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arXiv:2405.17820

Don't Miss the Forest for the Trees: Attentional Vision Calibration for Large Vision Language Models

This study addresses the issue observed in Large Vision Language Models (LVLMs), where excessive attention on a few image tokens, referred to as blind tokens, leads to hallucinatory responses in tasks requiring fine-grained understanding of visual objects. We found that tokens receiving lower attention weights often hold essential information for identifying nuanced object details -- ranging from merely recognizing object existence to identifying their attributes (color, position, etc.) and understanding their relationships. To counteract the over-emphasis on blind tokens and to accurately respond to user queries, we introduce a technique called Attentional Vision Calibration (AVC). During the decoding phase, AVC identifies blind tokens by analyzing the image-related attention distribution. It then dynamically adjusts the logits for the next token prediction by contrasting the logits conditioned on the original visual tokens with those conditioned on the blind tokens. This effectively lowers the dependency on blind tokens and promotes a more balanced consideration of all tokens. We validate AVC on benchmarks such as POPE, MME, and AMBER, where it consistently outperforms existing decoding techniques in mitigating object hallucinations in LVLMs.

arXiv:2405.18148

Learning to Detour: Shortcut Mitigating Augmentation for Weakly Supervised Semantic Segmentation

Weakly supervised semantic segmentation (WSSS) employing weak forms of labels has been actively studied to alleviate the annotation cost of acquiring pixel-level labels. However, classifiers trained on biased datasets tend to exploit shortcut features and make predictions based on spurious correlations between certain backgrounds and objects, leading to a poor generalization performance. In this paper, we propose shortcut mitigating augmentation (SMA) for WSSS, which generates synthetic representations of object-background combinations not seen in the training data to reduce the use of shortcut features. Our approach disentangles the object-relevant and background features. We then shuffle and combine the disentangled representations to create synthetic features of diverse object-background combinations. SMA-trained classifier depends less on contexts and focuses more on the target object when making predictions. In addition, we analyzed the behavior of the classifier on shortcut usage after applying our augmentation using an attribution method-based metric. The proposed method achieved the improved performance of semantic segmentation result on PASCAL VOC 2012 and MS COCO 2014 datasets.

arXiv:2405.17283공식 코드 · Papers with Code

Recurrent Complex-Weighted Autoencoders for Unsupervised Object Discovery

Current state-of-the-art synchrony-based models encode object bindings with complex-valued activations and compute with real-valued weights in feedforward architectures. We argue for the computational advantages of a recurrent architecture with complex-valued weights. We propose a fully convolutional autoencoder, SynCx, that performs iterative constraint satisfaction: at each iteration, a hidden layer bottleneck encodes statistically regular configurations of features in particular phase relationships; over iterations, local constraints propagate and the model converges to a globally consistent configuration of phase assignments. Binding is achieved simply by the matrix-vector product operation between complex-valued weights and activations, without the need for additional mechanisms that have been incorporated into current synchrony-based models. SynCx outperforms or is strongly competitive with current models for unsupervised object discovery. SynCx also avoids certain systematic grouping errors of current models, such as the inability to separate similarly colored objects without additional supervision.

arXiv:2405.16116공식 코드 · Papers with Code

REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generation

Scene Graph Generation (SGG) is a task that encodes visual relationships between objects in images as graph structures. SGG shows significant promise as a foundational component for downstream tasks, such as reasoning for embodied agents. To enable real-time applications, SGG must address the trade-off between performance and inference speed. However, current methods tend to focus on one of the following: (1) improving relation prediction accuracy, (2) enhancing object detection accuracy, or (3) reducing latency, without aiming to balance all three objectives simultaneously. To address this limitation, we propose a novel architecture, inference method, and relation prediction model. Our proposed solution, the REACT model, achieves the highest inference speed among existing SGG models, improving object detection accuracy without sacrificing relation prediction performance. Compared to state-of-the-art approaches, REACT is 2.7 times faster (with a latency of 23 ms) and improves object detection accuracy by 58.51%. Furthermore, our proposal significantly reduces model size, with an average of 5.5x fewer parameters. Code is available at https://github.com/Maelic/SGG-Benchmark

