Teams of people coordinate to perform complex tasks by forming abstract mental models of world and agent dynamics. The use of abstract models contrasts with much recent work in robot learning that uses a high-fidelity simulator and reinforcement learning (RL) to obtain policies for physical robots. Motivated by this difference, we investigate the extent to which so-called abstract simulators can be used for multi-agent reinforcement learning (MARL) and the resulting policies successfully deployed on teams of physical robots. An abstract simulator models the robot's target task at a high-level of abstraction and discards many details of the world that could impact optimal decision-making. Policies are trained in an abstract simulator then transferred to the physical robot by making use of separately-obtained low-level perception and motion control modules. We identify three key categories of modifications to the abstract simulator that enable policy transfer to physical robots: simulation fidelity enhancements, training optimizations and simulation stochasticity. We then run an empirical study with extensive ablations to determine the value of each modification category for enabling policy transfer in cooperative robot soccer tasks. We also compare the performance of policies produced by our method with a well-tuned non-learning-based behavior architecture from the annual RoboCup competition and find that our approach leads to a similar level of performance. Broadly we show that MARL can be use to train cooperative physical robot behaviors using highly abstract models of the world.
In this paper, we devise three actor-critic algorithms with decentralized training for multi-agent reinforcement learning in cooperative, adversarial, and mixed settings with continuous action spaces. To this goal, we adapt the MADDPG algorithm by applying a networked communication approach between agents. We introduce surrogate policies in order to decentralize the training while allowing for local communication during training. The decentralized algorithms achieve comparable results to the original MADDPG in empirical tests, while reducing computational cost. This is more pronounced with larger numbers of agents.
Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surveillance, and vessel protection. However, aligning system behavior with user preferences is challenging due to the difficulty of encoding expert intuition into reward functions. To address the issue, we propose a Reinforcement Learning with Human Feedback (RLHF) approach for MARL that resolves credit-assignment challenges through an Agent-Level Feedback system categorizing feedback into intra-agent, inter-agent, and intra-team types. To overcome the challenges of direct human feedback, we employ a Large Language Model (LLM) evaluator to validate our approach using feedback scenarios such as region constraints, collision avoidance, and task allocation. Our method effectively refines USV swarm policies, addressing key challenges in multi-agent systems while maintaining fairness and performance consistency.
This paper addresses the challenge of allocating heterogeneous resources among multiple agents in a decentralized manner. Our proposed method, LGTC-IPPO, builds upon Independent Proximal Policy Optimization (IPPO) by integrating dynamic cluster consensus, a mechanism that allows agents to form and adapt local sub-teams based on resource demands. This decentralized coordination strategy reduces reliance on global information and enhances scalability. We evaluate LGTC-IPPO against standard multi-agent reinforcement learning baselines and a centralized expert solution across a range of team sizes and resource distributions. Experimental results demonstrate that LGTC-IPPO achieves more stable rewards, better coordination, and robust performance even as the number of agents or resource types increases. Additionally, we illustrate how dynamic clustering enables agents to reallocate resources efficiently also for scenarios with discharging resources.
This article presents the first field deployment of a multi-agent reinforcement learning (MARL) based variable speed limit (VSL) control system on Interstate 24 (I-24) near Nashville, Tennessee. We design and demonstrate a full pipeline from training MARL agents in a traffic simulator to a field deployment on a 17-mile segment of I-24 encompassing 67 VSL controllers. The system was launched on March 8th, 2024, and has made approximately 35 million decisions on 28 million trips in six months of operation. We apply an invalid action masking mechanism and several safety guards to ensure real-world constraints. The MARL-based implementation operates up to 98% of the time, with the safety guards overriding the MARL decisions for the remaining time. We evaluate the performance of the MARL-based algorithm in comparison to a previously deployed non-RL VSL benchmark algorithm on I-24. Results show that the MARL-based VSL control system achieves a superior performance. The accuracy of correctly warning drivers about slowing traffic ahead is improved by 14% and the response delay to non-recurrent congestion is reduced by 75%. The preliminary data shows that the VSL control system has reduced the crash rate by 26% and the secondary crash rate by 50%. We open-sourced the deployed MARL-based VSL algorithm at https://github.com/Lab-Work/marl-vsl-controller.
