With the advancement of video analysis technology, the multi-object tracking (MOT) problem in complex scenes involving pedestrians is gaining increasing importance. This challenge primarily involves two key tasks: pedestrian detection and re-identification. While significant progress has been achieved in pedestrian detection tasks in recent years, enhancing the effectiveness of re-identification tasks remains a persistent challenge. This difficulty arises from the large total number of pedestrian samples in multi-object tracking datasets and the scarcity of individual instance samples. Motivated by recent rapid advancements in meta-learning techniques, we introduce MAML MOT, a meta-learning-based training approach for multi-object tracking. This approach leverages the rapid learning capability of meta-learning to tackle the issue of sample scarcity in pedestrian re-identification tasks, aiming to improve the model's generalization performance and robustness. Experimental results demonstrate that the proposed method achieves high accuracy on mainstream datasets in the MOT Challenge. This offers new perspectives and solutions for research in the field of pedestrian multi-object tracking.
We propose a novel edge-assisted multi-user collaborative augmented reality framework in a large indoor environment. In Collaborative Augmented Reality, data communication that synchronizes virtual objects has large network traffic and high network latency. Due to drift, CAR applications without continuous data communication for coordinate system alignment have virtual object inconsistency. In addition, synchronization messages for online virtual object updates have high latency as the number of collaborative devices increases. To solve this problem, we implement the CAR framework, called eCAR, which utilizes edge computing to continuously match the device's coordinate system with less network traffic. Furthermore, we extend the co-visibility graph of the edge server to maintain virtual object spatial-temporal consistency in neighboring devices by synchronizing a local graph. We evaluate the system quantitatively and qualitatively in the public dataset and a physical indoor environment. eCAR communicates data for coordinate system alignment between the edge server and devices with less network traffic and latency. In addition, collaborative augmented reality synchronization algorithms quickly and accurately host and resolve virtual objects. The proposed system continuously aligns coordinate systems to multiple devices in a large indoor environment and shares augmented reality content. Through our system, users interact with virtual objects and share augmented reality experiences with neighboring users.
Low-light scenes are prevalent in real-world applications (e.g. autonomous driving and surveillance at night). Recently, multi-object tracking in various practical use cases have received much attention, but multi-object tracking in dark scenes is rarely considered. In this paper, we focus on multi-object tracking in dark scenes. To address the lack of datasets, we first build a Low-light Multi-Object Tracking (LMOT) dataset. LMOT provides well-aligned low-light video pairs captured by our dual-camera system, and high-quality multi-object tracking annotations for all videos. Then, we propose a low-light multi-object tracking method, termed as LTrack. We introduce the adaptive low-pass downsample module to enhance low-frequency components of images outside the sensor noises. The degradation suppression learning strategy enables the model to learn invariant information under noise disturbance and image quality degradation. These components improve the robustness of multi-object tracking in dark scenes. We conducted a comprehensive analysis of our LMOT dataset and proposed LTrack. Experimental results demonstrate the superiority of the proposed method and its competitiveness in real night low-light scenes. Dataset and Code: https: //github.com/ying-fu/LMOT
Atmospheric turbulence poses a significant challenge to the performance of object detection models. Turbulence causes distortions, blurring, and noise in images by bending and scattering light rays due to variations in the refractive index of air. This results in non-rigid geometric distortions and temporal fluctuations in the electromagnetic radiation received by optical systems. This paper explores the effectiveness of turbulence image augmentation techniques in improving the accuracy and robustness of thermal-adapted and deep learning-based object detection models under atmospheric turbulence. Three distinct approximation-based turbulence simulators (geometric, Zernike-based, and P2S) are employed to generate turbulent training and test datasets. The performance of three state-of-the-art deep learning-based object detection models: RTMDet-x, DINO-4scale, and YOLOv8-x, is employed on these turbulent datasets with and without turbulence augmentation during training. The results demonstrate that utilizing turbulence-specific augmentations during model training can significantly improve detection accuracy and robustness against distorted turbulent images. Turbulence augmentation enhances performance even for a non-turbulent test set.
