There have been apparently conflicting claims over the syntax-semantics relationship in child acquisition. However, few of them have assessed the child's path toward the acquisition of recursive relative clauses (RRCs). The authors of the current paper did experiments to investigate 3- to 11-year-olds' most-structured elicited production of eight Mandarin RRCs in a 4 (syntactic types)*2 (semantic conditions) design. The four syntactic types were RRCs with a subject-gapped RC embedded in an object-gapped RC (SORRCs), RRCs with an object-gapped RC embedded in another object-gapped RC (OORRCs), RRCs with an object-gapped RC embedded in a subject-gapped RC (OSRRCs), and RRCs with a subject-gapped RC embedded in another subject-gapped RC (SSRRCs). Each syntactic type was put in two conditions differing in internal semantics: irreversible internal semantics (IIS) and reversible internal semantics (RIS). For example, "the balloon that [the girl that _ eats the banana] holds _" is SORRCs in the IIS condition; "the monkey that [the dog that _ bites the pig] hits_" is SORRCs in the RIS condition. For each target, the participants were provided with a speech-visual stimulus constructing a condition of irreversible external semantics (IES). The results showed that SSRRCs, OSRRCs and SORRCs in the IIS-IES condition were produced two years earlier than their counterparts in the RIS-IES condition. Thus, a 2-stage development path is proposed: the language acquisition device starts with the interface between (irreversible) syntax and IIS, and ends with the interface between syntax and IES, both abiding by the syntax-semantic interface principle.
This paper focuses on the physical racetrack capabilities of AWS DeepRacer. Two separate experiments were conducted. The first experiment (Experiment I) focused on evaluating the impact of hyperparameters on the physical environment. Hyperparameters such as gradient descent batch size and loss type were changed systematically as well as training time settings. The second experiment (Experiment II) focused on exploring AWS DeepRacer object avoidance in the physical environment. It was uncovered that in the simulated environment, models with a higher gradient descent batch size had better performance than models with a lower gradient descent batch size. Alternatively, in the physical environment, a gradient descent batch size of 128 appears to be preferable. It was found that models using the loss type of Huber outperformed models that used the loss type of MSE in both the simulated and physical environments. Finally, object avoidance in the simulated environment appeared to be effective; however, when bringing these models to the physical environment, there was a pronounced challenge to avoid objects. Therefore, object avoidance in the physical environment remains an open challenge.
6D Object Pose Estimation is a crucial yet challenging task in computer vision, suffering from a significant lack of large-scale datasets. This scarcity impedes comprehensive evaluation of model performance, limiting research advancements. Furthermore, the restricted number of available instances or categories curtails its applications. To address these issues, this paper introduces Omni6DPose, a substantial dataset characterized by its diversity in object categories, large scale, and variety in object materials. Omni6DPose is divided into three main components: ROPE (Real 6D Object Pose Estimation Dataset), which includes 332K images annotated with over 1.5M annotations across 581 instances in 149 categories; SOPE(Simulated 6D Object Pose Estimation Dataset), consisting of 475K images created in a mixed reality setting with depth simulation, annotated with over 5M annotations across 4162 instances in the same 149 categories; and the manually aligned real scanned objects used in both ROPE and SOPE. Omni6DPose is inherently challenging due to the substantial variations and ambiguities. To address this challenge, we introduce GenPose++, an enhanced version of the SOTA category-level pose estimation framework, incorporating two pivotal improvements: Semantic-aware feature extraction and Clustering-based aggregation. Moreover, we provide a comprehensive benchmarking analysis to evaluate the performance of previous methods on this large-scale dataset in the realms of 6D object pose estimation and pose tracking.
The robust association of the same objects across video frames in complex scenes is crucial for many applications, especially Multiple Object Tracking (MOT). Current methods predominantly rely on labeled domain-specific video datasets, which limits the cross-domain generalization of learned similarity embeddings. We propose MASA, a novel method for robust instance association learning, capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM), MASA learns instance-level correspondence through exhaustive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method, using only unlabeled static images, achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences, in zero-shot association. Project Page: https://matchinganything.github.io/
Video Object Segmentation (VOS) is a vital task in computer vision, focusing on distinguishing foreground objects from the background across video frames. Our work draws inspiration from the Cutie model, and we investigate the effects of object memory, the total number of memory frames, and input resolution on segmentation performance. This report validates the effectiveness of our inference method on the coMplex video Object SEgmentation (MOSE) dataset, which features complex occlusions. Our experimental results demonstrate that our approach achieves a J\&F score of 0.8139 on the test set, securing the third position in the final ranking. These findings highlight the robustness and accuracy of our method in handling challenging VOS scenarios.
