refinement (SPR) mechanism to improve the quality of pseudo-labels. Finally, an adapter-tuning method is devised to transfer the acquired saliency knowledge, leveraging shared knowledge to attain superior transferring performance on the target tasks. Extensive experiments on five representative SOD tasks confirm the effectiveness and feasibility of our proposed method. Code and supplement materials are available at https://github.com/I2-Multimedia-Lab/A2S-v3.
When deploying pre-trained video object detectors in real-world scenarios, the domain gap between training and testing data caused by adverse image conditions often leads to performance degradation. Addressing this issue becomes particularly challenging when only the pre-trained model and degraded videos are available. Although various source-free domain adaptation (SFDA) methods have been proposed for single-frame object detectors, SFDA for video object detection (VOD) remains unexplored. Moreover, most unsupervised domain adaptation works for object detection rely on two-stage detectors, while SFDA for one-stage detectors, which are more vulnerable to fine-tuning, is not well addressed in the literature. In this paper, we propose Spatial-Temporal Alternate Refinement with Mean Teacher (STAR-MT), a simple yet effective SFDA method for VOD. Specifically, we aim to improve the performance of the one-stage VOD method, YOLOV, under adverse image conditions, including noise, air turbulence, and haze. Extensive experiments on the ImageNetVOD dataset and its degraded versions demonstrate that our method consistently improves video object detection performance in challenging imaging conditions, showcasing its potential for real-world applications.
Object Re-Identification (Re-ID) aims to identify and retrieve specific objects from images captured at different places and times. Recently, object Re-ID has achieved great success with the advances of Vision Transformers (ViT). However, the effects of the global-local relation have not been fully explored in Transformers for object Re-ID. In this work, we first explore the influence of global and local features of ViT and then further propose a novel Global-Local Transformer (GLTrans) for high-performance object Re-ID. We find that the features from last few layers of ViT already have a strong representational ability, and the global and local information can mutually enhance each other. Based on this fact, we propose a Global Aggregation Encoder (GAE) to utilize the class tokens of the last few Transformer layers and learn comprehensive global features effectively. Meanwhile, we propose the Local Multi-layer Fusion (LMF) which leverages both the global cues from GAE and multi-layer patch tokens to explore the discriminative local representations. Extensive experiments demonstrate that our proposed method achieves superior performance on four object Re-ID benchmarks.
Human decision-making often relies on visual information from multiple perspectives or views. In contrast, machine learning-based object recognition utilizes information from a single image of the object. However, the information conveyed by a single image may not be sufficient for accurate decision-making, particularly in complex recognition problems. The utilization of multi-view 3D representations for object recognition has thus far demonstrated the most promising results for achieving state-of-the-art performance. This review paper comprehensively covers recent progress in multi-view 3D object recognition methods for 3D classification and retrieval tasks. Specifically, we focus on deep learning-based and transformer-based techniques, as they are widely utilized and have achieved state-of-the-art performance. We provide detailed information about existing deep learning-based and transformer-based multi-view 3D object recognition models, including the most commonly used 3D datasets, camera configurations and number of views, view selection strategies, pre-trained CNN architectures, fusion strategies, and recognition performance on 3D classification and 3D retrieval tasks. Additionally, we examine various computer vision applications that use multi-view classification. Finally, we highlight key findings and future directions for developing multi-view 3D object recognition methods to provide readers with a comprehensive understanding of the field.
Object detection is a mature problem in autonomous driving with pedestrian detection being one of the first deployed algorithms. It has been comprehensively studied in the literature. However, object detection is relatively less explored for fisheye cameras used for surround-view near field sensing. The standard bounding box representation fails in fisheye cameras due to heavy radial distortion, particularly in the periphery. To mitigate this, we explore extending the standard object detection output representation of bounding box. We design rotated bounding boxes, ellipse, generic polygon as polar arc/angle representations and define an instance segmentation mIOU metric to analyze these representations. The proposed model FisheyeDetNet with polygon outperforms others and achieves a mAP score of 49.5 % on Valeo fisheye surround-view dataset for automated driving applications. This dataset has 60K images captured from 4 surround-view cameras across Europe, North America and Asia. To the best of our knowledge, this is the first detailed study on object detection on fisheye cameras for autonomous driving scenarios.
