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arXiv:2307.01015

CGAM: Click-Guided Attention Module for Interactive Pathology Image Segmentation via Backpropagating Refinement

Tumor region segmentation is an essential task for the quantitative analysis of digital pathology. Recently presented deep neural networks have shown state-of-the-art performance in various image-segmentation tasks. However, because of the unclear boundary between the cancerous and normal regions in pathology images, despite using modern methods, it is difficult to produce satisfactory segmentation results in terms of the reliability and accuracy required for medical data. In this study, we propose an interactive segmentation method that allows users to refine the output of deep neural networks through click-type user interactions. The primary method is to formulate interactive segmentation as an optimization problem that leverages both user-provided click constraints and semantic information in a feature map using a click-guided attention module (CGAM). Unlike other existing methods, CGAM avoids excessive changes in segmentation results, which can lead to the overfitting of user clicks. Another advantage of CGAM is that the model size is independent of input image size. Experimental results on pathology image datasets indicated that our method performs better than existing state-of-the-art methods.

arXiv:2306.06656공식 코드 · Papers with Code

PVPUFormer: Probabilistic Visual Prompt Unified Transformer for Interactive Image Segmentation

Integration of diverse visual prompts like clicks, scribbles, and boxes in interactive image segmentation significantly facilitates users' interaction as well as improves interaction efficiency. However, existing studies primarily encode the position or pixel regions of prompts without considering the contextual areas around them, resulting in insufficient prompt feedback, which is not conducive to performance acceleration. To tackle this problem, this paper proposes a simple yet effective Probabilistic Visual Prompt Unified Transformer (PVPUFormer) for interactive image segmentation, which allows users to flexibly input diverse visual prompts with the probabilistic prompt encoding and feature post-processing to excavate sufficient and robust prompt features for performance boosting. Specifically, we first propose a Probabilistic Prompt-unified Encoder (PPuE) to generate a unified one-dimensional vector by exploring both prompt and non-prompt contextual information, offering richer feedback cues to accelerate performance improvement. On this basis, we further present a Prompt-to-Pixel Contrastive (P$^2$C) loss to accurately align both prompt and pixel features, bridging the representation gap between them to offer consistent feature representations for mask prediction. Moreover, our approach designs a Dual-cross Merging Attention (DMA) module to implement bidirectional feature interaction between image and prompt features, generating notable features for performance improvement. A comprehensive variety of experiments on several challenging datasets demonstrates that the proposed components achieve consistent improvements, yielding state-of-the-art interactive segmentation performance. Our code is available at https://github.com/XuZhang1211/PVPUFormer.

arXiv:2306.05411공식 코드 · Papers with Code

R-MAE: Regions Meet Masked Autoencoders

In this work, we explore regions as a potential visual analogue of words for self-supervised image representation learning. Inspired by Masked Autoencoding (MAE), a generative pre-training baseline, we propose masked region autoencoding to learn from groups of pixels or regions. Specifically, we design an architecture which efficiently addresses the one-to-many mapping between images and regions, while being highly effective especially with high-quality regions. When integrated with MAE, our approach (R-MAE) demonstrates consistent improvements across various pre-training datasets and downstream detection and segmentation benchmarks, with negligible computational overheads. Beyond the quantitative evaluation, our analysis indicates the models pre-trained with masked region autoencoding unlock the potential for interactive segmentation. The code is provided at https://github.com/facebookresearch/r-mae.

arXiv:2306.00977

AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

arXiv:2305.12447

BreastSAM: A Study of Segment Anything Model for Breast Tumor Detection in Ultrasound Images

Breast cancer is one of the most common cancers among women worldwide, with early detection significantly increasing survival rates. Ultrasound imaging is a critical diagnostic tool that aids in early detection by providing real-time imaging of the breast tissue. We conducted a thorough investigation of the Segment Anything Model (SAM) for the task of interactive segmentation of breast tumors in ultrasound images. We explored three pre-trained model variants: ViT_h, ViT_l, and ViT_b, among which ViT_l demonstrated superior performance in terms of mean pixel accuracy, Dice score, and IoU score. The significance of prompt interaction in improving the model's segmentation performance was also highlighted, with substantial improvements in performance metrics when prompts were incorporated. The study further evaluated the model's differential performance in segmenting malignant and benign breast tumors, with the model showing exceptional proficiency in both categories, albeit with slightly better performance for benign tumors. Furthermore, we analyzed the impacts of various breast tumor characteristics - size, contrast, aspect ratio, and complexity - on segmentation performance. Our findings reveal that tumor contrast and size positively impact the segmentation result, while complex boundaries pose challenges. The study provides valuable insights for using SAM as a robust and effective algorithm for breast tumor segmentation in ultrasound images.

