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arXiv:2412.00887공식 코드 · Papers with Code

Playable Game Generation

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.

arXiv:2410.16257공식 코드 · Papers with Code

Elucidating the design space of language models for image generation

The success of autoregressive (AR) language models in text generation has inspired the computer vision community to adopt Large Language Models (LLMs) for image generation. However, considering the essential differences between text and image modalities, the design space of language models for image generation remains underexplored. We observe that image tokens exhibit greater randomness compared to text tokens, which presents challenges when training with token prediction. Nevertheless, AR models demonstrate their potential by effectively learning patterns even from a seemingly suboptimal optimization problem. Our analysis also reveals that while all models successfully grasp the importance of local information in image generation, smaller models struggle to capture the global context. In contrast, larger models showcase improved capabilities in this area, helping to explain the performance gains achieved when scaling up model size. We further elucidate the design space of language models for vision generation, including tokenizer choice, model choice, model scalability, vocabulary design, and sampling strategy through extensive comparative experiments. Our work is the first to analyze the optimization behavior of language models in vision generation, and we believe it can inspire more effective designs when applying LMs to other domains. Finally, our elucidated language model for image generation, termed as ELM, achieves state-of-the-art performance on the ImageNet 256*256 benchmark. The code is available at https://github.com/Pepperlll/LMforImageGeneration.git.

arXiv:2308.05734공식 코드 · Papers with Code

AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

arXiv:2501.13554공식 코드 · Papers with Code

One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt

Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.

arXiv:2411.04372

Benchmarking Large Language Models with Integer Sequence Generation Tasks

This paper presents a novel benchmark where the large language model (LLM) must write code that computes integer sequences from the Online Encyclopedia of Integer Sequences (OEIS), a widely-used resource for mathematical sequences. The benchmark is designed to evaluate both the correctness of the generated code and its computational efficiency. Our benchmark reveals that the o1 series of models outperform other frontier models from OpenAI, Anthropic, Meta, and Google in accuracy and cheating rates across both easy and hard integer sequences. In order to ensure models do not exploit memorized sequence values, we introduce an automated cheating detection mechanism that flags the use of lookup tables and validated this automation against human cheating evaluations. This benchmark provides a meaningful challenge for current LLMs, offering insights into their mathematical reasoning and code writing capabilities, which can guide future research directions and model development in mathematical reasoning and code synthesis.

arXiv:2505.11765공식 코드 · Papers with Code

OMAC: A Broad Optimization Framework for LLM-Based Multi-Agent Collaboration

Agents powered by advanced large language models (LLMs) have demonstrated impressive capabilities across diverse complex applications. Recently, Multi-Agent Systems (MAS), wherein multiple agents collaborate and communicate with each other, have exhibited enhanced capabilities in complex tasks, such as high-quality code generation and arithmetic reasoning. However, the development of such systems often relies on handcrafted methods, and the literature on systematic design and optimization of LLM-based MAS remains limited. In this work, we introduce OMAC, a general framework designed for holistic optimization of LLM-based MAS. Specifically, we identify five key optimization dimensions for MAS, encompassing both agent functionality and collaboration structure. Building upon these dimensions, we first propose a general algorithm, utilizing two actors termed the Semantic Initializer and the Contrastive Comparator, to optimize any single dimension. Then, we present an algorithm for joint optimization across multiple dimensions. Extensive experiments demonstrate the superior performance of OMAC on code generation, arithmetic reasoning, and general reasoning tasks against state-of-the-art approaches.

arXiv:2506.09289공식 코드 · Papers with Code

UTBoost: Rigorous Evaluation of Coding Agents on SWE-Bench

The advent of Large Language Models (LLMs) has spurred the development of coding agents for real-world code generation. As a widely used benchmark for evaluating the code generation capabilities of these agents, SWE-Bench uses real-world problems based on GitHub issues and their corresponding pull requests. However, the manually written test cases included in these pull requests are often insufficient, allowing generated patches to pass the tests without resolving the underlying issue. To address this challenge, we introduce UTGenerator, an LLM-driven test case generator that automatically analyzes codebases and dependencies to generate test cases for real-world Python projects. Building on UTGenerator, we propose UTBoost, a comprehensive framework for test case augmentation. In our evaluation, we identified 36 task instances with insufficient test cases and uncovered 345 erroneous patches incorrectly labeled as passed in the original SWE Bench. These corrections, impacting 40.9% of SWE-Bench Lite and 24.4% of SWE-Bench Verified leaderboard entries, yield 18 and 11 ranking changes, respectively.

