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arXiv:2405.16544공식 코드 · Papers with Code

Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact dense map representation while enabling efficient and high-quality map rendering. However, existing methods show significantly worse reconstruction quality than competing methods using other 3D representations, e.g. neural points clouds, since they either do not employ global map and pose optimization or make use of monocular depth. In response, we propose the first RGB-only SLAM system with a dense 3D Gaussian map representation that utilizes all benefits of globally optimized tracking by adapting dynamically to keyframe pose and depth updates by actively deforming the 3D Gaussian map. Moreover, we find that refining the depth updates in inaccurate areas with a monocular depth estimator further improves the accuracy of the 3D reconstruction. Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians, as the approach achieves superior or on par performance with existing RGB-only SLAM methods methods in tracking, mapping and rendering accuracy while yielding small map sizes and fast runtimes. The source code is available at https://github.com/eriksandstroem/Splat-SLAM.

논문 ID: document/1016859

KP2Dtiny: Quantized Neural Keypoint Detection and Description on the Edge

Detection and description of keypoints in images is a fundamental component of a wide range of tasks such as Simultaneous Localization And Mapping (SLAM), image alignment and structure from motion (SfM). Efficient computation of these features is crucial for real-time applications and has been addressed by multiple handcrafted algorithms and, recently, by deep neural network-based detectors. Learned detectors achieve high detection performance, but pose high computational requirements, making them slow and impractical for low-power resource constraint platforms. This paper presents a quantized neural keypoint detector and descriptor optimized for edge devices exploiting two recent AI platforms such as MAX78000 by Analog Devices and the Coral AI USB accelerator from Google. To accommodate the diverse constraints and requirements of various applications, we propose and evaluate two model architectures (KP2DtinySmall and KP2DtinyFast) and deploy them on the aforementioned platforms using full 8-bit integer quantization. Furthermore, we extensively evaluate these models in terms of power, latency and accuracy, reporting results on three image sizes (88x88, 320x240 and 640x480), evaluating both quantized and non-quantized models. Fully quantized, KP2DtinySmall reduces network size by a factor of 54x while improving homographic estimation accuracy on 88x88 images on the most stringent threshold (Correctness d1) by 32.4% (0.550) and on 320x240 images by 10.7% (0.648) compared to the KeypointNet architecture by Yang You et. al. This result is achieved by designing a new network with low power platforms in mind, particularly addressing the lower resolution by increasing the density of detectable features. Deployed on the MAX78000 MCU, inference of low-resolution images is run at 59 FPS, consuming 1.1 mJ per image. On the Coral usb accelerator, KP2DtinyFast runs inference on low-resolution images at 527 FPS consuming 3.1 mJ, on high resolution it achieves 70 FPS at 19.9 mJ per inference.

arXiv:2405.15151

NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes

Neural implicit representations have recently demonstrated considerable potential in the field of visual simultaneous localization and mapping (SLAM). This is due to their inherent advantages, including low storage overhead and representation continuity. However, these methods necessitate the size of the scene as input, which is impractical for unknown scenes. Consequently, we propose NeB-SLAM, a neural block-based scalable RGB-D SLAM for unknown scenes. Specifically, we first propose a divide-and-conquer mapping strategy that represents the entire unknown scene as a set of sub-maps. These sub-maps are a set of neural blocks of fixed size. Then, we introduce an adaptive map growth strategy to achieve adaptive allocation of neural blocks during camera tracking and gradually cover the whole unknown scene. Finally, extensive evaluations on various datasets demonstrate that our method is competitive in both mapping and tracking when targeting unknown environments.

arXiv:2405.13748

Monocular Gaussian SLAM with Language Extended Loop Closure

Recently,3DGaussianSplattinghasshowngreatpotentialin visual Simultaneous Localization And Mapping (SLAM). Existing methods have achieved encouraging results on RGB-D SLAM, but studies of the monocular case are still scarce. Moreover, they also fail to correct drift errors due to the lack of loop closure and global optimization. In this paper, we present MG-SLAM, a monocular Gaussian SLAM with a language-extended loop closure module capable of performing drift-corrected tracking and high-fidelity reconstruction while achieving a high-level understanding of the environment. Our key idea is to represent the global map as 3D Gaussian and use it to guide the estimation of the scene geometry, thus mitigating the efforts of missing depth information. Further, an additional language-extended loop closure module which is based on CLIP feature is designed to continually perform global optimization to correct drift errors accumulated as the system runs. Our system shows promising results on multiple challenging datasets in both tracking and mapping and even surpasses some existing RGB-D methods.