arXiv:2305.10655공식 코드 · Papers with Code

DeepEdit: Deep Editable Learning for Interactive Segmentation of 3D Medical Images

Automatic segmentation of medical images is a key step for diagnostic and interventional tasks. However, achieving this requires large amounts of annotated volumes, which can be tedious and time-consuming task for expert annotators. In this paper, we introduce DeepEdit, a deep learning-based method for volumetric medical image annotation, that allows automatic and semi-automatic segmentation, and click-based refinement. DeepEdit combines the power of two methods: a non-interactive (i.e. automatic segmentation using nnU-Net, UNET or UNETR) and an interactive segmentation method (i.e. DeepGrow), into a single deep learning model. It allows easy integration of uncertainty-based ranking strategies (i.e. aleatoric and epistemic uncertainty computation) and active learning. We propose and implement a method for training DeepEdit by using standard training combined with user interaction simulation. Once trained, DeepEdit allows clinicians to quickly segment their datasets by using the algorithm in auto segmentation mode or by providing clicks via a user interface (i.e. 3D Slicer, OHIF). We show the value of DeepEdit through evaluation on the PROSTATEx dataset for prostate/prostatic lesions and the Multi-Atlas Labeling Beyond the Cranial Vault (BTCV) dataset for abdominal CT segmentation, using state-of-the-art network architectures as baseline for comparison. DeepEdit could reduce the time and effort annotating 3D medical images compared to DeepGrow alone. Source code is available at https://github.com/Project-MONAI/MONAILabel

arXiv:2305.10300공식 코드 · Papers with Code

One-Prompt to Segment All Medical Images

Large foundation models, known for their strong zero-shot generalization, have excelled in visual and language applications. However, applying them to medical image segmentation, a domain with diverse imaging types and target labels, remains an open challenge. Current approaches, such as adapting interactive segmentation models like Segment Anything Model (SAM), require user prompts for each sample during inference. Alternatively, transfer learning methods like few/one-shot models demand labeled samples, leading to high costs. This paper introduces a new paradigm toward the universal medical image segmentation, termed 'One-Prompt Segmentation.' One-Prompt Segmentation combines the strengths of one-shot and interactive methods. In the inference stage, with just \textbf{one prompted sample}, it can adeptly handle the unseen task in a single forward pass. We train One-Prompt Model on 64 open-source medical datasets, accompanied by the collection of over 3,000 clinician-labeled prompts. Tested on 14 previously unseen datasets, the One-Prompt Model showcases superior zero-shot segmentation capabilities, outperforming a wide range of related methods. The code and data is released as https://github.com/KidsWithTokens/one-prompt.

arXiv:2304.11609공식 코드 · Papers with Code

PiClick: Picking the desired mask from multiple candidates in click-based interactive segmentation

Click-based interactive segmentation aims to generate target masks via human clicking, which facilitates efficient pixel-level annotation and image editing. In such a task, target ambiguity remains a problem hindering the accuracy and efficiency of segmentation. That is, in scenes with rich context, one click may correspond to multiple potential targets, while most previous interactive segmentors only generate a single mask and fail to deal with target ambiguity. In this paper, we propose a novel interactive segmentation network named PiClick, to yield all potentially reasonable masks and suggest the most plausible one for the user. Specifically, PiClick utilizes a Transformer-based architecture to generate all potential target masks by mutually interactive mask queries. Moreover, a Target Reasoning module(TRM) is designed in PiClick to automatically suggest the user-desired mask from all candidates, relieving target ambiguity and extra-human efforts. Extensive experiments on 9 interactive segmentation datasets demonstrate PiClick performs favorably against previous state-of-the-arts considering the segmentation results. Moreover, we show that PiClick effectively reduces human efforts in annotating and picking the desired masks. To ease the usage and inspire future research, we release the source code of PiClick together with a plug-and-play annotation tool at https://github.com/cilinyan/PiClick.

