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arXiv:2405.04533

ChatHuman: Language-driven 3D Human Understanding with Retrieval-Augmented Tool Reasoning

Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including the estimation of 3D pose, shape, contact, human-object interaction, emotion, and more. Each of these methods works in isolation instead of synergistically. Here we address this problem and build a language-driven human understanding system -- ChatHuman, which combines and integrates the skills of many different methods. To do so, we finetune a Large Language Model (LLM) to select and use a wide variety of existing tools in response to user inputs. In doing so, ChatHuman is able to combine information from multiple tools to solve problems more accurately than the individual tools themselves and to leverage tool output to improve its ability to reason about humans. The novel features of ChatHuman include leveraging academic publications to guide the application of 3D human-related tools, employing a retrieval-augmented generation model to generate in-context-learning examples for handling new tools, and discriminating and integrating tool results to enhance 3D human understanding. Our experiments show that ChatHuman outperforms existing models in both tool selection accuracy and performance across multiple 3D human-related tasks. ChatHuman is a step towards consolidating diverse methods for human analysis into a single, powerful, system for 3D human reasoning.

arXiv:2404.12678

Exploring Interactive Semantic Alignment for Efficient HOI Detection with Vision-language Model

Human-Object Interaction (HOI) detection aims to localize human-object pairs and comprehend their interactions. Recently, two-stage transformer-based methods have demonstrated competitive performance. However, these methods frequently focus on object appearance features and ignore global contextual information. Besides, vision-language model CLIP which effectively aligns visual and text embeddings has shown great potential in zero-shot HOI detection. Based on the former facts, We introduce a novel HOI detector named ISA-HOI, which extensively leverages knowledge from CLIP, aligning interactive semantics between visual and textual features. We first extract global context of image and local features of object to Improve interaction Features in images (IF). On the other hand, we propose a Verb Semantic Improvement (VSI) module to enhance textual features of verb labels via cross-modal fusion. Ultimately, our method achieves competitive results on the HICO-DET and V-COCO benchmarks with much fewer training epochs, and outperforms the state-of-the-art under zero-shot settings.

arXiv:2404.10685

Generating Human Interaction Motions in Scenes with Text Control

We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.

arXiv:2404.06194공식 코드 · Papers with Code

Exploring the Potential of Large Foundation Models for Open-Vocabulary HOI Detection

Open-vocabulary human-object interaction (HOI) detection, which is concerned with the problem of detecting novel HOIs guided by natural language, is crucial for understanding human-centric scenes. However, prior zero-shot HOI detectors often employ the same levels of feature maps to model HOIs with varying distances, leading to suboptimal performance in scenes containing human-object pairs with a wide range of distances. In addition, these detectors primarily rely on category names and overlook the rich contextual information that language can provide, which is essential for capturing open vocabulary concepts that are typically rare and not well-represented by category names alone. In this paper, we introduce a novel end-to-end open vocabulary HOI detection framework with conditional multi-level decoding and fine-grained semantic enhancement (CMD-SE), harnessing the potential of Visual-Language Models (VLMs). Specifically, we propose to model human-object pairs with different distances with different levels of feature maps by incorporating a soft constraint during the bipartite matching process. Furthermore, by leveraging large language models (LLMs) such as GPT models, we exploit their extensive world knowledge to generate descriptions of human body part states for various interactions. Then we integrate the generalizable and fine-grained semantics of human body parts to improve interaction recognition. Experimental results on two datasets, SWIG-HOI and HICO-DET, demonstrate that our proposed method achieves state-of-the-art results in open vocabulary HOI detection. The code and models are available at https://github.com/ltttpku/CMD-SE-release.