Event sensors offer high temporal resolution visual sensing, which makes them ideal for perceiving fast visual phenomena without suffering from motion blur. Certain applications in robotics and vision-based navigation require 3D perception of an object undergoing circular or spinning motion in front of a static camera, such as recovering the angular velocity and shape of the object. The setting is equivalent to observing a static object with an orbiting camera. In this paper, we propose event-based structure-from-orbit (eSfO), where the aim is to simultaneously reconstruct the 3D structure of a fast spinning object observed from a static event camera, and recover the equivalent orbital motion of the camera. Our contributions are threefold: since state-of-the-art event feature trackers cannot handle periodic self-occlusion due to the spinning motion, we develop a novel event feature tracker based on spatio-temporal clustering and data association that can better track the helical trajectories of valid features in the event data. The feature tracks are then fed to our novel factor graph-based structure-from-orbit back-end that calculates the orbital motion parameters (e.g., spin rate, relative rotational axis) that minimize the reprojection error. For evaluation, we produce a new event dataset of objects under spinning motion. Comparisons against ground truth indicate the efficacy of eSfO.
Transparent objects are ubiquitous in industry, pharmaceuticals, and households. Grasping and manipulating these objects is a significant challenge for robots. Existing methods have difficulty reconstructing complete depth maps for challenging transparent objects, leaving holes in the depth reconstruction. Recent work has shown neural radiance fields (NeRFs) work well for depth perception in scenes with transparent objects, and these depth maps can be used to grasp transparent objects with high accuracy. NeRF-based depth reconstruction can still struggle with especially challenging transparent objects and lighting conditions. In this work, we propose Residual-NeRF, a method to improve depth perception and training speed for transparent objects. Robots often operate in the same area, such as a kitchen. By first learning a background NeRF of the scene without transparent objects to be manipulated, we reduce the ambiguity faced by learning the changes with the new object. We propose training two additional networks: a residual NeRF learns to infer residual RGB values and densities, and a Mixnet learns how to combine background and residual NeRFs. We contribute synthetic and real experiments that suggest Residual-NeRF improves depth perception of transparent objects. The results on synthetic data suggest Residual-NeRF outperforms the baselines with a 46.1% lower RMSE and a 29.5% lower MAE. Real-world qualitative experiments suggest Residual-NeRF leads to more robust depth maps with less noise and fewer holes. Website: https://residual-nerf.github.io
User-friendly 3D object editing is a challenging task that has attracted significant attention recently. The limitations of direct 3D object editing without 2D prior knowledge have prompted increased attention towards utilizing 2D generative models for 3D editing. While existing methods like Instruct NeRF-to-NeRF offer a solution, they often lack user-friendliness, particularly due to semantic guided editing. In the realm of 3D representation, 3D Gaussian Splatting emerges as a promising approach for its efficiency and natural explicit property, facilitating precise editing tasks. Building upon these insights, we propose DragGaussian, a 3D object drag-editing framework based on 3D Gaussian Splatting, leveraging diffusion models for interactive image editing with open-vocabulary input. This framework enables users to perform drag-based editing on pre-trained 3D Gaussian object models, producing modified 2D images through multi-view consistent editing. Our contributions include the introduction of a new task, the development of DragGaussian for interactive point-based 3D editing, and comprehensive validation of its effectiveness through qualitative and quantitative experiments.
