PyTorchKR Papers

최신 논문

총 333편
태그·기간 등 상세 필터

카테고리 탐색

로그인 후 이 태그 구독

arXiv:2406.08192

2nd Place Solution for MOSE Track in CVPR 2024 PVUW workshop: Complex Video Object Segmentation

Complex video object segmentation serves as a fundamental task for a wide range of downstream applications such as video editing and automatic data annotation. Here we present the 2nd place solution in the MOSE track of PVUW 2024. To mitigate problems caused by tiny objects, similar objects and fast movements in MOSE. We use instance segmentation to generate extra pretraining data from the valid and test set of MOSE. The segmented instances are combined with objects extracted from COCO to augment the training data and enhance semantic representation of the baseline model. Besides, motion blur is added during training to increase robustness against image blur induced by motion. Finally, we apply test time augmentation (TTA) and memory strategy to the inference stage. Our method ranked 2nd in the MOSE track of PVUW 2024, with a $\mathcal{J}$ of 0.8007, a $\mathcal{F}$ of 0.8683 and a $\mathcal{J}$\&$\mathcal{F}$ of 0.8345.

arXiv:2406.07754

HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness

We study the problem of precisely swapping objects in videos, with a focus on those interacted with by hands, given one user-provided reference object image. Despite the great advancements that diffusion models have made in video editing recently, these models often fall short in handling the intricacies of hand-object interactions (HOI), failing to produce realistic edits -- especially when object swapping results in object shape or functionality changes. To bridge this gap, we present HOI-Swap, a novel diffusion-based video editing framework trained in a self-supervised manner. Designed in two stages, the first stage focuses on object swapping in a single frame with HOI awareness; the model learns to adjust the interaction patterns, such as the hand grasp, based on changes in the object's properties. The second stage extends the single-frame edit across the entire sequence; we achieve controllable motion alignment with the original video by: (1) warping a new sequence from the stage-I edited frame based on sampled motion points and (2) conditioning video generation on the warped sequence. Comprehensive qualitative and quantitative evaluations demonstrate that HOI-Swap significantly outperforms existing methods, delivering high-quality video edits with realistic HOIs.

arXiv:2406.06044공식 코드 · Papers with Code

FRAG: Frequency Adapting Group for Diffusion Video Editing

In video editing, the hallmark of a quality edit lies in its consistent and unobtrusive adjustment. Modification, when integrated, must be smooth and subtle, preserving the natural flow and aligning seamlessly with the original vision. Therefore, our primary focus is on overcoming the current challenges in high quality edit to ensure that each edit enhances the final product without disrupting its intended essence. However, quality deterioration such as blurring and flickering is routinely observed in recent diffusion video editing systems. We confirm that this deterioration often stems from high-frequency leak: the diffusion model fails to accurately synthesize high-frequency components during denoising process. To this end, we devise Frequency Adapting Group (FRAG) which enhances the video quality in terms of consistency and fidelity by introducing a novel receptive field branch to preserve high-frequency components during the denoising process. FRAG is performed in a model-agnostic manner without additional training and validates the effectiveness on video editing benchmarks (i.e., TGVE, DAVIS).

arXiv:2406.05485

Training-Free Robust Interactive Video Object Segmentation

Interactive video object segmentation is a crucial video task, having various applications from video editing to data annotating. However, current approaches struggle to accurately segment objects across diverse domains. Recently, Segment Anything Model (SAM) introduces interactive visual prompts and demonstrates impressive performance across different domains. In this paper, we propose a training-free prompt tracking framework for interactive video object segmentation (I-PT), leveraging the powerful generalization of SAM. Although point tracking efficiently captures the pixel-wise information of objects in a video, points tend to be unstable when tracked over a long period, resulting in incorrect segmentation. Towards fast and robust interaction, we jointly adopt sparse points and boxes tracking, filtering out unstable points and capturing object-wise information. To better integrate reference information from multiple interactions, we introduce a cross-round space-time module (CRSTM), which adaptively aggregates mask features from previous rounds and frames, enhancing the segmentation stability. Our framework has demonstrated robust zero-shot video segmentation results on popular VOS datasets with interaction types, including DAVIS 2017, YouTube-VOS 2018, and MOSE 2023, maintaining a good tradeoff between performance and interaction time.

