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arXiv:1405.1966

Texture Based Image Segmentation of Chili Pepper X-Ray Images Using Gabor Filter

Texture segmentation is the process of partitioning an image into regions with different textures containing a similar group of pixels. Detecting the discontinuity of the filter's output and their statistical properties help in segmenting and classifying a given image with different texture regions. In this proposed paper, chili x-ray image texture segmentation is performed by using Gabor filter. The texture segmented result obtained from Gabor filter fed into three texture filters, namely Entropy, Standard Deviation and Range filter. After performing texture analysis, features can be extracted by using Statistical methods. In this paper Gray Level Co-occurrence Matrices and First order statistics are used as feature extraction methods. Features extracted from statistical methods are given to Support Vector Machine (SVM) classifier. Using this methodology, it is found that texture segmentation is followed by the Gray Level Co-occurrence Matrix feature extraction method gives a higher accuracy rate of 84% when compared with First order feature extraction method. Key Words: Texture segmentation, Texture filter, Gabor filter, Feature extraction methods, SVM classifier.

arXiv:1404.6351

Improving weather radar by fusion and classification

In air traffic management (ATM) all necessary operations (tactical planing, sector configuration, required staffing, runway configuration, routing of approaching aircrafts) rely on accurate measurements and predictions of the current weather situation. An essential basis of information is delivered by weather radar images (WXR), which, unfortunately, exhibit a vast amount of disturbances. Thus, the improvement of these datasets is the key factor for more accurate predictions of weather phenomena and weather conditions. Image processing methods based on texture analysis and geometric operators allow to identify regions including artefacts as well as zones of missing information. Correction of these zones is implemented by exploiting multi-spectral satellite data (Meteosat Second Generation). Results prove that the proposed system for artefact detection and data correction significantly improves the quality of WXR data and, thus, enables more reliable weather now- and forecast leading to increased ATM safety.

arXiv:1406.7075

Adaptive texture energy measure method

Recent developments in image quality, data storage, and computational capacity have heightened the need for texture analysis in image process. To date various methods have been developed and introduced for assessing textures in images. One of the most popular texture analysis methods is the Texture Energy Measure (TEM) and it has been used for detecting edges, levels, waves, spots and ripples by employing predefined TEM masks to images. Despite several success- ful studies, TEM has a number of serious weaknesses in use. The major drawback is; the masks are predefined therefore they cannot be adapted to image. A new method, Adaptive Texture Energy Measure Method (aTEM), was offered to over- come this disadvantage of TEM by using adaptive masks by adjusting the contrast, sharpening and orientation angle of the mask. To assess the applicability of aTEM, it is compared with TEM. The accuracy of the classification of butterfly, flower seed and Brodatz datasets are 0.08, 0.3292 and 0.3343, respectively by TEM and 0.0053, 0.2417 and 0.3153, respectively by aTEM. The results of this study indicate that aTEM is a successful method for texture analysis.

arXiv:1407.6423

Performance evaluation of wavelet scattering network in image texture classification in various color spaces

Texture plays an important role in many image analysis applications. In this paper, we give a performance evaluation of color texture classification by performing wavelet scattering network in various color spaces. Experimental results on the KTH_TIPS_COL database show that opponent RGB based wavelet scattering network outperforms other color spaces. Therefore, when dealing with the problem of color texture classification, opponent RGB based wavelet scattering network is recommended.

arXiv:1408.1984

Neighborhood Rank Order Coding for Robust Texture Analysis and Feature Extraction

Research into the visual cortex and general neural information processing has led to various attempts to integrate pulse computation schemes in image analysis systems. Of interest is especially the robustness of representing an analogue signal in the phase or duration of a pulsed, quasi-digital signal, as well as the possibility of direct digital interaction, i.e. computation, among these signals. Such a computation can also achieve information compaction for subsequent processing stages. By using a pulse order encoding scheme motivated by dendritic pulse interaction, we will show that a powerful low-level feature and texture extraction operator, called Pulsed Local Orientation Coding (PLOC), can be implemented. Feature extraction results are being presented, and a possible VLSI implementation is detailed.

arXiv:1404.3606

PCANet: A Simple Deep Learning Baseline for Image Classification?