arXiv:2405.14731공식 코드 · Papers with Code

CoPeD-Advancing Multi-Robot Collaborative Perception: A Comprehensive Dataset in Real-World Environments

In the past decade, although single-robot perception has made significant advancements, the exploration of multi-robot collaborative perception remains largely unexplored. This involves fusing compressed, intermittent, limited, heterogeneous, and asynchronous environmental information across multiple robots to enhance overall perception, despite challenges like sensor noise, occlusions, and sensor failures. One major hurdle has been the lack of real-world datasets. This paper presents a pioneering and comprehensive real-world multi-robot collaborative perception dataset to boost research in this area. Our dataset leverages the untapped potential of air-ground robot collaboration featuring distinct spatial viewpoints, complementary robot mobilities, coverage ranges, and sensor modalities. It features raw sensor inputs, pose estimation, and optional high-level perception annotation, thus accommodating diverse research interests. Compared to existing datasets predominantly designed for Simultaneous Localization and Mapping (SLAM), our setup ensures a diverse range and adequate overlap of sensor views to facilitate the study of multi-robot collaborative perception algorithms. We demonstrate the value of this dataset qualitatively through multiple collaborative perception tasks. We believe this work will unlock the potential research of high-level scene understanding through multi-modal collaborative perception in multi-robot settings.

arXiv:2405.11176

Outlier-Robust Long-Term Robotic Mapping Leveraging Ground Segmentation

Despite the remarkable advancements in deep learning-based perception technologies and simultaneous localization and mapping (SLAM), one can face the failure of these approaches when robots encounter scenarios outside their modeled experiences (here, the term modeling encompasses both conventional pattern finding and data-driven approaches). In particular, because learning-based methods are prone to catastrophic failure when operated in untrained scenes, there is still a demand for conventional yet robust approaches that work out of the box in diverse scenarios, such as real-world robotic services and SLAM competitions. In addition, the dynamic nature of real-world environments, characterized by changing surroundings over time and the presence of moving objects, leads to undesirable data points that hinder a robot from localization and path planning. Consequently, methodologies that enable long-term map management, such as multi-session SLAM and static map building, become essential. Therefore, to achieve a robust long-term robotic mapping system that can work out of the box, first, I propose (i) fast and robust ground segmentation to reject the ground points, which are featureless and thus not helpful for localization and mapping. Then, by employing the concept of graduated non-convexity (GNC), I propose (ii) outlier-robust registration with ground segmentation that overcomes the presence of gross outliers within the feature matching results, and (iii) hierarchical multi-session SLAM that not only uses our proposed GNC-based registration but also employs a GNC solver to be robust against outlier loop candidates. Finally, I propose (iv) instance-aware static map building that can handle the presence of moving objects in the environment based on the observation that most moving objects in urban environments are inevitably in contact with the ground.

arXiv:2405.07392공식 코드 · Papers with Code

NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU

Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM

arXiv:2405.06241

MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization

This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in monocular scenarios, the Gaussian maps reconstructed lack geometric accuracy and exhibit weaker tracking capability. To address these limitations, we jointly optimize sparse visual odometry tracking and 3D Gaussian Splatting scene representation for the first time. We obtain depth maps on visual odometry keyframe windows using a fast Multi-View Stereo (MVS) network for the geometric supervision of Gaussian maps. Furthermore, we propose a depth smooth loss and Sparse-Dense Adjustment Ring (SDAR) to reduce the negative effect of estimated depth maps and preserve the consistency in scale between the visual odometry and Gaussian maps. We have evaluated our system across various synthetic and real-world datasets. The accuracy of our pose estimation surpasses existing methods and achieves state-of-the-art. Additionally, it outperforms previous monocular methods in terms of novel view synthesis and geometric reconstruction fidelities.