In this paper, we tackle the problem of grasping transparent and specular objects. This issue holds importance, yet it remains unsolved within the field of robotics due to failure of recover their accurate geometry by depth cameras. For the first time, we propose ASGrasp, a 6-DoF grasp detection network that uses an RGB-D active stereo camera. ASGrasp utilizes a two-layer learning-based stereo network for the purpose of transparent object reconstruction, enabling material-agnostic object grasping in cluttered environments. In contrast to existing RGB-D based grasp detection methods, which heavily depend on depth restoration networks and the quality of depth maps generated by depth cameras, our system distinguishes itself by its ability to directly utilize raw IR and RGB images for transparent object geometry reconstruction. We create an extensive synthetic dataset through domain randomization, which is based on GraspNet-1Billion. Our experiments demonstrate that ASGrasp can achieve over 90% success rate for generalizable transparent object grasping in both simulation and the real via seamless sim-to-real transfer. Our method significantly outperforms SOTA networks and even surpasses the performance upper bound set by perfect visible point cloud inputs.Project page: https://pku-epic.github.io/ASGrasp
Camouflaged object detection (COD) presents a persistent challenge in accurately identifying objects that seamlessly blend into their surroundings. However, most existing COD models overlook the fact that visual systems operate within a genuine 3D environment. The scene depth inherent in a single 2D image provides rich spatial clues that can assist in the detection of camouflaged objects. Therefore, we propose a novel depth-perception attention fusion network that leverages the depth map as an auxiliary input to enhance the network's ability to perceive 3D information, which is typically challenging for the human eye to discern from 2D images. The network uses a trident-branch encoder to extract chromatic and depth information and their communications. Recognizing that certain regions of a depth map may not effectively highlight the camouflaged object, we introduce a depth-weighted cross-attention fusion module to dynamically adjust the fusion weights on depth and RGB feature maps. To keep the model simple without compromising effectiveness, we design a straightforward feature aggregation decoder that adaptively fuses the enhanced aggregated features. Experiments demonstrate the significant superiority of our proposed method over other states of the arts, which further validates the contribution of depth information in camouflaged object detection. The code will be available at https://github.com/xinran-liu00/DAF-Net.
Object detection plays an important role in various fields. Developing detection models for 2D objects that experience rotation and texture variations is a challenge. In this research, the initial stage of the proposed model integrates the gray-level co-occurrence matrix (GLCM) and local binary patterns (LBP) texture feature extraction to obtain feature vectors. The next stage is classifying features using k-nearest neighbors (KNN) and random forest (RF), as well as voting ensemble (VE). System testing used a dataset of 4,437 2D images, the results for KNN accuracy were 92.7% and F1-score 92.5%, while RF performance was lower. Although GLCM features improve performance on both algorithms, KNN is more consistent. The VE approach provides the best performance with an accuracy of 93.9% and an F1 score of 93.8%, this shows the effectiveness of the ensemble technique in increasing object detection accuracy. This study contributes to the field of object detection with a new approach combining GLCM and LBP as feature vectors as well as VE for classification
In this paper, we present LOC-ZSON, a novel Language-driven Object-Centric image representation for object navigation task within complex scenes. We propose an object-centric image representation and corresponding losses for visual-language model (VLM) fine-tuning, which can handle complex object-level queries. In addition, we design a novel LLM-based augmentation and prompt templates for stability during training and zero-shot inference. We implement our method on Astro robot and deploy it in both simulated and real-world environments for zero-shot object navigation. We show that our proposed method can achieve an improvement of 1.38 - 13.38% in terms of text-to-image recall on different benchmark settings for the retrieval task. For object navigation, we show the benefit of our approach in simulation and real world, showing 5% and 16.67% improvement in terms of navigation success rate, respectively.
In this paper, we propose composable part-based manipulation (CPM), a novel approach that leverages object-part decomposition and part-part correspondences to improve learning and generalization of robotic manipulation skills. By considering the functional correspondences between object parts, we conceptualize functional actions, such as pouring and constrained placing, as combinations of different correspondence constraints. CPM comprises a collection of composable diffusion models, where each model captures a different inter-object correspondence. These diffusion models can generate parameters for manipulation skills based on the specific object parts. Leveraging part-based correspondences coupled with the task decomposition into distinct constraints enables strong generalization to novel objects and object categories. We validate our approach in both simulated and real-world scenarios, demonstrating its effectiveness in achieving robust and generalized manipulation capabilities.
We propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence segments. We propose a method that allows free interaction with the object in front of a moving camera without relying on any prior, and optimizes the sequence globally without any segments. We progressively optimize the object shape and pose simultaneously based on an implicit neural representation. A key aspect of our method is a virtual camera system that reduces the search space of the optimization significantly. We evaluate our method on the standard HO3D dataset and a collection of egocentric RGB sequences captured with a head-mounted device. We demonstrate that our approach outperforms most methods significantly, and is on par with recent techniques that assume prior information.
Humans judge the similarity of two objects not just based on their visual appearance but also based on their semantic relatedness. However, it remains unclear how humans learn about semantic relationships between objects and categories. One important source of semantic knowledge is that semantically related objects frequently co-occur in the same context. For instance, forks and plates are perceived as similar, at least in part, because they are often experienced together in a ``kitchen" or ``eating'' context. Here, we investigate whether a bio-inspired learning principle exploiting such co-occurrence statistics suffices to learn a semantically structured object representation {\em de novo} from raw visual or combined visual and linguistic input. To this end, we simulate temporal sequences of visual experience by binding together short video clips of real-world scenes showing objects in different contexts. A bio-inspired neural network model aligns close-in-time visual representations while also aligning visual and category label representations to simulate visuo-language alignment. Our results show that our model clusters object representations based on their context, e.g. kitchen or bedroom, in particular in high-level layers of the network, akin to humans. In contrast, lower-level layers tend to better reflect object identity or category. To achieve this, the model exploits two distinct strategies: the visuo-language alignment ensures that different objects of the same category are represented similarly, whereas the temporal alignment leverages that objects from the same context are frequently seen in succession to make their representations more similar. Overall, our work suggests temporal and visuo-language alignment as plausible computational principles for explaining the origins of certain forms of semantic knowledge in humans.
In recent years, wide-area visual surveillance systems have been widely applied in various industrial and transportation scenarios. These systems, however, face significant challenges when implementing multi-object detection due to conflicts arising from the need for high-resolution imaging, efficient object searching, and accurate localization. To address these challenges, this paper presents a hybrid system that incorporates a wide-angle camera, a high-speed search camera, and a galvano-mirror. In this system, the wide-angle camera offers panoramic images as prior information, which helps the search camera capture detailed images of the targeted objects. This integrated approach enhances the overall efficiency and effectiveness of wide-area visual detection systems. Specifically, in this study, we introduce a wide-angle camera-based method to generate a panoramic probability map (PPM) for estimating high-probability regions of target object presence. Then, we propose a probability searching module that uses the PPM-generated prior information to dynamically adjust the sampling range and refine target coordinates based on uncertainty variance computed by the object detector. Finally, the integration of PPM and the probability searching module yields an efficient hybrid vision system capable of achieving 120 fps multi-object search and detection. Extensive experiments are conducted to verify the system's effectiveness and robustness.
Object detection plays a critical role in autonomous driving, where accurately and efficiently detecting objects in fast-moving scenes is crucial. Traditional frame-based cameras face challenges in balancing latency and bandwidth, necessitating the need for innovative solutions. Event cameras have emerged as promising sensors for autonomous driving due to their low latency, high dynamic range, and low power consumption. However, effectively utilizing the asynchronous and sparse event data presents challenges, particularly in maintaining low latency and lightweight architectures for object detection. This paper provides an overview of object detection using event data in autonomous driving, showcasing the competitive benefits of event cameras.