Efficient path planning for unmanned aerial vehicles (UAVs) is crucial in remote sensing and information collection. As task scales expand, the cooperative deployment of multiple UAVs significantly improves information collection efficiency. However, collaborative communication and decision-making for multiple UAVs remain major challenges in path planning, especially in noisy environments. To efficiently accomplish complex information collection tasks in 3D space and address robust communication issues, we propose a multi-agent reinforcement learning (MARL) framework for UAV path planning based on the Counterfactual Multi-Agent Policy Gradients (COMA) algorithm. The framework incorporates attention mechanism-based UAV communication protocol and training-deployment system, significantly improving communication robustness and individual decision-making capabilities in noisy conditions. Experiments conducted on both synthetic and real-world datasets demonstrate that our method outperforms existing algorithms in terms of path planning efficiency and robustness, especially in noisy environments, achieving a 78\% improvement in entropy reduction.
Designing effective reward functions in multi-agent reinforcement learning (MARL) is a significant challenge, often leading to suboptimal or misaligned behaviors in complex, coordinated environments. We introduce Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality ($\text{M}^3\text{HF}$), a novel framework that integrates multi-phase human feedback of mixed quality into the MARL training process. By involving humans with diverse expertise levels to provide iterative guidance, $\text{M}^3\text{HF}$ leverages both expert and non-expert feedback to continuously refine agents' policies. During training, we strategically pause agent learning for human evaluation, parse feedback using large language models to assign it appropriately and update reward functions through predefined templates and adaptive weights by using weight decay and performance-based adjustments. Our approach enables the integration of nuanced human insights across various levels of quality, enhancing the interpretability and robustness of multi-agent cooperation. Empirical results in challenging environments demonstrate that $\text{M}^3\text{HF}$ significantly outperforms state-of-the-art methods, effectively addressing the complexities of reward design in MARL and enabling broader human participation in the training process.
In the context of multi-agent reinforcement learning, generalization is a challenge to solve various tasks that may require different joint policies or coordination without relying on policies specialized for each task. We refer to this type of problem as a multi-task, and we train agents to be versatile in this multi-task setting through a single training process. To address this challenge, we introduce TRajectory-class-Aware Multi-Agent reinforcement learning (TRAMA). In TRAMA, agents recognize a task type by identifying the class of trajectories they are experiencing through partial observations, and the agents use this trajectory awareness or prediction as additional information for action policy. To this end, we introduce three primary objectives in TRAMA: (a) constructing a quantized latent space to generate trajectory embeddings that reflect key similarities among them; (b) conducting trajectory clustering using these trajectory embeddings; and (c) building a trajectory-class-aware policy. Specifically for (c), we introduce a trajectory-class predictor that performs agent-wise predictions on the trajectory class; and we design a trajectory-class representation model for each trajectory class. Each agent takes actions based on this trajectory-class representation along with its partial observation for task-aware execution. The proposed method is evaluated on various tasks, including multi-task problems built upon StarCraft II. Empirical results show further performance improvements over state-of-the-art baselines.
Mass casualty incidents (MCIs) are a growing concern, characterized by complexity and uncertainty that demand adaptive decision-making strategies. The victim tagging step in the emergency medical response must be completed quickly and is crucial for providing information to guide subsequent time-constrained response actions. In this paper, we present a mathematical formulation of multi-agent victim tagging to minimize the time it takes for responders to tag all victims. Five distributed heuristics are formulated and evaluated with simulation experiments. The heuristics considered are on-the go, practical solutions that represent varying levels of situational uncertainty in the form of global or local communication capabilities, showcasing practical constraints. We further investigate the performance of a multi-agent reinforcement learning (MARL) strategy, factorized deep Q-network (FDQN), to minimize victim tagging time as compared to baseline heuristics. Extensive simulations demonstrate that between the heuristics, methods with local communication are more efficient for adaptive victim tagging, specifically choosing the nearest victim with the option to replan. Analyzing all experiments, we find that our FDQN approach outperforms heuristics in smaller-scale scenarios, while heuristics excel in more complex scenarios. Our experiments contain diverse complexities that explore the upper limits of MARL capabilities for real-world applications and reveal key insights.