LiDAR sensors are widely used in autonomous vehicles to better perceive the environment. However, prior works have shown that LiDAR signals can be spoofed to hide real objects from 3D object detectors. This study explores the feasibility of reducing the required spoofing area through a novel object-hiding strategy based on virtual patches (VPs). We first manually design VPs (MVPs) and show that VP-focused attacks can achieve similar success rates with prior work but with a fraction of the required spoofing area. Then we design a framework Saliency-LiDAR (SALL), which can identify critical regions for LiDAR objects using Integrated Gradients. VPs crafted on critical regions (CVPs) reduce object detection recall by at least 15% compared to our baseline with an approximate 50% reduction in the spoofing area for vehicles of average size.
As robotics and augmented reality applications increasingly rely on precise and efficient 6D object pose estimation, real-time performance on edge devices is required for more interactive and responsive systems. Our proposed Sparse Color-Code Net (SCCN) embodies a clear and concise pipeline design to effectively address this requirement. SCCN performs pixel-level predictions on the target object in the RGB image, utilizing the sparsity of essential object geometry features to speed up the Perspective-n-Point (PnP) computation process. Additionally, it introduces a novel pixel-level geometry-based object symmetry representation that seamlessly integrates with the initial pose predictions, effectively addressing symmetric object ambiguities. SCCN notably achieves an estimation rate of 19 frames per second (FPS) and 6 FPS on the benchmark LINEMOD dataset and the Occlusion LINEMOD dataset, respectively, for an NVIDIA Jetson AGX Xavier, while consistently maintaining high estimation accuracy at these rates.
Visual anomaly detection is vital in real-world applications, such as industrial defect detection and medical diagnosis. However, most existing methods focus on local structural anomalies and fail to detect higher-level functional anomalies under logical conditions. Although recent studies have explored logical anomaly detection, they can only address simple anomalies like missing or addition and show poor generalizability due to being heavily data-driven. To fill this gap, we propose SAM-LAD, a zero-shot, plug-and-play framework for logical anomaly detection in any scene. First, we obtain a query image's feature map using a pre-trained backbone. Simultaneously, we retrieve the reference images and their corresponding feature maps via the nearest neighbor search of the query image. Then, we introduce the Segment Anything Model (SAM) to obtain object masks of the query and reference images. Each object mask is multiplied with the entire image's feature map to obtain object feature maps. Next, an Object Matching Model (OMM) is proposed to match objects in the query and reference images. To facilitate object matching, we further propose a Dynamic Channel Graph Attention (DCGA) module, treating each object as a keypoint and converting its feature maps into feature vectors. Finally, based on the object matching relations, an Anomaly Measurement Model (AMM) is proposed to detect objects with logical anomalies. Structural anomalies in the objects can also be detected. We validate our proposed SAM-LAD using various benchmarks, including industrial datasets (MVTec Loco AD, MVTec AD), and the logical dataset (DigitAnatomy). Extensive experimental results demonstrate that SAM-LAD outperforms existing SoTA methods, particularly in detecting logical anomalies.
Open vocabulary object detection (OVD) aims at seeking an optimal object detector capable of recognizing objects from both base and novel categories. Recent advances leverage knowledge distillation to transfer insightful knowledge from pre-trained large-scale vision-language models to the task of object detection, significantly generalizing the powerful capabilities of the detector to identify more unknown object categories. However, these methods face significant challenges in background interpretation and model overfitting and thus often result in the loss of crucial background knowledge, giving rise to sub-optimal inference performance of the detector. To mitigate these issues, we present a novel OVD framework termed LBP to propose learning background prompts to harness explored implicit background knowledge, thus enhancing the detection performance w.r.t. base and novel categories. Specifically, we devise three modules: Background Category-specific Prompt, Background Object Discovery, and Inference Probability Rectification, to empower the detector to discover, represent, and leverage implicit object knowledge explored from background proposals. Evaluation on two benchmark datasets, OV-COCO and OV-LVIS, demonstrates the superiority of our proposed method over existing state-of-the-art approaches in handling the OVD tasks.