arXiv:2405.04812공식 코드 · Papers with Code

General Place Recognition Survey: Towards Real-World Autonomy

In the realm of robotics, the quest for achieving real-world autonomy, capable of executing large-scale and long-term operations, has positioned place recognition (PR) as a cornerstone technology. Despite the PR community's remarkable strides over the past two decades, garnering attention from fields like computer vision and robotics, the development of PR methods that sufficiently support real-world robotic systems remains a challenge. This paper aims to bridge this gap by highlighting the crucial role of PR within the framework of Simultaneous Localization and Mapping (SLAM) 2.0. This new phase in robotic navigation calls for scalable, adaptable, and efficient PR solutions by integrating advanced artificial intelligence (AI) technologies. For this goal, we provide a comprehensive review of the current state-of-the-art (SOTA) advancements in PR, alongside the remaining challenges, and underscore its broad applications in robotics. This paper begins with an exploration of PR's formulation and key research challenges. We extensively review literature, focusing on related methods on place representation and solutions to various PR challenges. Applications showcasing PR's potential in robotics, key PR datasets, and open-source libraries are discussed. We conclude with a discussion on PR's future directions and provide a summary of the literature covered at: https://github.com/MetaSLAM/GPRS.

arXiv:2405.02126

Multipath-based SLAM with Cooperation and Map Fusion in MIMO Systems

Multipath-based simultaneous localization and mapping (MP-SLAM) is a promising approach in wireless networks for obtaining position information of transmitters and receivers as well as information on the propagation environment. MP-SLAM models specular reflections of radio frequency (RF) signals at flat surfaces as virtual anchors (VAs), the mirror images of base stations (BSs). Conventional methods for MP-SLAM consider a single mobile terminal (MT) which has to be localized. The availability of additional MTs paves the way for utilizing additional information in the scenario. Specifically enabling MTs to exchange information allows for data fusion over different observations of VAs made by different MTs. Furthermore, cooperative localization becomes possible in addition to multipathbased localization. Utilizing this additional information enables more robust mapping and higher localization accuracy.

arXiv:2404.17876공식 코드 · Papers with Code

DF-SLAM: Dictionary Factors Representation for High-Fidelity Neural Implicit Dense Visual SLAM System

We introduce a high-fidelity neural implicit dense visual Simultaneous Localization and Mapping (SLAM) system, termed DF-SLAM. In our work, we employ dictionary factors for scene representation, encoding the geometry and appearance information of the scene as a combination of basis and coefficient factors. Compared to neural implicit dense visual SLAM methods that directly encode scene information as features, our method exhibits superior scene detail reconstruction capabilities and more efficient memory usage, while our model size is insensitive to the size of the scene map, making our method more suitable for large-scale scenes. Additionally, we employ feature integration rendering to accelerate color rendering speed while ensuring color rendering quality, further enhancing the real-time performance of our neural SLAM method. Extensive experiments on synthetic and real-world datasets demonstrate that our method is competitive with existing state-of-the-art neural implicit SLAM methods in terms of real-time performance, localization accuracy, and scene reconstruction quality. Our source code is available at https://github.com/funcdecl/DF-SLAM.

arXiv:2404.18284

S3-SLAM: Sparse Tri-plane Encoding for Neural Implicit SLAM

With the emergence of Neural Radiance Fields (NeRF), neural implicit representations have gained widespread applications across various domains, including simultaneous localization and mapping. However, current neural implicit SLAM faces a challenging trade-off problem between performance and the number of parameters. To address this problem, we propose sparse tri-plane encoding, which efficiently achieves scene reconstruction at resolutions up to 512 using only 2~4% of the commonly used tri-plane parameters (reduced from 100MB to 2~4MB). On this basis, we design S3-SLAM to achieve rapid and high-quality tracking and mapping through sparsifying plane parameters and integrating orthogonal features of tri-plane. Furthermore, we develop hierarchical bundle adjustment to achieve globally consistent geometric structures and reconstruct high-resolution appearance. Experimental results demonstrate that our approach achieves competitive tracking and scene reconstruction with minimal parameters on three datasets. Source code will soon be available.