arXiv:2405.16034공식 코드 · Papers with Code

DiffuBox: Refining 3D Object Detection with Point Diffusion

Ensuring robust 3D object detection and localization is crucial for many applications in robotics and autonomous driving. Recent models, however, face difficulties in maintaining high performance when applied to domains with differing sensor setups or geographic locations, often resulting in poor localization accuracy due to domain shift. To overcome this challenge, we introduce a novel diffusion-based box refinement approach. This method employs a domain-agnostic diffusion model, conditioned on the LiDAR points surrounding a coarse bounding box, to simultaneously refine the box's location, size, and orientation. We evaluate this approach under various domain adaptation settings, and our results reveal significant improvements across different datasets, object classes and detectors. Our PyTorch implementation is available at \href{https://github.com/cxy1997/DiffuBox}{https://github.com/cxy1997/DiffuBox}.

arXiv:2405.16692

Planning Robot Placement for Object Grasping

When performing manipulation-based activities such as picking objects, a mobile robot needs to position its base at a location that supports successful execution. To address this problem, prominent approaches typically rely on costly grasp planners to provide grasp poses for a target object, which are then are then analysed to identify the best robot placements for achieving each grasp pose. In this paper, we propose instead to first find robot placements that would not result in collision with the environment and from where picking up the object is feasible, then evaluate them to find the best placement candidate. Our approach takes into account the robot's reachability, as well as RGB-D images and occupancy grid maps of the environment for identifying suitable robot poses. The proposed algorithm is embedded in a service robotic workflow, in which a person points to select the target object for grasping. We evaluate our approach with a series of grasping experiments, against an existing baseline implementation that sends the robot to a fixed navigation goal. The experimental results show how the approach allows the robot to grasp the target object from locations that are very challenging to the baseline implementation.

arXiv:2405.16628공식 코드 · Papers with Code

Competing for pixels: a self-play algorithm for weakly-supervised segmentation

Weakly-supervised segmentation (WSS) methods, reliant on image-level labels indicating object presence, lack explicit correspondence between labels and regions of interest (ROIs), posing a significant challenge. Despite this, WSS methods have attracted attention due to their much lower annotation costs compared to fully-supervised segmentation. Leveraging reinforcement learning (RL) self-play, we propose a novel WSS method that gamifies image segmentation of a ROI. We formulate segmentation as a competition between two agents that compete to select ROI-containing patches until exhaustion of all such patches. The score at each time-step, used to compute the reward for agent training, represents likelihood of object presence within the selection, determined by an object presence detector pre-trained using only image-level binary classification labels of object presence. Additionally, we propose a game termination condition that can be called by either side upon exhaustion of all ROI-containing patches, followed by the selection of a final patch from each. Upon termination, the agent is incentivised if ROI-containing patches are exhausted or disincentivised if an ROI-containing patch is found by the competitor. This competitive setup ensures minimisation of over- or under-segmentation, a common problem with WSS methods. Extensive experimentation across four datasets demonstrates significant performance improvements over recent state-of-the-art methods. Code: https://github.com/s-sd/spurl/tree/main/wss

arXiv:2405.17323

Tracking Small Birds by Detection Candidate Region Filtering and Detection History-aware Association

This paper focuses on tracking birds that appear small in a panoramic video. When the size of the tracked object is small in the image (small object tracking) and move quickly, object detection and association suffers. To address these problems, we propose Adaptive Slicing Aided Hyper Inference (Adaptive SAHI), which reduces the candidate regions to apply detection, and Detection History-aware Similarity Criterion (DHSC), which accurately associates objects in consecutive frames based on the detection history. Experiments on the NUBird2022 dataset verifies the effectiveness of the proposed method by showing improvements in both accuracy and speed.

arXiv:2405.16144

GreenCOD: A Green Camouflaged Object Detection Method

We introduce GreenCOD, a green method for detecting camouflaged objects, distinct in its avoidance of backpropagation techniques. GreenCOD leverages gradient boosting and deep features extracted from pre-trained Deep Neural Networks (DNNs). Traditional camouflaged object detection (COD) approaches often rely on complex deep neural network architectures, seeking performance improvements through backpropagation-based fine-tuning. However, such methods are typically computationally demanding and exhibit only marginal performance variations across different models. This raises the question of whether effective training can be achieved without backpropagation. Addressing this, our work proposes a new paradigm that utilizes gradient boosting for COD. This approach significantly simplifies the model design, resulting in a system that requires fewer parameters and operations and maintains high performance compared to state-of-the-art deep learning models. Remarkably, our models are trained without backpropagation and achieve the best performance with fewer than 20G Multiply-Accumulate Operations (MACs). This new, more efficient paradigm opens avenues for further exploration in green, backpropagation-free model training.