arXiv:2304.10517공식 코드 · Papers with Code

Segment Anything Model for Medical Image Analysis: an Experimental Study

Training segmentation models for medical images continues to be challenging due to the limited availability of data annotations. Segment Anything Model (SAM) is a foundation model that is intended to segment user-defined objects of interest in an interactive manner. While the performance on natural images is impressive, medical image domains pose their own set of challenges. Here, we perform an extensive evaluation of SAM's ability to segment medical images on a collection of 19 medical imaging datasets from various modalities and anatomies. We report the following findings: (1) SAM's performance based on single prompts highly varies depending on the dataset and the task, from IoU=0.1135 for spine MRI to IoU=0.8650 for hip X-ray. (2) Segmentation performance appears to be better for well-circumscribed objects with prompts with less ambiguity and poorer in various other scenarios such as the segmentation of brain tumors. (3) SAM performs notably better with box prompts than with point prompts. (4) SAM outperforms similar methods RITM, SimpleClick, and FocalClick in almost all single-point prompt settings. (5) When multiple-point prompts are provided iteratively, SAM's performance generally improves only slightly while other methods' performance improves to the level that surpasses SAM's point-based performance. We also provide several illustrations for SAM's performance on all tested datasets, iterative segmentation, and SAM's behavior given prompt ambiguity. We conclude that SAM shows impressive zero-shot segmentation performance for certain medical imaging datasets, but moderate to poor performance for others. SAM has the potential to make a significant impact in automated medical image segmentation in medical imaging, but appropriate care needs to be applied when using it.

arXiv:2304.06668

DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation Transformer

Most state-of-the-art instance segmentation methods rely on large amounts of pixel-precise ground-truth annotations for training, which are expensive to create. Interactive segmentation networks help generate such annotations based on an image and the corresponding user interactions such as clicks. Existing methods for this task can only process a single instance at a time and each user interaction requires a full forward pass through the entire deep network. We introduce a more efficient approach, called DynaMITe, in which we represent user interactions as spatio-temporal queries to a Transformer decoder with a potential to segment multiple object instances in a single iteration. Our architecture also alleviates any need to re-compute image features during refinement, and requires fewer interactions for segmenting multiple instances in a single image when compared to other methods. DynaMITe achieves state-of-the-art results on multiple existing interactive segmentation benchmarks, and also on the new multi-instance benchmark that we propose in this paper.

arXiv:2304.05653공식 코드 · Papers with Code

A Closer Look at the Explainability of Contrastive Language-Image Pre-training

Contrastive language-image pre-training (CLIP) is a powerful vision-language model that has shown great benefits for various tasks. However, we have identified some issues with its explainability, which undermine its credibility and limit the capacity for related tasks. Specifically, we find that CLIP tends to focus on background regions rather than foregrounds, with noisy activations at irrelevant positions on the visualization results. These phenomena conflict with conventional explainability methods based on the class attention map (CAM), where the raw model can highlight the local foreground regions using global supervision without alignment. To address these problems, we take a closer look at its architecture and features. Based on thorough analyses, we find the raw self-attentions link to inconsistent semantic regions, resulting in the opposite visualization. Besides, the noisy activations are owing to redundant features among categories. Building on these insights, we propose the CLIP Surgery for reliable CAM, a method that allows surgery-like modifications to the inference architecture and features, without further fine-tuning as classical CAM methods. This approach significantly improves the explainability of CLIP, surpassing existing methods by large margins. Besides, it enables multimodal visualization and extends the capacity of raw CLIP on open-vocabulary tasks without extra alignment. The code is available at https://github.com/xmed-lab/CLIP_Surgery.

arXiv:2304.02942공식 코드 · Papers with Code

InterFormer: Real-time Interactive Image Segmentation

Interactive image segmentation enables annotators to efficiently perform pixel-level annotation for segmentation tasks. However, the existing interactive segmentation pipeline suffers from inefficient computations of interactive models because of the following two issues. First, annotators' later click is based on models' feedback of annotators' former click. This serial interaction is unable to utilize model's parallelism capabilities. Second, in each interaction step, the model handles the invariant image along with the sparse variable clicks, resulting in a process that's highly repetitive and redundant. For efficient computations, we propose a method named InterFormer that follows a new pipeline to address these issues. InterFormer extracts and preprocesses the computationally time-consuming part i.e. image processing from the existing process. Specifically, InterFormer employs a large vision transformer (ViT) on high-performance devices to preprocess images in parallel, and then uses a lightweight module called interactive multi-head self attention (I-MSA) for interactive segmentation. Furthermore, the I-MSA module's deployment on low-power devices extends the practical application of interactive segmentation. The I-MSA module utilizes the preprocessed features to efficiently response to the annotator inputs in real-time. The experiments on several datasets demonstrate the effectiveness of InterFormer, which outperforms previous interactive segmentation models in terms of computational efficiency and segmentation quality, achieve real-time high-quality interactive segmentation on CPU-only devices. The code is available at https://github.com/YouHuang67/InterFormer.

arXiv:2303.13696공식 코드 · Papers with Code

Adaptive Multi-scale Online Likelihood Network for AI-assisted Interactive Segmentation