arXiv:2404.01725공식 코드 · Papers with Code

Disentangled Pre-training for Human-Object Interaction Detection

Detecting human-object interaction (HOI) has long been limited by the amount of supervised data available. Recent approaches address this issue by pre-training according to pseudo-labels, which align object regions with HOI triplets parsed from image captions. However, pseudo-labeling is tricky and noisy, making HOI pre-training a complex process. Therefore, we propose an efficient disentangled pre-training method for HOI detection (DP-HOI) to address this problem. First, DP-HOI utilizes object detection and action recognition datasets to pre-train the detection and interaction decoder layers, respectively. Then, we arrange these decoder layers so that the pre-training architecture is consistent with the downstream HOI detection task. This facilitates efficient knowledge transfer. Specifically, the detection decoder identifies reliable human instances in each action recognition dataset image, generates one corresponding query, and feeds it into the interaction decoder for verb classification. Next, we combine the human instance verb predictions in the same image and impose image-level supervision. The DP-HOI structure can be easily adapted to the HOI detection task, enabling effective model parameter initialization. Therefore, it significantly enhances the performance of existing HOI detection models on a broad range of rare categories. The code and pre-trained weight are available at https://github.com/xingaoli/DP-HOI.

arXiv:2404.00299

HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment

Humans naturally interact with both others and the surrounding multiple objects, engaging in various social activities. However, recent advances in modeling human-object interactions mostly focus on perceiving isolated individuals and objects, due to fundamental data scarcity. In this paper, we introduce HOI-M3, a novel large-scale dataset for modeling the interactions of Multiple huMans and Multiple objects. Notably, it provides accurate 3D tracking for both humans and objects from dense RGB and object-mounted IMU inputs, covering 199 sequences and 181M frames of diverse humans and objects under rich activities. With the unique HOI-M3 dataset, we introduce two novel data-driven tasks with companion strong baselines: monocular capture and unstructured generation of multiple human-object interactions. Extensive experiments demonstrate that our dataset is challenging and worthy of further research about multiple human-object interactions and behavior analysis. Our HOI-M3 dataset, corresponding codes, and pre-trained models will be disseminated to the community for future research.

arXiv:2403.19652

InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic human-object interaction (HOI) generation faces notable challenges, primarily due to the lack of large-scale interaction data and comprehensive descriptions that align with these interactions. This paper takes the initiative and showcases the potential of generating human-object interactions without direct training on text-interaction pair data. Our key insight in achieving this is that interaction semantics and dynamics can be decoupled. Being unable to learn interaction semantics through supervised training, we instead leverage pre-trained large models, synergizing knowledge from a large language model and a text-to-motion model. While such knowledge offers high-level control over interaction semantics, it cannot grasp the intricacies of low-level interaction dynamics. To overcome this issue, we further introduce a world model designed to comprehend simple physics, modeling how human actions influence object motion. By integrating these components, our novel framework, InterDreamer, is able to generate text-aligned 3D HOI sequences in a zero-shot manner. We apply InterDreamer to the BEHAVE and CHAIRS datasets, and our comprehensive experimental analysis demonstrates its capability to generate realistic and coherent interaction sequences that seamlessly align with the text directives.

arXiv:2403.15612공식 코드 · Papers with Code

InterFusion: Text-Driven Generation of 3D Human-Object Interaction

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

arXiv:2403.11237

FORCE: Physics-aware Human-object Interaction

Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for diversity and realism. Despite advancements in recent human-object interaction methods, this aspect has been overlooked. Generating nuanced human motion presents two challenges. First, it is non-trivial to learn from multi-modal human and object information derived from both the physical and non-physical attributes. Second, there exists no dataset capturing nuanced human interactions with objects of varying physical properties, hampering model development. This work addresses the gap by introducing the FORCE model, an approach for synthesizing diverse, nuanced human-object interactions by modeling physical attributes. Our key insight is that human motion is dictated by the interrelation between the force exerted by the human and the perceived resistance. Guided by a novel intuitive physics encoding, the model captures the interplay between human force and resistance. Experiments also demonstrate incorporating human force facilitates learning multi-class motion. Accompanying our model, we contribute a dataset, which features diverse, different-styled motion through interactions with varying resistances.