Underwater images taken from autonomous underwater vehicles (AUV's) often suffer from low light, high turbidity, poor contrast, motion-blur and excessive light scattering and hence require image enhancement techniques for object recognition. Machine learning methods are being increasingly used for object recognition under such adverse conditions. These enhanced object recognition methods of images taken from AUV's has potential applications in underwater pipeline and optical fibre surveillance, ocean bed resource extraction, ocean floor mapping, underwater species exploration, etc. While the classical machine learning methods are very efficient in terms of accuracy, they require large datasets and high computational time for image classification. In the current work, we use quantum-classical hybrid machine learning methods for real-time under-water object recognition on-board an AUV for the first time. We use real-time motion-blurred and low-light images taken from an on-board camera of AUV built in-house and apply existing hybrid machine learning methods for object recognition. Our hybrid methods consist of quantum encoding and flattening of classical images using quantum circuits and sending them to classical neural networks for image classification. The results of hybrid methods carried out using Pennylane based quantum simulators both on GPU and using pre-trained models on an on-board NVIDIA GPU chipset are compared with results from corresponding classical machine learning methods. We observe that the hybrid quantum machine learning methods show an efficiency greater than 65\% and reduction in run-time by one-thirds and require 50\% smaller dataset sizes for training the models compared to classical machine learning methods. We hope that our work opens up further possibilities in quantum enhanced real-time computer vision in autonomous vehicles.
Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360{\deg} images. To alleviate these problems, we introduce a novel representation, extended bounding field-of-view (eBFoV), for target localization and use it as the foundation of a general 360 tracking framework which is applicable for both omnidirectional visual object tracking and segmentation tasks. Building upon our previous work on omnidirectional visual object tracking (360VOT), we propose a comprehensive dataset and benchmark that incorporates a new component called omnidirectional video object segmentation (360VOS). The 360VOS dataset includes 290 sequences accompanied by dense pixel-wise masks and covers a broader range of target categories. To support both the development and evaluation of algorithms in this domain, we divide the dataset into a training subset with 170 sequences and a testing subset with 120 sequences. Furthermore, we tailor evaluation metrics for both omnidirectional tracking and segmentation to ensure rigorous assessment. Through extensive experiments, we benchmark state-of-the-art approaches and demonstrate the effectiveness of our proposed 360 tracking framework and training dataset. Homepage: https://360vots.hkustvgd.com/
The success of image generative models has enabled us to build methods that can edit images based on text or other user input. However, these methods are bespoke, imprecise, require additional information, or are limited to only 2D image edits. We present GeoDiffuser, a zero-shot optimization-based method that unifies common 2D and 3D image-based object editing capabilities into a single method. Our key insight is to view image editing operations as geometric transformations. We show that these transformations can be directly incorporated into the attention layers in diffusion models to implicitly perform editing operations. Our training-free optimization method uses an objective function that seeks to preserve object style but generate plausible images, for instance with accurate lighting and shadows. It also inpaints disoccluded parts of the image where the object was originally located. Given a natural image and user input, we segment the foreground object using SAM and estimate a corresponding transform which is used by our optimization approach for editing. GeoDiffuser can perform common 2D and 3D edits like object translation, 3D rotation, and removal. We present quantitative results, including a perceptual study, that shows how our approach is better than existing methods. Visit https://ivl.cs.brown.edu/research/geodiffuser.html for more information.
We introduce X-Ray, a novel 3D sequential representation inspired by the penetrability of x-ray scans. X-Ray transforms a 3D object into a series of surface frames at different layers, making it suitable for generating 3D models from images. Our method utilizes ray casting from the camera center to capture geometric and textured details, including depth, normal, and color, across all intersected surfaces. This process efficiently condenses the whole 3D object into a multi-frame video format, motivating the utilize of a network architecture similar to those in video diffusion models. This design ensures an efficient 3D representation by focusing solely on surface information. Also, we propose a two-stage pipeline to generate 3D objects from X-Ray Diffusion Model and Upsampler. We demonstrate the practicality and adaptability of our X-Ray representation by synthesizing the complete visible and hidden surfaces of a 3D object from a single input image. Experimental results reveal the state-of-the-art superiority of our representation in enhancing the accuracy of 3D generation, paving the way for new 3D representation research and practical applications.