In cooperative multi-agent reinforcement learning (MARL), agents typically form a single grand coalition based on credit assignment to tackle a composite task, often resulting in suboptimal performance. This paper proposed a nucleolus-based credit assignment grounded in cooperative game theory, enabling the autonomous partitioning of agents into multiple small coalitions that can effectively identify and complete subtasks within a larger composite task. Specifically, our designed nucleolus Q-learning could assign fair credits to each agent, and the nucleolus Q-operator provides theoretical guarantees with interpretability for both learning convergence and the stability of the formed small coalitions. Through experiments on Predator-Prey and StarCraft scenarios across varying difficulty levels, our approach demonstrated the emergence of multiple effective coalitions during MARL training, leading to faster learning and superior performance in terms of win rate and cumulative rewards especially in hard and super-hard environments, compared to four baseline methods. Our nucleolus-based credit assignment showed the promise for complex composite tasks requiring effective subteams of agents.
Although multi-agent reinforcement learning (MARL) has shown its success across diverse domains, extending its application to large-scale real-world systems still faces significant challenges. Primarily, the high complexity of real-world environments exacerbates the credit assignment problem, substantially reducing training efficiency. Moreover, the variability of agent populations in large-scale scenarios necessitates scalable decision-making mechanisms. To address these challenges, we propose a novel framework: Sequential rollout with Sequential value estimation (SrSv). This framework aims to capture agent interdependence and provide a scalable solution for cooperative MARL. Specifically, SrSv leverages the autoregressive property of the Transformer model to handle varying populations through sequential action rollout. Furthermore, to capture the interdependence of policy distributions and value functions among multiple agents, we introduce an innovative sequential value estimation methodology and integrates the value approximation into an attention-based sequential model. We evaluate SrSv on three benchmarks: Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, and DubinsCars. Experimental results demonstrate that SrSv significantly outperforms baseline methods in terms of training efficiency without compromising convergence performance. Moreover, when implemented in a large-scale DubinsCar system with 1,024 agents, our framework surpasses existing benchmarks, highlighting the excellent scalability of SrSv.
Workforce optimization plays a crucial role in efficient organizational operations where decision-making may span several different administrative and time scales. For instance, dispatching personnel to immediate service requests while managing talent acquisition with various expertise sets up a highly dynamic optimization problem. Existing work focuses on specific sub-problems such as resource allocation and facility location, which are solved with heuristics like local-search and, more recently, deep reinforcement learning. However, these may not accurately represent real-world scenarios where such sub-problems are not fully independent. Our aim is to fill this gap by creating a simulator that models a unified workforce optimization problem. Specifically, we designed a modular simulator to support the development of reinforcement learning methods for integrated workforce optimization problems. We focus on three interdependent aspects: personnel dispatch, workforce management, and personnel positioning. The simulator provides configurable parameterizations to help explore dynamic scenarios with varying levels of stochasticity and non-stationarity. To facilitate benchmarking and ablation studies, we also include heuristic and RL baselines for the above mentioned aspects.
Constrained multi-agent reinforcement learning offers the framework to design scalable and almost surely feasible solutions for teams of agents operating in dynamic environments to carry out conflicting tasks. We address the challenges of multi-agent coordination through an unconventional formulation in which the dual variables are not driven to convergence but are free to cycle, enabling agents to adapt their policies dynamically based on real-time constraint satisfaction levels. The coordination relies on a light single-bit communication protocol over a network with stochastic connectivity. Using this gossiped information, agents update local estimates of the dual variables. Furthermore, we modify the local dual dynamics by introducing a contraction factor, which lets us use finite communication buffers and keep the estimation error bounded. Under this model, we provide theoretical guarantees of almost sure feasibility and corroborate them with numerical experiments in which a team of robots successfully patrols multiple regions, communicating under a time-varying ad-hoc network.