arXiv:2406.06523공식 코드 · Papers with Code

NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editing

We propose a video editing framework, NaRCan, which integrates a hybrid deformation field and diffusion prior to generate high-quality natural canonical images to represent the input video. Our approach utilizes homography to model global motion and employs multi-layer perceptrons (MLPs) to capture local residual deformations, enhancing the model's ability to handle complex video dynamics. By introducing a diffusion prior from the early stages of training, our model ensures that the generated images retain a high-quality natural appearance, making the produced canonical images suitable for various downstream tasks in video editing, a capability not achieved by current canonical-based methods. Furthermore, we incorporate low-rank adaptation (LoRA) fine-tuning and introduce a noise and diffusion prior update scheduling technique that accelerates the training process by 14 times. Extensive experimental results show that our method outperforms existing approaches in various video editing tasks and produces coherent and high-quality edited video sequences. See our project page for video results at https://koi953215.github.io/NaRCan_page/.

arXiv:2406.04888

Zero-Shot Video Editing through Adaptive Sliding Score Distillation

The rapidly evolving field of Text-to-Video generation (T2V) has catalyzed renewed interest in controllable video editing research. While the application of editing prompts to guide diffusion model denoising has gained prominence, mirroring advancements in image editing, this noise-based inference process inherently compromises the original video's integrity, resulting in unintended over-editing and temporal discontinuities. To address these challenges, this study proposes a novel paradigm of video-based score distillation, facilitating direct manipulation of original video content. Specifically, distinguishing it from image-based score distillation, we propose an Adaptive Sliding Score Distillation strategy, which incorporates both global and local video guidance to reduce the impact of editing errors. Combined with our proposed Image-based Joint Guidance mechanism, it has the ability to mitigate the inherent instability of the T2V model and single-step sampling. Additionally, we design a Weighted Attention Fusion module to further preserve the key features of the original video and avoid over-editing. Extensive experiments demonstrate that these strategies effectively address existing challenges, achieving superior performance compared to current state-of-the-art methods.

arXiv:2406.04873공식 코드 · Papers with Code

Ada-VE: Training-Free Consistent Video Editing Using Adaptive Motion Prior

Video-to-video synthesis poses significant challenges in maintaining character consistency, smooth temporal transitions, and preserving visual quality during fast motion. While recent fully cross-frame self-attention mechanisms have improved character consistency across multiple frames, they come with high computational costs and often include redundant operations, especially for videos with higher frame rates. To address these inefficiencies, we propose an adaptive motion-guided cross-frame attention mechanism that selectively reduces redundant computations. This enables a greater number of cross-frame attentions over more frames within the same computational budget, thereby enhancing both video quality and temporal coherence. Our method leverages optical flow to focus on moving regions while sparsely attending to stationary areas, allowing for the joint editing of more frames without increasing computational demands. Traditional frame interpolation techniques struggle with motion blur and flickering in intermediate frames, which compromises visual fidelity. To mitigate this, we introduce KV-caching for jointly edited frames, reusing keys and values across intermediate frames to preserve visual quality and maintain temporal consistency throughout the video. With our adaptive cross-frame self-attention approach, we achieve a threefold increase in the number of keyframes processed compared to existing methods, all within the same computational budget as fully cross-frame attention baselines. This results in significant improvements in prediction accuracy and temporal consistency, outperforming state-of-the-art approaches. Code will be made publicly available at https://github.com/tanvir-utexas/AdaVE/tree/main

