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arXiv:2405.10557

Resolving Symmetry Ambiguity in Correspondence-based Methods for Instance-level Object Pose Estimation

Estimating the 6D pose of an object from a single RGB image is a critical task that becomes additionally challenging when dealing with symmetric objects. Recent approaches typically establish one-to-one correspondences between image pixels and 3D object surface vertices. However, the utilization of one-to-one correspondences introduces ambiguity for symmetric objects. To address this, we propose SymCode, a symmetry-aware surface encoding that encodes the object surface vertices based on one-to-many correspondences, eliminating the problem of one-to-one correspondence ambiguity. We also introduce SymNet, a fast end-to-end network that directly regresses the 6D pose parameters without solving a PnP problem. We demonstrate faster runtime and comparable accuracy achieved by our method on the T-LESS and IC-BIN benchmarks of mostly symmetric objects. Our source code will be released upon acceptance.

arXiv:2405.10148공식 코드 · Papers with Code

SpecDETR: A Transformer-based Hyperspectral Point Object Detection Network

Hyperspectral target detection (HTD) aims to identify specific materials based on spectral information in hyperspectral imagery and can detect extremely small objects, some of which occupy a smaller than one-pixel area. However, existing HTD methods are developed based on per-pixel binary classification, which limits the feature representation capability for instance-level objects. In this paper, we rethink the hyperspectral target detection from the point object detection perspective, and propose the first specialized network for hyperspectral multi-class point object detection, SpecDETR. Without the visual foundation model of the current object detection framework, SpecDETR treats each pixel in input images as a token and uses a multi-layer Transformer encoder with self-excited subpixel-scale attention modules to directly extract joint spatial-spectral features from images. During feature extraction, we introduce a self-excited mechanism to enhance object features through self-excited amplification, thereby accelerating network convergence. Additionally, SpecDETR regards point object detection as a one-to-many set prediction problem, thereby achieving a concise and efficient DETR decoder that surpasses the state-of-the-art (SOTA) DETR decoder. We develop a simulated hyperSpectral Point Object Detection benchmark termed SPOD, and for the first time, evaluate and compare the performance of current object detection networks and HTD methods on hyperspectral point object detection. Extensive experiments demonstrate that our proposed SpecDETR outperforms SOTA object detection networks and HTD methods. Our code and dataset are available at https://github.com/ZhaoxuLi123/SpecDETR.

arXiv:2405.09985

VirtualModel: Generating Object-ID-retentive Human-object Interaction Image by Diffusion Model for E-commerce Marketing

Due to the significant advances in large-scale text-to-image generation by diffusion model (DM), controllable human image generation has been attracting much attention recently. Existing works, such as Controlnet [36], T2I-adapter [20] and HumanSD [10] have demonstrated good abilities in generating human images based on pose conditions, they still fail to meet the requirements of real e-commerce scenarios. These include (1) the interaction between the shown product and human should be considered, (2) human parts like face/hand/arm/foot and the interaction between human model and product should be hyper-realistic, and (3) the identity of the product shown in advertising should be exactly consistent with the product itself. To this end, in this paper, we first define a new human image generation task for e-commerce marketing, i.e., Object-ID-retentive Human-object Interaction image Generation (OHG), and then propose a VirtualModel framework to generate human images for product shown, which supports displays of any categories of products and any types of human-object interaction. As shown in Figure 1, VirtualModel not only outperforms other methods in terms of accurate pose control and image quality but also allows for the display of user-specified product objects by maintaining the product-ID consistency and enhancing the plausibility of human-object interaction. Codes and data will be released.

arXiv:2405.09942

FPDIoU Loss: A Loss Function for Efficient Bounding Box Regression of Rotated Object Detection

Bounding box regression is one of the important steps of object detection. However, rotation detectors often involve a more complicated loss based on SkewIoU which is unfriendly to gradient-based training. Most of the existing loss functions for rotated object detection calculate the difference between two bounding boxes only focus on the deviation of area or each points distance (e.g., $\mathcal{L}_{Smooth-\ell 1}$, $\mathcal{L}_{RotatedIoU}$ and $\mathcal{L}_{PIoU}$). The calculation process of some loss functions is extremely complex (e.g. $\mathcal{L}_{KFIoU}$). In order to improve the efficiency and accuracy of bounding box regression for rotated object detection, we proposed a novel metric for arbitrary shapes comparison based on minimum points distance, which takes most of the factors from existing loss functions for rotated object detection into account, i.e., the overlap or nonoverlapping area, the central points distance and the rotation angle. We also proposed a loss function called $\mathcal{L}_{FPDIoU}$ based on four points distance for accurate bounding box regression focusing on faster and high quality anchor boxes. In the experiments, $FPDIoU$ loss has been applied to state-of-the-art rotated object detection (e.g., RTMDET, H2RBox) models training with three popular benchmarks of rotated object detection including DOTA, DIOR, HRSC2016 and two benchmarks of arbitrary orientation scene text detection including ICDAR 2017 RRC-MLT and ICDAR 2019 RRC-MLT, which achieves better performance than existing loss functions.