Multi-Object Tracking MOT encompasses various tracking scenarios, each characterized by unique traits. Effective trackers should demonstrate a high degree of generalizability across diverse scenarios. However, existing trackers struggle to accommodate all aspects or necessitate hypothesis and experimentation to customize the association information motion and or appearance for a given scenario, leading to narrowly tailored solutions with limited generalizability. In this paper, we investigate the factors that influence trackers generalization to different scenarios and concretize them into a set of tracking scenario attributes to guide the design of more generalizable trackers. Furthermore, we propose a point-wise to instance-wise relation framework for MOT, i.e., GeneralTrack, which can generalize across diverse scenarios while eliminating the need to balance motion and appearance. Thanks to its superior generalizability, our proposed GeneralTrack achieves state-of-the-art performance on multiple benchmarks and demonstrates the potential for domain generalization. https://github.com/qinzheng2000/GeneralTrack.git
Conventional 2D pose estimation models are constrained by their design to specific object categories. This limits their applicability to predefined objects. To overcome these limitations, category-agnostic pose estimation (CAPE) emerged as a solution. CAPE aims to facilitate keypoint localization for diverse object categories using a unified model, which can generalize from minimal annotated support images. Recent CAPE works have produced object poses based on arbitrary keypoint definitions annotated on a user-provided support image. Our work departs from conventional CAPE methods, which require a support image, by adopting a text-based approach instead of the support image. Specifically, we use a pose-graph, where nodes represent keypoints that are described with text. This representation takes advantage of the abstraction of text descriptions and the structure imposed by the graph. Our approach effectively breaks symmetry, preserves structure, and improves occlusion handling. We validate our novel approach using the MP-100 benchmark, a comprehensive dataset spanning over 100 categories and 18,000 images. Under a 1-shot setting, our solution achieves a notable performance boost of 1.07\%, establishing a new state-of-the-art for CAPE. Additionally, we enrich the dataset by providing text description annotations, further enhancing its utility for future research.
Recent advancements in real-time object detection frameworks have spurred extensive research into their application in robotic systems. This study provides a comparative analysis of YOLOv5 and YOLOv8 models, challenging the prevailing assumption of the latter's superiority in performance metrics. Contrary to initial expectations, YOLOv5 models demonstrated comparable, and in some cases superior, precision in object detection tasks. Our analysis delves into the underlying factors contributing to these findings, examining aspects such as model architecture complexity, training dataset variances, and real-world applicability. Through rigorous testing and an ablation study, we present a nuanced understanding of each model's capabilities, offering insights into the selection and optimization of object detection frameworks for robotic applications. Implications of this research extend to the design of more efficient and contextually adaptive systems, emphasizing the necessity for a holistic approach to evaluating model performance.
Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-attribute edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of ParallelEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, ParallelEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through innovative attention distribution mechanism and multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios.
Open-vocabulary 3D Object Detection (OV-3DDet) addresses the detection of objects from an arbitrary list of novel categories in 3D scenes, which remains a very challenging problem. In this work, we propose CoDAv2, a unified framework designed to innovatively tackle both the localization and classification of novel 3D objects, under the condition of limited base categories. For localization, the proposed 3D Novel Object Discovery (3D-NOD) strategy utilizes 3D geometries and 2D open-vocabulary semantic priors to discover pseudo labels for novel objects during training. 3D-NOD is further extended with an Enrichment strategy that significantly enriches the novel object distribution in the training scenes, and then enhances the model's ability to localize more novel objects. The 3D-NOD with Enrichment is termed 3D-NODE. For classification, the Discovery-driven Cross-modal Alignment (DCMA) module aligns features from 3D point clouds and 2D/textual modalities, employing both class-agnostic and class-specific alignments that are iteratively refined to handle the expanding vocabulary of objects. Besides, 2D box guidance boosts the classification accuracy against complex background noises, which is coined as Box-DCMA. Extensive evaluation demonstrates the superiority of CoDAv2. CoDAv2 outperforms the best-performing method by a large margin (AP_Novel of 9.17 vs. 3.61 on SUN-RGBD and 9.12 vs. 3.74 on ScanNetv2). Source code and pre-trained models are available at the GitHub project page.
This paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) capable of 3D point-level open vocabulary understanding. Our primary motivation stems from observing that existing 3DGS-based open vocabulary methods mainly focus on 2D pixel-level parsing. These methods struggle with 3D point-level tasks due to weak feature expressiveness and inaccurate 2D-3D feature associations. To ensure robust feature presentation and 3D point-level understanding, we first employ SAM masks without cross-frame associations to train instance features with 3D consistency. These features exhibit both intra-object consistency and inter-object distinction. Then, we propose a two-stage codebook to discretize these features from coarse to fine levels. At the coarse level, we consider the positional information of 3D points to achieve location-based clustering, which is then refined at the fine level. Finally, we introduce an instance-level 3D-2D feature association method that links 3D points to 2D masks, which are further associated with 2D CLIP features. Extensive experiments, including open vocabulary-based 3D object selection, 3D point cloud understanding, click-based 3D object selection, and ablation studies, demonstrate the effectiveness of our proposed method. The source code is available at our project page: https://3d-aigc.github.io/OpenGaussian
New transformer networks have been integrated into object tracking pipelines and have demonstrated strong performance on the latest benchmarks. This paper focuses on understanding how transformer trackers behave under adversarial attacks and how different attacks perform on tracking datasets as their parameters change. We conducted a series of experiments to evaluate the effectiveness of existing adversarial attacks on object trackers with transformer and non-transformer backbones. We experimented on 7 different trackers, including 3 that are transformer-based, and 4 which leverage other architectures. These trackers are tested against 4 recent attack methods to assess their performance and robustness on VOT2022ST, UAV123 and GOT10k datasets. Our empirical study focuses on evaluating adversarial robustness of object trackers based on bounding box versus binary mask predictions, and attack methods at different levels of perturbations. Interestingly, our study found that altering the perturbation level may not significantly affect the overall object tracking results after the attack. Similarly, the sparsity and imperceptibility of the attack perturbations may remain stable against perturbation level shifts. By applying a specific attack on all transformer trackers, we show that new transformer trackers having a stronger cross-attention modeling achieve a greater adversarial robustness on tracking datasets, such as VOT2022ST and GOT10k. Our results also indicate the necessity for new attack methods to effectively tackle the latest types of transformer trackers. The codes necessary to reproduce this study are available at https://github.com/fatemehN/ReproducibilityStudy.