With the widespread adoption of electric vehicles (EVs), navigating for EV drivers to select a cost-effective charging station has become an important yet challenging issue due to dynamic traffic conditions, fluctuating electricity prices, and potential competition from other EVs. The state-of-the-art deep reinforcement learning (DRL) algorithms for solving this task still require global information about all EVs at the execution stage, which not only increases communication costs but also raises privacy issues among EV drivers. To overcome these drawbacks, we introduce a novel generative model-enhanced multi-agent DRL algorithm that utilizes only the EV's local information while achieving performance comparable to these state-of-the-art algorithms. Specifically, the policy network is implemented on the EV side, and a Conditional Variational Autoencoder-Long Short Term Memory (CVAE-LSTM)-based recommendation model is developed to provide recommendation information. Furthermore, a novel future charging competition encoder is designed to effectively compress global information, enhancing training performance. The multi-gradient descent algorithm (MGDA) is also utilized to adaptively balance the weight between the two parts of the training objective, resulting in a more stable training process. Simulations are conducted based on a practical area in Xi\'an, China. Experimental results show that our proposed algorithm, which relies on local information, outperforms existing local information-based methods and achieves less than 8\% performance loss compared to global information-based methods.
In cooperative multi-agent reinforcement learning (MARL), well-designed communication protocols can effectively facilitate consensus among agents, thereby enhancing task performance. Moreover, in large-scale multi-agent systems commonly found in real-world applications, effective communication plays an even more critical role due to the escalated challenge of partial observability compared to smaller-scale setups. In this work, we endeavor to develop a scalable communication protocol for MARL. Unlike previous methods that focus on selecting optimal pairwise communication links-a task that becomes increasingly complex as the number of agents grows-we adopt a global perspective on communication topology design. Specifically, we propose utilizing the exponential topology to enable rapid information dissemination among agents by leveraging its small-diameter and small-size properties. This approach leads to a scalable communication protocol, named ExpoComm. To fully unlock the potential of exponential graphs as communication topologies, we employ memory-based message processors and auxiliary tasks to ground messages, ensuring that they reflect global information and benefit decision-making. Extensive experiments on large-scale cooperative benchmarks, including MAgent and Infrastructure Management Planning, demonstrate the superior performance and robust zero-shot transferability of ExpoComm compared to existing communication strategies. The code is publicly available at https://github.com/LXXXXR/ExpoComm.
RouteRL is a novel framework that integrates multi-agent reinforcement learning (MARL) with a microscopic traffic simulation, facilitating the testing and development of efficient route choice strategies for autonomous vehicles (AVs). The proposed framework simulates the daily route choices of driver agents in a city, including two types: human drivers, emulated using behavioral route choice models, and AVs, modeled as MARL agents optimizing their policies for a predefined objective. RouteRL aims to advance research in MARL, transport modeling, and human-AI interaction for transportation applications. This study presents a technical report on RouteRL, outlines its potential research contributions, and showcases its impact via illustrative examples.
Recent work, spanning from autonomous vehicle coordination to in-space assembly, has shown the importance of learning collaborative behavior for enabling robots to achieve shared goals. A common approach for learning this cooperative behavior is to utilize the centralized-training decentralized-execution paradigm. However, this approach also introduces a new challenge: how do we evaluate the contributions of each agent's actions to the overall success or failure of the team. This credit assignment problem has remained open, and has been extensively studied in the Multi-Agent Reinforcement Learning literature. In fact, humans manually inspecting agent behavior often generate better credit evaluations than existing methods. We combine this observation with recent works which show Large Language Models demonstrate human-level performance at many pattern recognition tasks. Our key idea is to reformulate credit assignment to the two pattern recognition problems of sequence improvement and attribution, which motivates our novel LLM-MCA method. Our approach utilizes a centralized LLM reward-critic which numerically decomposes the environment reward based on the individualized contribution of each agent in the scenario. We then update the agents' policy networks based on this feedback. We also propose an extension LLM-TACA where our LLM critic performs explicit task assignment by passing an intermediary goal directly to each agent policy in the scenario. Both our methods far outperform the state-of-the-art on a variety of benchmarks, including Level-Based Foraging, Robotic Warehouse, and our new Spaceworld benchmark which incorporates collision-related safety constraints. As an artifact of our methods, we generate large trajectory datasets with each timestep annotated with per-agent reward information, as sampled from our LLM critics.