arXiv:2405.16919공식 코드 · Papers with Code

VoCoT: Unleashing Visually Grounded Multi-Step Reasoning in Large Multi-Modal Models

While large multi-modal models (LMMs) have exhibited impressive capabilities across diverse tasks, their effectiveness in handling complex tasks has been limited by the prevailing single-step reasoning paradigm. To this end, this paper proposes VoCoT, a multi-step Visually grounded object-centric Chain-of-Thought reasoning framework tailored for inference with LMMs. VoCoT is characterized by two key features: (1) object-centric reasoning paths that revolve around cross-modal shared object-level information, and (2) visually grounded representation of object concepts in a multi-modal interleaved and aligned manner, which effectively bridges the modality gap within LMMs during long-term generation. Additionally, we construct an instruction dataset to facilitate LMMs in adapting to reasoning with VoCoT. By introducing VoCoT into the prevalent open-source LMM architecture, we introduce VolCano. With only 7B parameters and limited input resolution, VolCano demonstrates excellent performance across various scenarios, surpassing SOTA models, including GPT-4V, in tasks requiring complex reasoning. Our code, data and model will be available at https://github.com/RupertLuo/VoCoT.

arXiv:2405.15299

Transparent Object Depth Completion

The perception of transparent objects for grasp and manipulation remains a major challenge, because existing robotic grasp methods which heavily rely on depth maps are not suitable for transparent objects due to their unique visual properties. These properties lead to gaps and inaccuracies in the depth maps of the transparent objects captured by depth sensors. To address this issue, we propose an end-to-end network for transparent object depth completion that combines the strengths of single-view RGB-D based depth completion and multi-view depth estimation. Moreover, we introduce a depth refinement module based on confidence estimation to fuse predicted depth maps from single-view and multi-view modules, which further refines the restored depth map. The extensive experiments on the ClearPose and TransCG datasets demonstrate that our method achieves superior accuracy and robustness in complex scenarios with significant occlusion compared to the state-of-the-art methods.

arXiv:2405.15239공식 코드 · Papers with Code

Brain3D: Generating 3D Objects from fMRI

Understanding the hidden mechanisms behind human's visual perception is a fundamental question in neuroscience. To that end, investigating into the neural responses of human mind activities, such as functional Magnetic Resonance Imaging (fMRI), has been a significant research vehicle. However, analyzing fMRI signals is challenging, costly, daunting, and demanding for professional training. Despite remarkable progress in fMRI analysis, existing approaches are limited to generating 2D images and far away from being biologically meaningful and practically useful. Under this insight, we propose to generate visually plausible and functionally more comprehensive 3D outputs decoded from brain signals, enabling more sophisticated modeling of fMRI data. Conceptually, we reformulate this task as a {\em fMRI conditioned 3D object generation} problem. We design a novel 3D object representation learning method, Brain3D, that takes as input the fMRI data of a subject who was presented with a 2D image, and yields as output the corresponding 3D object images. The key capabilities of this model include tackling the noises with high-level semantic signals and a two-stage architecture design for progressive high-level information integration. Extensive experiments validate the superior capability of our model over previous state-of-the-art 3D object generation methods. Importantly, we show that our model captures the distinct functionalities of each region of human vision system as well as their intricate interplay relationships, aligning remarkably with the established discoveries in neuroscience. Further, preliminary evaluations indicate that Brain3D can successfully identify the disordered brain regions in simulated scenarios, such as V1, V2, V3, V4, and the medial temporal lobe (MTL) within the human visual system. Our data and code will be available at https://brain-3d.github.io/.

