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arXiv:2005.07513공식 코드 · Papers with Code

A Distributional View on Multi-Objective Policy Optimization

Many real-world problems require trading off multiple competing objectives. However, these objectives are often in different units and/or scales, which can make it challenging for practitioners to express numerical preferences over objectives in their native units. In this paper we propose a novel algorithm for multi-objective reinforcement learning that enables setting desired preferences for objectives in a scale-invariant way. We propose to learn an action distribution for each objective, and we use supervised learning to fit a parametric policy to a combination of these distributions. We demonstrate the effectiveness of our approach on challenging high-dimensional real and simulated robotics tasks, and show that setting different preferences in our framework allows us to trace out the space of nondominated solutions.

arXiv:1910.01723

Using Logical Specifications of Objectives in Multi-Objective Reinforcement Learning

It is notoriously difficult to control the behavior of reinforcement learning agents. Agents often learn to exploit the environment or reward signal and need to be retrained multiple times. The multi-objective reinforcement learning (MORL) framework separates a reward function into several objectives. An ideal MORL agent learns to generalize to novel combinations of objectives allowing for better control of an agent's behavior without requiring retraining. Many MORL approaches use a weight vector to parameterize the importance of each objective. However, this approach suffers from lack of expressiveness and interpretability. We propose using propositional logic to specify the importance of multiple objectives. By using a logic where predicates correspond directly to objectives, specifications are inherently more interpretable. Additionally the set of specifications that can be expressed with formal languages is a superset of what can be expressed by weight vectors. In this paper, we define a formal language based on propositional logic with quantitative semantics. We encode logical specifications using a recurrent neural network and show that MORL agents parameterized by these encodings are able to generalize to novel specifications over objectives and achieve performance comparable to single objective baselines.

arXiv:1909.12268

Relationship Explainable Multi-objective Reinforcement Learning with Semantic Explainability Generation

Solving multi-objective optimization problems is important in various applications where users are interested in obtaining optimal policies subject to multiple, yet often conflicting objectives. A typical approach to obtain optimal policies is to first construct a loss function that is based on the scalarization of individual objectives, and then find the optimal policy that minimizes the loss. However, optimizing the scalarized (and weighted) loss does not necessarily provide guarantee of high performance on each possibly conflicting objective because it is challenging to assign the right weights without knowing the relationship among these objectives. Moreover, the effectiveness of these gradient descent algorithms is limited by the agent's ability to explain their decisions and actions to human users. The purpose of this study is two-fold. First, we propose a vector value function based multi-objective reinforcement learning (V2f-MORL) approach that seeks to quantify the inter-objective relationship via reinforcement learning (RL) when the impact of one objective on others is unknown a prior. In particular, we construct one actor and multiple critics that can co-learn the policy and inter-objective relationship matrix (IORM), quantifying the impact of objectives on each other, in an iterative way. Second, we provide a semantic representation that can uncover the trade-off of decision policies made by users to reconcile conflicting objectives based on the proposed V2f-MORL approach for the explainability of the generated behaviors subject to given optimization objectives. We demonstrate the effectiveness of the proposed approach via a MuJoCo based robotics case study.

arXiv:1909.05004공식 코드 · Papers with Code

Predicting optimal value functions by interpolating reward functions in scalarized multi-objective reinforcement learning

A common approach for defining a reward function for Multi-objective Reinforcement Learning (MORL) problems is the weighted sum of the multiple objectives. The weights are then treated as design parameters dependent on the expertise (and preference) of the person performing the learning, with the typical result that a new solution is required for any change in these settings. This paper investigates the relationship between the reward function and the optimal value function for MORL; specifically addressing the question of how to approximate the optimal value function well beyond the set of weights for which the optimization problem was actually solved, thereby avoiding the need to recompute for any particular choice. We prove that the value function transforms smoothly given a transformation of weights of the reward function (and thus a smooth interpolation in the policy space). A Gaussian process is used to obtain a smooth interpolation over the reward function weights of the optimal value function for three well-known examples: GridWorld, Objectworld and Pendulum. The results show that the interpolation can provide very robust values for sample states and action space in discrete and continuous domain problems. Significant advantages arise from utilizing this interpolation technique in the domain of autonomous vehicles: easy, instant adaptation of user preferences while driving and true randomization of obstacle vehicle behavior preferences during training.