arXiv:2403.11208

THOR: Text to Human-Object Interaction Diffusion via Relation Intervention

This paper addresses new methodologies to deal with the challenging task of generating dynamic Human-Object Interactions from textual descriptions (Text2HOI). While most existing works assume interactions with limited body parts or static objects, our task involves addressing the variation in human motion, the diversity of object shapes, and the semantic vagueness of object motion simultaneously. To tackle this, we propose a novel Text-guided Human-Object Interaction diffusion model with Relation Intervention (THOR). THOR is a cohesive diffusion model equipped with a relation intervention mechanism. In each diffusion step, we initiate text-guided human and object motion and then leverage human-object relations to intervene in object motion. This intervention enhances the spatial-temporal relations between humans and objects, with human-centric interaction representation providing additional guidance for synthesizing consistent motion from text. To achieve more reasonable and realistic results, interaction losses is introduced at different levels of motion granularity. Moreover, we construct Text-BEHAVE, a Text2HOI dataset that seamlessly integrates textual descriptions with the currently largest publicly available 3D HOI dataset. Both quantitative and qualitative experiments demonstrate the effectiveness of our proposed model.

arXiv:2403.10107

Enhancing Human-Centered Dynamic Scene Understanding via Multiple LLMs Collaborated Reasoning

Human-centered dynamic scene understanding plays a pivotal role in enhancing the capability of robotic and autonomous systems, in which Video-based Human-Object Interaction (V-HOI) detection is a crucial task in semantic scene understanding, aimed at comprehensively understanding HOI relationships within a video to benefit the behavioral decisions of mobile robots and autonomous driving systems. Although previous V-HOI detection models have made significant strides in accurate detection on specific datasets, they still lack the general reasoning ability like human beings to effectively induce HOI relationships. In this study, we propose V-HOI Multi-LLMs Collaborated Reasoning (V-HOI MLCR), a novel framework consisting of a series of plug-and-play modules that could facilitate the performance of current V-HOI detection models by leveraging the strong reasoning ability of different off-the-shelf pre-trained large language models (LLMs). We design a two-stage collaboration system of different LLMs for the V-HOI task. Specifically, in the first stage, we design a Cross-Agents Reasoning scheme to leverage the LLM conduct reasoning from different aspects. In the second stage, we perform Multi-LLMs Debate to get the final reasoning answer based on the different knowledge in different LLMs. Additionally, we devise an auxiliary training strategy that utilizes CLIP, a large vision-language model to enhance the base V-HOI models' discriminative ability to better cooperate with LLMs. We validate the superiority of our design by demonstrating its effectiveness in improving the prediction accuracy of the base V-HOI model via reasoning from multiple perspectives.

arXiv:2403.07246

Towards Zero-shot Human-Object Interaction Detection via Vision-Language Integration

Human-object interaction (HOI) detection aims to locate human-object pairs and identify their interaction categories in images. Most existing methods primarily focus on supervised learning, which relies on extensive manual HOI annotations. In this paper, we propose a novel framework, termed Knowledge Integration to HOI (KI2HOI), that effectively integrates the knowledge of visual-language model to improve zero-shot HOI detection. Specifically, the verb feature learning module is designed based on visual semantics, by employing the verb extraction decoder to convert corresponding verb queries into interaction-specific category representations. We develop an effective additive self-attention mechanism to generate more comprehensive visual representations. Moreover, the innovative interaction representation decoder effectively extracts informative regions by integrating spatial and visual feature information through a cross-attention mechanism. To deal with zero-shot learning in low-data, we leverage a priori knowledge from the CLIP text encoder to initialize the linear classifier for enhanced interaction understanding. Extensive experiments conducted on the mainstream HICO-DET and V-COCO datasets demonstrate that our model outperforms the previous methods in various zero-shot and full-supervised settings.