arXiv:2405.15225

Unbiased Faster R-CNN for Single-source Domain Generalized Object Detection

Single-source domain generalization (SDG) for object detection is a challenging yet essential task as the distribution bias of the unseen domain degrades the algorithm performance significantly. However, existing methods attempt to extract domain-invariant features, neglecting that the biased data leads the network to learn biased features that are non-causal and poorly generalizable. To this end, we propose an Unbiased Faster R-CNN (UFR) for generalizable feature learning. Specifically, we formulate SDG in object detection from a causal perspective and construct a Structural Causal Model (SCM) to analyze the data bias and feature bias in the task, which are caused by scene confounders and object attribute confounders. Based on the SCM, we design a Global-Local Transformation module for data augmentation, which effectively simulates domain diversity and mitigates the data bias. Additionally, we introduce a Causal Attention Learning module that incorporates a designed attention invariance loss to learn image-level features that are robust to scene confounders. Moreover, we develop a Causal Prototype Learning module with an explicit instance constraint and an implicit prototype constraint, which further alleviates the negative impact of object attribute confounders. Experimental results on five scenes demonstrate the prominent generalization ability of our method, with an improvement of 3.9% mAP on the Night-Clear scene.

arXiv:2405.15199

ODGEN: Domain-specific Object Detection Data Generation with Diffusion Models

Modern diffusion-based image generative models have made significant progress and become promising to enrich training data for the object detection task. However, the generation quality and the controllability for complex scenes containing multi-class objects and dense objects with occlusions remain limited. This paper presents ODGEN, a novel method to generate high-quality images conditioned on bounding boxes, thereby facilitating data synthesis for object detection. Given a domain-specific object detection dataset, we first fine-tune a pre-trained diffusion model on both cropped foreground objects and entire images to fit target distributions. Then we propose to control the diffusion model using synthesized visual prompts with spatial constraints and object-wise textual descriptions. ODGEN exhibits robustness in handling complex scenes and specific domains. Further, we design a dataset synthesis pipeline to evaluate ODGEN on 7 domain-specific benchmarks to demonstrate its effectiveness. Adding training data generated by ODGEN improves up to 25.3% mAP@.50:.95 with object detectors like YOLOv5 and YOLOv7, outperforming prior controllable generative methods. In addition, we design an evaluation protocol based on COCO-2014 to validate ODGEN in general domains and observe an advantage up to 5.6% in mAP@.50:.95 against existing methods.

arXiv:2405.15596공식 코드 · Papers with Code

Multimodal Object Detection via Probabilistic a priori Information Integration

Multimodal object detection has shown promise in remote sensing. However, multimodal data frequently encounter the problem of low-quality, wherein the modalities lack strict cell-to-cell alignment, leading to mismatch between different modalities. In this paper, we investigate multimodal object detection where only one modality contains the target object and the others provide crucial contextual information. We propose to resolve the alignment problem by converting the contextual binary information into probability maps. We then propose an early fusion architecture that we validate with extensive experiments on the DOTA dataset.

arXiv:2405.15222

Leveraging Unknown Objects to Construct Labeled-Unlabeled Meta-Relationships for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) addresses situation where an agent navigates to an unseen object that does not present in the training set. Previous works mainly train agent using seen objects with known labels, and ignore the seen objects without labels. In this paper, we introduce seen objects without labels, herein termed as ``unknown objects'', into training procedure to enrich the agent's knowledge base with distinguishable but previously overlooked information. Furthermore, we propose the label-wise meta-correlation module (LWMCM) to harness relationships among objects with and without labels, and obtain enhanced objects information. Specially, we propose target feature generator (TFG) to generate the features representation of the unlabeled target objects. Subsequently, the unlabeled object identifier (UOI) module assesses whether the unlabeled target object appears in the current observation frame captured by the camera and produces an adapted target features representation specific to the observed context. In meta contrastive feature modifier (MCFM), the target features is modified via approaching the features of objects within the observation frame while distancing itself from features of unobserved objects. Finally, the meta object-graph learner (MOGL) module is utilized to calculate the relationships among objects based on the features. Experiments conducted on AI2THOR and RoboTHOR platforms demonstrate the effectiveness of our proposed method.

arXiv:2405.15658공식 코드 · Papers with Code

CoHD: A Counting-Aware Hierarchical Decoding Framework for Generalized Referring Expression Segmentation