arXiv:1908.08342공식 코드 · Papers with Code

A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation

We introduce a new algorithm for multi-objective reinforcement learning (MORL) with linear preferences, with the goal of enabling few-shot adaptation to new tasks. In MORL, the aim is to learn policies over multiple competing objectives whose relative importance (preferences) is unknown to the agent. While this alleviates dependence on scalar reward design, the expected return of a policy can change significantly with varying preferences, making it challenging to learn a single model to produce optimal policies under different preference conditions. We propose a generalized version of the Bellman equation to learn a single parametric representation for optimal policies over the space of all possible preferences. After an initial learning phase, our agent can execute the optimal policy under any given preference, or automatically infer an underlying preference with very few samples. Experiments across four different domains demonstrate the effectiveness of our approach.

arXiv:1811.03376

Meta-Learning for Multi-objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.

arXiv:1810.08678공식 코드 · Papers with Code

Optimization of Molecules via Deep Reinforcement Learning

We present a framework, which we call Molecule Deep $Q$-Networks (MolDQN), for molecule optimization by combining domain knowledge of chemistry and state-of-the-art reinforcement learning techniques (double $Q$-learning and randomized value functions). We directly define modifications on molecules, thereby ensuring 100\% chemical validity. Further, we operate without pre-training on any dataset to avoid possible bias from the choice of that set. Inspired by problems faced during medicinal chemistry lead optimization, we extend our model with multi-objective reinforcement learning, which maximizes drug-likeness while maintaining similarity to the original molecule. We further show the path through chemical space to achieve optimization for a molecule to understand how the model works.

arXiv:1809.08343

Interpretable Multi-Objective Reinforcement Learning through Policy Orchestration

Autonomous cyber-physical agents and systems play an increasingly large role in our lives. To ensure that agents behave in ways aligned with the values of the societies in which they operate, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. These constraints and norms can come from any number of sources including regulations, business process guidelines, laws, ethical principles, social norms, and moral values. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations of the task, and reinforcement learning to learn to maximize the environment rewards. More precisely, we assume that an agent can observe traces of behavior of members of the society but has no access to the explicit set of constraints that give rise to the observed behavior. Inverse reinforcement learning is used to learn such constraints, that are then combined with a possibly orthogonal value function through the use of a contextual bandit-based orchestrator that picks a contextually-appropriate choice between the two policies (constraint-based and environment reward-based) when taking actions. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using a Pac-Man domain and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways.

arXiv:1809.07803공식 코드 · Papers with Code

Dynamic Weights in Multi-Objective Deep Reinforcement Learning

Many real-world decision problems are characterized by multiple conflicting objectives which must be balanced based on their relative importance. In the dynamic weights setting the relative importance changes over time and specialized algorithms that deal with such change, such as a tabular Reinforcement Learning (RL) algorithm by Natarajan and Tadepalli (2005), are required. However, this earlier work is not feasible for RL settings that necessitate the use of function approximators. We generalize across weight changes and high-dimensional inputs by proposing a multi-objective Q-network whose outputs are conditioned on the relative importance of objectives and we introduce Diverse Experience Replay (DER) to counter the inherent non-stationarity of the Dynamic Weights setting. We perform an extensive experimental evaluation and compare our methods to adapted algorithms from Deep Multi-Task/Multi-Objective Reinforcement Learning and show that our proposed network in combination with DER dominates these adapted algorithms across weight change scenarios and problem domains.

arXiv:1406.3497

Multi-objective Reinforcement Learning with Continuous Pareto Frontier Approximation Supplementary Material