In this work, we propose a very simple deep learning network for image classification which comprises only the very basic data processing components: cascaded principal component analysis (PCA), binary hashing, and block-wise histograms. In the proposed architecture, PCA is employed to learn multistage filter banks. It is followed by simple binary hashing and block histograms for indexing and pooling. This architecture is thus named as a PCA network (PCANet) and can be designed and learned extremely easily and efficiently. For comparison and better understanding, we also introduce and study two simple variations to the PCANet, namely the RandNet and LDANet. They share the same topology of PCANet but their cascaded filters are either selected randomly or learned from LDA. We have tested these basic networks extensively on many benchmark visual datasets for different tasks, such as LFW for face verification, MultiPIE, Extended Yale B, AR, FERET datasets for face recognition, as well as MNIST for hand-written digits recognition. Surprisingly, for all tasks, such a seemingly naive PCANet model is on par with the state of the art features, either prefixed, highly hand-crafted or carefully learned (by DNNs). Even more surprisingly, it sets new records for many classification tasks in Extended Yale B, AR, FERET datasets, and MNIST variations. Additional experiments on other public datasets also demonstrate the potential of the PCANet serving as a simple but highly competitive baseline for texture classification and object recognition.

arXiv:1412.4172

Kernel Methods on the Riemannian Manifold of Symmetric Positive Definite Matrices

Symmetric Positive Definite (SPD) matrices have become popular to encode image information. Accounting for the geometry of the Riemannian manifold of SPD matrices has proven key to the success of many algorithms. However, most existing methods only approximate the true shape of the manifold locally by its tangent plane. In this paper, inspired by kernel methods, we propose to map SPD matrices to a high dimensional Hilbert space where Euclidean geometry applies. To encode the geometry of the manifold in the mapping, we introduce a family of provably positive definite kernels on the Riemannian manifold of SPD matrices. These kernels are derived from the Gaussian ker- nel, but exploit different metrics on the manifold. This lets us extend kernel-based algorithms developed for Euclidean spaces, such as SVM and kernel PCA, to the Riemannian manifold of SPD matrices. We demonstrate the benefits of our approach on the problems of pedestrian detection, ob- ject categorization, texture analysis, 2D motion segmentation and Diffusion Tensor Imaging (DTI) segmentation.

arXiv:1412.7963

Texture analysis by multi-resolution fractal descriptors

This work proposes a texture descriptor based on fractal theory. The method is based on the Bouligand-Minkowski descriptors. We decompose the original image recursively into 4 equal parts. In each recursion step, we estimate the average and the deviation of the Bouligand-Minkowski descriptors computed over each part. Thus, we extract entropy features from both average and deviation. The proposed descriptors are provided by the concatenation of such measures. The method is tested in a classification experiment under well known datasets, that is, Brodatz and Vistex. The results demonstrate that the proposed technique achieves better results than classical and state-of-the-art texture descriptors, such as Gabor-wavelets and co-occurrence matrix.

arXiv:1412.7889

Improved texture image classification through the use of a corrosion-inspired cellular automaton

In this paper, the problem of classifying synthetic and natural texture images is addressed. To tackle this problem, an innovative method is proposed that combines concepts from corrosion modeling and cellular automata to generate a texture descriptor. The core processes of metal (pitting) corrosion are identified and applied to texture images by incorporating the basic mechanisms of corrosion in the transition function of the cellular automaton. The surface morphology of the image is analyzed before and during the application of the transition function of the cellular automaton. In each iteration the cumulative mass of corroded product is obtained to construct each of the attributes of the texture descriptor. In a final step, this texture descriptor is used for image classification by applying Linear Discriminant Analysis. The method was tested on the well-known Brodatz and Vistex databases. In addition, in order to verify the robustness of the method, its invariance to noise and rotation were tested. To that end, different variants of the original two databases were obtained through addition of noise to and rotation of the images. The results showed that the method is effective for texture classification according to the high success rates obtained in all cases. This indicates the potential of employing methods inspired on natural phenomena in other fields.

arXiv:1412.7856

Gabor wavelets combined with volumetric fractal dimension applied to texture analysis