arXiv:2405.09782공식 코드 · Papers with Code

Size-invariance Matters: Rethinking Metrics and Losses for Imbalanced Multi-object Salient Object Detection

This paper explores the size-invariance of evaluation metrics in Salient Object Detection (SOD), especially when multiple targets of diverse sizes co-exist in the same image. We observe that current metrics are size-sensitive, where larger objects are focused, and smaller ones tend to be ignored. We argue that the evaluation should be size-invariant because bias based on size is unjustified without additional semantic information. In pursuit of this, we propose a generic approach that evaluates each salient object separately and then combines the results, effectively alleviating the imbalance. We further develop an optimization framework tailored to this goal, achieving considerable improvements in detecting objects of different sizes. Theoretically, we provide evidence supporting the validity of our new metrics and present the generalization analysis of SOD. Extensive experiments demonstrate the effectiveness of our method. The code is available at https://github.com/Ferry-Li/SI-SOD.

arXiv:2405.09114

SOEDiff: Efficient Distillation for Small Object Editing

In this paper, we delve into a new task known as small object editing (SOE), which focuses on text-based image inpainting within a constrained, small-sized area. Despite the remarkable success have been achieved by current image inpainting approaches, their application to the SOE task generally results in failure cases such as Object Missing, Text-Image Mismatch, and Distortion. These failures stem from the limited use of small-sized objects in training datasets and the downsampling operations employed by U-Net models, which hinders accurate generation. To overcome these challenges, we introduce a novel training-based approach, SOEDiff, aimed at enhancing the capability of baseline models like StableDiffusion in editing small-sized objects while minimizing training costs. Specifically, our method involves two key components: SO-LoRA, which efficiently fine-tunes low-rank matrices, and Cross-Scale Score Distillation loss, which leverages high-resolution predictions from the pre-trained teacher diffusion model. Our method presents significant improvements on the test dataset collected from MSCOCO and OpenImage, validating the effectiveness of our proposed method in small object editing. In particular, when comparing SOEDiff with SD-I model on the OpenImage-f dataset, we observe a 0.99 improvement in CLIP-Score and a reduction of 2.87 in FID.

arXiv:2405.08996

Learning Correspondence for Deformable Objects

We investigate the problem of pixelwise correspondence for deformable objects, namely cloth and rope, by comparing both classical and learning-based methods. We choose cloth and rope because they are traditionally some of the most difficult deformable objects to analytically model with their large configuration space, and they are meaningful in the context of robotic tasks like cloth folding, rope knot-tying, T-shirt folding, curtain closing, etc. The correspondence problem is heavily motivated in robotics, with wide-ranging applications including semantic grasping, object tracking, and manipulation policies built on top of correspondences. We present an exhaustive survey of existing classical methods for doing correspondence via feature-matching, including SIFT, SURF, and ORB, and two recently published learning-based methods including TimeCycle and Dense Object Nets. We make three main contributions: (1) a framework for simulating and rendering synthetic images of deformable objects, with qualitative results demonstrating transfer between our simulated and real domains (2) a new learning-based correspondence method extending Dense Object Nets, and (3) a standardized comparison across state-of-the-art correspondence methods. Our proposed method provides a flexible, general formulation for learning temporally and spatially continuous correspondences for nonrigid (and rigid) objects. We report root mean squared error statistics for all methods and find that Dense Object Nets outperforms baseline classical methods for correspondence, and our proposed extension of Dense Object Nets performs similarly.

arXiv:2405.09293

Do language models capture implied discourse meanings? An investigation with exhaustivity implicatures of Korean morphology