arXiv:2406.00500

2nd Place Solution for PVUW Challenge 2024: Video Panoptic Segmentation

Video Panoptic Segmentation (VPS) is a challenging task that is extends from image panoptic segmentation.VPS aims to simultaneously classify, track, segment all objects in a video, including both things and stuff. Due to its wide application in many downstream tasks such as video understanding, video editing, and autonomous driving. In order to deal with the task of video panoptic segmentation in the wild, we propose a robust integrated video panoptic segmentation solution. We use DVIS++ framework as our baseline to generate the initial masks. Then,we add an additional image semantic segmentation model to further improve the performance of semantic classes.Finally, our method achieves state-of-the-art performance with a VPQ score of 56.36 and 57.12 in the development and test phases, respectively, and ultimately ranked 2nd in the VPS track of the PVUW Challenge at CVPR2024.

arXiv:2406.00457

The Curious Case of End Token: A Zero-Shot Disentangled Image Editing using CLIP

Diffusion models have become prominent in creating high-quality images. However, unlike GAN models celebrated for their ability to edit images in a disentangled manner, diffusion-based text-to-image models struggle to achieve the same level of precise attribute manipulation without compromising image coherence. In this paper, CLIP which is often used in popular text-to-image diffusion models such as Stable Diffusion is capable of performing disentangled editing in a zero-shot manner. Through both qualitative and quantitative comparisons with state-of-the-art editing methods, we show that our approach yields competitive results. This insight may open opportunities for applying this method to various tasks, including image and video editing, providing a lightweight and efficient approach for disentangled editing.

arXiv:2406.02541

Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting

Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting (3DGS)-based video refiner designed to enhance temporal consistency in zero-shot video editors. Our approach utilizes a two-stage 3D Gaussian optimizing process tailored for editing dynamic monocular videos. In the first stage, Video-3DGS employs an improved version of COLMAP, referred to as MC-COLMAP, which processes original videos using a Masked and Clipped approach. For each video clip, MC-COLMAP generates the point clouds for dynamic foreground objects and complex backgrounds. These point clouds are utilized to initialize two sets of 3D Gaussians (Frg-3DGS and Bkg-3DGS) aiming to represent foreground and background views. Both foreground and background views are then merged with a 2D learnable parameter map to reconstruct full views. In the second stage, we leverage the reconstruction ability developed in the first stage to impose the temporal constraints on the video diffusion model. To demonstrate the efficacy of Video-3DGS on both stages, we conduct extensive experiments across two related tasks: Video Reconstruction and Video Editing. Video-3DGS trained with 3k iterations significantly improves video reconstruction quality (+3 PSNR, +7 PSNR increase) and training efficiency (x1.9, x4.5 times faster) over NeRF-based and 3DGS-based state-of-art methods on DAVIS dataset, respectively. Moreover, it enhances video editing by ensuring temporal consistency across 58 dynamic monocular videos.

arXiv:2405.19726공식 코드 · Papers with Code

Streaming Video Diffusion: Online Video Editing with Diffusion Models

We present a novel task called online video editing, which is designed to edit \textbf{streaming} frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.

arXiv:2405.20325공식 코드 · Papers with Code

MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion

Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and background. In this paper, we propose MotionFollower, a lightweight score-guided diffusion model for video motion editing. To introduce conditional controls to the denoising process, MotionFollower leverages two of our proposed lightweight signal controllers, one for poses and the other for appearances, both of which consist of convolution blocks without involving heavy attention calculations. Further, we design a score guidance principle based on a two-branch architecture, including the reconstruction and editing branches, which significantly enhance the modeling capability of texture details and complicated backgrounds. Concretely, we enforce several consistency regularizers and losses during the score estimation. The resulting gradients thus inject appropriate guidance to the intermediate latents, forcing the model to preserve the original background details and protagonists' appearances without interfering with the motion modification. Experiments demonstrate the competitive motion editing ability of MotionFollower qualitatively and quantitatively. Compared with MotionEditor, the most advanced motion editing model, MotionFollower achieves an approximately 80% reduction in GPU memory while delivering superior motion editing performance and exclusively supporting large camera movements and actions.