Recent generalist vision-language models (VLMs) have demonstrated impressive reasoning capabilities across diverse multimodal tasks. However, these models still struggle with fine-grained object-level understanding and grounding. In terms of modeling, existing VLMs implicitly align text tokens with image patch tokens, which is ineffective for embedding alignment at the same granularity and inevitably introduces noisy spurious background features. Additionally, these models struggle when generalizing to unseen visual concepts and may not be reliable for domain-specific tasks without further fine-tuning. To address these limitations, we propose a novel method to prompt large language models with in-context visual object vectors, thereby enabling controllable object-level reasoning. This eliminates the necessity of fusing a lengthy array of image patch features and significantly speeds up training. Furthermore, we propose region-level retrieval using our object representations, facilitating rapid adaptation to new objects without additional training. Our experiments reveal that our method achieves competitive referring object classification and captioning performance, while also offering zero-shot generalization and robustness to visually challenging contexts.
Advancements in egocentric video datasets like Ego4D, EPIC-Kitchens, and Ego-Exo4D have enriched the study of first-person human interactions, which is crucial for applications in augmented reality and assisted living. Despite these advancements, current Online Action Detection methods, which efficiently detect actions in streaming videos, are predominantly designed for exocentric views and thus fail to capitalize on the unique perspectives inherent to egocentric videos. To address this gap, we introduce an Object-Aware Module that integrates egocentric-specific priors into existing OAD frameworks, enhancing first-person footage interpretation. Utilizing object-specific details and temporal dynamics, our module improves scene understanding in detecting actions. Validated extensively on the Epic-Kitchens 100 dataset, our work can be seamlessly integrated into existing models with minimal overhead and bring consistent performance enhancements, marking an important step forward in adapting action detection systems to egocentric video analysis.
Effective tracking of surrounding traffic participants allows for an accurate state estimation as a necessary ingredient for prediction of future behavior and therefore adequate planning of the ego vehicle trajectory. One approach for detecting and tracking surrounding traffic participants is the combination of a learning based object detector with a classical tracking algorithm. Learning based object detectors have been shown to work adequately on lidar and camera data, while learning based object detectors using standard radar data input have proven to be inferior. Recently, with the improvements to radar sensor technology in the form of imaging radars, the object detection performance on radar was greatly improved but is still limited compared to lidar sensors due to the sparsity of the radar point cloud. This presents a unique challenge for the task of multi-object tracking. The tracking algorithm must overcome the limited detection quality while generating consistent tracks. To this end, a comparison between different multi-object tracking methods on imaging radar data is required to investigate its potential for downstream tasks. The work at hand compares multiple approaches and analyzes their limitations when applied to imaging radar data. Furthermore, enhancements to the presented approaches in the form of probabilistic association algorithms are considered for this task.
The vision-and-language navigation (VLN) task necessitates an agent to perceive the surroundings, follow natural language instructions, and act in photo-realistic unseen environments. Most of the existing methods employ the entire image or object features to represent navigable viewpoints. However, these representations are insufficient for proper action prediction, especially for the REVERIE task, which uses concise high-level instructions, such as ''Bring me the blue cushion in the master bedroom''. To address enhancing representation, we propose an augmented commonsense knowledge model (ACK) to leverage commonsense information as a spatio-temporal knowledge graph for improving agent navigation. Specifically, the proposed approach involves constructing a knowledge base by retrieving commonsense information from ConceptNet, followed by a refinement module to remove noisy and irrelevant knowledge. We further present ACK which consists of knowledge graph-aware cross-modal and concept aggregation modules to enhance visual representation and visual-textual data alignment by integrating visible objects, commonsense knowledge, and concept history, which includes object and knowledge temporal information. Moreover, we add a new pipeline for the commonsense-based decision-making process which leads to more accurate local action prediction. Experimental results demonstrate our proposed model noticeably outperforms the baseline and archives the state-of-the-art on the REVERIE benchmark.