Markedness in natural language is often associated with non-literal meanings in discourse. Differential Object Marking (DOM) in Korean is one instance of this phenomenon, where post-positional markers are selected based on both the semantic features of the noun phrases and the discourse features that are orthogonal to the semantic features. Previous work has shown that distributional models of language recover certain semantic features of words -- do these models capture implied discourse-level meanings as well? We evaluate whether a set of large language models are capable of associating discourse meanings with different object markings in Korean. Results suggest that discourse meanings of a grammatical marker can be more challenging to encode than that of a discourse marker.

arXiv:2405.08483공식 코드 · Papers with Code

RDPN6D: Residual-based Dense Point-wise Network for 6Dof Object Pose Estimation Based on RGB-D Images

In this work, we introduce a novel method for calculating the 6DoF pose of an object using a single RGB-D image. Unlike existing methods that either directly predict objects' poses or rely on sparse keypoints for pose recovery, our approach addresses this challenging task using dense correspondence, i.e., we regress the object coordinates for each visible pixel. Our method leverages existing object detection methods. We incorporate a re-projection mechanism to adjust the camera's intrinsic matrix to accommodate cropping in RGB-D images. Moreover, we transform the 3D object coordinates into a residual representation, which can effectively reduce the output space and yield superior performance. We conducted extensive experiments to validate the efficacy of our approach for 6D pose estimation. Our approach outperforms most previous methods, especially in occlusion scenarios, and demonstrates notable improvements over the state-of-the-art methods. Our code is available on https://github.com/AI-Application-and-Integration-Lab/RDPN6D.

arXiv:2405.07306

Point Resampling and Ray Transformation Aid to Editable NeRF Models

In NeRF-aided editing tasks, object movement presents difficulties in supervision generation due to the introduction of variability in object positions. Moreover, the removal operations of certain scene objects often lead to empty regions, presenting challenges for NeRF models in inpainting them effectively. We propose an implicit ray transformation strategy, allowing for direct manipulation of the 3D object's pose by operating on the neural-point in NeRF rays. To address the challenge of inpainting potential empty regions, we present a plug-and-play inpainting module, dubbed differentiable neural-point resampling (DNR), which interpolates those regions in 3D space at the original ray locations within the implicit space, thereby facilitating object removal & scene inpainting tasks. Importantly, employing DNR effectively narrows the gap between ground truth and predicted implicit features, potentially increasing the mutual information (MI) of the features across rays. Then, we leverage DNR and ray transformation to construct a point-based editable NeRF pipeline PR^2T-NeRF. Results primarily evaluated on 3D object removal & inpainting tasks indicate that our pipeline achieves state-of-the-art performance. In addition, our pipeline supports high-quality rendering visualization for diverse editing operations without necessitating extra supervision.

arXiv:2405.07284공식 코드 · Papers with Code

Zero Shot Context-Based Object Segmentation using SLIP (SAM+CLIP)

We present SLIP (SAM+CLIP), an enhanced architecture for zero-shot object segmentation. SLIP combines the Segment Anything Model (SAM) \cite{kirillov2023segment} with the Contrastive Language-Image Pretraining (CLIP) \cite{radford2021learning}. By incorporating text prompts into SAM using CLIP, SLIP enables object segmentation without prior training on specific classes or categories. We fine-tune CLIP on a Pokemon dataset, allowing it to learn meaningful image-text representations. SLIP demonstrates the ability to recognize and segment objects in images based on contextual information from text prompts, expanding the capabilities of SAM for versatile object segmentation. Our experiments demonstrate the effectiveness of the SLIP architecture in segmenting objects in images based on textual cues. The integration of CLIP's text-image understanding capabilities into SAM expands the capabilities of the original architecture and enables more versatile and context-aware object segmentation.

arXiv:2405.06782

GraphRelate3D: Context-Dependent 3D Object Detection with Inter-Object Relationship Graphs

Accurate and effective 3D object detection is critical for ensuring the driving safety of autonomous vehicles. Recently, state-of-the-art two-stage 3D object detectors have exhibited promising performance. However, these methods refine proposals individually, ignoring the rich contextual information in the object relationships between the neighbor proposals. In this study, we introduce an object relation module, consisting of a graph generator and a graph neural network (GNN), to learn the spatial information from certain patterns to improve 3D object detection. Specifically, we create an inter-object relationship graph based on proposals in a frame via the graph generator to connect each proposal with its neighbor proposals. Afterward, the GNN module extracts edge features from the generated graph and iteratively refines proposal features with the captured edge features. Ultimately, we leverage the refined features as input to the detection head to obtain detection results. Our approach improves upon the baseline PV-RCNN on the KITTI validation set for the car class across easy, moderate, and hard difficulty levels by 0.82%, 0.74%, and 0.58%, respectively. Additionally, our method outperforms the baseline by more than 1% under the moderate and hard levels BEV AP on the test server.