arXiv:2403.06059

Test-time Distribution Learning Adapter for Cross-modal Visual Reasoning

Vision-Language Pre-Trained (VLP) models, such as CLIP, have demonstrated remarkable effectiveness in learning generic visual representations. Several approaches aim to efficiently adapt VLP models to downstream tasks with limited supervision, aiming to leverage the acquired knowledge from VLP models. However, these methods suffer from either introducing biased representations or requiring high computational complexity, which hinders their effectiveness in fine-tuning the CLIP model. Moreover, when a model is trained on data specific to a particular domain, its ability to generalize to uncharted domains diminishes. In this work, we propose Test-Time Distribution LearNing Adapter (TT-DNA) which directly works during the testing period. Specifically, we estimate Gaussian distributions to model visual features of the few-shot support images to capture the knowledge from the support set. The cosine similarity between query image and the feature distribution of support images is used as the prediction of visual adapter. Subsequently, the visual adapter's prediction merges with the original CLIP prediction via a residual connection, resulting in the final prediction. Our extensive experimental results on visual reasoning for human object interaction demonstrate that our proposed TT-DNA outperforms existing state-of-the-art methods by large margins.

arXiv:2403.01840

FreeA: Human-object Interaction Detection using Free Annotation Labels

Recent human-object interaction (HOI) detection methods depend on extensively annotated image datasets, which require a significant amount of manpower. In this paper, we propose a novel self-adaptive, language-driven HOI detection method, termed FreeA. This method leverages the adaptability of the text-image model to generate latent HOI labels without requiring manual annotation. Specifically, FreeA aligns image features of human-object pairs with HOI text templates and employs a knowledge-based masking technique to decrease improbable interactions. Furthermore, FreeA implements a proposed method for matching interaction correlations to increase the probability of actions associated with a particular action, thereby improving the generated HOI labels. Experiments on two benchmark datasets showcase that FreeA achieves state-of-the-art performance among weakly supervised HOI competitors. Our proposal gets +\textbf{13.29} (\textbf{159\%$\uparrow$}) mAP and +\textbf{17.30} (\textbf{98\%$\uparrow$}) mAP than the newest ``Weakly'' supervised model, and +\textbf{7.19} (\textbf{28\%$\uparrow$}) mAP and +\textbf{14.69} (\textbf{34\%$\uparrow$}) mAP than the latest ``Weakly+'' supervised model, respectively, on HICO-DET and V-COCO datasets, more accurate in localizing and classifying the interactive actions. The source code will be made public.

arXiv:2401.12978공식 코드 · Papers with Code

Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models

Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.

arXiv:2401.10232

ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and casual manipulations. To achieve this goal, we introduce our ParaHome system designed to capture dynamic 3D movements of humans and objects within a common home environment. Our system features a multi-view setup with 70 synchronized RGB cameras, along with wearable motion capture devices including an IMU-based body suit and hand motion capture gloves. By leveraging the ParaHome system, we collect a new human-object interaction dataset, including 486 minutes of sequences across 207 captures with 38 participants, offering advancements with three key aspects: (1) capturing body motion and dexterous hand manipulation motion alongside multiple objects within a contextual home environment; (2) encompassing sequential and concurrent manipulations paired with text descriptions; and (3) including articulated objects with multiple parts represented by 3D parameterized models. We present detailed design justifications for our system, and perform key generative modeling experiments to demonstrate the potential of our dataset.

arXiv:2401.06341

AffordanceLLM: Grounding Affordance from Vision Language Models

Affordance grounding refers to the task of finding the area of an object with which one can interact. It is a fundamental but challenging task, as a successful solution requires the comprehensive understanding of a scene in multiple aspects including detection, localization, and recognition of objects with their parts, of geo-spatial configuration/layout of the scene, of 3D shapes and physics, as well as of the functionality and potential interaction of the objects and humans. Much of the knowledge is hidden and beyond the image content with the supervised labels from a limited training set. In this paper, we make an attempt to improve the generalization capability of the current affordance grounding by taking the advantage of the rich world, abstract, and human-object-interaction knowledge from pretrained large-scale vision language models. Under the AGD20K benchmark, our proposed model demonstrates a significant performance gain over the competing methods for in-the-wild object affordance grounding. We further demonstrate it can ground affordance for objects from random Internet images, even if both objects and actions are unseen during training. Project site: https://jasonqsy.github.io/AffordanceLLM/

arXiv:2401.05676

Exploring Self- and Cross-Triplet Correlations for Human-Object Interaction Detection