arXiv:2505.24499

Reason-SVG: Hybrid Reward RL for Aha-Moments in Vector Graphics Generation

Generating high-quality Scalable Vector Graphics (SVGs) is challenging for Large Language Models (LLMs), as it requires advanced reasoning for structural validity, semantic faithfulness, and visual coherence -- capabilities in which current LLMs often fall short. In this work, we introduce Reason-SVG, a novel framework designed to enhance LLM reasoning for SVG generation. Reason-SVG pioneers the "Drawing-with-Thought" (DwT) paradigm, in which models generate both SVG code and explicit design rationales, mimicking the human creative process. Reason-SVG adopts a two-stage training strategy: First, Supervised Fine-Tuning (SFT) trains the LLM on the DwT paradigm to activate foundational reasoning abilities. Second, Reinforcement Learning (RL), utilizing Group Relative Policy Optimization (GRPO), empowers the model to generate both DwT and SVGs rationales through refined, reward-driven reasoning. To facilitate reasoning-driven SVG generation, we design a Hybrid Reward function that evaluates the presence and utility of DwT reasoning, along with structural validity, semantic alignment, and visual quality. We also introduce the SVGX-DwT-10k dataset, a high-quality corpus of 10,000 SVG-DwT pairs, where each SVG code is generated based on explicit DwT reasoning. By integrating DwT, SFT, and Hybrid Reward-guided RL, Reason-SVG significantly improves LLM performance in generating accurate and visually compelling SVGs, potentially fostering "Aha moments" in design.

arXiv:2309.07804

Pop Quiz! Do Pre-trained Code Models Possess Knowledge of Correct API Names?

Recent breakthroughs in pre-trained code models, such as CodeBERT and Codex, have shown their superior performance in various downstream tasks. The correctness and unambiguity of API usage among these code models are crucial for achieving desirable program functionalities, requiring them to learn various API fully qualified names structurally and semantically. Recent studies reveal that even state-of-the-art pre-trained code models struggle with suggesting the correct APIs during code generation. However, the reasons for such poor API usage performance are barely investigated. To address this challenge, we propose using knowledge probing as a means of interpreting code models, which uses cloze-style tests to measure the knowledge stored in models. Our comprehensive study examines a code model's capability of understanding API fully qualified names from two different perspectives: API call and API import. Specifically, we reveal that current code models struggle with understanding API names, with pre-training strategies significantly affecting the quality of API name learning. We demonstrate that natural language context can assist code models in locating Python API names and generalize Python API name knowledge to unseen data. Our findings provide insights into the limitations and capabilities of current pre-trained code models, and suggest that incorporating API structure into the pre-training process can improve automated API usage and code representations. This work provides significance for advancing code intelligence practices and direction for future studies. All experiment results, data and source code used in this work are available at \url{https://doi.org/10.5281/zenodo.7902072}.

arXiv:2408.15241공식 코드 · Papers with Code

GenRec: Unifying Video Generation and Recognition with Diffusion Models

Video diffusion models are able to generate high-quality videos by learning strong spatial-temporal priors on large-scale datasets. In this paper, we aim to investigate whether such priors derived from a generative process are suitable for video recognition, and eventually joint optimization of generation and recognition. Building upon Stable Video Diffusion, we introduce GenRec, the first unified framework trained with a random-frame conditioning process so as to learn generalized spatial-temporal representations. The resulting framework can naturally supports generation and recognition, and more importantly is robust even when visual inputs contain limited information. Extensive experiments demonstrate the efficacy of GenRec for both recognition and generation. In particular, GenRec achieves competitive recognition performance, offering 75.8% and 87.2% accuracy on SSV2 and K400, respectively. GenRec also performs the best on class-conditioned image-to-video generation, achieving 46.5 and 49.3 FVD scores on SSV2 and EK-100 datasets. Furthermore, GenRec demonstrates extraordinary robustness in scenarios that only limited frames can be observed. Code will be available at https://github.com/wengzejia1/GenRec.