arXiv:2405.18406공식 코드 · Papers with Code

RACCooN: A Versatile Instructional Video Editing Framework with Auto-Generated Narratives

Recent video generative models primarily rely on carefully written text prompts for specific tasks, like inpainting or style editing. They require labor-intensive textual descriptions for input videos, hindering their flexibility to adapt personal/raw videos to user specifications. This paper proposes RACCooN, a versatile and user-friendly video-to-paragraph-to-video generative framework that supports multiple video editing capabilities such as removal, addition, and modification, through a unified pipeline. RACCooN consists of two principal stages: Video-to-Paragraph (V2P) and Paragraph-to-Video (P2V). In the V2P stage, we automatically describe video scenes in well-structured natural language, capturing both the holistic context and focused object details. Subsequently, in the P2V stage, users can optionally refine these descriptions to guide the video diffusion model, enabling various modifications to the input video, such as removing, changing subjects, and/or adding new objects. The proposed approach stands out from other methods through several significant contributions: (1) RACCooN suggests a multi-granular spatiotemporal pooling strategy to generate well-structured video descriptions, capturing both the broad context and object details without requiring complex human annotations, simplifying precise video content editing based on text for users. (2) Our video generative model incorporates auto-generated narratives or instructions to enhance the quality and accuracy of the generated content. (3) RACCooN also plans to imagine new objects in a given video, so users simply prompt the model to receive a detailed video editing plan for complex video editing. The proposed framework demonstrates impressive versatile capabilities in video-to-paragraph generation, video content editing, and can be incorporated into other SoTA video generative models for further enhancement.

arXiv:2405.16537

I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models

The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the development of more diverse, high-quality approaches and more capable software like Photoshop. In light of this gap, we introduce a novel and generic solution that extends the applicability of image editing tools to videos by propagating edits from a single frame to the entire video using a pre-trained image-to-video model. Our method, dubbed I2VEdit, adaptively preserves the visual and motion integrity of the source video depending on the extent of the edits, effectively handling global edits, local edits, and moderate shape changes, which existing methods cannot fully achieve. At the core of our method are two main processes: Coarse Motion Extraction to align basic motion patterns with the original video, and Appearance Refinement for precise adjustments using fine-grained attention matching. We also incorporate a skip-interval strategy to mitigate quality degradation from auto-regressive generation across multiple video clips. Experimental results demonstrate our framework's superior performance in fine-grained video editing, proving its capability to produce high-quality, temporally consistent outputs.

arXiv:2405.16823

Unified Editing of Panorama, 3D Scenes, and Videos Through Disentangled Self-Attention Injection

While text-to-image models have achieved impressive capabilities in image generation and editing, their application across various modalities often necessitates training separate models. Inspired by existing method of single image editing with self attention injection and video editing with shared attention, we propose a novel unified editing framework that combines the strengths of both approaches by utilizing only a basic 2D image text-to-image (T2I) diffusion model. Specifically, we design a sampling method that facilitates editing consecutive images while maintaining semantic consistency utilizing shared self-attention features during both reference and consecutive image sampling processes. Experimental results confirm that our method enables editing across diverse modalities including 3D scenes, videos, and panorama images.

arXiv:2405.13865

ReVideo: Remake a Video with Motion and Content Control

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.

arXiv:2405.12211공식 코드 · Papers with Code

Slicedit: Zero-Shot Video Editing With Text-to-Image Diffusion Models Using Spatio-Temporal Slices