The newly proposed Generalized Referring Expression Segmentation (GRES) amplifies the formulation of classic RES by involving complex multiple/non-target scenarios. Recent approaches address GRES by directly extending the well-adopted RES frameworks with object-existence identification. However, these approaches tend to encode multi-granularity object information into a single representation, which makes it difficult to precisely represent comprehensive objects of different granularity. Moreover, the simple binary object-existence identification across all referent scenarios fails to specify their inherent differences, incurring ambiguity in object understanding. To tackle the above issues, we propose a \textbf{Co}unting-Aware \textbf{H}ierarchical \textbf{D}ecoding framework (CoHD) for GRES. By decoupling the intricate referring semantics into different granularity with a visual-linguistic hierarchy, and dynamic aggregating it with intra- and inter-selection, CoHD boosts multi-granularity comprehension with the reciprocal benefit of the hierarchical nature. Furthermore, we incorporate the counting ability by embodying multiple/single/non-target scenarios into count- and category-level supervision, facilitating comprehensive object perception. Experimental results on gRefCOCO, Ref-ZOM, R-RefCOCO, and RefCOCO benchmarks demonstrate the effectiveness and rationality of CoHD which outperforms state-of-the-art GRES methods by a remarkable margin. Code is available at \href{https://github.com/RobertLuo1/CoHD}{here}.

arXiv:2405.13659

EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what'' interaction is occurring, capturing ''where'' the interaction specifically manifests in 3D space is also crucial, which links the perception and operation. Existing methods primarily leverage observations of HOI to capture interaction regions from an exocentric view. However, incomplete observations of interacting parties in the egocentric view introduce ambiguity between visual observations and interaction contents, impairing their efficacy. From the egocentric view, humans integrate the visual cortex, cerebellum, and brain to internalize their intentions and interaction concepts of objects, allowing for the pre-formulation of interactions and making behaviors even when interaction regions are out of sight. In light of this, we propose harmonizing the visual appearance, head motion, and 3D object to excavate the object interaction concept and subject intention, jointly inferring 3D human contact and object affordance from egocentric videos. To achieve this, we present EgoChoir, which links object structures with interaction contexts inherent in appearance and head motion to reveal object affordance, further utilizing it to model human contact. Additionally, a gradient modulation is employed to adopt appropriate clues for capturing interaction regions across various egocentric scenarios. Moreover, 3D contact and affordance are annotated for egocentric videos collected from Ego-Exo4D and GIMO to support the task. Extensive experiments on them demonstrate the effectiveness and superiority of EgoChoir.

arXiv:2405.14319

Variational Signal Separation for Automotive Radar Interference Mitigation

Algorithms for mutual interference mitigation and object parameter estimation are a key enabler for automotive applications of frequency-modulated continuous wave (FMCW) radar. In this paper, we introduce a signal separation method to detect and estimate radar object parameters while jointly estimating and successively canceling the interference signal. The underlying signal model poses a challenge, since both the coherent radar echo and the non-coherent interference influenced by individual multipath propagation channels must be considered. Under certain assumptions, the model is described as a superposition of multipath channels weighted by parametric interference chirp envelopes. Inspired by sparse Bayesian learning (SBL), we employ an augmented probabilistic model that uses a hierarchical Gamma-Gaussian prior model for each multipath channel. Based on this, an iterative inference algorithm is derived using the variational expectation-maximization (EM) methodology. The algorithm is statistically evaluated in terms of object parameter estimation accuracy and robustness, indicating that it is fundamentally capable of achieving the Cramer-Rao lower bound (CRLB) with respect to the accuracy of object estimates and it closely follows the radar performance achieved when no interference is present.

arXiv:2405.14119공식 코드 · Papers with Code

PuTR: A Pure Transformer for Decoupled and Online Multi-Object Tracking

Recent advances in Multi-Object Tracking (MOT) have achieved remarkable success in short-term association within the decoupled tracking-by-detection online paradigm. However, long-term tracking still remains a challenging task. Although graph-based approaches can address this issue by modeling trajectories as a graph in the decoupled manner, their non-online nature poses obstacles for real-time applications. In this paper, we demonstrate that the trajectory graph is a directed acyclic graph, which can be represented by an object sequence arranged by frame and a binary adjacency matrix. It is a coincidence that the binary matrix matches the attention mask in the Transformer, and the object sequence serves exactly as a natural input sequence. Intuitively, we propose that a pure Transformer can naturally unify short- and long-term associations in a decoupled and online manner. Our experiments show that a classic Transformer architecture naturally suits the association problem and achieves a strong baseline compared to existing foundational methods across four datasets: DanceTrack, SportsMOT, MOT17, and MOT20, as well as superior generalizability in domain shift. Moreover, the decoupled property also enables efficient training and inference. This work pioneers a promising Transformer-based approach for the MOT task, and provides code to facilitate further research. https://github.com/chongweiliu/PuTR