Human-Object Interaction (HOI) detection plays a vital role in scene understanding, which aims to predict the HOI triplet in the form of <human, object, action>. Existing methods mainly extract multi-modal features (e.g., appearance, object semantics, human pose) and then fuse them together to directly predict HOI triplets. However, most of these methods focus on seeking for self-triplet aggregation, but ignore the potential cross-triplet dependencies, resulting in ambiguity of action prediction. In this work, we propose to explore Self- and Cross-Triplet Correlations (SCTC) for HOI detection. Specifically, we regard each triplet proposal as a graph where Human, Object represent nodes and Action indicates edge, to aggregate self-triplet correlation. Also, we try to explore cross-triplet dependencies by jointly considering instance-level, semantic-level, and layout-level relations. Besides, we leverage the CLIP model to assist our SCTC obtain interaction-aware feature by knowledge distillation, which provides useful action clues for HOI detection. Extensive experiments on HICO-DET and V-COCO datasets verify the effectiveness of our proposed SCTC.

arXiv:2401.04143

RHOBIN Challenge: Reconstruction of Human Object Interaction

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task due to heavy occlusion and complex dynamics, which requires understanding not only 3D human pose, and object pose but also the interaction between them. Reconstruction of 3D humans and objects has been two separate research fields in computer vision for a long time. We hence proposed the first RHOBIN challenge: reconstruction of human-object interactions in conjunction with the RHOBIN workshop. It was aimed at bringing the research communities of human and object reconstruction as well as interaction modeling together to discuss techniques and exchange ideas. Our challenge consists of three tracks of 3D reconstruction from monocular RGB images with a focus on dealing with challenging interaction scenarios. Our challenge attracted more than 100 participants with more than 300 submissions, indicating the broad interest in the research communities. This paper describes the settings of our challenge and discusses the winning methods of each track in more detail. We observe that the human reconstruction task is becoming mature even under heavy occlusion settings while object pose estimation and joint reconstruction remain challenging tasks. With the growing interest in interaction modeling, we hope this report can provide useful insights and foster future research in this direction. Our workshop website can be found at \href{https://rhobin-challenge.github.io/}{https://rhobin-challenge.github.io/}.

arXiv:2401.01529공식 코드 · Papers with Code

Glance and Focus: Memory Prompting for Multi-Event Video Question Answering

Video Question Answering (VideoQA) has emerged as a vital tool to evaluate agents' ability to understand human daily behaviors. Despite the recent success of large vision language models in many multi-modal tasks, complex situation reasoning over videos involving multiple human-object interaction events still remains challenging. In contrast, humans can easily tackle it by using a series of episode memories as anchors to quickly locate question-related key moments for reasoning. To mimic this effective reasoning strategy, we propose the Glance-Focus model. One simple way is to apply an action detection model to predict a set of actions as key memories. However, these actions within a closed set vocabulary are hard to generalize to various video domains. Instead of that, we train an Encoder-Decoder to generate a set of dynamic event memories at the glancing stage. Apart from using supervised bipartite matching to obtain the event memories, we further design an unsupervised memory generation method to get rid of dependence on event annotations. Next, at the focusing stage, these event memories act as a bridge to establish the correlation between the questions with high-level event concepts and low-level lengthy video content. Given the question, the model first focuses on the generated key event memory, then focuses on the most relevant moment for reasoning through our designed multi-level cross-attention mechanism. We conduct extensive experiments on four Multi-Event VideoQA benchmarks including STAR, EgoTaskQA, AGQA, and NExT-QA. Our proposed model achieves state-of-the-art results, surpassing current large models in various challenging reasoning tasks. The code and models are available at https://github.com/ByZ0e/Glance-Focus.