arXiv:2304.08880

NPS: A Framework for Accurate Program Sampling Using Graph Neural Network

With the end of Moore's Law, there is a growing demand for rapid architectural innovations in modern processors, such as RISC-V custom extensions, to continue performance scaling. Program sampling is a crucial step in microprocessor design, as it selects representative simulation points for workload simulation. While SimPoint has been the de-facto approach for decades, its limited expressiveness with Basic Block Vector (BBV) requires time-consuming human tuning, often taking months, which impedes fast innovation and agile hardware development. This paper introduces Neural Program Sampling (NPS), a novel framework that learns execution embeddings using dynamic snapshots of a Graph Neural Network. NPS deploys AssemblyNet for embedding generation, leveraging an application's code structures and runtime states. AssemblyNet serves as NPS's graph model and neural architecture, capturing a program's behavior in aspects such as data computation, code path, and data flow. AssemblyNet is trained with a data prefetch task that predicts consecutive memory addresses. In the experiments, NPS outperforms SimPoint by up to 63%, reducing the average error by 38%. Additionally, NPS demonstrates strong robustness with increased accuracy, reducing the expensive accuracy tuning overhead. Furthermore, NPS shows higher accuracy and generality than the state-of-the-art GNN approach in code behavior learning, enabling the generation of high-quality execution embeddings.

arXiv:2304.08103공식 코드 · Papers with Code

Low-code LLM: Graphical User Interface over Large Language Models

Utilizing Large Language Models (LLMs) for complex tasks is challenging, often involving a time-consuming and uncontrollable prompt engineering process. This paper introduces a novel human-LLM interaction framework, Low-code LLM. It incorporates six types of simple low-code visual programming interactions to achieve more controllable and stable responses. Through visual interaction with a graphical user interface, users can incorporate their ideas into the process without writing trivial prompts. The proposed Low-code LLM framework consists of a Planning LLM that designs a structured planning workflow for complex tasks, which can be correspondingly edited and confirmed by users through low-code visual programming operations, and an Executing LLM that generates responses following the user-confirmed workflow. We highlight three advantages of the low-code LLM: user-friendly interaction, controllable generation, and wide applicability. We demonstrate its benefits using four typical applications. By introducing this framework, we aim to bridge the gap between humans and LLMs, enabling more effective and efficient utilization of LLMs for complex tasks. The code, prompts, and experimental details are available at https://github.com/moymix/TaskMatrix/tree/main/LowCodeLLM. A system demonstration video can be found at https://www.youtube.com/watch?v=jb2C1vaeO3E.

arXiv:2305.10431공식 코드 · Papers with Code

FastComposer: Tuning-Free Multi-Subject Image Generation with Localized Attention

Diffusion models excel at text-to-image generation, especially in subject-driven generation for personalized images. However, existing methods are inefficient due to the subject-specific fine-tuning, which is computationally intensive and hampers efficient deployment. Moreover, existing methods struggle with multi-subject generation as they often blend features among subjects. We present FastComposer which enables efficient, personalized, multi-subject text-to-image generation without fine-tuning. FastComposer uses subject embeddings extracted by an image encoder to augment the generic text conditioning in diffusion models, enabling personalized image generation based on subject images and textual instructions with only forward passes. To address the identity blending problem in the multi-subject generation, FastComposer proposes cross-attention localization supervision during training, enforcing the attention of reference subjects localized to the correct regions in the target images. Naively conditioning on subject embeddings results in subject overfitting. FastComposer proposes delayed subject conditioning in the denoising step to maintain both identity and editability in subject-driven image generation. FastComposer generates images of multiple unseen individuals with different styles, actions, and contexts. It achieves 300$\times$-2500$\times$ speedup compared to fine-tuning-based methods and requires zero extra storage for new subjects. FastComposer paves the way for efficient, personalized, and high-quality multi-subject image creation. Code, model, and dataset are available at https://github.com/mit-han-lab/fastcomposer.