Text-to-image (T2I) diffusion models achieve state-of-the-art results in image synthesis and editing. However, leveraging such pretrained models for video editing is considered a major challenge. Many existing works attempt to enforce temporal consistency in the edited video through explicit correspondence mechanisms, either in pixel space or between deep features. These methods, however, struggle with strong nonrigid motion. In this paper, we introduce a fundamentally different approach, which is based on the observation that spatiotemporal slices of natural videos exhibit similar characteristics to natural images. Thus, the same T2I diffusion model that is normally used only as a prior on video frames, can also serve as a strong prior for enhancing temporal consistency by applying it on spatiotemporal slices. Based on this observation, we present Slicedit, a method for text-based video editing that utilizes a pretrained T2I diffusion model to process both spatial and spatiotemporal slices. Our method generates videos that retain the structure and motion of the original video while adhering to the target text. Through extensive experiments, we demonstrate Slicedit's ability to edit a wide range of real-world videos, confirming its clear advantages compared to existing competing methods. Webpage: https://matankleiner.github.io/slicedit/

arXiv:2405.04496

Edit-Your-Motion: Space-Time Diffusion Decoupling Learning for Video Motion Editing

Existing diffusion-based methods have achieved impressive results in human motion editing. However, these methods often exhibit significant ghosting and body distortion in unseen in-the-wild cases. In this paper, we introduce Edit-Your-Motion, a video motion editing method that tackles these challenges through one-shot fine-tuning on unseen cases. Specifically, firstly, we utilized DDIM inversion to initialize the noise, preserving the appearance of the source video and designed a lightweight motion attention adapter module to enhance motion fidelity. DDIM inversion aims to obtain the implicit representations by estimating the prediction noise from the source video, which serves as a starting point for the sampling process, ensuring the appearance consistency between the source and edited videos. The Motion Attention Module (MA) enhances the model's motion editing ability by resolving the conflict between the skeleton features and the appearance features. Secondly, to effectively decouple motion and appearance of source video, we design a spatio-temporal two-stage learning strategy (STL). In the first stage, we focus on learning temporal features of human motion and propose recurrent causal attention (RCA) to ensure consistency between video frames. In the second stage, we shift focus on learning the appearance features of the source video. With Edit-Your-Motion, users can edit the motion of humans in the source video, creating more engaging and diverse content. Extensive qualitative and quantitative experiments, along with user preference studies, show that Edit-Your-Motion outperforms other methods.

arXiv:2404.16824

V2A-Mark: Versatile Deep Visual-Audio Watermarking for Manipulation Localization and Copyright Protection

AI-generated video has revolutionized short video production, filmmaking, and personalized media, making video local editing an essential tool. However, this progress also blurs the line between reality and fiction, posing challenges in multimedia forensics. To solve this urgent issue, V2A-Mark is proposed to address the limitations of current video tampering forensics, such as poor generalizability, singular function, and single modality focus. Combining the fragility of video-into-video steganography with deep robust watermarking, our method can embed invisible visual-audio localization watermarks and copyright watermarks into the original video frames and audio, enabling precise manipulation localization and copyright protection. We also design a temporal alignment and fusion module and degradation prompt learning to enhance the localization accuracy and decoding robustness. Meanwhile, we introduce a sample-level audio localization method and a cross-modal copyright extraction mechanism to couple the information of audio and video frames. The effectiveness of V2A-Mark has been verified on a visual-audio tampering dataset, emphasizing its superiority in localization precision and copyright accuracy, crucial for the sustainable development of video editing in the AIGC video era.

arXiv:2404.12541

GenVideo: One-shot Target-image and Shape Aware Video Editing using T2I Diffusion Models

Video editing methods based on diffusion models that rely solely on a text prompt for the edit are hindered by the limited expressive power of text prompts. Thus, incorporating a reference target image as a visual guide becomes desirable for precise control over edit. Also, most existing methods struggle to accurately edit a video when the shape and size of the object in the target image differ from the source object. To address these challenges, we propose "GenVideo" for editing videos leveraging target-image aware T2I models. Our approach handles edits with target objects of varying shapes and sizes while maintaining the temporal consistency of the edit using our novel target and shape aware InvEdit masks. Further, we propose a novel target-image aware latent noise correction strategy during inference to improve the temporal consistency of the edits. Experimental analyses indicate that GenVideo can effectively handle edits with objects of varying shapes, where existing approaches fail.