Texture analysis and classification remain as one of the biggest challenges for the field of computer vision and pattern recognition. On this matter, Gabor wavelets has proven to be a useful technique to characterize distinctive texture patterns. However, most of the approaches used to extract descriptors of the Gabor magnitude space usually fail in representing adequately the richness of detail present into a unique feature vector. In this paper, we propose a new method to enhance the Gabor wavelets process extracting a fractal signature of the magnitude spaces. Each signature is reduced using a canonical analysis function and concatenated to form the final feature vector. Experiments were conducted on several texture image databases to prove the power and effectiveness of the proposed method. Results obtained shown that this method outperforms other early proposed method, creating a more reliable technique for texture feature extraction.

arXiv:1412.7851

Fractal descriptors based on the probability dimension: a texture analysis and classification approach

In this work, we propose a novel technique for obtaining descriptors of gray-level texture images. The descriptors are provided by applying a multiscale transform to the fractal dimension of the image estimated through the probability (Voss) method. The effectiveness of the descriptors is verified in a classification task using benchmark over texture datasets. The results obtained demonstrate the efficiency of the proposed method as a tool for the description and discrimination of texture images.

arXiv:1412.7844

Texture analysis using volume-radius fractal dimension

Texture plays an important role in computer vision. It is one of the most important visual attributes used in image analysis, once it provides information about pixel organization at different regions of the image. This paper presents a novel approach for texture characterization, based on complexity analysis. The proposed approach expands the idea of the Mass-radius fractal dimension, a method originally developed for shape analysis, to a set of coordinates in 3D-space that represents the texture under analysis in a signature able to characterize efficiently different texture classes in terms of complexity. An experiment using images from the Brodatz album illustrates the method performance.

arXiv:1504.06133

Sparse Radial Sampling LBP for Writer Identification

In this paper we present the use of Sparse Radial Sampling Local Binary Patterns, a variant of Local Binary Patterns (LBP) for text-as-texture classification. By adapting and extending the standard LBP operator to the particularities of text we get a generic text-as-texture classification scheme and apply it to writer identification. In experiments on CVL and ICDAR 2013 datasets, the proposed feature-set demonstrates State-Of-the-Art (SOA) performance. Among the SOA, the proposed method is the only one that is based on dense extraction of a single local feature descriptor. This makes it fast and applicable at the earliest stages in a DIA pipeline without the need for segmentation, binarization, or extraction of multiple features.

arXiv:1504.05809

LOAD: Local Orientation Adaptive Descriptor for Texture and Material Classification

In this paper, we propose a novel local feature, called Local Orientation Adaptive Descriptor (LOAD), to capture regional texture in an image. In LOAD, we proposed to define point description on an Adaptive Coordinate System (ACS), adopt a binary sequence descriptor to capture relationships between one point and its neighbors and use multi-scale strategy to enhance the discriminative power of the descriptor. The proposed LOAD enjoys not only discriminative power to capture the texture information, but also has strong robustness to illumination variation and image rotation. Extensive experiments on benchmark data sets of texture classification and real-world material recognition show that the proposed LOAD yields the state-of-the-art performance. It is worth to mention that we achieve a 65.4\% classification accuracy-- which is, to the best of our knowledge, the highest record by far --on Flickr Material Database by using a single feature. Moreover, by combining LOAD with the feature extracted by Convolutional Neural Networks (CNN), we obtain significantly better performance than both the LOAD and CNN. This result confirms that the LOAD is complementary to the learning-based features.

arXiv:1505.03703

A PCA-Based Convolutional Network

In this paper, we propose a novel unsupervised deep learning model, called PCA-based Convolutional Network (PCN). The architecture of PCN is composed of several feature extraction stages and a nonlinear output stage. Particularly, each feature extraction stage includes two layers: a convolutional layer and a feature pooling layer. In the convolutional layer, the filter banks are simply learned by PCA. In the nonlinear output stage, binary hashing is applied. For the higher convolutional layers, the filter banks are learned from the feature maps that were obtained in the previous stage. To test PCN, we conducted extensive experiments on some challenging tasks, including handwritten digits recognition, face recognition and texture classification. The results show that PCN performs competitive with or even better than state-of-the-art deep learning models. More importantly, since there is no back propagation for supervised finetuning, PCN is much more efficient than existing deep networks.