Existing interactive segmentation methods leverage automatic segmentation and user interactions for label refinement, significantly reducing the annotation workload compared to manual annotation. However, these methods lack quick adaptability to ambiguous and noisy data, which is a challenge in CT volumes containing lung lesions from COVID-19 patients. In this work, we propose an adaptive multi-scale online likelihood network (MONet) that adaptively learns in a data-efficient online setting from both an initial automatic segmentation and user interactions providing corrections. We achieve adaptive learning by proposing an adaptive loss that extends the influence of user-provided interaction to neighboring regions with similar features. In addition, we propose a data-efficient probability-guided pruning method that discards uncertain and redundant labels in the initial segmentation to enable efficient online training and inference. Our proposed method was evaluated by an expert in a blinded comparative study on COVID-19 lung lesion annotation task in CT. Our approach achieved 5.86% higher Dice score with 24.67% less perceived NASA-TLX workload score than the state-of-the-art. Source code is available at: https://github.com/masadcv/MONet-MONAILabel

arXiv:2303.13399

Multi-granularity Interaction Simulation for Unsupervised Interactive Segmentation

Interactive segmentation enables users to segment as needed by providing cues of objects, which introduces human-computer interaction for many fields, such as image editing and medical image analysis. Typically, massive and expansive pixel-level annotations are spent to train deep models by object-oriented interactions with manually labeled object masks. In this work, we reveal that informative interactions can be made by simulation with semantic-consistent yet diverse region exploration in an unsupervised paradigm. Concretely, we introduce a Multi-granularity Interaction Simulation (MIS) approach to open up a promising direction for unsupervised interactive segmentation. Drawing on the high-quality dense features produced by recent self-supervised models, we propose to gradually merge patches or regions with similar features to form more extensive regions and thus, every merged region serves as a semantic-meaningful multi-granularity proposal. By randomly sampling these proposals and simulating possible interactions based on them, we provide meaningful interaction at multiple granularities to teach the model to understand interactions. Our MIS significantly outperforms non-deep learning unsupervised methods and is even comparable with some previous deep-supervised methods without any annotation.

arXiv:2303.10195공식 코드 · Papers with Code

Remote Task-oriented Grasp Area Teaching By Non-Experts through Interactive Segmentation and Few-Shot Learning

A robot operating in unstructured environments must be able to discriminate between different grasping styles depending on the prospective manipulation task. Having a system that allows learning from remote non-expert demonstrations can very feasibly extend the cognitive skills of a robot for task-oriented grasping. We propose a novel two-step framework towards this aim. The first step involves grasp area estimation by segmentation. We receive grasp area demonstrations for a new task via interactive segmentation, and learn from these few demonstrations to estimate the required grasp area on an unseen scene for the given task. The second step is autonomous grasp estimation in the segmented region. To train the segmentation network for few-shot learning, we built a grasp area segmentation (GAS) dataset with 10089 images grouped into 1121 segmentation tasks. We benefit from an efficient meta learning algorithm for training for few-shot adaptation. Experimental evaluation showed that our method successfully detects the correct grasp area on the respective objects in unseen test scenes and effectively allows remote teaching of new grasp strategies by non-experts.

arXiv:2303.11320

ScribbleSeg: Scribble-based Interactive Image Segmentation

Interactive segmentation enables users to extract masks by providing simple annotations to indicate the target, such as boxes, clicks, or scribbles. Among these interaction formats, scribbles are the most flexible as they can be of arbitrary shapes and sizes. This enables scribbles to provide more indications of the target object. However, previous works mainly focus on click-based configuration, and the scribble-based setting is rarely explored. In this work, we attempt to formulate a standard protocol for scribble-based interactive segmentation. Basically, we design diversified strategies to simulate scribbles for training, propose a deterministic scribble generator for evaluation, and construct a challenging benchmark. Besides, we build a strong framework ScribbleSeg, consisting of a Prototype Adaption Module(PAM) and a Corrective Refine Module (CRM), for the task. Extensive experiments show that ScribbleSeg performs notably better than previous click-based methods. We hope this could serve as a more powerful and general solution for interactive segmentation. Our code will be made available.

arXiv:2303.10692

Boundary-aware Supervoxel-level Iteratively Refined Interactive 3D Image Segmentation with Multi-agent Reinforcement Learning