arXiv:2404.17215

SLAM for Indoor Mapping of Wide Area Construction Environments

Simultaneous localization and mapping (SLAM), i.e., the reconstruction of the environment represented by a (3D) map and the concurrent pose estimation, has made astonishing progress. Meanwhile, large scale applications aiming at the data collection in complex environments like factory halls or construction sites are becoming feasible. However, in contrast to small scale scenarios with building interiors separated to single rooms, shop floors or construction areas require measures at larger distances in potentially texture less areas under difficult illumination. Pose estimation is further aggravated since no GNSS measures are available as it is usual for such indoor applications. In our work, we realize data collection in a large factory hall by a robot system equipped with four stereo cameras as well as a 3D laser scanner. We apply our state-of-the-art LiDAR and visual SLAM approaches and discuss the respective pros and cons of the different sensor types for trajectory estimation and dense map generation in such an environment. Additionally, dense and accurate depth maps are generated by 3D Gaussian splatting, which we plan to use in the context of our project aiming on the automatic construction and site monitoring.

arXiv:2404.15375

MIMO Multipath-based SLAM for Non-Ideal Reflective Surfaces

Multipath-based simultaneous localization and mapping (MP-SLAM) is a well established approach to obtain position information of transmitters and receivers as well as information regarding the propagation environments in future multiple input multiple output (MIMO) communication systems. Conventional methods for MP-SLAM consider specular reflections of the radio signals occurring at smooth, flat surfaces, which are modeled by virtual anchors (VAs) that are mirror images of the physical anchors (PAs), with each VA generating a single multipath component (MPC). However, non-ideal reflective surfaces (such as walls covered by shelves or cupboards) cause dispersion effects that violate the VA model and lead to multiple MPCs that are associated to a single VA. In this paper, we introduce a Bayesian particle-based sum-product algorithm (SPA) for MP-SLAM in MIMO communications systems. Our method considers non-ideal reflective surfaces by jointly estimating the parameters of individual dispersion models for each detected surface in delay and angle domain leveraging multiple-measurement-to-feature data association. We demonstrate that the proposed SLAM method can robustly and jointly estimate the positions and dispersion extents of ideal and non-ideal reflective surfaces using numerical simulation.

arXiv:2404.13116

On fusing active and passive acoustic sensing for simultaneous localization and mapping

Studies on the social behaviors of bats show that they have the ability to eavesdrop on the signals emitted by conspecifics in their vicinity. They can fuse this ``passive" data with actively collected data from their own signals to get more information about their environment, allowing them to fly and hunt more efficiently and to avoid or cause jamming when competing for prey. Acoustic sensors are capable of similar feats but are generally used in only an active or passive capacity at one time. Is there a benefit to using both active and passive sensing simultaneously in the same array? In this work we define a family of models for active, passive, and fused sensing systems to measure range and bearing data from an environment defined by point-based landmarks. These measurements are used to solve the problem of simultaneous localization and mapping (SLAM) with extended Kalman filter (EKF) and FastSLAM 2.0 approaches. Our results show agreement with previous findings. Specifically, when active sensing is limited to a narrow angular range, fused sensing can perform just as accurately if not better, while also allowing the sensor to perceive more of the surrounding environment.

arXiv:2404.13816

Neural Radiance Field in Autonomous Driving: A Survey

Neural Radiance Field (NeRF) has garnered significant attention from both academia and industry due to its intrinsic advantages, particularly its implicit representation and novel view synthesis capabilities. With the rapid advancements in deep learning, a multitude of methods have emerged to explore the potential applications of NeRF in the domain of Autonomous Driving (AD). However, a conspicuous void is apparent within the current literature. To bridge this gap, this paper conducts a comprehensive survey of NeRF's applications in the context of AD. Our survey is structured to categorize NeRF's applications in Autonomous Driving (AD), specifically encompassing perception, 3D reconstruction, simultaneous localization and mapping (SLAM), and simulation. We delve into in-depth analysis and summarize the findings for each application category, and conclude by providing insights and discussions on future directions in this field. We hope this paper serves as a comprehensive reference for researchers in this domain. To the best of our knowledge, this is the first survey specifically focused on the applications of NeRF in the Autonomous Driving domain.