3D object detection plays an important role in autonomous driving; however, its vulnerability to backdoor attacks has become evident. By injecting ''triggers'' to poison the training dataset, backdoor attacks manipulate the detector's prediction for inputs containing these triggers. Existing backdoor attacks against 3D object detection primarily poison 3D LiDAR signals, where large-sized 3D triggers are injected to ensure their visibility within the sparse 3D space, rendering them easy to detect and impractical in real-world scenarios. In this paper, we delve into the robustness of 3D object detection, exploring a new backdoor attack surface through 2D cameras. Given the prevalent adoption of camera and LiDAR signal fusion for high-fidelity 3D perception, we investigate the latent potential of camera signals to disrupt the process. Although the dense nature of camera signals enables the use of nearly imperceptible small-sized triggers to mislead 2D object detection, realizing 2D-oriented backdoor attacks against 3D object detection is non-trivial. The primary challenge emerges from the fusion process that transforms camera signals into a 3D space, compromising the association with the 2D trigger to the target output. To tackle this issue, we propose an innovative 2D-oriented backdoor attack against LiDAR-camera fusion methods for 3D object detection, named BadFusion, for preserving trigger effectiveness throughout the entire fusion process. The evaluation demonstrates the effectiveness of BadFusion, achieving a significantly higher attack success rate compared to existing 2D-oriented attacks.
Existing diffusion-based methods have achieved impressive results in human motion editing. However, these methods often exhibit significant ghosting and body distortion in unseen in-the-wild cases. In this paper, we introduce Edit-Your-Motion, a video motion editing method that tackles these challenges through one-shot fine-tuning on unseen cases. Specifically, firstly, we utilized DDIM inversion to initialize the noise, preserving the appearance of the source video and designed a lightweight motion attention adapter module to enhance motion fidelity. DDIM inversion aims to obtain the implicit representations by estimating the prediction noise from the source video, which serves as a starting point for the sampling process, ensuring the appearance consistency between the source and edited videos. The Motion Attention Module (MA) enhances the model's motion editing ability by resolving the conflict between the skeleton features and the appearance features. Secondly, to effectively decouple motion and appearance of source video, we design a spatio-temporal two-stage learning strategy (STL). In the first stage, we focus on learning temporal features of human motion and propose recurrent causal attention (RCA) to ensure consistency between video frames. In the second stage, we shift focus on learning the appearance features of the source video. With Edit-Your-Motion, users can edit the motion of humans in the source video, creating more engaging and diverse content. Extensive qualitative and quantitative experiments, along with user preference studies, show that Edit-Your-Motion outperforms other methods.
Recently, video object segmentation (VOS) networks typically use memory-based methods: for each query frame, the mask is predicted by space-time matching to memory frames. Despite these methods having superior performance, they suffer from two issues: 1) Challenging data can destroy the space-time coherence between adjacent video frames. 2) Pixel-level matching will lead to undesired mismatching caused by the noises or distractors. To address the aforementioned issues, we first propose to generate an auxiliary frame between adjacent frames, serving as an implicit short-temporal reference for the query one. Next, we learn a prototype for each video object and prototype-level matching can be implemented between the query and memory. The experiment demonstrated that our network outperforms the state-of-the-art method on the DAVIS 2017, achieving a J&F score of 86.4%, and attains a competitive result 85.0% on YouTube VOS 2018. In addition, our network exhibits a high inference speed of 32+ FPS.
Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand trajectories and object affordances on human egocentric videos. The joint prediction serves as a comprehensive representation of future hand-object interactions in 2D space, indicating potential human motion and motivation. However, the existing approaches mostly adopt the autoregressive paradigm for unidirectional prediction, which lacks mutual constraints within the holistic future sequence, and accumulates errors along the time axis. Meanwhile, these works basically overlook the effect of camera egomotion on first-person view predictions. To address these limitations, we propose a novel diffusion-based interaction prediction method, namely Diff-IP2D, to forecast future hand trajectories and object affordances concurrently in an iterative non-autoregressive manner. We transform the sequential 2D images into latent feature space and design a denoising diffusion model to predict future latent interaction features conditioned on past ones. Motion features are further integrated into the conditional denoising process to enable Diff-IP2D aware of the camera wearer's dynamics for more accurate interaction prediction. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art baselines on both the off-the-shelf metrics and our newly proposed evaluation protocol. This highlights the efficacy of leveraging a generative paradigm for 2D hand-object interaction prediction. The code of Diff-IP2D is released as open source at https://github.com/IRMVLab/Diff-IP2D.