Interactive segmentation has recently been explored to effectively and efficiently harvest high-quality segmentation masks by iteratively incorporating user hints. While iterative in nature, most existing interactive segmentation methods tend to ignore the dynamics of successive interactions and take each interaction independently. We here propose to model iterative interactive image segmentation with a Markov decision process (MDP) and solve it with reinforcement learning (RL) where each voxel is treated as an agent. Considering the large exploration space for voxel-wise prediction and the dependence among neighboring voxels for the segmentation tasks, multi-agent reinforcement learning is adopted, where the voxel-level policy is shared among agents. Considering that boundary voxels are more important for segmentation, we further introduce a boundary-aware reward, which consists of a global reward in the form of relative cross-entropy gain, to update the policy in a constrained direction, and a boundary reward in the form of relative weight, to emphasize the correctness of boundary predictions. To combine the advantages of different types of interactions, i.e., simple and efficient for point-clicking, and stable and robust for scribbles, we propose a supervoxel-clicking based interaction design. Experimental results on four benchmark datasets have shown that the proposed method significantly outperforms the state-of-the-arts, with the advantage of fewer interactions, higher accuracy, and enhanced robustness.

arXiv:2303.06942

Guiding the Guidance: A Comparative Analysis of User Guidance Signals for Interactive Segmentation of Volumetric Images

Interactive segmentation reduces the annotation time of medical images and allows annotators to iteratively refine labels with corrective interactions, such as clicks. While existing interactive models transform clicks into user guidance signals, which are combined with images to form (image, guidance) pairs, the question of how to best represent the guidance has not been fully explored. To address this, we conduct a comparative study of existing guidance signals by training interactive models with different signals and parameter settings to identify crucial parameters for the model's design. Based on our findings, we design a guidance signal that retains the benefits of other signals while addressing their limitations. We propose an adaptive Gaussian heatmaps guidance signal that utilizes the geodesic distance transform to dynamically adapt the radius of each heatmap when encoding clicks. We conduct our study on the MSD Spleen and the AutoPET datasets to explore the segmentation of both anatomy (spleen) and pathology (tumor lesions). Our results show that choosing the guidance signal is crucial for interactive segmentation as we improve the performance by 14% Dice with our adaptive heatmaps on the challenging AutoPET dataset when compared to non-interactive models. This brings interactive models one step closer to deployment on clinical workflows. We will make our code publically available.

arXiv:2303.05620공식 코드 · Papers with Code

CFR-ICL: Cascade-Forward Refinement with Iterative Click Loss for Interactive Image Segmentation

The click-based interactive segmentation aims to extract the object of interest from an image with the guidance of user clicks. Recent work has achieved great overall performance by employing feedback from the output. However, in most state-of-the-art approaches, 1) the inference stage involves inflexible heuristic rules and requires a separate refinement model, and 2) the number of user clicks and model performance cannot be balanced. To address the challenges, we propose a click-based and mask-guided interactive image segmentation framework containing three novel components: Cascade-Forward Refinement (CFR), Iterative Click Loss (ICL), and SUEM image augmentation. The CFR offers a unified inference framework to generate segmentation results in a coarse-to-fine manner. The proposed ICL allows model training to improve segmentation and reduce user interactions simultaneously. The proposed SUEM augmentation is a comprehensive way to create large and diverse training sets for interactive image segmentation. Extensive experiments demonstrate the state-of-the-art performance of the proposed approach on five public datasets. Remarkably, our model reduces by 33.2\%, and 15.5\% the number of clicks required to surpass an IoU of 0.95 in the previous state-of-the-art approach on the Berkeley and DAVIS sets, respectively.

arXiv:2302.14578공식 코드 · Papers with Code

Interactive Segmentation as Gaussian Process Classification

Click-based interactive segmentation (IS) aims to extract the target objects under user interaction. For this task, most of the current deep learning (DL)-based methods mainly follow the general pipelines of semantic segmentation. Albeit achieving promising performance, they do not fully and explicitly utilize and propagate the click information, inevitably leading to unsatisfactory segmentation results, even at clicked points. Against this issue, in this paper, we propose to formulate the IS task as a Gaussian process (GP)-based pixel-wise binary classification model on each image. To solve this model, we utilize amortized variational inference to approximate the intractable GP posterior in a data-driven manner and then decouple the approximated GP posterior into double space forms for efficient sampling with linear complexity. Then, we correspondingly construct a GP classification framework, named GPCIS, which is integrated with the deep kernel learning mechanism for more flexibility. The main specificities of the proposed GPCIS lie in: 1) Under the explicit guidance of the derived GP posterior, the information contained in clicks can be finely propagated to the entire image and then boost the segmentation; 2) The accuracy of predictions at clicks has good theoretical support. These merits of GPCIS as well as its good generality and high efficiency are substantiated by comprehensive experiments on several benchmarks, as compared with representative methods both quantitatively and qualitatively.