Multi-agent reinforcement learning (MARL) faces challenges in coordinating agents due to complex interdependencies within multi-agent systems. Most MARL algorithms use the simultaneous decision-making paradigm but ignore the action-level dependencies among agents, which reduces coordination efficiency. In contrast, the sequential decision-making paradigm provides finer-grained supervision for agent decision order, presenting the potential for handling dependencies via better decision order management. However, determining the optimal decision order remains a challenge. In this paper, we introduce Action Generation with Plackett-Luce Sampling (AGPS), a novel mechanism for agent decision order optimization. We model the order determination task as a Plackett-Luce sampling process to address issues such as ranking instability and vanishing gradient during the network training process. AGPS realizes credit-based decision order determination by establishing a bridge between the significance of agents' local observations and their decision credits, thus facilitating order optimization and dependency management. Integrating AGPS with the Multi-Agent Transformer, we propose the Prioritized Multi-Agent Transformer (PMAT), a sequential decision-making MARL algorithm with decision order optimization. Experiments on benchmarks including StarCraft II Multi-Agent Challenge, Google Research Football, and Multi-Agent MuJoCo show that PMAT outperforms state-of-the-art algorithms, greatly enhancing coordination efficiency.
Emergency Response Time (ERT) is crucial for urban safety, measuring cities' ability to handle medical, fire, and crime emergencies. In NYC, medical ERT increased 72% from 7.89 minutes in 2014 to 14.27 minutes in 2024, with half of delays due to Emergency Vehicle (EMV) travel times. Each minute's delay in stroke response costs 2 million brain cells, while cardiac arrest survival drops 7-10% per minute. This dissertation advances EMV facilitation through three contributions. First, EMVLight, a decentralized multi-agent reinforcement learning framework, integrates EMV routing with traffic signal pre-emption. It achieved 42.6% faster EMV travel times and 23.5% improvement for other vehicles. Second, the Dynamic Queue-Jump Lane system uses Multi-Agent Proximal Policy Optimization for coordinated lane-clearing in mixed autonomous and human-driven traffic, reducing EMV travel times by 40%. Third, an equity study of NYC Emergency Medical Services revealed disparities across boroughs: Staten Island faces delays due to sparse signalized intersections, while Manhattan struggles with congestion. Solutions include optimized EMS stations and improved intersection designs. These contributions enhance EMV mobility and emergency service equity, offering insights for policymakers and urban planners to develop safer, more efficient transportation systems.
Reinforcement learning (RL) emerges as a promising data-driven approach for adaptive traffic signal control (ATSC) in complex urban traffic networks, with deep neural networks substantially augmenting its learning capabilities. However, centralized RL becomes impractical for ATSC involving multiple agents due to the exceedingly high dimensionality of the joint action space. Multi-agent RL (MARL) mitigates this scalability issue by decentralizing control to local RL agents. Nevertheless, this decentralized method introduces new challenges: the environment becomes partially observable from the perspective of each local agent due to constrained inter-agent communication. Both centralized RL and MARL exhibit distinct strengths and weaknesses, particularly under heavy intersectional traffic conditions. In this paper, we justify that MARL can achieve the optimal global Q-value by separating into multiple IRL (Independent Reinforcement Learning) processes when no spill-back congestion occurs (no agent dependency) among agents (intersections). In the presence of spill-back congestion (with agent dependency), the maximum global Q-value can be achieved by using centralized RL. Building upon the conclusions, we propose a novel Dynamic Parameter Update Strategy for Deep Q-Network (DQN-DPUS), which updates the weights and bias based on the dependency dynamics among agents, i.e. updating only the diagonal sub-matrices for the scenario without spill-back congestion. We validate the DQN-DPUS in a simple network with two intersections under varying traffic, and show that the proposed strategy can speed up the convergence rate without sacrificing optimal exploration. The results corroborate our theoretical findings, demonstrating the efficacy of DQN-DPUS in optimizing traffic signal control.