arXiv:2409.09464공식 코드 · Papers with Code

Measuring the Influence of Incorrect Code on Test Generation

It is natural to suppose that a Large Language Model is more likely to generate correct test cases when prompted with correct code under test, compared to incorrect code under test. However, the size of this effect has never been previously measured, despite its obvious importance for both practicing software engineers and researchers. To answer the question, we conducted a comprehensive empirical study on 5 open source and 6 closed source language models, with 3 widely-used benchmark data sets together with 41 repo-level real-world examples from two different real-world data sets. Our results reveal that, when compared to incorrect code under test, LLMs prompted with correct code achieve improvements in test accuracy, code coverage, and bug detection of 57\%, 12\%, and 24\% respectively. We further show that these scientific conclusions carry over from the three benchmark data sets to the real-world code, where tests generated for incorrect code experience a 47\% worse bug detection rate. Finally, we report that improvements of +18\% in accuracy, +4\% coverage, and +34\% in bug detection can be achieved by providing natural language code descriptions. These findings have actionable conclusions. For example, the 47\% reduction in real-world bug detection is a clear concern. Fortunately, it is a concern for which our findings about the added value of descriptions offer an immediately actionable remedy.

arXiv:2106.01623공식 코드 · Papers with Code

Few-shot Knowledge Graph-to-Text Generation with Pretrained Language Models

This paper studies how to automatically generate a natural language text that describes the facts in knowledge graph (KG). Considering the few-shot setting, we leverage the excellent capacities of pretrained language models (PLMs) in language understanding and generation. We make three major technical contributions, namely representation alignment for bridging the semantic gap between KG encodings and PLMs, relation-biased KG linearization for deriving better input representations, and multi-task learning for learning the correspondence between KG and text. Extensive experiments on three benchmark datasets have demonstrated the effectiveness of our model on KG-to-text generation task. In particular, our model outperforms all comparison methods on both fully-supervised and few-shot settings. Our code and datasets are available at https://github.com/RUCAIBox/Few-Shot-KG2Text.

arXiv:2202.09729공식 코드 · Papers with Code

It's Raw! Audio Generation with State-Space Models

Developing architectures suitable for modeling raw audio is a challenging problem due to the high sampling rates of audio waveforms. Standard sequence modeling approaches like RNNs and CNNs have previously been tailored to fit the demands of audio, but the resultant architectures make undesirable computational tradeoffs and struggle to model waveforms effectively. We propose SaShiMi, a new multi-scale architecture for waveform modeling built around the recently introduced S4 model for long sequence modeling. We identify that S4 can be unstable during autoregressive generation, and provide a simple improvement to its parameterization by drawing connections to Hurwitz matrices. SaShiMi yields state-of-the-art performance for unconditional waveform generation in the autoregressive setting. Additionally, SaShiMi improves non-autoregressive generation performance when used as the backbone architecture for a diffusion model. Compared to prior architectures in the autoregressive generation setting, SaShiMi generates piano and speech waveforms which humans find more musical and coherent respectively, e.g. 2x better mean opinion scores than WaveNet on an unconditional speech generation task. On a music generation task, SaShiMi outperforms WaveNet on density estimation and speed at both training and inference even when using 3x fewer parameters. Code can be found at https://github.com/HazyResearch/state-spaces and samples at https://hazyresearch.stanford.edu/sashimi-examples.

arXiv:2307.06857

Lightweight reranking for language model generations

Large Language Models (LLMs) can exhibit considerable variation in the quality of their sampled outputs. Reranking and selecting the best generation from the sampled set is a popular way of obtaining strong gains in generation quality. In this paper, we present a novel approach for reranking LLM generations. Unlike other techniques that might involve additional inferences or training a specialized reranker, our approach relies on easy to compute pairwise statistics between the generations that have minimal compute overhead. We show that our approach can be formalized as an extension of self-consistency and analyze its performance in that framework, theoretically as well as via simulations. We show strong improvements for selecting the best k generations for code generation tasks as well as robust improvements for the best generation for the tasks of autoformalization, summarization, and translation. While our approach only assumes black-box access to LLMs, we show that additional access to token probabilities can improve performance even further.