The thesis develops a view of design in a concept formation framework and outlines a language to describe both the object of the design and the process of designing. The unknown object at the outset of the design work may be seen as an unknown concept that the designer is to define. Throughout the process, she develops a description of this object by relating it to known concepts. The search stops when the designer is satisfied that the design specification is complete enough to satisfy the requirements from it once built. It is then a collection of propositions that all contribute towards defining the design object - a collection of sentences describing relationships between the object and known concepts. Also, the design process itself may be described by relating known concepts - by organizing known abilities into particular patterns of activation, or mobilization. In view of the demands posed to a language to use in this concept formation process, the framework of a Design Process Language (DPL) is developed. The basis for the language are linguistic categories that act as classes of relations used to combine concepts, containing relations used for describing process and object within the same general system, with some relations being process specific, others being object specific, and with the bulk being used both for process and object description. Another outcome is the distinction of modal relations, or relations describing futurity, possibility, willingness, hypothetical events, and the like. The design process almost always includes aspects such as these, and it is thus necessary for a language facilitating design process description to support such relationships to be constructed. The DPL is argued to be a foundation whereupon to build a language that can be used for enabling computers to be more useful - act more intelligently - in the design process.
Controllable text-to-image generation synthesizes visual text and objects in images with certain conditions, which are frequently applied to emoji and poster generation. Visual text rendering and layout-to-image generation tasks have been popular in controllable text-to-image generation. However, each of these tasks typically focuses on single modality generation or rendering, leaving yet-to-be-bridged gaps between the approaches correspondingly designed for each of the tasks. In this paper, we combine text rendering and layout-to-image generation tasks into a single task: layout-controllable text-object synthesis (LTOS) task, aiming at synthesizing images with object and visual text based on predefined object layout and text contents. As compliant datasets are not readily available for our LTOS task, we construct a layout-aware text-object synthesis dataset, containing elaborate well-aligned labels of visual text and object information. Based on the dataset, we propose a layout-controllable text-object adaptive fusion (TOF) framework, which generates images with clear, legible visual text and plausible objects. We construct a visual-text rendering module to synthesize text and employ an object-layout control module to generate objects while integrating the two modules to harmoniously generate and integrate text content and objects in images. To better the image-text integration, we propose a self-adaptive cross-attention fusion module that helps the image generation to attend more to important text information. Within such a fusion module, we use a self-adaptive learnable factor to learn to flexibly control the influence of cross-attention outputs on image generation. Experimental results show that our method outperforms the state-of-the-art in LTOS, text rendering, and layout-to-image tasks, enabling harmonious visual text rendering and object generation.
There have recently been large advances both in pre-training visual representations for robotic control and segmenting unknown category objects in general images. To leverage these for improved robot learning, we propose $\textbf{POCR}$, a new framework for building pre-trained object-centric representations for robotic control. Building on theories of "what-where" representations in psychology and computer vision, we use segmentations from a pre-trained model to stably locate across timesteps, various entities in the scene, capturing "where" information. To each such segmented entity, we apply other pre-trained models that build vector descriptions suitable for robotic control tasks, thus capturing "what" the entity is. Thus, our pre-trained object-centric representations for control are constructed by appropriately combining the outputs of off-the-shelf pre-trained models, with no new training. On various simulated and real robotic tasks, we show that imitation policies for robotic manipulators trained on POCR achieve better performance and systematic generalization than state of the art pre-trained representations for robotics, as well as prior object-centric representations that are typically trained from scratch.
To address the challenges of providing quick and plausible explanations in Explainable AI (XAI) for object detection models, we introduce the Gaussian Class Activation Mapping Explainer (G-CAME). Our method efficiently generates concise saliency maps by utilizing activation maps from selected layers and applying a Gaussian kernel to emphasize critical image regions for the predicted object. Compared with other Region-based approaches, G-CAME significantly reduces explanation time to 0.5 seconds without compromising the quality. Our evaluation of G-CAME, using Faster-RCNN and YOLOX on the MS-COCO 2017 dataset, demonstrates its ability to offer highly plausible and faithful explanations, especially in reducing the bias on tiny object detection.