This document contains supplementary material for the paper "Multi-objective Reinforcement Learning with Continuous Pareto Frontier Approximation", published at the Twenty-Ninth AAAI Conference on Artificial Intelligence (AAAI-15). The paper is about learning a continuous approximation of the Pareto frontier in Multi-Objective Markov Decision Problems (MOMDPs). We propose a policy-based approach that exploits gradient information to generate solutions close to the Pareto ones. Differently from previous policy-gradient multi-objective algorithms, where n optimization routines are use to have n solutions, our approach performs a single gradient-ascent run that at each step generates an improved continuous approximation of the Pareto frontier. The idea is to exploit a gradient-based approach to optimize the parameters of a function that defines a manifold in the policy parameter space so that the corresponding image in the objective space gets as close as possible to the Pareto frontier. Besides deriving how to compute and estimate such gradient, we will also discuss the non-trivial issue of defining a metric to assess the quality of the candidate Pareto frontiers. Finally, the properties of the proposed approach are empirically evaluated on two interesting MOMDPs.

arXiv:1610.02707공식 코드 · Papers with Code

Multi-Objective Deep Reinforcement Learning

We propose Deep Optimistic Linear Support Learning (DOL) to solve high-dimensional multi-objective decision problems where the relative importances of the objectives are not known a priori. Using features from the high-dimensional inputs, DOL computes the convex coverage set containing all potential optimal solutions of the convex combinations of the objectives. To our knowledge, this is the first time that deep reinforcement learning has succeeded in learning multi-objective policies. In addition, we provide a testbed with two experiments to be used as a benchmark for deep multi-objective reinforcement learning.

arXiv:1701.01302

Toward negotiable reinforcement learning: shifting priorities in Pareto optimal sequential decision-making

Existing multi-objective reinforcement learning (MORL) algorithms do not account for objectives that arise from players with differing beliefs. Concretely, consider two players with different beliefs and utility functions who may cooperate to build a machine that takes actions on their behalf. A representation is needed for how much the machine's policy will prioritize each player's interests over time. Assuming the players have reached common knowledge of their situation, this paper derives a recursion that any Pareto optimal policy must satisfy. Two qualitative observations can be made from the recursion: the machine must (1) use each player's own beliefs in evaluating how well an action will serve that player's utility function, and (2) shift the relative priority it assigns to each player's expected utilities over time, by a factor proportional to how well that player's beliefs predict the machine's inputs. Observation (2) represents a substantial divergence from na\"{i}ve linear utility aggregation (as in Harsanyi's utilitarian theorem, and existing MORL algorithms), which is shown here to be inadequate for Pareto optimal sequential decision-making on behalf of players with different beliefs.

arXiv:1707.06299

Reward-Balancing for Statistical Spoken Dialogue Systems using Multi-objective Reinforcement Learning

Reinforcement learning is widely used for dialogue policy optimization where the reward function often consists of more than one component, e.g., the dialogue success and the dialogue length. In this work, we propose a structured method for finding a good balance between these components by searching for the optimal reward component weighting. To render this search feasible, we use multi-objective reinforcement learning to significantly reduce the number of training dialogues required. We apply our proposed method to find optimized component weights for six domains and compare them to a default baseline.

arXiv:1803.02965

A Multi-Objective Deep Reinforcement Learning Framework

This paper introduces a new scalable multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We develop a high-performance MODRL framework that supports both single-policy and multi-policy strategies, as well as both linear and non-linear approaches to action selection. The experimental results on two benchmark problems (two-objective deep sea treasure environment and three-objective Mountain Car problem) indicate that the proposed framework is able to find the Pareto-optimal solutions effectively. The proposed framework is generic and highly modularized, which allows the integration of different deep reinforcement learning algorithms in different complex problem domains. This therefore overcomes many disadvantages involved with standard multi-objective reinforcement learning methods in the current literature. The proposed framework acts as a testbed platform that accelerates the development of MODRL for solving increasingly complicated multi-objective problems.