arXiv:2207.05987공식 코드 · Papers with Code

DocPrompting: Generating Code by Retrieving the Docs

Publicly available source-code libraries are continuously growing and changing. This makes it impossible for models of code to keep current with all available APIs by simply training these models on existing code repositories. Thus, existing models inherently cannot generalize to using unseen functions and libraries, because these would never appear in the training data. In contrast, when human programmers use functions and libraries for the first time, they frequently refer to textual resources such as code manuals and documentation, to explore and understand the available functionality. Inspired by this observation, we introduce DocPrompting: a natural-language-to-code generation approach that explicitly leverages documentation by (1) retrieving the relevant documentation pieces given an NL intent, and (2) generating code based on the NL intent and the retrieved documentation. DocPrompting is general: it can be applied to any programming language and is agnostic to the underlying neural model. We demonstrate that DocPrompting consistently improves NL-to-code models: DocPrompting improves strong base models such as CodeT5 by 2.85% in pass@1 (52% relative gain) and 4.39% in pass@10 (30% relative gain) in execution-based evaluation on the popular Python CoNaLa benchmark; on a new Bash dataset tldr, DocPrompting improves CodeT5 and GPT-Neo1.3B by up to absolute 6.9% exact match.

arXiv:2504.00999공식 코드 · Papers with Code

MergeVQ: A Unified Framework for Visual Generation and Representation with Disentangled Token Merging and Quantization

Masked Image Modeling (MIM) with Vector Quantization (VQ) has achieved great success in both self-supervised pre-training and image generation. However, most existing methods struggle to address the trade-off in shared latent space for generation quality vs. representation learning and efficiency. To push the limits of this paradigm, we propose MergeVQ, which incorporates token merging techniques into VQ-based generative models to bridge the gap between image generation and visual representation learning in a unified architecture. During pre-training, MergeVQ decouples top-k semantics from latent space with the token merge module after self-attention blocks in the encoder for subsequent Look-up Free Quantization (LFQ) and global alignment and recovers their fine-grained details through cross-attention in the decoder for reconstruction. As for the second-stage generation, we introduce MergeAR, which performs KV Cache compression for efficient raster-order prediction. Extensive experiments on ImageNet verify that MergeVQ as an AR generative model achieves competitive performance in both visual representation learning and image generation tasks while maintaining favorable token efficiency and inference speed. The code and model will be available at https://apexgen-x.github.io/MergeVQ.

arXiv:2308.13775

EditSum: A Retrieve-and-Edit Framework for Source Code Summarization

Existing studies show that code summaries help developers understand and maintain source code. Unfortunately, these summaries are often missing or outdated in software projects. Code summarization aims to generate natural language descriptions automatically for source code. Code summaries are highly structured and have repetitive patterns. Besides the patternized words, a code summary also contains important keywords, which are the key to reflecting the functionality of the code. However, the state-of-the-art approaches perform poorly on predicting the keywords, which leads to the generated summaries suffering a loss in informativeness. To alleviate this problem, this paper proposes a novel retrieve-and-edit approach named EditSum for code summarization. Specifically, EditSum first retrieves a similar code snippet from a pre-defined corpus and treats its summary as a prototype summary to learn the pattern. Then, EditSum edits the prototype automatically to combine the pattern in the prototype with the semantic information of input code. Our motivation is that the retrieved prototype provides a good start-point for post-generation because the summaries of similar code snippets often have the same pattern. The post-editing process further reuses the patternized words in the prototype and generates keywords based on the semantic information of input code. We conduct experiments on a large-scale Java corpus and experimental results demonstrate that EditSum outperforms the state-of-the-art approaches by a substantial margin. The human evaluation also proves the summaries generated by EditSum are more informative and useful. We also verify that EditSum performs well on predicting the patternized words and keywords.