arXiv:1401.8126

Extrinsic Methods for Coding and Dictionary Learning on Grassmann Manifolds

Sparsity-based representations have recently led to notable results in various visual recognition tasks. In a separate line of research, Riemannian manifolds have been shown useful for dealing with features and models that do not lie in Euclidean spaces. With the aim of building a bridge between the two realms, we address the problem of sparse coding and dictionary learning over the space of linear subspaces, which form Riemannian structures known as Grassmann manifolds. To this end, we propose to embed Grassmann manifolds into the space of symmetric matrices by an isometric mapping. This in turn enables us to extend two sparse coding schemes to Grassmann manifolds. Furthermore, we propose closed-form solutions for learning a Grassmann dictionary, atom by atom. Lastly, to handle non-linearity in data, we extend the proposed Grassmann sparse coding and dictionary learning algorithms through embedding into Hilbert spaces. Experiments on several classification tasks (gender recognition, gesture classification, scene analysis, face recognition, action recognition and dynamic texture classification) show that the proposed approaches achieve considerable improvements in discrimination accuracy, in comparison to state-of-the-art methods such as kernelized Affine Hull Method and graph-embedding Grassmann discriminant analysis.

arXiv:1501.02655

Texture Retrieval via the Scattering Transform

This work studies the problem of content-based image retrieval, specifically, texture retrieval. It focuses on feature extraction and similarity measure for texture images. Our approach employs a recently developed method, the so-called Scattering transform, for the process of feature extraction in texture retrieval. It shares a distinctive property of providing a robust representation, which is stable with respect to spatial deformations. Recent work has demonstrated its capability for texture classification, and hence as a promising candidate for the problem of texture retrieval. Moreover, we adopt a common approach of measuring the similarity of textures by comparing the subband histograms of a filterbank transform. To this end we derive a similarity measure based on the popular Bhattacharyya Kernel. Despite the popularity of describing histograms using parametrized probability density functions, such as the Generalized Gaussian Distribution, it is unfortunately not applicable for describing most of the Scattering transform subbands, due to the complex modulus performed on each one of them. In this work, we propose to use the Weibull distribution to model the Scattering subbands of descendant layers. Our numerical experiments demonstrated the effectiveness of the proposed approach, in comparison with several state of the arts.

arXiv:1506.03495

BoWFire: Detection of Fire in Still Images by Integrating Pixel Color and Texture Analysis

Emergency events involving fire are potentially harmful, demanding a fast and precise decision making. The use of crowdsourcing image and videos on crisis management systems can aid in these situations by providing more information than verbal/textual descriptions. Due to the usual high volume of data, automatic solutions need to discard non-relevant content without losing relevant information. There are several methods for fire detection on video using color-based models. However, they are not adequate for still image processing, because they can suffer on high false-positive results. These methods also suffer from parameters with little physical meaning, which makes fine tuning a difficult task. In this context, we propose a novel fire detection method for still images that uses classification based on color features combined with texture classification on superpixel regions. Our method uses a reduced number of parameters if compared to previous works, easing the process of fine tuning the method. Results show the effectiveness of our method of reducing false-positives while its precision remains compatible with the state-of-the-art methods.

arXiv:1411.3285

Amoeba Techniques for Shape and Texture Analysis

Morphological amoebas are image-adaptive structuring elements for morphological and other local image filters introduced by Lerallut et al. Their construction is based on combining spatial distance with contrast information into an image-dependent metric. Amoeba filters show interesting parallels to image filtering methods based on partial differential equations (PDEs), which can be confirmed by asymptotic equivalence results. In computing amoebas, graph structures are generated that hold information about local image texture. This paper reviews and summarises the work of the author and his coauthors on morphological amoebas, particularly their relations to PDE filters and texture analysis. It presents some extensions and points out directions for future investigation on the subject.

arXiv:1507.08711

Beyond Gauss: Image-Set Matching on the Riemannian Manifold of PDFs

State-of-the-art image-set matching techniques typically implicitly model each image-set with a Gaussian distribution. Here, we propose to go beyond these representations and model image-sets as probability distribution functions (PDFs) using kernel density estimators. To compare and match image-sets, we exploit Csiszar f-divergences, which bear strong connections to the geodesic distance defined on the space of PDFs, i.e., the statistical manifold. Furthermore, we introduce valid positive definite kernels on the statistical manifolds, which let us make use of more powerful classification schemes to match image-sets. Finally, we introduce a supervised dimensionality reduction technique that learns a latent space where f-divergences reflect the class labels of the data. Our experiments on diverse problems, such as video-based face recognition and dynamic texture classification, evidence the benefits of our approach over the state-of-the-art image-set matching methods.