arXiv:2405.06765

Common Corruptions for Enhancing and Evaluating Robustness in Air-to-Air Visual Object Detection

The main barrier to achieving fully autonomous flights lies in autonomous aircraft navigation. Managing non-cooperative traffic presents the most important challenge in this problem. The most efficient strategy for handling non-cooperative traffic is based on monocular video processing through deep learning models. This study contributes to the vision-based deep learning aircraft detection and tracking literature by investigating the impact of data corruption arising from environmental and hardware conditions on the effectiveness of these methods. More specifically, we designed $7$ types of common corruptions for camera inputs taking into account real-world flight conditions. By applying these corruptions to the Airborne Object Tracking (AOT) dataset we constructed the first robustness benchmark dataset named AOT-C for air-to-air aerial object detection. The corruptions included in this dataset cover a wide range of challenging conditions such as adverse weather and sensor noise. The second main contribution of this letter is to present an extensive experimental evaluation involving $8$ diverse object detectors to explore the degradation in the performance under escalating levels of corruptions (domain shifts). Based on the evaluation results, the key observations that emerge are the following: 1) One-stage detectors of the YOLO family demonstrate better robustness, 2) Transformer-based and multi-stage detectors like Faster R-CNN are extremely vulnerable to corruptions, 3) Robustness against corruptions is related to the generalization ability of models. The third main contribution is to present that finetuning on our augmented synthetic data results in improvements in the generalisation ability of the object detector in real-world flight experiments.

arXiv:2405.06749

Ensuring UAV Safety: A Vision-only and Real-time Framework for Collision Avoidance Through Object Detection, Tracking, and Distance Estimation

In the last twenty years, unmanned aerial vehicles (UAVs) have garnered growing interest due to their expanding applications in both military and civilian domains. Detecting non-cooperative aerial vehicles with efficiency and estimating collisions accurately are pivotal for achieving fully autonomous aircraft and facilitating Advanced Air Mobility (AAM). This paper presents a deep-learning framework that utilizes optical sensors for the detection, tracking, and distance estimation of non-cooperative aerial vehicles. In implementing this comprehensive sensing framework, the availability of depth information is essential for enabling autonomous aerial vehicles to perceive and navigate around obstacles. In this work, we propose a method for estimating the distance information of a detected aerial object in real time using only the input of a monocular camera. In order to train our deep learning components for the object detection, tracking and depth estimation tasks we utilize the Amazon Airborne Object Tracking (AOT) Dataset. In contrast to previous approaches that integrate the depth estimation module into the object detector, our method formulates the problem as image-to-image translation. We employ a separate lightweight encoder-decoder network for efficient and robust depth estimation. In a nutshell, the object detection module identifies and localizes obstacles, conveying this information to both the tracking module for monitoring obstacle movement and the depth estimation module for calculating distances. Our approach is evaluated on the Airborne Object Tracking (AOT) dataset which is the largest (to the best of our knowledge) air-to-air airborne object dataset.

arXiv:2405.07801공식 코드 · Papers with Code

Deep Learning-Based Object Pose Estimation: A Comprehensive Survey

Object pose estimation is a fundamental computer vision problem with broad applications in augmented reality and robotics. Over the past decade, deep learning models, due to their superior accuracy and robustness, have increasingly supplanted conventional algorithms reliant on engineered point pair features. Nevertheless, several challenges persist in contemporary methods, including their dependency on labeled training data, model compactness, robustness under challenging conditions, and their ability to generalize to novel unseen objects. A recent survey discussing the progress made on different aspects of this area, outstanding challenges, and promising future directions, is missing. To fill this gap, we discuss the recent advances in deep learning-based object pose estimation, covering all three formulations of the problem, \emph{i.e.}, instance-level, category-level, and unseen object pose estimation. Our survey also covers multiple input data modalities, degrees-of-freedom of output poses, object properties, and downstream tasks, providing the readers with a holistic understanding of this field. Additionally, it discusses training paradigms of different domains, inference modes, application areas, evaluation metrics, and benchmark datasets, as well as reports the performance of current state-of-the-art methods on these benchmarks, thereby facilitating the readers in selecting the most suitable method for their application. Finally, the survey identifies key challenges, reviews the prevailing trends along with their pros and cons, and identifies promising directions for future research. We also keep tracing the latest works at https://github.com/CNJianLiu/Awesome-Object-Pose-Estimation.