arXiv:2404.10291

Robust Snapshot Radio SLAM

The intrinsic geometric connections between millimeter-wave (mmWave) signals and the propagation environment can be leveraged for simultaneous localization and mapping (SLAM) in 5G and beyond networks. However, estimated channel parameters that are mismatched to the utilized geometric model can cause the SLAM solution to degrade. In this paper, we propose a robust snapshot radio SLAM algorithm for mixed line-of-sight (LoS) and non-line-of-sight (NLoS) environments that can estimate the unknown user equipment (UE) state, map of the environment as well as the presence of the LoS path. The proposed method can accurately detect outliers and the LoS path, enabling robust estimation in both LoS and NLoS conditions. The proposed method is validated using 60 GHz experimental data, indicating superior performance compared to the state-of-the-art.

arXiv:2404.06727공식 코드 · Papers with Code

Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields

We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for additional networks, making it particularly suited for challenging observations and uncontrolled image environments. NeRF diverges from traditional geometric methods by providing an enriched scene representation, rendering color and density in 3D space from various viewpoints. However, NeRF encounters limitations in addressing uncertainties solely through geometric structure information, leading to inaccuracies when interpreting scenes with insufficient real-world observations. While previous efforts have relied on auxiliary networks, we propose a series of formulation extensions to NeRF that manage uncertainties in density, both color and density, and occupancy, all without the need for additional networks. In experiments, we show that our method significantly enhances performance on RGB and depth images in the comprehensive dataset. Given that uncertainty modeling aligns well with the inherently uncertain environments of Simultaneous Localization and Mapping (SLAM), we applied our approach to SLAM systems and observed notable improvements in mapping and tracking performance. These results confirm the effectiveness of our Bayesian NeRF approach in quantifying uncertainty based on geometric structure, making it a robust solution for challenging real-world scenarios.

arXiv:2404.06128공식 코드 · Papers with Code

Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction

Within colorectal cancer diagnostics, conventional colonoscopy techniques face critical limitations, including a limited field of view and a lack of depth information, which can impede the detection of precancerous lesions. Current methods struggle to provide comprehensive and accurate 3D reconstructions of the colonic surface which can help minimize the missing regions and reinspection for pre-cancerous polyps. Addressing this, we introduce 'Gaussian Pancakes', a method that leverages 3D Gaussian Splatting (3D GS) combined with a Recurrent Neural Network-based Simultaneous Localization and Mapping (RNNSLAM) system. By introducing geometric and depth regularization into the 3D GS framework, our approach ensures more accurate alignment of Gaussians with the colon surface, resulting in smoother 3D reconstructions with novel viewing of detailed textures and structures. Evaluations across three diverse datasets show that Gaussian Pancakes enhances novel view synthesis quality, surpassing current leading methods with a 18% boost in PSNR and a 16% improvement in SSIM. It also delivers over 100X faster rendering and more than 10X shorter training times, making it a practical tool for real-time applications. Hence, this holds promise for achieving clinical translation for better detection and diagnosis of colorectal cancer.

arXiv:2404.04377

LOSS-SLAM: Lightweight Open-Set Semantic Simultaneous Localization and Mapping

Enabling robots to understand the world in terms of objects is a critical building block towards higher level autonomy. The success of foundation models in vision has created the ability to segment and identify nearly all objects in the world. However, utilizing such objects to localize the robot and build an open-set semantic map of the world remains an open research question. In this work, a system of identifying, localizing, and encoding objects is tightly coupled with probabilistic graphical models for performing open-set semantic simultaneous localization and mapping (SLAM). Results are presented demonstrating that the proposed lightweight object encoding can be used to perform more accurate object-based SLAM than existing open-set methods, closed-set methods, and geometric methods while incurring a lower computational overhead than existing open-set mapping methods.