arXiv:2405.07784

Generating Human Motion in 3D Scenes from Text Descriptions

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.

arXiv:2405.07723공식 코드 · Papers with Code

Coarse or Fine? Recognising Action End States without Labels

We focus on the problem of recognising the end state of an action in an image, which is critical for understanding what action is performed and in which manner. We study this focusing on the task of predicting the coarseness of a cut, i.e., deciding whether an object was cut "coarsely" or "finely". No dataset with these annotated end states is available, so we propose an augmentation method to synthesise training data. We apply this method to cutting actions extracted from an existing action recognition dataset. Our method is object agnostic, i.e., it presupposes the location of the object but not its identity. Starting from less than a hundred images of a whole object, we can generate several thousands images simulating visually diverse cuts of different coarseness. We use our synthetic data to train a model based on UNet and test it on real images showing coarsely/finely cut objects. Results demonstrate that the model successfully recognises the end state of the cutting action despite the domain gap between training and testing, and that the model generalises well to unseen objects.

arXiv:2405.07698

oTTC: Object Time-to-Contact for Motion Estimation in Autonomous Driving

Autonomous driving systems require a quick and robust perception of the nearby environment to carry out their routines effectively. With the aim to avoid collisions and drive safely, autonomous driving systems rely heavily on object detection. However, 2D object detections alone are insufficient; more information, such as relative velocity and distance, is required for safer planning. Monocular 3D object detectors try to solve this problem by directly predicting 3D bounding boxes and object velocities given a camera image. Recent research estimates time-to-contact in a per-pixel manner and suggests that it is more effective measure than velocity and depth combined. However, per-pixel time-to-contact requires object detection to serve its purpose effectively and hence increases overall computational requirements as two different models need to run. To address this issue, we propose per-object time-to-contact estimation by extending object detection models to additionally predict the time-to-contact attribute for each object. We compare our proposed approach with existing time-to-contact methods and provide benchmarking results on well-known datasets. Our proposed approach achieves higher precision compared to prior art while using a single image.

arXiv:2405.07696

MonoMAE: Enhancing Monocular 3D Detection through Depth-Aware Masked Autoencoders

Monocular 3D object detection aims for precise 3D localization and identification of objects from a single-view image. Despite its recent progress, it often struggles while handling pervasive object occlusions that tend to complicate and degrade the prediction of object dimensions, depths, and orientations. We design MonoMAE, a monocular 3D detector inspired by Masked Autoencoders that addresses the object occlusion issue by masking and reconstructing objects in the feature space. MonoMAE consists of two novel designs. The first is depth-aware masking that selectively masks certain parts of non-occluded object queries in the feature space for simulating occluded object queries for network training. It masks non-occluded object queries by balancing the masked and preserved query portions adaptively according to the depth information. The second is lightweight query completion that works with the depth-aware masking to learn to reconstruct and complete the masked object queries. With the proposed object occlusion and completion, MonoMAE learns enriched 3D representations that achieve superior monocular 3D detection performance qualitatively and quantitatively for both occluded and non-occluded objects. Additionally, MonoMAE learns generalizable representations that can work well in new domains.

arXiv:2405.06964

ManiFoundation Model for General-Purpose Robotic Manipulation of Contact Synthesis with Arbitrary Objects and Robots

To substantially enhance robot intelligence, there is a pressing need to develop a large model that enables general-purpose robots to proficiently undertake a broad spectrum of manipulation tasks, akin to the versatile task-planning ability exhibited by LLMs. The vast diversity in objects, robots, and manipulation tasks presents huge challenges. Our work introduces a comprehensive framework to develop a foundation model for general robotic manipulation that formalizes a manipulation task as contact synthesis. Specifically, our model takes as input object and robot manipulator point clouds, object physical attributes, target motions, and manipulation region masks. It outputs contact points on the object and associated contact forces or post-contact motions for robots to achieve the desired manipulation task. We perform extensive experiments both in the simulation and real-world settings, manipulating articulated rigid objects, rigid objects, and deformable objects that vary in dimensionality, ranging from one-dimensional objects like ropes to two-dimensional objects like cloth and extending to three-dimensional objects such as plasticine. Our model achieves average success rates of around 90\%. Supplementary materials and videos are available on our project website at https://manifoundationmodel.github.io/.